| public Identifier | |
| public ArmorStandEntityRenderState | | createRenderState() | | createRenderState() | | method_55269() | | createRenderState() |
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| public void | |
| public void | | submit(ArmorStandRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | submit(ArmorStandRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) | | method_62376(class_9998 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3) | | render(ArmorStandEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3) |
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| protected void | | setupRotations(ArmorStandRenderState state, PoseStack poseStack, float bodyRot, float entityScale) | | setupRotations(ArmorStandRenderState state, PoseStack poseStack, float bodyRot, float entityScale) | | method_3877(class_9998 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(ArmorStandEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
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| protected boolean | |
| protected RenderLayer | | getRenderType(ArmorStandRenderState state, boolean isBodyVisible, boolean forceTransparent, boolean appearGlowing) | | getRenderType(ArmorStandRenderState state, boolean isBodyVisible, boolean forceTransparent, boolean appearGlowing) | | method_24301(class_9998 arg0, boolean arg1, boolean arg2, boolean arg3) | | getRenderLayer(ArmorStandEntityRenderState arg0, boolean arg1, boolean arg2, boolean arg3) |
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