History - net.minecraft.block.DiodeBlock
1.13.2
Names
bdz
bea
net.minecraft.unmapped.C_91643418
net.minecraft.class_1449
Fields
VoxelShape: b, f_52444387, SHAPE, field_196347_b
VoxelShape: b, field_18288, SHAPE, field_196347_b, SHAPE
BooleanProperty: c, f_79466463, POWERED, field_196348_c
BooleanProperty: c, field_18289, POWERED, field_196348_c, POWERED
Constructors
Methods
boolean (BlockState): a, m_76696200, isCube, func_149686_d
boolean (BlockState): a, method_11562, isCube, func_149686_d, isFullCube
void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a
void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged
void (World, BlockPos, BlockState): c, m_47369059, checkOutputState, func_176398_g
void (World, BlockPos, BlockState): c, method_8730, checkOutputState, func_176398_g, updateState
boolean (World, BlockPos, BlockState): a, m_13780537, shouldBePowered, func_176404_e
boolean (World, BlockPos, BlockState): a, method_8727, shouldBePowered, func_176404_e, shouldBePowered
int (World, BlockPos, BlockState): b, m_62393240, getInputSignal, func_176397_f
int (World, BlockPos, BlockState): b, method_8729, getInputSignal, func_176397_f, calculateInputStrength
boolean (BlockState): i, m_12904302, isSignalSource, func_149744_f
boolean (BlockState): i, method_11566, isSignalSource, func_149744_f, canProvidePower
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, m_93454127, onPlaced, func_180633_a
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_419, onPlaced, func_180633_a, onBlockPlacedBy
void (World, BlockPos, BlockState): d, m_14986014, updateNeighbors, func_176400_h
void (World, BlockPos, BlockState): d, method_8731, updateNeighbors, func_176400_h, notifyNeighbors
boolean (BlockState): w, m_70202348, isValidSideInput, func_185545_A
boolean (BlockState): w, method_11601, isValidSideInput, func_185545_A, isAlternateInput
boolean (BlockState): x, m_25764023, isDiode, func_185546_B
boolean (BlockState): x, method_11602, isDiode, func_185546_B, isDiode
BlockLayer (): c, m_52943252, getRenderLayer, func_180664_k
BlockLayer (): c, method_8687, getRenderLayer, func_180664_k, getRenderLayer
VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b
VoxelShape (BlockState, BlockView, BlockPos): a, method_11554, getShape, func_196244_b, getShape
boolean (BlockState, WorldView, BlockPos): a, m_29306917, canBePlaced, func_196260_a
boolean (BlockState, WorldView, BlockPos): a, method_16570, canBePlaced, func_196260_a, isValidPosition
void (BlockState, World, BlockPos, Random): a, m_56075420, tick, func_196267_b
void (BlockState, World, BlockPos, Random): a, method_8661, tick, func_196267_b, tick
int (BlockState, BlockView, BlockPos, Direction): b, m_14301495, getDirectSignal, func_176211_b
int (BlockState, BlockView, BlockPos, Direction): b, method_8664, getDirectSignal, func_176211_b, getStrongPower
int (BlockState, BlockView, BlockPos, Direction): a, m_03217104, getSignal, func_180656_a
int (BlockState, BlockView, BlockPos, Direction): a, method_8653, getSignal, func_180656_a, getWeakPower
boolean (WorldView, BlockPos, BlockState): a, m_09260658, isLocked, func_176405_b
boolean (WorldView, BlockPos, BlockState): a, method_8722, isLocked, func_176405_b, isLocked
int (WorldView, BlockPos, BlockState): b, m_53790000, getInputSignalFromSides, func_176407_c
int (WorldView, BlockPos, BlockState): b, method_8723, getInputSignalFromSides, func_176407_c, getPowerOnSides
int (WorldView, BlockPos, Direction): a, m_97275642, getInputSignalFromSide, func_176401_c
int (WorldView, BlockPos, Direction): a, method_8724, getInputSignalFromSide, func_176401_c, getPowerOnSide
BlockState (BlockPlaceContext): a, m_05287994, getPlacementState, func_196258_a
BlockState (BlockPlaceContext): a, method_16563, getPlacementState, func_196258_a, getStateForPlacement
void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b
void (BlockState, World, BlockPos, BlockState): a, method_8668, onAdded, func_196259_b, onBlockAdded
void (BlockState, World, BlockPos, BlockState, boolean): a, m_13356966, onRemoved, func_196243_a
void (BlockState, World, BlockPos, BlockState, boolean): a, method_8659, onRemoved, func_196243_a, onReplaced
void (World, BlockPos): a, m_95639797, removeBlockEntity, func_211326_a
void (World, BlockPos): a, method_16664, removeBlockEntity, func_211326_a, onReplaced
int (BlockView, BlockPos, BlockState): b, m_16576850, getOutputSignal, func_176408_a
int (BlockView, BlockPos, BlockState): b, method_8721, getOutputSignal, func_176408_a, getActiveSignal
boolean (BlockView, BlockPos, BlockState): c, m_73516985, shouldPrioritize, func_176402_i
boolean (BlockView, BlockPos, BlockState): c, method_8732, shouldPrioritize, func_176402_i, isFacingTowardsRepeater
int (BlockState): k, m_94439908, getDelay, func_196346_i
int (BlockState): k, method_8725, getDelay, func_196346_i, getDelay
boolean (BlockState): f, m_95670435, hasAmbientOcclusion, func_200124_e
boolean (BlockState): f, method_11560, hasAmbientOcclusion, func_200124_e, isSolid
FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a
FaceShape (BlockView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape
1.13.1
Names
bdr
bdz
Fields
Constructors
Methods
1.13
Names
apw
bdr
net.minecraft.class_1449
net.minecraft.unmapped.C_91643418
Fields
Box: c, field_12644, SHAPE, field_185548_c, REDSTONE_DIODE_AABB
boolean: d, field_5539, powered, field_149914_a, isRepeaterPowered
VoxelShape: b, f_52444387, SHAPE, field_196347_b
BooleanProperty: c, f_79466463, POWERED, field_196348_c
Constructors
(boolean)
Methods
Box (BlockState, WorldView, BlockPos): b, method_11554, getShape, func_185496_a, getBoundingBox
boolean (BlockState): c, method_11562, isCube, func_149686_d, isFullCube
boolean (BlockState): a, m_76696200, isCube, func_149686_d
boolean (World, BlockPos): a, method_8673, canBePlaced, func_176196_c, canPlaceBlockAt
boolean (World, BlockPos): b, method_8726, canSurvive, func_176409_d, canBlockStay
void (World, BlockPos, BlockState, Random): a, method_8643, randomTick, func_180645_a, randomTick
void (World, BlockPos, BlockState, Random): b, method_8661, tick, func_180650_b, updateTick
boolean (BlockState): A, method_8734, isPowered, func_176406_l, isPowered
int (BlockState, WorldView, BlockPos, Direction): c, method_8664, getDirectSignal, func_176211_b, getStrongPower
int (BlockState, WorldView, BlockPos, Direction): b, method_8653, getSignal, func_180656_a, getWeakPower
void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a
void (World, BlockPos, BlockState): g, method_8730, checkOutputState, func_176398_g, updateState
void (World, BlockPos, BlockState): c, m_47369059, checkOutputState, func_176398_g
boolean (WorldView, BlockPos, BlockState): b, method_8722, isLocked, func_176405_b, isLocked
boolean (World, BlockPos, BlockState): e, method_8727, shouldBePowered, func_176404_e, shouldBePowered
boolean (World, BlockPos, BlockState): a, m_13780537, shouldBePowered, func_176404_e
int (World, BlockPos, BlockState): f, method_8729, getInputSignal, func_176397_f, calculateInputStrength
int (World, BlockPos, BlockState): b, m_62393240, getInputSignal, func_176397_f
int (WorldView, BlockPos, BlockState): c, method_8723, getInputSignalFromSides, func_176407_c, getPowerOnSides
int (WorldView, BlockPos, Direction): a, method_8724, getInputSignalFromSide, func_176401_c, getPowerOnSide
boolean (BlockState): g, method_11566, isSignalSource, func_149744_f, canProvidePower
boolean (BlockState): i, m_12904302, isSignalSource, func_149744_f
BlockState (World, BlockPos, Direction, float, float, float, int, LivingEntity): a, method_8645, getPlacementState, func_180642_a, getStateForPlacement
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_419, onPlaced, func_180633_a, onBlockPlacedBy
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, m_93454127, onPlaced, func_180633_a
void (World, BlockPos, BlockState): c, method_8668, onAdded, func_176213_c, onBlockAdded
void (World, BlockPos, BlockState): h, method_8731, updateNeighbors, func_176400_h, notifyNeighbors
void (World, BlockPos, BlockState): d, m_14986014, updateNeighbors, func_176400_h
void (World, BlockPos, BlockState): d, method_8674, onBroken, func_176206_d, onPlayerDestroy
boolean (BlockState): b, method_11560, isSolidRender, func_149662_c, isOpaqueCube
boolean (BlockState): B, method_11601, isValidSideInput, func_185545_A, isAlternateInput
boolean (BlockState): w, m_70202348, isValidSideInput, func_185545_A
int (WorldView, BlockPos, BlockState): a, method_8721, getOutputSignal, func_176408_a, getActiveSignal
boolean (BlockState): C, method_11602, isDiode, func_185546_B, isDiode
boolean (BlockState): x, m_25764023, isDiode, func_185546_B
boolean (BlockState): D, method_11603, isSameDiode, func_185547_C, isSameDiode
boolean (World, BlockPos, BlockState): i, method_8732, shouldPrioritize, func_176402_i, isFacingTowardsRepeater
int (BlockState): E, method_8735, getTickingDelay, func_176399_m, getTickDelay
int (BlockState): x, method_8725, getDelay, func_176403_d, getDelay
BlockState (BlockState): y, method_8728, setUnpowered, func_180674_e, getPoweredState
BlockState (BlockState): z, method_8733, setPowered, func_180675_k, getUnpoweredState
boolean (Block): d, method_6447, is, func_149667_c, isAssociatedBlock
FaceShape (WorldView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape
boolean (BlockState, WorldView, BlockPos, Direction): a, method_8654, shouldRenderFace, func_176225_a, shouldSideBeRendered
BlockLayer (): f, method_8687, getRenderLayer, func_180664_k, getRenderLayer
BlockLayer (): c, m_52943252, getRenderLayer, func_180664_k
VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b
boolean (BlockState, WorldView, BlockPos): a, m_29306917, canBePlaced, func_196260_a
void (BlockState, World, BlockPos, Random): a, m_56075420, tick, func_196267_b
int (BlockState, BlockView, BlockPos, Direction): b, m_14301495, getDirectSignal, func_176211_b
int (BlockState, BlockView, BlockPos, Direction): a, m_03217104, getSignal, func_180656_a
boolean (WorldView, BlockPos, BlockState): a, m_09260658, isLocked, func_176405_b
int (WorldView, BlockPos, BlockState): b, m_53790000, getInputSignalFromSides, func_176407_c
int (WorldView, BlockPos, Direction): a, m_97275642, getInputSignalFromSide, func_176401_c
BlockState (BlockPlaceContext): a, m_05287994, getPlacementState, func_196258_a
void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b
void (BlockState, World, BlockPos, BlockState, boolean): a, m_13356966, onRemoved, func_196243_a
void (World, BlockPos): a, m_95639797, removeBlockEntity, func_211326_a
int (BlockView, BlockPos, BlockState): b, m_16576850, getOutputSignal, func_176408_a
boolean (BlockView, BlockPos, BlockState): c, m_73516985, shouldPrioritize, func_176402_i
int (BlockState): k, m_94439908, getDelay, func_196346_i
boolean (BlockState): f, m_95670435, hasAmbientOcclusion, func_200124_e
FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a
1.12.2
Names
apw
net.minecraft.class_1449
net.minecraft.block.DiodeBlock
net.minecraft.block.BlockRedstoneDiode
net.minecraft.block.BlockRedstoneDiode
Fields
Box: c, field_12644, SHAPE, field_185548_c, REDSTONE_DIODE_AABB
boolean: d, field_5539, powered, field_149914_a, isRepeaterPowered
Constructors
(boolean)
Methods
Box (BlockState, WorldView, BlockPos): b, method_11554, getShape, func_185496_a, getBoundingBox
boolean (BlockState): c, method_11562, isCube, func_149686_d, isFullCube
boolean (World, BlockPos): a, method_8673, canBePlaced, func_176196_c, canPlaceBlockAt
boolean (World, BlockPos): b, method_8726, canSurvive, func_176409_d, canBlockStay
void (World, BlockPos, BlockState, Random): a, method_8643, randomTick, func_180645_a, randomTick
void (World, BlockPos, BlockState, Random): b, method_8661, tick, func_180650_b, updateTick
boolean (BlockState): A, method_8734, isPowered, func_176406_l, isPowered
int (BlockState, WorldView, BlockPos, Direction): c, method_8664, getDirectSignal, func_176211_b, getStrongPower
int (BlockState, WorldView, BlockPos, Direction): b, method_8653, getSignal, func_180656_a, getWeakPower
void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged
void (World, BlockPos, BlockState): g, method_8730, checkOutputState, func_176398_g, updateState
boolean (WorldView, BlockPos, BlockState): b, method_8722, isLocked, func_176405_b, isLocked
boolean (World, BlockPos, BlockState): e, method_8727, shouldBePowered, func_176404_e, shouldBePowered
int (World, BlockPos, BlockState): f, method_8729, getInputSignal, func_176397_f, calculateInputStrength
int (WorldView, BlockPos, BlockState): c, method_8723, getInputSignalFromSides, func_176407_c, getPowerOnSides
int (WorldView, BlockPos, Direction): a, method_8724, getInputSignalFromSide, func_176401_c, getPowerOnSide
boolean (BlockState): g, method_11566, isSignalSource, func_149744_f, canProvidePower
BlockState (World, BlockPos, Direction, float, float, float, int, LivingEntity): a, method_8645, getPlacementState, func_180642_a, getStateForPlacement
void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_419, onPlaced, func_180633_a, onBlockPlacedBy
void (World, BlockPos, BlockState): c, method_8668, onAdded, func_176213_c, onBlockAdded
void (World, BlockPos, BlockState): h, method_8731, updateNeighbors, func_176400_h, notifyNeighbors
void (World, BlockPos, BlockState): d, method_8674, onBroken, func_176206_d, onPlayerDestroy
boolean (BlockState): b, method_11560, isSolidRender, func_149662_c, isOpaqueCube
boolean (BlockState): B, method_11601, isValidSideInput, func_185545_A, isAlternateInput
int (WorldView, BlockPos, BlockState): a, method_8721, getOutputSignal, func_176408_a, getActiveSignal
boolean (BlockState): C, method_11602, isDiode, func_185546_B, isDiode
boolean (BlockState): D, method_11603, isSameDiode, func_185547_C, isSameDiode
boolean (World, BlockPos, BlockState): i, method_8732, shouldPrioritize, func_176402_i, isFacingTowardsRepeater
int (BlockState): E, method_8735, getTickingDelay, func_176399_m, getTickDelay
int (BlockState): x, method_8725, getDelay, func_176403_d, getDelay
BlockState (BlockState): y, method_8728, setUnpowered, func_180674_e, getPoweredState
BlockState (BlockState): z, method_8733, setPowered, func_180675_k, getUnpoweredState
boolean (Block): d, method_6447, is, func_149667_c, isAssociatedBlock
FaceShape (WorldView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape
boolean (BlockState, WorldView, BlockPos, Direction): a, method_8654, shouldRenderFace, func_176225_a, shouldSideBeRendered
BlockLayer (): f, method_8687, getRenderLayer, func_180664_k, getRenderLayer