History - net.minecraft.world.village.Village
1.7.10
Names
vz
net.minecraft.class_938
net.minecraft.world.village.Village
net.minecraft.village.Village
Fields
World: a, field_3669, world, worldObj
List: b, field_3670, doors, villageDoorInfoList
Vec3i: c, field_3671, combinedDoorPositions, centerHelper
Vec3i: d, field_3672, center, center
int: e, field_3673, radius, villageRadius
int: f, field_3674, lastUpdateTick, lastAddDoorTimestamp
int: g, field_3675, ticks, tickCounter
int: h, field_3676, populationSize, numVillagers
int: i, field_5363, lastMatingTicks, noBreedTicks
TreeMap: j, field_5364, playerReputations, playerReputation
List: k, field_3677, attackers, villageAgressors
int: l, field_3678, golems, numIronGolems
Constructors
()
(World)
Methods
void (World): a, method_4506, setWorld, func_82691_a
void (int): a, method_2813, tick, tick
Vec3d (int, int, int, int, int, int): a, method_2815, getSpawnPosForIronGolem, tryGetIronGolemSpawningLocation
boolean (int, int, int, int, int, int): b, method_2820, canIronGolemSpawn, isValidIronGolemSpawningLocation
void (): j, method_2830, updateIronGolemCount, updateNumIronGolems
void (): k, method_2831, updatePopulationSize, updateNumVillagers
Vec3i (): a, method_2812, getCenter, getCenter
int (): b, method_2818, getRadius, getVillageRadius
int (): c, method_2822, getDoorCount, getNumVillageDoors
int (): d, method_2824, getTicksSinceUpdate, getTicksSinceLastDoorAdding
int (): e, method_2825, getPopulationSize, getNumVillagers
boolean (int, int, int): a, method_2814, contains, isInRange
List (): f, method_2827, getDoors, getVillageDoorInfoList
VillageDoor (int, int, int): b, method_2819, getNearestDoor, findNearestDoor
VillageDoor (int, int, int): c, method_2823, getNearestTickingDoor, findNearestDoorUnrestricted
VillageDoor (int, int, int): e, method_2826, getDoor, getVillageDoorAt
void (VillageDoor): a, method_2817, addDoor, addVillageDoorInfo
boolean (): g, method_2829, isEmpty, isAnnihilated
void (LivingEntity): a, method_6227, addOrUpdateAttacker, addOrRenewAgressor
LivingEntity (LivingEntity): b, method_6228, getNearestAttacker, findNearestVillageAggressor
PlayerEntity (LivingEntity): c, method_6229, getNearestPlayer, func_82685_c
void (): l, method_2832, cleanUpAttackers, removeDeadAndOldAgressors
void (): m, method_2833, removeInvalidDoors, removeDeadAndOutOfRangeDoors
boolean (int, int, int): f, method_2828, isWoodenDoor, isBlockDoor
void (): n, method_2834, updateCenterAndRadius, updateVillageRadiusAndCenter
int (String): a, method_4504, getReputation, getReputationForPlayer
int (String, int): a, method_4505, updateReputation, setReputationForPlayer
boolean (String): d, method_4510, hasBadReputation, isPlayerReputationTooLow
void (NbtCompound): a, method_4503, readNbt, readVillageDataFromNBT
void (NbtCompound): b, method_4508, writeNbt, writeVillageDataToNBT
void (): h, method_4511, stopMating, endMatingSeason
boolean (): i, method_4512, canMate, isMatingSeason
void (int): b, method_4507, updateAllReputations, setDefaultPlayerReputation