| public static void | | animateCrossbowHold(ModelPart rightArm, ModelPart leftArm, ModelPart head, boolean holdingInRightArm) | | animateCrossbowHold(ModelPart rightArm, ModelPart leftArm, ModelPart head, boolean holdingInRightArm) | | method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3) | | hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArm) |
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| public static void | | animateCrossbowCharge(ModelPart rightArm, ModelPart leftArm, float maxCrossbowChargeDuration, float ticksUsingItem, boolean holdingInRightArm) | | animateCrossbowCharge(ModelPart rightArm, ModelPart leftArm, float maxCrossbowChargeDuration, float ticksUsingItem, boolean holdingInRightArm) | | method_25446(class_630 arg0, class_630 arg1, float arg2, float arg3, boolean arg4) | | charge(ModelPart holdingArm, ModelPart pullingArm, float crossbowPullTime, float itemUseTime, boolean rightArm) |
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| public static void | | swingWeaponDown(ModelPart rightArm, ModelPart leftArm, HumanoidArm mainArm, float attackTime, float ageInTicks) | | swingWeaponDown(ModelPart rightArm, ModelPart leftArm, HumanoidArm mainArm, float attackTime, float ageInTicks) | | method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4) | | meleeAttack(ModelPart rightArm, ModelPart leftArm, Arm mainArm, float swingProgress, float animationProgress) |
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| public static void | | bobModelPart(ModelPart modelPart, float ageInTicks, float scale) | | bobModelPart(ModelPart modelPart, float ageInTicks, float scale) | | method_29350(class_630 arg0, float arg1, float arg2) | | swingArm(ModelPart arm, float animationProgress, float sigma) |
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| public static void | |
| public static <T extends LancerEntityRenderState> void | | animateZombieArms(ModelPart leftArm, ModelPart rightArm, boolean aggressive, T state) | | animateZombieArms(ModelPart leftArm, ModelPart rightArm, boolean aggressive, T state) | | method_29352(class_630 arg0, class_630 arg1, boolean arg2, T arg3) | | zombieArms(ModelPart leftArm, ModelPart rightArm, boolean attacking, T state) |
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