| public static boolean | |
| private static boolean | |
| public void | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) | | submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) | | method_17157(class_4587 arg0, class_11659 arg1, int arg2, S arg3, float arg4, float arg5) | | render(MatrixStack arg0, OrderedRenderCommandQueue arg1, int arg2, S arg3, float arg4, float arg5) |
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| private void | | renderArmorPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, ItemStack itemStack, EquipmentSlot slot, int lightCoords, S state) | | renderArmorPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, ItemStack itemStack, EquipmentSlot slot, int lightCoords, S state) | | method_4169(class_4587 arg0, class_11659 arg1, class_1799 arg2, class_1304 arg3, int arg4, S arg5) | | renderArmor(MatrixStack matrices, OrderedRenderCommandQueue queue, ItemStack stack, EquipmentSlot slot, int light, S state) |
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| private A | |
| private boolean | |