History - net.minecraft.client.gl.GlShaderProgram

26.3

Names

com.mojang.blaze3d.opengl.GlProgram

com.mojang.renderpearl.backend.opengl.GlProgram

com.mojang.blaze3d.opengl.GlProgram

com.mojang.renderpearl.backend.opengl.GlProgram

Fields

Set<String>: BUILT_IN_UNIFORMS, BUILT_IN_UNIFORMS, field_57863, predefinedUniforms

GlShaderProgram: INVALID_PROGRAM, INVALID_PROGRAM, field_57864, INVALID

List<GlUniform>: uniforms, uniforms, field_1_9417, uniformBindings

Map<String, GlUniform>: uniformsByName, uniformsByName, field_53841, uniformsByName

GlUniform$UniformBuffer: pushConstant, pushConstant, field_1_9562, pushConstantsBuffer

Constructors

Methods

GlUniform (String): getUniform, getUniform, method_34582, getUniform

Map<String, GlUniform> (): getUniforms, getUniforms, method_68406, getUniforms

GlShaderProgram (GlCompiledShader, GlCompiledShader, VertexFormat[], String): link, link, method_62896, create

GlShaderProgram (List<GlCompiledShader>, String): link, link, method_62896, create

String (List<GlCompiledShader>): shaderList, shaderList, method_1_9084, describeConstituents

GlUniform (int): getUniform, getUniform, method_1_9082, getUniformBinding

int (): uniformCount, uniformCount, method_1_9085, getNumUniformBindings

GlUniform$UniformBuffer (): pushConstant, pushConstant, method_1_9204, getPushConstantsBuffer

26.2

Names

net.minecraft.client.gl.ShaderProgram

net.minecraft.client.gl.GlShaderProgram

Fields

Constructors

Methods

ShaderProgram (CompiledShader, CompiledShader, VertexFormat, String): link, link, method_62896, create

void (List<RenderPipeline$UniformDescription>, List<String>): setupUniforms, setupUniforms, method_62900, set

GlShaderProgram (GlCompiledShader, GlCompiledShader, VertexFormat[], String): link, link, method_62896, create

void (List<BindGroupLayout>): setupBindGroupLayouts, setupBindGroupLayouts, method_1_4748, resolveResources

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

fxg

com.mojang.blaze3d.opengl.GlProgram

net.minecraft.class_5944

net.minecraft.client.gl.ShaderProgram

Fields

org.slf4j.Logger: c, LOGGER, field_58041, LOGGER, f_ukgndtql, LOGGER, f_381943_

org.slf4j.Logger: LOGGER, LOGGER, field_58041, LOGGER

Set<String>: a, BUILT_IN_UNIFORMS, field_57863, predefinedUniforms, f_gyvxgsys, f_381514_

Set<String>: BUILT_IN_UNIFORMS, BUILT_IN_UNIFORMS, field_57863, predefinedUniforms

ShaderProgram: b, INVALID_PROGRAM, field_57864, INVALID, f_zllybmhi, INVALID, f_381326_

ShaderProgram: INVALID_PROGRAM, INVALID_PROGRAM, field_57864, INVALID

Map<String, GlUniform>: d, uniformsByName, field_53841, uniformsByName, f_mlwbecqy, f_380311_

Map<String, GlUniform>: uniformsByName, uniformsByName, field_53841, uniformsByName

int: e, programId, field_29493, glRef, f_liwwukrw, f_380926_

int: programId, programId, field_29493, glRef

String: f, debugLabel, field_57865, debugLabel, f_caiwaynx, f_379907_

String: debugLabel, debugLabel, field_57865, debugLabel

Constructors

Methods

ShaderProgram (CompiledShader, CompiledShader, VertexFormat, String): a, link, method_62896, create, m_ltzvvjtk, m_389063_

ShaderProgram (CompiledShader, CompiledShader, VertexFormat, String): link, link, method_62896, create

void (List<RenderPipeline$UniformDescription>, List<String>): a, setupUniforms, method_62900, set, m_sqwlasoy, m_386971_

void (List<RenderPipeline$UniformDescription>, List<String>): setupUniforms, setupUniforms, method_62900, set

void (): close, close, close

void (): close, close

GlUniform (String): a, getUniform, method_34582, getUniform, m_hoxmwyrx, m_388426_

GlUniform (String): getUniform, getUniform, method_34582, getUniform

int (): a, getProgramId, method_1270, getGlRef, m_qhmjmnir, m_386809_

int (): getProgramId, getProgramId, method_1270, getGlRef

String (): b, getDebugLabel, method_68404, getDebugLabel, m_ddikitvv, m_386164_

String (): getDebugLabel, getDebugLabel, method_68404, getDebugLabel

Map<String, GlUniform> (): c, getUniforms, method_68406, getUniforms, m_vklescsg, m_384686_

Map<String, GlUniform> (): getUniforms, getUniforms, method_68406, getUniforms

1.21.11

Names

frz

fxg

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

fmg

frz

Fields

Set<String>: a, BUILT_IN_UNIFORMS, field_57863, PREDEFINED_UNIFORMS, f_gyvxgsys, f_381514_

Set<String>: a, BUILT_IN_UNIFORMS, field_57863, predefinedUniforms, f_gyvxgsys, f_381514_

Constructors

Methods

1.21.8

Names

fmf

fmg

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

fjh

fmf

Fields

org.slf4j.Logger: r, LOGGER, field_58041, LOGGER, f_ukgndtql, LOGGER, f_381943_

org.slf4j.Logger: c, LOGGER, field_58041, LOGGER, f_ukgndtql, LOGGER, f_381943_

Uniform: s, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_llarclek, f_381619_

List<String>: t, samplers, field_53838, samplers, f_gdtjowrm, f_381583_

it.unimi.dsi.fastutil.objects.Object2ObjectMap<String, GpuTexture>: u, samplerTextures, field_53839, samplerTextures, f_axijyrvb, f_380641_

it.unimi.dsi.fastutil.ints.IntList: v, samplerLocations, field_53840, samplerLocations, f_oewrblpr, f_380979_

List<GlUniform>: w, uniforms, field_29490, uniforms, f_ynptfbqe, f_381158_

Map<String, GlUniform>: x, uniformsByName, field_53841, uniformsByName, f_mlwbecqy, f_380311_

Map<String, GlUniform>: d, uniformsByName, field_53841, uniformsByName, f_mlwbecqy, f_380311_

int: y, programId, field_29493, glRef, f_liwwukrw, f_380926_

int: e, programId, field_29493, glRef, f_liwwukrw, f_380926_

String: z, debugLabel, field_57865, debugLabel, f_caiwaynx, f_379907_

String: f, debugLabel, field_57865, debugLabel, f_caiwaynx, f_379907_

GlUniform: c, MODEL_VIEW_MATRIX, field_29470, modelViewMat, f_rrrjfxnr, f_380008_

GlUniform: d, PROJECTION_MATRIX, field_29471, projectionMat, f_hlzxndfg, f_379480_

GlUniform: e, TEXTURE_MATRIX, field_29472, textureMat, f_kiaupxeb, f_381170_

GlUniform: f, SCREEN_SIZE, field_29473, screenSize, f_clgiaedm, f_381687_

GlUniform: g, COLOR_MODULATOR, field_29474, colorModulator, f_awtgobqo, f_380408_

GlUniform: h, LIGHT0_DIRECTION, field_29475, light0Direction, f_mmybwbrx, f_381402_

GlUniform: i, LIGHT1_DIRECTION, field_29476, light1Direction, f_fcfvexnt, f_381699_

GlUniform: j, GLINT_ALPHA, field_42231, glintAlpha, f_fuapuhhe, f_381187_

GlUniform: k, FOG_START, field_29477, fogStart, f_lyrhfhyq, f_381168_

GlUniform: l, FOG_END, field_29478, fogEnd, f_mckyjmoi, f_379368_

GlUniform: m, FOG_COLOR, field_29479, fogColor, f_oddhqvky, f_382596_

GlUniform: n, FOG_SHAPE, field_36373, fogShape, f_zjpvxudo, f_382030_

GlUniform: o, LINE_WIDTH, field_29480, lineWidth, f_grcjrbdl, f_381126_

GlUniform: p, GAME_TIME, field_29481, gameTime, f_zpgyuufx, f_379394_

GlUniform: q, MODEL_OFFSET, field_53139, modelOffset, f_xpmjfpoc, f_382548_

Constructors

Methods

GlUniform (RenderPipeline$UniformDescription): a, createUniform, method_67880, createUniform, m_ktfzxtid, m_387308_

void (): a, clear, method_34585, unbind, m_nfncsxaf, m_386554_

Uniform (String): b, safeGetUniform, method_35785, getUniformOrDefault, m_ogqxktrt, m_388513_

void (String, GpuTexture): a, bindSampler, method_62899, addSamplerTexture, m_ciswzgdl, m_385287_

void (VertexFormat$DrawMode, org.joml.Matrix4f, org.joml.Matrix4f, float, float): a, setDefaultUniforms, method_60897, initializeUniforms, m_nikqhzqp, m_388692_

int (): b, getProgramId, method_1270, getGlRef, m_qhmjmnir, m_386809_

int (): a, getProgramId, method_1270, getGlRef, m_qhmjmnir, m_386809_

String (): c, getDebugLabel, method_68404, getDebugLabel, m_ddikitvv, m_386164_

String (): b, getDebugLabel, method_68404, getDebugLabel, m_ddikitvv, m_386164_

it.unimi.dsi.fastutil.ints.IntList (): d, getSamplerLocations, method_68405, getSamplerLocations, m_rtjfvzvb, m_383932_

List<String> (): e, getSamplers, method_68670, getSamplers, m_zhpcswtq, m_384414_

List<GlUniform> (): f, getUniforms, method_68406, getUniforms, m_vklescsg, m_384686_

UniformType (int): a, getTypeFromGl, method_68695, getType, m_piuhumcg, m_383944_

Map<String, GlUniform> (): c, getUniforms, method_68406, getUniforms, m_vklescsg, m_384686_

1.21.5

Names

fjh

com.mojang.blaze3d.opengl.GlProgram

net.minecraft.class_5944

net.minecraft.client.gl.ShaderProgram

net.minecraft.unmapped.C_twzvajoy

net.minecraft.unmapped.C_twzvajoy

net.minecraft.src.C_379270_

Fields

org.slf4j.Logger: r, LOGGER, field_58041, LOGGER, f_ukgndtql, LOGGER, f_381943_

Set<String>: a, BUILT_IN_UNIFORMS, field_57863, PREDEFINED_UNIFORMS, f_gyvxgsys, f_381514_

ShaderProgram: b, INVALID_PROGRAM, field_57864, INVALID, f_zllybmhi, INVALID, f_381326_

Uniform: s, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_llarclek, f_381619_

List<String>: t, samplers, field_53838, samplers, f_gdtjowrm, f_381583_

it.unimi.dsi.fastutil.objects.Object2ObjectMap<String, GpuTexture>: u, samplerTextures, field_53839, samplerTextures, f_axijyrvb, f_380641_

it.unimi.dsi.fastutil.ints.IntList: v, samplerLocations, field_53840, samplerLocations, f_oewrblpr, f_380979_

List<GlUniform>: w, uniforms, field_29490, uniforms, f_ynptfbqe, f_381158_

Map<String, GlUniform>: x, uniformsByName, field_53841, uniformsByName, f_mlwbecqy, f_380311_

int: y, programId, field_29493, glRef, f_liwwukrw, f_380926_

String: z, debugLabel, field_57865, debugLabel, f_caiwaynx, f_379907_

GlUniform: c, MODEL_VIEW_MATRIX, field_29470, modelViewMat, f_rrrjfxnr, f_380008_

GlUniform: d, PROJECTION_MATRIX, field_29471, projectionMat, f_hlzxndfg, f_379480_

GlUniform: e, TEXTURE_MATRIX, field_29472, textureMat, f_kiaupxeb, f_381170_

GlUniform: f, SCREEN_SIZE, field_29473, screenSize, f_clgiaedm, f_381687_

GlUniform: g, COLOR_MODULATOR, field_29474, colorModulator, f_awtgobqo, f_380408_

GlUniform: h, LIGHT0_DIRECTION, field_29475, light0Direction, f_mmybwbrx, f_381402_

GlUniform: i, LIGHT1_DIRECTION, field_29476, light1Direction, f_fcfvexnt, f_381699_

GlUniform: j, GLINT_ALPHA, field_42231, glintAlpha, f_fuapuhhe, f_381187_

GlUniform: k, FOG_START, field_29477, fogStart, f_lyrhfhyq, f_381168_

GlUniform: l, FOG_END, field_29478, fogEnd, f_mckyjmoi, f_379368_

GlUniform: m, FOG_COLOR, field_29479, fogColor, f_oddhqvky, f_382596_

GlUniform: n, FOG_SHAPE, field_36373, fogShape, f_zjpvxudo, f_382030_

GlUniform: o, LINE_WIDTH, field_29480, lineWidth, f_grcjrbdl, f_381126_

GlUniform: p, GAME_TIME, field_29481, gameTime, f_zpgyuufx, f_379394_

GlUniform: q, MODEL_OFFSET, field_53139, modelOffset, f_xpmjfpoc, f_382548_

Constructors

(int, String)

Methods

ShaderProgram (CompiledShader, CompiledShader, VertexFormat, String): a, link, method_62896, create, m_ltzvvjtk, m_389063_

void (List<RenderPipeline$UniformDescription>, List<String>): a, setupUniforms, method_62900, set, m_sqwlasoy, m_386971_

GlUniform (RenderPipeline$UniformDescription): a, createUniform, method_67880, createUniform, m_ktfzxtid, m_387308_

void (): close, close, close

void (): a, clear, method_34585, unbind, m_nfncsxaf, m_386554_

GlUniform (String): a, getUniform, method_34582, getUniform, m_hoxmwyrx, m_388426_

Uniform (String): b, safeGetUniform, method_35785, getUniformOrDefault, m_ogqxktrt, m_388513_

void (String, GpuTexture): a, bindSampler, method_62899, addSamplerTexture, m_ciswzgdl, m_385287_

void (VertexFormat$DrawMode, org.joml.Matrix4f, org.joml.Matrix4f, float, float): a, setDefaultUniforms, method_60897, initializeUniforms, m_nikqhzqp, m_388692_

int (): b, getProgramId, method_1270, getGlRef, m_qhmjmnir, m_386809_

String (): c, getDebugLabel, method_68404, getDebugLabel, m_ddikitvv, m_386164_

it.unimi.dsi.fastutil.ints.IntList (): d, getSamplerLocations, method_68405, getSamplerLocations, m_rtjfvzvb, m_383932_

List<String> (): e, getSamplers, method_68670, getSamplers, m_zhpcswtq, m_384414_

List<GlUniform> (): f, getUniforms, method_68406, getUniforms, m_vklescsg, m_384686_

UniformType (int): a, getTypeFromGl, method_68695, getType, m_piuhumcg, m_383944_