History - net.minecraft.structure.VillageGenerator
1.16.1
Names
cfr
cms
Fields
Constructors
Methods
void (): a, bootstrap, method_27221, init, m_jdfelnrd, func_236425_a_, func_236425_a_
1.15.2
Names
cfo
cfr
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, func_214838_a, func_214838_a
void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, func_214838_a, addPieces
1.15
Names
cfe
cfo
Fields
Constructors
Methods
void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, m_63905590, func_214838_a, func_214838_a
void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, func_214838_a, func_214838_a
1.14.4
Names
cez
cfe
net.minecraft.world.level.levelgen.feature.VillagePieces
net.minecraft.unmapped.C_idrpqwhr
Fields
Constructors
Methods
void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, method_16753, addPieces, m_63905590, func_214838_a, func_214838_a
void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, addPieces, method_16753, addPieces, m_umzokmfl, m_63905590, func_214838_a, func_214838_a
1.14.3
Names
cev
cez
net.minecraft.structure.VillageGenerator
Fields
Constructors
Methods
void (AbstractChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, WorldGenRandom, NewVillageConfiguration): a, method_16753, m_63905590, func_214838_a, func_214838_a
void (ChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, ChunkRandom, VillageFeatureConfig): a, method_16753, addPieces, m_63905590, func_214838_a, func_214838_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cet
cev
Fields
Constructors
Methods
1.14
Names
bxh
cet
net.minecraft.class_39
net.minecraft.class_3813
net.minecraft.world.gen.structure.VillagePieces
net.minecraft.unmapped.C_14859655
Fields
Constructors
Methods
void (): a, method_5537, register, func_143016_a, registerVillagePieces
List<VillagePieces$VillagePieceWeight> (Random, int): a, method_5538, getPieceWeights, func_75084_a, getStructureVillageWeightedPieceList
int (List<VillagePieces$VillagePieceWeight>): a, method_88, updateTotalWeight, func_75079_a, updatePieceWeight
VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_86, createBuildingPiece, func_176065_a, findAndCreateComponentFactory
VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_91, generateNextBuildingPiece, func_176067_c, generateComponent
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, method_92, generateBuildingPiece, func_176066_d, generateAndAddComponent
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, method_93, generateRoadPiece, func_176069_e, generateAndAddRoadPiece
void (AbstractChunkGenerator<?>, StructureManager, BlockPos, List<StructurePiece>, WorldGenRandom, NewVillageConfiguration): a, method_16753, m_63905590, func_214838_a, func_214838_a
1.13.2
Names
bxg
bxh
net.minecraft.unmapped.C_90958282
net.minecraft.class_39
net.minecraft.world.gen.feature.structure.VillagePieces
Fields
Constructors
Methods
void (): a, m_37571360, register, func_143016_a
void (): a, method_5537, register, func_143016_a, registerVillagePieces
List<VillagePieces$VillagePieceWeight> (Random, int): a, m_43443027, getPieceWeights, func_75084_a
List<VillagePieces$VillagePieceWeight> (Random, int): a, method_5538, getPieceWeights, func_75084_a, getStructureVillageWeightedPieceList
int (List<VillagePieces$VillagePieceWeight>): a, m_45898023, updateTotalWeight, func_75079_a
int (List<VillagePieces$VillagePieceWeight>): a, method_88, updateTotalWeight, func_75079_a, updatePieceWeight
VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, m_61542658, createBuildingPiece, func_176065_a
VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_86, createBuildingPiece, func_176065_a, findAndCreateComponentFactory
VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, m_83571246, generateNextBuildingPiece, func_176067_c
VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, method_91, generateNextBuildingPiece, func_176067_c, generateComponent
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, m_62874949, generateBuildingPiece, func_176066_d
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, method_92, generateBuildingPiece, func_176066_d, generateAndAddComponent
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, m_26820687, generateRoadPiece, func_176069_e
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, method_93, generateRoadPiece, func_176069_e, generateAndAddRoadPiece
1.13.1
Names
bwy
bxg
Fields
Constructors
Methods
1.13
Names
bwy
net.minecraft.unmapped.C_90958282
net.minecraft.world.gen.structure.VillagePieces
net.minecraft.world.gen.feature.structure.VillagePieces
Fields
Constructors
Methods
void (): a, m_37571360, register, func_143016_a
List<VillagePieces$VillagePieceWeight> (Random, int): a, m_43443027, getPieceWeights, func_75084_a
int (List<VillagePieces$VillagePieceWeight>): a, m_45898023, updateTotalWeight, func_75079_a
VillagePieces$VillagePiece (VillagePieces$Start, VillagePieces$VillagePieceWeight, List<StructurePiece>, Random, int, int, int, Direction, int): a, m_61542658, createBuildingPiece, func_176065_a
VillagePieces$VillagePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): c, m_83571246, generateNextBuildingPiece, func_176067_c
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): d, m_62874949, generateBuildingPiece, func_176066_d
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): e, m_26820687, generateRoadPiece, func_176069_e