History - net.minecraft.client.render.state.WorldRenderState

26.3

Names

Fields

OverlayRenderState: playerRenderState, playerRenderState, field_1_9916, overlayRenderState

float: worldPartialTicks, worldPartialTicks, field_1_9215, tickProgress

boolean: renderWireframeTerrain, renderWireframeTerrain, field_1_8218, wireFrame

boolean: shouldUseMultiDrawIndirectForTerrain, shouldUseMultiDrawIndirectForTerrain, field_1_9917, multiDrawIndirectEnabled

Constructors

Methods

26.2

Names

Fields

boolean: haveGlowingEntities, haveGlowingEntities, field_61736, hasOutline

SectionRenderState: chunkSectionsToRender, chunkSectionsToRender, field_1_2383, section

List<ChunkSectionUpdate>: sectionUpdateRenderStates, sectionUpdateRenderStates, field_1_5915, sectionUpdates

boolean: render3dCrosshair, render3dCrosshair, field_1_3809, show3dCrosshair

Runnable: playerCompiledSectionCallback, playerCompiledSectionCallback, field_1_5913, sectionReadyCallback

ChunkManagerRenderState: chunkLoadingRenderState, chunkLoadingRenderState, field_1_7019, chunkManager

boolean: shouldResetChunkLayerSampler, shouldResetChunkLayerSampler, field_1_5916, recreateTerrainSampler

boolean: shouldShowEntityOutlines, shouldShowEntityOutlines, field_1_5918, drawEntityOutlines

boolean: shouldResetSkyRenderer, shouldResetSkyRenderer, field_1_5917, scheduledReload

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.renderer.state.level.LevelRenderState

net.minecraft.client.renderer.state.level.LevelRenderState

net.minecraft.class_11658

net.minecraft.client.render.state.WorldRenderState

Fields

CameraRenderState: cameraRenderState, cameraRenderState, field_63082, cameraRenderState

List<EntityRenderState>: entityRenderStates, entityRenderStates, field_61735, entityRenderStates

List<BlockEntityRenderState>: blockEntityRenderStates, blockEntityRenderStates, field_62646, blockEntityRenderStates

boolean: haveGlowingEntities, haveGlowingEntities, field_61736, hasOutline

OutlineRenderState: blockOutlineRenderState, blockOutlineRenderState, field_63083, outlineRenderState

List<BreakingBlockRenderState>: blockBreakingRenderStates, blockBreakingRenderStates, field_63084, breakingBlockRenderStates

WeatherRenderState: weatherRenderState, weatherRenderState, field_63085, weatherRenderState

WorldBorderRenderState: worldBorderRenderState, worldBorderRenderState, field_63086, worldBorderRenderState

SkyRenderState: skyRenderState, skyRenderState, field_63087, skyRenderState

SubmittableBatch: particlesRenderState, particlesRenderState, field_1_2384, particles

long: gameTime, gameTime, field_64463, time

int: lastEntityRenderStateCount, lastEntityRenderStateCount, field_1_880, numEntityRenderStates

int: cloudColor, cloudColor, field_1_1886, cloudColor

float: cloudHeight, cloudHeight, field_1_1887, cloudHeight

SectionRenderState: chunkSectionsToRender, chunkSectionsToRender, field_1_2383, section

Constructors

()

Methods

void (): reset, reset, method_72913, clear