net.minecraft.structure

public class NetherFossilGenerator$Piece

extends SimpleStructurePiece

net.minecraft.world.level.levelgen.structure.structures.NetherFossilPieces$NetherFossilPiece
net.minecraft.world.level.levelgen.structure.structures.NetherFossilPieces$NetherFossilPiece
net.minecraft.class_4787$class_4788
net.minecraft.structure.NetherFossilGenerator$Piece

Constructor summary

ModifierConstructor
public (StructureTemplateManager manager, Identifier template, BlockPos pos, BlockRotation rotation)
public (StructureTemplateManager manager, NbtCompound nbt)

Method summary

Modifier and TypeMethod
private static StructurePlacementData
makeSettings(Rotation rotation)
makeSettings(Rotation rotation)
method_35431(class_2470 arg0)
createPlacementData(BlockRotation rotation)
protected void
addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag)
addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag)
method_14943(class_6625 arg0, class_2487 arg1)
writeNbt(StructureContext arg0, NbtCompound arg1)
protected void
handleDataMarker(String markerId, BlockPos position, ServerLevelAccessor level, RandomSource random, BoundingBox chunkBB)
handleDataMarker(String markerId, BlockPos position, ServerLevelAccessor level, RandomSource random, BoundingBox chunkBB)
method_15026(String arg0, class_2338 arg1, class_5425 arg2, class_5819 arg3, class_3341 arg4)
handleMetadata(String arg0, BlockPos arg1, ServerWorldAccess arg2, Random arg3, BlockBox arg4)
public void
postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos)
postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox chunkBB, ChunkPos chunkPos, BlockPos referencePos)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
private void
placeDriedGhast(WorldGenLevel level, RandomSource random, BoundingBox fossilBB, BoundingBox chunkBB)
placeDriedGhast(WorldGenLevel level, RandomSource random, BoundingBox fossilBB, BoundingBox chunkBB)
method_70757(class_5281 arg0, class_5819 arg1, class_3341 arg2, class_3341 arg3)
generateDriedGhast(StructureWorldAccess world, Random random, BlockBox box, BlockBox chunkBox)