History - net.minecraft.world.village.Village

1.7.10

Names

vz

net.minecraft.class_938

net.minecraft.world.village.Village

net.minecraft.village.Village

Fields

World: a, field_3669, world, worldObj

List: b, field_3670, doors, villageDoorInfoList

Vec3i: c, field_3671, combinedDoorPositions, centerHelper

Vec3i: d, field_3672, center, center

int: e, field_3673, radius, villageRadius

int: f, field_3674, lastUpdateTick, lastAddDoorTimestamp

int: g, field_3675, ticks, tickCounter

int: h, field_3676, populationSize, numVillagers

int: i, field_5363, lastMatingTicks, noBreedTicks

TreeMap: j, field_5364, playerReputations, playerReputation

List: k, field_3677, attackers, villageAgressors

int: l, field_3678, golems, numIronGolems

Constructors

()

(World)

Methods

void (World): a, method_4506, setWorld, func_82691_a

void (int): a, method_2813, tick, tick

Vec3d (int, int, int, int, int, int): a, method_2815, getSpawnPosForIronGolem, tryGetIronGolemSpawningLocation

boolean (int, int, int, int, int, int): b, method_2820, canIronGolemSpawn, isValidIronGolemSpawningLocation

void (): j, method_2830, updateIronGolemCount, updateNumIronGolems

void (): k, method_2831, updatePopulationSize, updateNumVillagers

Vec3i (): a, method_2812, getCenter, getCenter

int (): b, method_2818, getRadius, getVillageRadius

int (): c, method_2822, getDoorCount, getNumVillageDoors

int (): d, method_2824, getTicksSinceUpdate, getTicksSinceLastDoorAdding

int (): e, method_2825, getPopulationSize, getNumVillagers

boolean (int, int, int): a, method_2814, contains, isInRange

List (): f, method_2827, getDoors, getVillageDoorInfoList

VillageDoor (int, int, int): b, method_2819, getNearestDoor, findNearestDoor

VillageDoor (int, int, int): c, method_2823, getNearestTickingDoor, findNearestDoorUnrestricted

VillageDoor (int, int, int): e, method_2826, getDoor, getVillageDoorAt

void (VillageDoor): a, method_2817, addDoor, addVillageDoorInfo

boolean (): g, method_2829, isEmpty, isAnnihilated

void (LivingEntity): a, method_6227, addOrUpdateAttacker, addOrRenewAgressor

LivingEntity (LivingEntity): b, method_6228, getNearestAttacker, findNearestVillageAggressor

PlayerEntity (LivingEntity): c, method_6229, getNearestPlayer, func_82685_c

void (): l, method_2832, cleanUpAttackers, removeDeadAndOldAgressors

void (): m, method_2833, removeInvalidDoors, removeDeadAndOutOfRangeDoors

boolean (int, int, int): f, method_2828, isWoodenDoor, isBlockDoor

void (): n, method_2834, updateCenterAndRadius, updateVillageRadiusAndCenter

int (String): a, method_4504, getReputation, getReputationForPlayer

int (String, int): a, method_4505, updateReputation, setReputationForPlayer

boolean (String): d, method_4510, hasBadReputation, isPlayerReputationTooLow

void (NbtCompound): a, method_4503, readNbt, readVillageDataFromNBT

void (NbtCompound): b, method_4508, writeNbt, writeVillageDataToNBT

void (): h, method_4511, stopMating, endMatingSeason

boolean (): i, method_4512, canMate, isMatingSeason

void (int): b, method_4507, updateAllReputations, setDefaultPlayerReputation