| public void | | emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) | | emitGizmos(double camX, double camY, double camZ, DebugValueAccess debugValues, Frustum frustum, float partialTicks) | | method_23109(double arg0, double arg1, double arg2, class_12021 arg3, class_4604 arg4, float arg5) | | render(double arg0, double arg1, double arg2, DebugDataStore arg3, Frustum arg4, float arg5) |
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| private static void | | addFaceIfSturdy(BlockPos blockPos, BlockState blockState, BlockGetter level, Direction direction, Vec3 cornerA, Vec3 cornerB, int color) | | addFaceIfSturdy(BlockPos blockPos, BlockState blockState, BlockGetter level, Direction direction, Vec3 cornerA, Vec3 cornerB, int color) | | method_75450(class_2338 arg0, class_2680 arg1, class_1922 arg2, class_2350 arg3, class_243 arg4, class_243 arg5, int arg6) | | drawFace(BlockPos pos, BlockState state, BlockView world, Direction direction, Vec3d minPos, Vec3d maxPos, int color) |
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