| public Vec3d | |
| public boolean | | shouldRender(Shulker entity, Frustum culler, double camX, double camY, double camZ, float partialTicks) | | shouldRender(Shulker entity, Frustum culler, double camX, double camY, double camZ, float partialTicks) | | method_4112(class_1606 arg0, class_4604 arg1, double arg2, double arg3, double arg4, float arg5) | | shouldRender(ShulkerEntity arg0, Frustum arg1, double arg2, double arg3, double arg4, float arg5) |
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| public Identifier | |
| public ShulkerEntityRenderState | | createRenderState() | | createRenderState() | | method_55269() | | createRenderState() |
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| public void | |
| public static Identifier | |
| protected void | | setupRotations(ShulkerRenderState state, PoseStack poseStack, float bodyRot, float entityScale) | | setupRotations(ShulkerRenderState state, PoseStack poseStack, float bodyRot, float entityScale) | | method_4114(class_10065 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(ShulkerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
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