History - net.minecraft.block.FenceGateBlock
26.3
Names
Fields
com.mojang.serialization.MapCodec<FenceGateBlock>: CODEC, CODEC, field_46351, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<FenceGateBlock> (): codec, codec, method_53969, getCodec
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
ecu
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
Fields
BooleanProperty: b, OPEN, field_11026, OPEN, f_miphehdo, OPEN, f_53341_
BooleanProperty: OPEN, OPEN, field_11026, OPEN
BooleanProperty: c, POWERED, field_11021, POWERED, f_xlluklyn, POWERED, f_53342_
BooleanProperty: POWERED, POWERED, field_11021, POWERED
BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_ewlswtam, IN_WALL, f_53343_
BooleanProperty: IN_WALL, IN_WALL, field_11024, IN_WALL
WoodType: S, type, field_42758, type, f_whecgsjr, signType, f_271446_
WoodType: type, type, field_42758, type
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_dxajkrni, CODEC, f_303151_
com.mojang.serialization.MapCodec<FenceGateBlock>: CODEC, CODEC, field_46351, CODEC
Map<Direction$Axis, VoxelShape>: e, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_fhodctjk, DEFAULT_OUTLINE_SHAPES, f_379411_
Map<Direction$Axis, VoxelShape>: SHAPES, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES
Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_fyhsvuqs, IN_WALL_OUTLINE_SHAPES, f_380026_
Map<Direction$Axis, VoxelShape>: SHAPES_WALL, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES
Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_mkwhokiw, CLOSED_COLLISION_SHAPES, f_380399_
Map<Direction$Axis, VoxelShape>: SHAPE_COLLISION, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES
Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_fgoxobzj, CLOSED_SIDE_SHAPES, f_381093_
Map<Direction$Axis, VoxelShape>: SHAPE_SUPPORT, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES
Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_yrdjvdum, DEFAULT_CULLING_SHAPES, f_381307_
Map<Direction$Axis, VoxelShape>: SHAPE_OCCLUSION, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES
Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_xvxtdtac, IN_WALL_CULLING_SHAPES, f_381010_
Map<Direction$Axis, VoxelShape>: SHAPE_OCCLUSION_WALL, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, getShape, method_9530, getOutlineShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, getCollisionShape, method_9549, getCollisionShape
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_
BlockState (ItemPlacementContext): getStateForPlacement, getStateForPlacement, method_9605, getPlacementState
boolean (BlockState): p, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
boolean (BlockState): isWall, isWall, method_10138, isWall
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, canWallConnect, m_53378_
boolean (BlockState, Direction): connectsToDirection, connectsToDirection, method_16703, canWallConnect
VoxelShape (BlockState, BlockView, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_wnvttjnv, getSidesShape, m_7947_
VoxelShape (BlockState, BlockView, BlockPos): getBlockSupportShape, getBlockSupportShape, method_25959, getSidesShape
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
com.mojang.serialization.MapCodec<FenceGateBlock> (): codec, codec, method_53969, getCodec
boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
boolean (BlockState, NavigationType): isPathfindable, isPathfindable, method_9516, canPathfindThrough
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, useWithoutItem, method_55766, onUse
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, updateShape, method_9559, getStateForNeighborUpdate
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState): getOcclusionShape, getOcclusionShape, method_9571, getCullingShape
void (BlockState, ServerWorld, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_qjdjbqgu, onExplosion, m_304760_
void (BlockState, ServerWorld, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): onExplosionHit, onExplosionHit, method_55124, onExploded
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): neighborChanged, neighborChanged, method_9612, neighborUpdate
1.21.11
Names
dxz
ecu
Fields
Constructors
Methods
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
dtb
dxz
Fields
Constructors
Methods
boolean (BlockState): o, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
boolean (BlockState): p, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
dqp
dtb
Fields
Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_fhodctjk, DEFAULT_OUTLINE_SHAPES, f_379411_
Map<Direction$Axis, VoxelShape>: e, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_fhodctjk, DEFAULT_OUTLINE_SHAPES, f_379411_
Constructors
Methods
1.21.5
Names
dmn
dqp
Fields
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, Z_AXIS_SHAPE, f_53344_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, X_AXIS_SHAPE, f_53345_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_pmihuvjy, Z_AXIS_SUPPORT_SHAPE, f_252518_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_xxffonzu, X_AXIS_SUPPORT_SHAPE, f_252514_
WoodType: H, type, field_42758, type, f_whecgsjr, signType, f_271446_
WoodType: S, type, field_42758, type, f_whecgsjr, signType, f_271446_
Map<Direction$Axis, VoxelShape>: f, SHAPES, field_55756, REGULAR_OUTLINE_SHAPES, f_fhodctjk, DEFAULT_OUTLINE_SHAPES, f_379411_
Map<Direction$Axis, VoxelShape>: g, SHAPES_WALL, field_55757, IN_WALL_OUTLINE_SHAPES, f_fyhsvuqs, IN_WALL_OUTLINE_SHAPES, f_380026_
Map<Direction$Axis, VoxelShape>: h, SHAPE_COLLISION, field_55758, CLOSED_COLLISION_SHAPES, f_mkwhokiw, CLOSED_COLLISION_SHAPES, f_380399_
Map<Direction$Axis, VoxelShape>: i, SHAPE_SUPPORT, field_55759, CLOSED_SIDES_SHAPES, f_fgoxobzj, CLOSED_SIDE_SHAPES, f_381093_
Map<Direction$Axis, VoxelShape>: D, SHAPE_OCCLUSION, field_55754, REGULAR_CULLING_SHAPES, f_yrdjvdum, DEFAULT_CULLING_SHAPES, f_381307_
Map<Direction$Axis, VoxelShape>: R, SHAPE_OCCLUSION_WALL, field_55755, IN_WALL_CULLING_SHAPES, f_xvxtdtac, IN_WALL_CULLING_SHAPES, f_381010_
Constructors
Methods
1.21.4
Names
dnm
dmn
Fields
Constructors
Methods
1.21.3
Names
dix
dnm
Fields
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: G, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
WoodType: G, type, field_42758, type, f_whecgsjr, signType, f_271446_
WoodType: H, type, field_42758, type, f_whecgsjr, signType, f_271446_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockView, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
boolean (BlockState): m, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
boolean (BlockState): o, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
void (BlockState, World, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_qjdjbqgu, onExplosion, m_304760_
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
void (BlockState, ServerWorld, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_qjdjbqgu, onExplosion, m_304760_
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dia
dix
Fields
Constructors
Methods
1.20.6
Names
czp
dia
Fields
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_dxajkrni, f_303151_
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_dxajkrni, CODEC, f_303151_
Constructors
Methods
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
boolean (BlockState): h, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
boolean (BlockState): m, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_
void (BlockState, World, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_qjdjbqgu, m_qjdjbqgu, m_304760_
void (BlockState, World, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_qjdjbqgu, onExplosion, m_304760_
boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_
1.20.4
Names
cvq
czp
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, OPEN, f_53341_
BooleanProperty: b, OPEN, field_11026, OPEN, f_miphehdo, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, POWERED, f_53342_
BooleanProperty: c, POWERED, field_11021, POWERED, f_xlluklyn, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, IN_WALL, f_53343_
BooleanProperty: d, IN_WALL, field_11024, IN_WALL, f_ewlswtam, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, X_AXIS_SHAPE, f_53345_
VoxelShape: f, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: F, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_pmihuvjy, Z_AXIS_SUPPORT_SHAPE, f_252518_
VoxelShape: k, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_pmihuvjy, Z_AXIS_SUPPORT_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_xxffonzu, X_AXIS_SUPPORT_SHAPE, f_252514_
VoxelShape: l, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_xxffonzu, X_AXIS_SUPPORT_SHAPE, f_252514_
WoodType: E, type, field_42758, type, f_whecgsjr, signType, f_271446_
WoodType: G, type, field_42758, type, f_whecgsjr, signType, f_271446_
com.mojang.serialization.MapCodec<FenceGateBlock>: a, CODEC, field_46351, CODEC, f_dxajkrni, f_303151_
Constructors
(AbstractBlock$Settings, WoodType)
(WoodType, AbstractBlock$Settings)
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<FenceGateBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
void (BlockState, World, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_qjdjbqgu, m_qjdjbqgu, m_304760_
1.20.2
Names
csi
cvq
Fields
Constructors
Methods
1.20.1
Names
csa
csi
Fields
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: D, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_pmihuvjy, f_252518_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_pmihuvjy, Z_AXIS_SUPPORT_SHAPE, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_xxffonzu, f_252514_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_xxffonzu, X_AXIS_SUPPORT_SHAPE, f_252514_
WoodType: F, type, field_42758, type, f_whecgsjr, f_271446_
WoodType: E, type, field_42758, type, f_whecgsjr, signType, f_271446_
Constructors
Methods
1.19.4
Names
cpk
csa
Fields
SoundEvent: F, closeSound, field_40310, closeSound, f_jhgxwppe, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_oydkirdc, openSound, f_244514_
WoodType: F, type, field_42758, type, f_whecgsjr, f_271446_
Constructors
(AbstractBlock$Settings, SoundEvent, SoundEvent)
(AbstractBlock$Settings, WoodType)
Methods
1.19.3
Names
cmh
cpk
Fields
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: l, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: m, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: n, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: E, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
VoxelShape: j, Z_SUPPORT_SHAPE, field_40744, Z_AXIS_SIDES_SHAPE, f_pmihuvjy, f_252518_
VoxelShape: k, X_SUPPORT_SHAPE, field_40745, X_AXIS_SIDES_SHAPE, f_xxffonzu, f_252514_
SoundEvent: F, closeSound, field_40310, closeSound, f_jhgxwppe, closeSound, f_244555_
SoundEvent: G, openSound, field_40309, openSound, f_oydkirdc, openSound, f_244514_
Constructors
(AbstractBlock$Settings, SoundEvent, SoundEvent)
Methods
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState, BlockView, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState, BlockView, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_wnvttjnv, getSidesShape, m_7947_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
clk
cmh
Fields
Constructors
Methods
1.19
Names
cgd
clk
Fields
Constructors
Methods
1.18.2
Names
cfl
cgd
net.minecraft.block.FenceGateBlock
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, f_53341_
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, OPEN, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, f_53342_
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, POWERED, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, f_53343_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, IN_WALL, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, f_53344_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, Z_AXIS_SHAPE, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, f_53345_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, X_AXIS_SHAPE, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, f_53346_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, IN_WALL_Z_AXIS_SHAPE, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, f_53347_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, IN_WALL_X_AXIS_SHAPE, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, f_53348_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, Z_AXIS_COLLISION_SHAPE, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, f_53349_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, X_AXIS_COLLISION_SHAPE, f_53349_
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, f_53350_
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, Z_AXIS_CULL_SHAPE, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, f_53351_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, X_AXIS_CULL_SHAPE, f_53351_
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, f_53352_
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, IN_WALL_Z_AXIS_CULL_SHAPE, f_53352_
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, f_53353_
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, IN_WALL_X_AXIS_CULL_SHAPE, f_53353_
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, m_5939_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, m_7952_
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_
boolean (BlockState): h, isWall, method_10138, isWall, m_hhkaskkq, m_53404_
boolean (BlockState): h, isWall, method_10138, isWall, m_hhkaskkq, isWall, m_53404_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, m_6861_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, m_53378_
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, canWallConnect, m_53378_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccc
cfl
Fields
Constructors
Methods
1.17.1
Names
ccb
ccc
Fields
Constructors
Methods
1.17
Names
bwr
ccb
net.minecraft.block.FenceGateBlock
net.minecraft.src.C_1788_
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, field_176466_a, OPEN
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, f_53341_
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, field_176465_b, POWERED
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, f_53342_
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, field_176467_M, IN_WALL
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, f_53343_
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, f_53344_
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, f_53345_
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, f_53346_
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, f_53347_
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, field_208068_x, AABB_COLLISION_BOX_ZAXIS
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, f_53348_
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, f_53349_
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, field_208069_z, AABB_RENDER_BOX_ZAXIS
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, f_53350_
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, field_185539_B, AABB_RENDER_BOX_XAXIS
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, f_53351_
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, field_208066_B, AABB_RENDER_BOX_ZAXIS_INWALL
VoxelShape: l, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, f_53352_
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, field_208067_C, AABB_RENDER_BOX_XAXIS_INWALL
VoxelShape: m, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, f_53353_
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, m_5939_
VoxelShape (BlockState, BlockView, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, m_7952_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_
boolean (BlockState): h, isWall, method_10138, isWall, m_hhkaskkq, func_196380_i, isWall
boolean (BlockState): h, isWall, method_10138, isWall, m_hhkaskkq, m_53404_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, m_6861_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, func_220253_a, isParallel
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, m_53378_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bwo
bwr
Fields
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, field_208068_x, TRUE_AABB_COLLISION_BOX_ZAXIS
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, field_208068_x, AABB_COLLISION_BOX_ZAXIS
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, field_185539_B, AABB_COLLISION_BOX_ZAXIS
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, field_185539_B, AABB_RENDER_BOX_XAXIS
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxu
bwo
Fields
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, field_208068_x, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, field_208068_x, TRUE_AABB_COLLISION_BOX_ZAXIS
Constructors
Methods
1.16.1
Names
bri
bxu
Fields
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, field_208069_z, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, field_208069_z, AABB_RENDER_BOX_ZAXIS
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, field_208066_B, field_208066_B
VoxelShape: o, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, field_208066_B, AABB_RENDER_BOX_ZAXIS_INWALL
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, field_208067_C, field_208067_C
VoxelShape: p, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, field_208067_C, AABB_RENDER_BOX_XAXIS_INWALL
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, getCollisionShape, method_9549, getCollisionShape, m_talrawyw, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, func_220069_a, neighborChanged
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated
1.15.2
Names
brf
bri
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated
1.15
Names
bov
brf
Fields
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, OPEN, field_176466_a, OPEN
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, field_176466_a, OPEN
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, POWERED, field_176465_b, POWERED
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, field_176465_b, POWERED
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, IN_WALL, field_176467_M, IN_WALL
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, field_176467_M, IN_WALL
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, SHAPE_Z, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, SHAPE_X, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, IN_WALL_SHAPE_Z, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, IN_WALL_SHAPE_X, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, COLLISION_SHAPE_Z, field_208068_x, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, field_208068_x, field_208068_x
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, COLLISION_SHAPE_X, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, f_qjqnelii, OCCLUSION_SHAPE_Z, field_208069_z, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, Z_AXIS_CULL_SHAPE, f_qjqnelii, field_208069_z, field_208069_z
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, f_vlxovatu, OCCLUSION_SHAPE_X, field_185539_B, AABB_COLLISION_BOX_ZAXIS
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, X_AXIS_CULL_SHAPE, f_vlxovatu, field_185539_B, AABB_COLLISION_BOX_ZAXIS
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, f_ylzkjbmu, IN_WALL_OCCLUSION_SHAPE_Z, field_208066_B, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, IN_WALL_Z_AXIS_CULL_SHAPE, f_ylzkjbmu, field_208066_B, field_208066_B
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, f_cdtwwfik, IN_WALL_OCCLUSION_SHAPE_X, field_208067_C, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, IN_WALL_X_AXIS_CULL_SHAPE, f_cdtwwfik, field_208067_C, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, getCollisionShape, method_9549, getCollisionShape, m_talrawyw, getCollisionShape, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, getCollisionShape, method_9549, getCollisionShape, m_talrawyw, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, getOcclusionShape, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement
boolean (BlockState): j, isWall, method_10138, isWall, m_hhkaskkq, isWall, func_196380_i, isWall
boolean (BlockState): h, isWall, method_10138, isWall, m_hhkaskkq, func_196380_i, isWall
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, neighborChanged, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, func_220069_a, neighborChanged
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, m_26120570, func_220253_a, isParallel
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, func_220253_a, isParallel
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_
1.14.4
Names
boq
bov
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.unmapped.C_nfehypbw
Fields
BooleanProperty: a, field_11026, OPEN, OPEN, field_176466_a, OPEN
BooleanProperty: a, OPEN, field_11026, OPEN, f_miphehdo, OPEN, field_176466_a, OPEN
BooleanProperty: b, field_11021, POWERED, POWERED, field_176465_b, POWERED
BooleanProperty: b, POWERED, field_11021, POWERED, f_xlluklyn, POWERED, field_176465_b, POWERED
BooleanProperty: c, field_11024, IN_WALL, IN_WALL, field_176467_M, IN_WALL
BooleanProperty: c, IN_WALL, field_11024, IN_WALL, f_ewlswtam, IN_WALL, field_176467_M, IN_WALL
VoxelShape: d, field_11022, Z_AXIS_SHAPE, SHAPE_Z, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: d, Z_SHAPE, field_11022, Z_AXIS_SHAPE, f_tvxvemyh, SHAPE_Z, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: e, field_11017, X_AXIS_SHAPE, SHAPE_X, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: e, X_SHAPE, field_11017, X_AXIS_SHAPE, f_iulrdpdi, SHAPE_X, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, IN_WALL_SHAPE_Z, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: f, Z_SHAPE_LOW, field_11025, IN_WALL_Z_AXIS_SHAPE, f_ckuryjrx, IN_WALL_SHAPE_Z, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, IN_WALL_SHAPE_X, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: g, X_SHAPE_LOW, field_11016, IN_WALL_X_AXIS_SHAPE, f_dvjduicq, IN_WALL_SHAPE_X, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, COLLISION_SHAPE_Z, field_208068_x, field_208068_x
VoxelShape: h, Z_COLLISION_SHAPE, field_11028, Z_AXIS_COLLISION_SHAPE, f_bttqxoda, COLLISION_SHAPE_Z, field_208068_x, field_208068_x
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, COLLISION_SHAPE_X, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: i, X_COLLISION_SHAPE, field_11019, X_AXIS_COLLISION_SHAPE, f_drdtxvfs, COLLISION_SHAPE_X, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: j, field_11018, field_11018, OCCLUSION_SHAPE_Z, field_208069_z, field_208069_z
VoxelShape: j, Z_OCCLUSION_SHAPE, field_11018, f_qjqnelii, OCCLUSION_SHAPE_Z, field_208069_z, field_208069_z
VoxelShape: k, field_11023, field_11023, OCCLUSION_SHAPE_X, field_185539_B, AABB_COLLISION_BOX_ZAXIS
VoxelShape: k, X_OCCLUSION_SHAPE, field_11023, f_vlxovatu, OCCLUSION_SHAPE_X, field_185539_B, AABB_COLLISION_BOX_ZAXIS
VoxelShape: w, field_11020, field_11020, IN_WALL_OCCLUSION_SHAPE_Z, field_208066_B, field_208066_B
VoxelShape: w, Z_OCCLUSION_SHAPE_LOW, field_11020, f_ylzkjbmu, IN_WALL_OCCLUSION_SHAPE_Z, field_208066_B, field_208066_B
VoxelShape: x, field_11027, field_11027, IN_WALL_OCCLUSION_SHAPE_X, field_208067_C, field_208067_C
VoxelShape: x, X_OCCLUSION_SHAPE_LOW, field_11027, f_cdtwwfik, IN_WALL_OCCLUSION_SHAPE_X, field_208067_C, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, getCollisionShape, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, getCollisionShape, method_9549, getCollisionShape, m_talrawyw, getCollisionShape, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, getOcclusionShape, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, getOcclusionShape, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement
boolean (BlockState): j, method_10138, isWall, isWall, func_196380_i, isWall
boolean (BlockState): j, isWall, method_10138, isWall, m_hhkaskkq, isWall, func_196380_i, isWall
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, neighborChanged, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, neighborChanged, func_220069_a, neighborChanged
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
boolean (BlockState, Direction): a, method_16703, canWallConnect, m_26120570, func_220253_a, isParallel
boolean (BlockState, Direction): a, connectsToDirection, method_16703, canWallConnect, m_evukuidt, m_26120570, func_220253_a, isParallel
1.14.3
Names
bom
boq
net.minecraft.block.FenceGateBlock
Fields
BooleanProperty: a, field_11026, OPEN, field_176466_a, OPEN
BooleanProperty: a, field_11026, OPEN, OPEN, field_176466_a, OPEN
BooleanProperty: b, field_11021, POWERED, field_176465_b, POWERED
BooleanProperty: b, field_11021, POWERED, POWERED, field_176465_b, POWERED
BooleanProperty: c, field_11024, IN_WALL, field_176467_M, IN_WALL
BooleanProperty: c, field_11024, IN_WALL, IN_WALL, field_176467_M, IN_WALL
VoxelShape: d, field_11022, SHAPE_Z, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: d, field_11022, Z_AXIS_SHAPE, SHAPE_Z, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: e, field_11017, SHAPE_X, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: e, field_11017, X_AXIS_SHAPE, SHAPE_X, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: f, field_11025, IN_WALL_SHAPE_Z, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: f, field_11025, IN_WALL_Z_AXIS_SHAPE, IN_WALL_SHAPE_Z, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: g, field_11016, IN_WALL_SHAPE_X, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: g, field_11016, IN_WALL_X_AXIS_SHAPE, IN_WALL_SHAPE_X, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: h, field_11028, COLLISION_SHAPE_Z, field_208068_x, field_208068_x
VoxelShape: h, field_11028, Z_AXIS_COLLISION_SHAPE, COLLISION_SHAPE_Z, field_208068_x, field_208068_x
VoxelShape: i, field_11019, COLLISION_SHAPE_X, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: i, field_11019, X_AXIS_COLLISION_SHAPE, COLLISION_SHAPE_X, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: j, field_11018, OCCLUSION_SHAPE_Z, field_208069_z, field_208069_z
VoxelShape: j, field_11018, field_11018, OCCLUSION_SHAPE_Z, field_208069_z, field_208069_z
VoxelShape: k, field_11023, OCCLUSION_SHAPE_X, field_185539_B, AABB_COLLISION_BOX_ZAXIS
VoxelShape: k, field_11023, field_11023, OCCLUSION_SHAPE_X, field_185539_B, AABB_COLLISION_BOX_ZAXIS
VoxelShape: w, field_11020, IN_WALL_OCCLUSION_SHAPE_Z, field_208066_B, field_208066_B
VoxelShape: w, field_11020, field_11020, IN_WALL_OCCLUSION_SHAPE_Z, field_208066_B, field_208066_B
VoxelShape: x, field_11027, IN_WALL_OCCLUSION_SHAPE_X, field_208067_C, field_208067_C
VoxelShape: x, field_11027, field_11027, IN_WALL_OCCLUSION_SHAPE_X, field_208067_C, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): b, method_9549, getCollisionShape, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): b, method_9549, getCollisionShape, getCollisionShape, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, getOcclusionShape, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, getOcclusionShape, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement
boolean (BlockState): j, method_10138, isWall, func_196380_i, isWall
boolean (BlockState): j, method_10138, isWall, isWall, func_196380_i, isWall
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, neighborChanged, func_220069_a, neighborChanged
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
boolean (BlockState, Direction): a, method_16703, m_26120570, func_220253_a, isParallel
boolean (BlockState, Direction): a, method_16703, canWallConnect, m_26120570, func_220253_a, isParallel
1.14.2
Names
Fields
BooleanProperty: a, field_11026, OPEN, field_176466_a, field_176466_a
BooleanProperty: a, field_11026, OPEN, field_176466_a, OPEN
BooleanProperty: b, field_11021, POWERED, field_176465_b, field_176465_b
BooleanProperty: b, field_11021, POWERED, field_176465_b, POWERED
BooleanProperty: c, field_11024, IN_WALL, field_176467_M, field_176467_M
BooleanProperty: c, field_11024, IN_WALL, field_176467_M, IN_WALL
VoxelShape: d, field_11022, SHAPE_Z, field_185541_d, field_185541_d
VoxelShape: d, field_11022, SHAPE_Z, field_185541_d, AABB_HITBOX_ZAXIS
VoxelShape: e, field_11017, SHAPE_X, field_185542_e, field_185542_e
VoxelShape: e, field_11017, SHAPE_X, field_185542_e, AABB_HITBOX_XAXIS
VoxelShape: f, field_11025, IN_WALL_SHAPE_Z, field_185543_f, field_185543_f
VoxelShape: f, field_11025, IN_WALL_SHAPE_Z, field_185543_f, AABB_HITBOX_ZAXIS_INWALL
VoxelShape: g, field_11016, IN_WALL_SHAPE_X, field_185544_g, field_185544_g
VoxelShape: g, field_11016, IN_WALL_SHAPE_X, field_185544_g, AABB_HITBOX_XAXIS_INWALL
VoxelShape: i, field_11019, COLLISION_SHAPE_X, field_185540_C, field_185540_C
VoxelShape: i, field_11019, COLLISION_SHAPE_X, field_185540_C, AABB_COLLISION_BOX_XAXIS
VoxelShape: k, field_11023, OCCLUSION_SHAPE_X, field_185539_B, field_185539_B
VoxelShape: k, field_11023, OCCLUSION_SHAPE_X, field_185539_B, AABB_COLLISION_BOX_ZAXIS
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): b, method_9549, getCollisionShape, func_220071_b, func_220071_b
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): b, method_9549, getCollisionShape, func_220071_b, getCollisionShape
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, func_220069_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, neighborChanged
boolean (BlockState, Direction): a, method_16703, m_26120570, func_220253_a, func_220253_a
boolean (BlockState, Direction): a, method_16703, m_26120570, func_220253_a, isParallel
1.14.1
Names
bol
bom
Fields
Constructors
Methods
1.14
Names
bol
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock
net.minecraft.block.FenceGateBlock
Fields
BooleanProperty: a, field_11026, OPEN, field_176466_a, field_176466_a
BooleanProperty: b, field_11021, POWERED, field_176465_b, field_176465_b
BooleanProperty: c, field_11024, IN_WALL, field_176467_M, field_176467_M
VoxelShape: d, field_11022, SHAPE_Z, field_185541_d, field_185541_d
VoxelShape: e, field_11017, SHAPE_X, field_185542_e, field_185542_e
VoxelShape: f, field_11025, IN_WALL_SHAPE_Z, field_185543_f, field_185543_f
VoxelShape: g, field_11016, IN_WALL_SHAPE_X, field_185544_g, field_185544_g
VoxelShape: h, field_11028, COLLISION_SHAPE_Z, field_208068_x, field_208068_x
VoxelShape: i, field_11019, COLLISION_SHAPE_X, field_185540_C, field_185540_C
VoxelShape: j, field_11018, OCCLUSION_SHAPE_Z, field_208069_z, field_208069_z
VoxelShape: k, field_11023, OCCLUSION_SHAPE_X, field_185539_B, field_185539_B
VoxelShape: w, field_11020, IN_WALL_OCCLUSION_SHAPE_Z, field_208066_B, field_208066_B
VoxelShape: x, field_11027, IN_WALL_OCCLUSION_SHAPE_X, field_208067_C, field_208067_C
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): b, method_9549, getCollisionShape, func_220071_b, func_220071_b
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, getOcclusionShape, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement
BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement
boolean (BlockState): j, method_10138, isWall, func_196380_i, isWall
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, func_220069_a
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
boolean (BlockState, Direction): a, method_16703, m_26120570, func_220253_a, func_220253_a