History - net.minecraft.network.packet.c2s.play.SetGameRuleC2SPacket$Entry

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.network.protocol.game.ServerboundSetGameRulePacket$Entry

net.minecraft.network.protocol.game.ServerboundSetGameRulePacket$Entry

net.minecraft.class_1_130$class_1_131

net.minecraft.network.packet.c2s.play.SetGameRuleC2SPacket$Entry

Fields

RegistryKey<GameRule<?>>: gameRuleKey, gameRuleKey, comp_1_97, gameRuleKey

String: value, value, comp_1_98, value

PacketCodec<io.netty.buffer.ByteBuf, SetGameRuleC2SPacket$Entry>: STREAM_CODEC, STREAM_CODEC, field_1_1068, PACKET_CODEC

Constructors

(RegistryKey<GameRule<?>>, String)

Methods

RegistryKey<GameRule<?>> (): gameRuleKey, gameRuleKey, comp_1_97, gameRuleKey

String (): value, value, comp_1_98, value