History - net.minecraft.client.render.state.WorldRenderState
26.3
Names
Fields
OverlayRenderState: playerRenderState, playerRenderState, field_1_9916, overlayRenderState
float: worldPartialTicks, worldPartialTicks, field_1_9215, tickProgress
boolean: renderWireframeTerrain, renderWireframeTerrain, field_1_8218, wireFrame
boolean: shouldUseMultiDrawIndirectForTerrain, shouldUseMultiDrawIndirectForTerrain, field_1_9917, multiDrawIndirectEnabled
Constructors
Methods
26.2
Names
Fields
boolean: haveGlowingEntities, haveGlowingEntities, field_61736, hasOutline
SectionRenderState: chunkSectionsToRender, chunkSectionsToRender, field_1_2383, section
List<ChunkSectionUpdate>: sectionUpdateRenderStates, sectionUpdateRenderStates, field_1_5915, sectionUpdates
boolean: render3dCrosshair, render3dCrosshair, field_1_3809, show3dCrosshair
Runnable: playerCompiledSectionCallback, playerCompiledSectionCallback, field_1_5913, sectionReadyCallback
ChunkManagerRenderState: chunkLoadingRenderState, chunkLoadingRenderState, field_1_7019, chunkManager
boolean: shouldResetChunkLayerSampler, shouldResetChunkLayerSampler, field_1_5916, recreateTerrainSampler
boolean: shouldShowEntityOutlines, shouldShowEntityOutlines, field_1_5918, drawEntityOutlines
boolean: shouldResetSkyRenderer, shouldResetSkyRenderer, field_1_5917, scheduledReload
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.renderer.state.level.LevelRenderState
net.minecraft.client.renderer.state.level.LevelRenderState
net.minecraft.class_11658
net.minecraft.client.render.state.WorldRenderState
Fields
CameraRenderState: cameraRenderState, cameraRenderState, field_63082, cameraRenderState
List<EntityRenderState>: entityRenderStates, entityRenderStates, field_61735, entityRenderStates
List<BlockEntityRenderState>: blockEntityRenderStates, blockEntityRenderStates, field_62646, blockEntityRenderStates
boolean: haveGlowingEntities, haveGlowingEntities, field_61736, hasOutline
OutlineRenderState: blockOutlineRenderState, blockOutlineRenderState, field_63083, outlineRenderState
List<BreakingBlockRenderState>: blockBreakingRenderStates, blockBreakingRenderStates, field_63084, breakingBlockRenderStates
WeatherRenderState: weatherRenderState, weatherRenderState, field_63085, weatherRenderState
WorldBorderRenderState: worldBorderRenderState, worldBorderRenderState, field_63086, worldBorderRenderState
SkyRenderState: skyRenderState, skyRenderState, field_63087, skyRenderState
SubmittableBatch: particlesRenderState, particlesRenderState, field_1_2384, particles
long: gameTime, gameTime, field_64463, time
int: lastEntityRenderStateCount, lastEntityRenderStateCount, field_1_880, numEntityRenderStates
int: cloudColor, cloudColor, field_1_1886, cloudColor
float: cloudHeight, cloudHeight, field_1_1887, cloudHeight
SectionRenderState: chunkSectionsToRender, chunkSectionsToRender, field_1_2383, section
Constructors
()
Methods
void (): reset, reset, method_72913, clear