net.minecraft.client.render.entity

public class ShulkerEntityRenderer

extends MobEntityRenderer<ShulkerEntity, ShulkerEntityRenderState, ShulkerEntityModel>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.ShulkerRenderer
net.minecraft.client.renderer.entity.ShulkerRenderer
net.minecraft.class_943
net.minecraft.client.render.entity.ShulkerEntityRenderer

Field summary

Modifier and TypeField
private static final Identifier
DEFAULT_TEXTURE_LOCATION
DEFAULT_TEXTURE_LOCATION
field_4781
TEXTURE
private static final Identifier[]
TEXTURE_LOCATION
TEXTURE_LOCATION
field_4780
COLORED_TEXTURES

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
public Vec3d
getRenderOffset(ShulkerRenderState state)
getRenderOffset(ShulkerRenderState state)
method_23189(class_10065 arg0)
getPositionOffset(ShulkerEntityRenderState arg0)
public boolean
shouldRender(Shulker entity, Frustum culler, double camX, double camY, double camZ, float partialTicks)
shouldRender(Shulker entity, Frustum culler, double camX, double camY, double camZ, float partialTicks)
method_4112(class_1606 arg0, class_4604 arg1, double arg2, double arg3, double arg4, float arg5)
shouldRender(ShulkerEntity arg0, Frustum arg1, double arg2, double arg3, double arg4, float arg5)
public Identifier
getTextureLocation(ShulkerRenderState state)
getTextureLocation(ShulkerRenderState state)
method_4111(class_10065 arg0)
getTexture(ShulkerEntityRenderState arg0)
public ShulkerEntityRenderState
createRenderState()
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(Shulker entity, ShulkerRenderState state, float partialTicks)
extractRenderState(Shulker entity, ShulkerRenderState state, float partialTicks)
method_62526(class_1606 arg0, class_10065 arg1, float arg2)
updateRenderState(ShulkerEntity arg0, ShulkerEntityRenderState arg1, float arg2)
public static Identifier
getTextureLocation(DyeColor color)
getTextureLocation(DyeColor color)
method_37105(class_1767 arg0)
getTexture(DyeColor shulkerColor)
protected void
setupRotations(ShulkerRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
setupRotations(ShulkerRenderState state, PoseStack poseStack, float bodyRot, float entityScale)
method_4114(class_10065 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(ShulkerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)