History - net.minecraft.structure.VillageGenerator

1.16.1

Names

cfr

cms

Fields

Constructors

Methods

void (): a, bootstrap, method_27221, init, m_jdfelnrd, func_236425_a_, func_236425_a_

1.15.2

Names

cfo

cfr

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, func_214838_a, func_214838_a

void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, func_214838_a, addPieces

1.15

Names

cfe

cfo

Fields

Constructors

Methods

void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, m_63905590, func_214838_a, func_214838_a

void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, func_214838_a, func_214838_a

1.14.4

Names

cez

cfe

net.minecraft.world.level.levelgen.feature.VillagePieces

net.minecraft.unmapped.C_idrpqwhr

Fields

Constructors

Methods

void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, method_16753, addPieces, m_63905590, func_214838_a, func_214838_a

void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, m_63905590, func_214838_a, func_214838_a

1.14.3

Names

cev

cez

net.minecraft.structure.VillageGenerator

Fields

Constructors

Methods

void (AbstractChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, WorldGenRandom, NewVillageConfiguration): a, method_16753, m_63905590, func_214838_a, func_214838_a

void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, method_16753, addPieces, m_63905590, func_214838_a, func_214838_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cet

cev

Fields

Constructors

Methods

1.14

Names

bxh

cet

net.minecraft.class_39

net.minecraft.class_3813

net.minecraft.world.gen.structure.VillagePieces

net.minecraft.unmapped.C_14859655

Fields

Constructors

Methods

void (): a, method_5537, register, func_143016_a, registerVillagePieces

List<VillagePieces$VillagePieceWeight> (Random, int): a, method_5538, getPieceWeights, func_75084_a, getStructureVillageWeightedPieceList

int (List<VillagePieces$VillagePieceWeight>): a, method_88, updateTotalWeight, func_75079_a, updatePieceWeight

VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_86, createBuildingPiece, func_176065_a, findAndCreateComponentFactory

VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_91, generateNextBuildingPiece, func_176067_c, generateComponent

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, method_92, generateBuildingPiece, func_176066_d, generateAndAddComponent

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, method_93, generateRoadPiece, func_176069_e, generateAndAddRoadPiece

void (AbstractChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, WorldGenRandom, NewVillageConfiguration): a, method_16753, m_63905590, func_214838_a, func_214838_a

1.13.2

Names

bxg

bxh

net.minecraft.unmapped.C_90958282

net.minecraft.class_39

net.minecraft.world.gen.feature.structure.VillagePieces

Fields

Constructors

Methods

void (): a, m_37571360, register, func_143016_a

void (): a, method_5537, register, func_143016_a, registerVillagePieces

List<VillagePieces$VillagePieceWeight> (Random, int): a, m_43443027, getPieceWeights, func_75084_a

List<VillagePieces$VillagePieceWeight> (Random, int): a, method_5538, getPieceWeights, func_75084_a, getStructureVillageWeightedPieceList

int (List<VillagePieces$VillagePieceWeight>): a, m_45898023, updateTotalWeight, func_75079_a

int (List<VillagePieces$VillagePieceWeight>): a, method_88, updateTotalWeight, func_75079_a, updatePieceWeight

VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, m_61542658, createBuildingPiece, func_176065_a

VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_86, createBuildingPiece, func_176065_a, findAndCreateComponentFactory

VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, m_83571246, generateNextBuildingPiece, func_176067_c

VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_91, generateNextBuildingPiece, func_176067_c, generateComponent

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, m_62874949, generateBuildingPiece, func_176066_d

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, method_92, generateBuildingPiece, func_176066_d, generateAndAddComponent

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, m_26820687, generateRoadPiece, func_176069_e

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, method_93, generateRoadPiece, func_176069_e, generateAndAddRoadPiece

1.13.1

Names

bwy

bxg

Fields

Constructors

Methods

1.13

Names

bwy

net.minecraft.unmapped.C_90958282

net.minecraft.world.gen.structure.VillagePieces

net.minecraft.world.gen.feature.structure.VillagePieces

Fields

Constructors

Methods

void (): a, m_37571360, register, func_143016_a

List<VillagePieces$VillagePieceWeight> (Random, int): a, m_43443027, getPieceWeights, func_75084_a

int (List<VillagePieces$VillagePieceWeight>): a, m_45898023, updateTotalWeight, func_75079_a

VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, m_61542658, createBuildingPiece, func_176065_a

VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, m_83571246, generateNextBuildingPiece, func_176067_c

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, m_62874949, generateBuildingPiece, func_176066_d

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, m_26820687, generateRoadPiece, func_176069_e