History - net.minecraft.block.DiodeBlock

1.13.2

Names

bdz

bea

net.minecraft.unmapped.C_91643418

net.minecraft.class_1449

Fields

VoxelShape: b, f_52444387, SHAPE, field_196347_b

VoxelShape: b, field_18288, SHAPE, field_196347_b, SHAPE

BooleanProperty: c, f_79466463, POWERED, field_196348_c

BooleanProperty: c, field_18289, POWERED, field_196348_c, POWERED

Constructors

Methods

boolean (BlockState): a, m_76696200, isCube, func_149686_d

boolean (BlockState): a, method_11562, isCube, func_149686_d, isFullCube

void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a

void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged

void (World, BlockPos, BlockState): c, m_47369059, checkOutputState, func_176398_g

void (World, BlockPos, BlockState): c, method_8730, checkOutputState, func_176398_g, updateState

boolean (World, BlockPos, BlockState): a, m_13780537, shouldBePowered, func_176404_e

boolean (World, BlockPos, BlockState): a, method_8727, shouldBePowered, func_176404_e, shouldBePowered

int (World, BlockPos, BlockState): b, m_62393240, getInputSignal, func_176397_f

int (World, BlockPos, BlockState): b, method_8729, getInputSignal, func_176397_f, calculateInputStrength

boolean (BlockState): i, m_12904302, isSignalSource, func_149744_f

boolean (BlockState): i, method_11566, isSignalSource, func_149744_f, canProvidePower

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, m_93454127, onPlaced, func_180633_a

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_419, onPlaced, func_180633_a, onBlockPlacedBy

void (World, BlockPos, BlockState): d, m_14986014, updateNeighbors, func_176400_h

void (World, BlockPos, BlockState): d, method_8731, updateNeighbors, func_176400_h, notifyNeighbors

boolean (BlockState): w, m_70202348, isValidSideInput, func_185545_A

boolean (BlockState): w, method_11601, isValidSideInput, func_185545_A, isAlternateInput

boolean (BlockState): x, m_25764023, isDiode, func_185546_B

boolean (BlockState): x, method_11602, isDiode, func_185546_B, isDiode

BlockLayer (): c, m_52943252, getRenderLayer, func_180664_k

BlockLayer (): c, method_8687, getRenderLayer, func_180664_k, getRenderLayer

VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b

VoxelShape (BlockState, BlockView, BlockPos): a, method_11554, getShape, func_196244_b, getShape

boolean (BlockState, WorldView, BlockPos): a, m_29306917, canBePlaced, func_196260_a

boolean (BlockState, WorldView, BlockPos): a, method_16570, canBePlaced, func_196260_a, isValidPosition

void (BlockState, World, BlockPos, Random): a, m_56075420, tick, func_196267_b

void (BlockState, World, BlockPos, Random): a, method_8661, tick, func_196267_b, tick

int (BlockState, BlockView, BlockPos, Direction): b, m_14301495, getDirectSignal, func_176211_b

int (BlockState, BlockView, BlockPos, Direction): b, method_8664, getDirectSignal, func_176211_b, getStrongPower

int (BlockState, BlockView, BlockPos, Direction): a, m_03217104, getSignal, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): a, method_8653, getSignal, func_180656_a, getWeakPower

boolean (WorldView, BlockPos, BlockState): a, m_09260658, isLocked, func_176405_b

boolean (WorldView, BlockPos, BlockState): a, method_8722, isLocked, func_176405_b, isLocked

int (WorldView, BlockPos, BlockState): b, m_53790000, getInputSignalFromSides, func_176407_c

int (WorldView, BlockPos, BlockState): b, method_8723, getInputSignalFromSides, func_176407_c, getPowerOnSides

int (WorldView, BlockPos, Direction): a, m_97275642, getInputSignalFromSide, func_176401_c

int (WorldView, BlockPos, Direction): a, method_8724, getInputSignalFromSide, func_176401_c, getPowerOnSide

BlockState (BlockPlaceContext): a, m_05287994, getPlacementState, func_196258_a

BlockState (BlockPlaceContext): a, method_16563, getPlacementState, func_196258_a, getStateForPlacement

void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b

void (BlockState, World, BlockPos, BlockState): a, method_8668, onAdded, func_196259_b, onBlockAdded

void (BlockState, World, BlockPos, BlockState, boolean): a, m_13356966, onRemoved, func_196243_a

void (BlockState, World, BlockPos, BlockState, boolean): a, method_8659, onRemoved, func_196243_a, onReplaced

void (World, BlockPos): a, m_95639797, removeBlockEntity, func_211326_a

void (World, BlockPos): a, method_16664, removeBlockEntity, func_211326_a, onReplaced

int (BlockView, BlockPos, BlockState): b, m_16576850, getOutputSignal, func_176408_a

int (BlockView, BlockPos, BlockState): b, method_8721, getOutputSignal, func_176408_a, getActiveSignal

boolean (BlockView, BlockPos, BlockState): c, m_73516985, shouldPrioritize, func_176402_i

boolean (BlockView, BlockPos, BlockState): c, method_8732, shouldPrioritize, func_176402_i, isFacingTowardsRepeater

int (BlockState): k, m_94439908, getDelay, func_196346_i

int (BlockState): k, method_8725, getDelay, func_196346_i, getDelay

boolean (BlockState): f, m_95670435, hasAmbientOcclusion, func_200124_e

boolean (BlockState): f, method_11560, hasAmbientOcclusion, func_200124_e, isSolid

FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a

FaceShape (BlockView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape

1.13.1

Names

bdr

bdz

Fields

Constructors

(Block$Properties)

(Block$Properties)

Methods

1.13

Names

apw

bdr

net.minecraft.class_1449

net.minecraft.unmapped.C_91643418

Fields

Box: c, field_12644, SHAPE, field_185548_c, REDSTONE_DIODE_AABB

boolean: d, field_5539, powered, field_149914_a, isRepeaterPowered

VoxelShape: b, f_52444387, SHAPE, field_196347_b

BooleanProperty: c, f_79466463, POWERED, field_196348_c

Constructors

(boolean)

(Block$Properties)

Methods

Box (BlockState, WorldView, BlockPos): b, method_11554, getShape, func_185496_a, getBoundingBox

boolean (BlockState): c, method_11562, isCube, func_149686_d, isFullCube

boolean (BlockState): a, m_76696200, isCube, func_149686_d

boolean (World, BlockPos): a, method_8673, canBePlaced, func_176196_c, canPlaceBlockAt

boolean (World, BlockPos): b, method_8726, canSurvive, func_176409_d, canBlockStay

void (World, BlockPos, BlockState, Random): a, method_8643, randomTick, func_180645_a, randomTick

void (World, BlockPos, BlockState, Random): b, method_8661, tick, func_180650_b, updateTick

boolean (BlockState): A, method_8734, isPowered, func_176406_l, isPowered

int (BlockState, WorldView, BlockPos, Direction): c, method_8664, getDirectSignal, func_176211_b, getStrongPower

int (BlockState, WorldView, BlockPos, Direction): b, method_8653, getSignal, func_180656_a, getWeakPower

void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged

void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a

void (World, BlockPos, BlockState): g, method_8730, checkOutputState, func_176398_g, updateState

void (World, BlockPos, BlockState): c, m_47369059, checkOutputState, func_176398_g

boolean (WorldView, BlockPos, BlockState): b, method_8722, isLocked, func_176405_b, isLocked

boolean (World, BlockPos, BlockState): e, method_8727, shouldBePowered, func_176404_e, shouldBePowered

boolean (World, BlockPos, BlockState): a, m_13780537, shouldBePowered, func_176404_e

int (World, BlockPos, BlockState): f, method_8729, getInputSignal, func_176397_f, calculateInputStrength

int (World, BlockPos, BlockState): b, m_62393240, getInputSignal, func_176397_f

int (WorldView, BlockPos, BlockState): c, method_8723, getInputSignalFromSides, func_176407_c, getPowerOnSides

int (WorldView, BlockPos, Direction): a, method_8724, getInputSignalFromSide, func_176401_c, getPowerOnSide

boolean (BlockState): g, method_11566, isSignalSource, func_149744_f, canProvidePower

boolean (BlockState): i, m_12904302, isSignalSource, func_149744_f

BlockState (World, BlockPos, Direction, float, float, float, int, LivingEntity): a, method_8645, getPlacementState, func_180642_a, getStateForPlacement

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_419, onPlaced, func_180633_a, onBlockPlacedBy

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, m_93454127, onPlaced, func_180633_a

void (World, BlockPos, BlockState): c, method_8668, onAdded, func_176213_c, onBlockAdded

void (World, BlockPos, BlockState): h, method_8731, updateNeighbors, func_176400_h, notifyNeighbors

void (World, BlockPos, BlockState): d, m_14986014, updateNeighbors, func_176400_h

void (World, BlockPos, BlockState): d, method_8674, onBroken, func_176206_d, onPlayerDestroy

boolean (BlockState): b, method_11560, isSolidRender, func_149662_c, isOpaqueCube

boolean (BlockState): B, method_11601, isValidSideInput, func_185545_A, isAlternateInput

boolean (BlockState): w, m_70202348, isValidSideInput, func_185545_A

int (WorldView, BlockPos, BlockState): a, method_8721, getOutputSignal, func_176408_a, getActiveSignal

boolean (BlockState): C, method_11602, isDiode, func_185546_B, isDiode

boolean (BlockState): x, m_25764023, isDiode, func_185546_B

boolean (BlockState): D, method_11603, isSameDiode, func_185547_C, isSameDiode

boolean (World, BlockPos, BlockState): i, method_8732, shouldPrioritize, func_176402_i, isFacingTowardsRepeater

int (BlockState): E, method_8735, getTickingDelay, func_176399_m, getTickDelay

int (BlockState): x, method_8725, getDelay, func_176403_d, getDelay

BlockState (BlockState): y, method_8728, setUnpowered, func_180674_e, getPoweredState

BlockState (BlockState): z, method_8733, setPowered, func_180675_k, getUnpoweredState

boolean (Block): d, method_6447, is, func_149667_c, isAssociatedBlock

FaceShape (WorldView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape

boolean (BlockState, WorldView, BlockPos, Direction): a, method_8654, shouldRenderFace, func_176225_a, shouldSideBeRendered

BlockLayer (): f, method_8687, getRenderLayer, func_180664_k, getRenderLayer

BlockLayer (): c, m_52943252, getRenderLayer, func_180664_k

VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b

boolean (BlockState, WorldView, BlockPos): a, m_29306917, canBePlaced, func_196260_a

void (BlockState, World, BlockPos, Random): a, m_56075420, tick, func_196267_b

int (BlockState, BlockView, BlockPos, Direction): b, m_14301495, getDirectSignal, func_176211_b

int (BlockState, BlockView, BlockPos, Direction): a, m_03217104, getSignal, func_180656_a

boolean (WorldView, BlockPos, BlockState): a, m_09260658, isLocked, func_176405_b

int (WorldView, BlockPos, BlockState): b, m_53790000, getInputSignalFromSides, func_176407_c

int (WorldView, BlockPos, Direction): a, m_97275642, getInputSignalFromSide, func_176401_c

BlockState (BlockPlaceContext): a, m_05287994, getPlacementState, func_196258_a

void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b

void (BlockState, World, BlockPos, BlockState, boolean): a, m_13356966, onRemoved, func_196243_a

void (World, BlockPos): a, m_95639797, removeBlockEntity, func_211326_a

int (BlockView, BlockPos, BlockState): b, m_16576850, getOutputSignal, func_176408_a

boolean (BlockView, BlockPos, BlockState): c, m_73516985, shouldPrioritize, func_176402_i

int (BlockState): k, m_94439908, getDelay, func_196346_i

boolean (BlockState): f, m_95670435, hasAmbientOcclusion, func_200124_e

FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a

1.12.2

Names

apw

net.minecraft.class_1449

net.minecraft.block.DiodeBlock

net.minecraft.block.BlockRedstoneDiode

net.minecraft.block.BlockRedstoneDiode

Fields

Box: c, field_12644, SHAPE, field_185548_c, REDSTONE_DIODE_AABB

boolean: d, field_5539, powered, field_149914_a, isRepeaterPowered

Constructors

(boolean)

Methods

Box (BlockState, WorldView, BlockPos): b, method_11554, getShape, func_185496_a, getBoundingBox

boolean (BlockState): c, method_11562, isCube, func_149686_d, isFullCube

boolean (World, BlockPos): a, method_8673, canBePlaced, func_176196_c, canPlaceBlockAt

boolean (World, BlockPos): b, method_8726, canSurvive, func_176409_d, canBlockStay

void (World, BlockPos, BlockState, Random): a, method_8643, randomTick, func_180645_a, randomTick

void (World, BlockPos, BlockState, Random): b, method_8661, tick, func_180650_b, updateTick

boolean (BlockState): A, method_8734, isPowered, func_176406_l, isPowered

int (BlockState, WorldView, BlockPos, Direction): c, method_8664, getDirectSignal, func_176211_b, getStrongPower

int (BlockState, WorldView, BlockPos, Direction): b, method_8653, getSignal, func_180656_a, getWeakPower

void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged

void (World, BlockPos, BlockState): g, method_8730, checkOutputState, func_176398_g, updateState

boolean (WorldView, BlockPos, BlockState): b, method_8722, isLocked, func_176405_b, isLocked

boolean (World, BlockPos, BlockState): e, method_8727, shouldBePowered, func_176404_e, shouldBePowered

int (World, BlockPos, BlockState): f, method_8729, getInputSignal, func_176397_f, calculateInputStrength

int (WorldView, BlockPos, BlockState): c, method_8723, getInputSignalFromSides, func_176407_c, getPowerOnSides

int (WorldView, BlockPos, Direction): a, method_8724, getInputSignalFromSide, func_176401_c, getPowerOnSide

boolean (BlockState): g, method_11566, isSignalSource, func_149744_f, canProvidePower

BlockState (World, BlockPos, Direction, float, float, float, int, LivingEntity): a, method_8645, getPlacementState, func_180642_a, getStateForPlacement

void (World, BlockPos, BlockState, LivingEntity, ItemStack): a, method_419, onPlaced, func_180633_a, onBlockPlacedBy

void (World, BlockPos, BlockState): c, method_8668, onAdded, func_176213_c, onBlockAdded

void (World, BlockPos, BlockState): h, method_8731, updateNeighbors, func_176400_h, notifyNeighbors

void (World, BlockPos, BlockState): d, method_8674, onBroken, func_176206_d, onPlayerDestroy

boolean (BlockState): b, method_11560, isSolidRender, func_149662_c, isOpaqueCube

boolean (BlockState): B, method_11601, isValidSideInput, func_185545_A, isAlternateInput

int (WorldView, BlockPos, BlockState): a, method_8721, getOutputSignal, func_176408_a, getActiveSignal

boolean (BlockState): C, method_11602, isDiode, func_185546_B, isDiode

boolean (BlockState): D, method_11603, isSameDiode, func_185547_C, isSameDiode

boolean (World, BlockPos, BlockState): i, method_8732, shouldPrioritize, func_176402_i, isFacingTowardsRepeater

int (BlockState): E, method_8735, getTickingDelay, func_176399_m, getTickDelay

int (BlockState): x, method_8725, getDelay, func_176403_d, getDelay

BlockState (BlockState): y, method_8728, setUnpowered, func_180674_e, getPoweredState

BlockState (BlockState): z, method_8733, setPowered, func_180675_k, getUnpoweredState

boolean (Block): d, method_6447, is, func_149667_c, isAssociatedBlock

FaceShape (WorldView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape

boolean (BlockState, WorldView, BlockPos, Direction): a, method_8654, shouldRenderFace, func_176225_a, shouldSideBeRendered

BlockLayer (): f, method_8687, getRenderLayer, func_180664_k, getRenderLayer