net.minecraft.structure

class WoodlandMansionGenerator$FlagMatrix

net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$SimpleGrid
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces$SimpleGrid
net.minecraft.class_3471$class_3478
net.minecraft.structure.WoodlandMansionGenerator$FlagMatrix

Field summary

Modifier and TypeField
private final int[][]
grid
grid
field_15451
array
private final int
width
width
field_15454
n
private final int
height
height
field_15453
m
private final int
valueIfOutside
valueIfOutside
field_15452
fallback

Constructor summary

ModifierConstructor
public (int n, int m, int fallback)

Method summary

Modifier and TypeMethod
public void
set(int x, int y, int value)
set(int x, int y, int value)
method_15065(int arg0, int arg1, int arg2)
set(int i, int j, int value)
public void
set(int x0, int y0, int x1, int y1, int value)
set(int x0, int y0, int x1, int y1, int value)
method_15062(int arg0, int arg1, int arg2, int arg3, int arg4)
fill(int i0, int j0, int i1, int j1, int value)
public int
get(int x, int y)
get(int x, int y)
method_15066(int arg0, int arg1)
get(int i, int j)
public void
setif(int x, int y, int ifValue, int value)
setif(int x, int y, int ifValue, int value)
method_15061(int arg0, int arg1, int arg2, int arg3)
update(int i, int j, int expected, int newValue)
public boolean
edgesTo(int x, int y, int ifValue)
edgesTo(int x, int y, int ifValue)
method_15067(int arg0, int arg1, int arg2)
anyMatchAround(int i, int j, int value)