History - net.minecraft.client.render.block.entity.SignBlockEntityRenderer

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Map<WoodType, SignBlockEntityRenderer$Models>: signModels, signModels, field_1_2402, models

Constructors

Methods

Model$SinglePartModel (SignBlockEntityRenderState): getSignModel, getSignModel, method_1_2873, getModel

SpriteIdentifier (WoodType): getSignSprite, getSignSprite, method_45792, getTextureId

org.joml.Matrix4f (float, FixedSign$AttachmentType): baseTransformation, baseTransformation, method_1_2864, getBaseTransformation

AffineTransformation (FixedSign$AttachmentType, float): bodyTransformation, bodyTransformation, method_1_2865, getBodyTransformation

void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model$SinglePartModel, SpriteIdentifier): submitSpecial, submitSpecial, method_1_2876, renderAsItem

Model$SinglePartModel (LoadedEntityModels, WoodType, FixedSign$AttachmentType): createSignModel, createSignModel, method_1_2869, create

TexturedModelData (boolean): createSignLayer, createSignLayer, method_1_2868, getTexturedModelData

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.renderer.blockentity.StandingSignRenderer

net.minecraft.client.renderer.blockentity.StandingSignRenderer

net.minecraft.class_1_440

net.minecraft.client.render.block.entity.SignBlockEntityRenderer

Fields

float: RENDER_SCALE, RENDER_SCALE, field_1_2399, field_1_2399

org.joml.Vector3fc: TEXT_OFFSET, TEXT_OFFSET, field_1_2400, TEXT_OFFSET

OrientationMap<AbstractSignBlockEntityRenderState$Transformations>: TRANSFORMATIONS, TRANSFORMATIONS, field_1_2401, TRANSFORMATIONS

Map<WoodType, SignBlockEntityRenderer$Models>: signModels, signModels, field_1_2402, models

Constructors

(BlockEntityRendererFactory$Context)

Methods

SignBlockEntityRenderState (): createRenderState, createRenderState, method_74335, createRenderState

void (SignBlockEntity, SignBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, extractRenderState, method_1_2872, updateRenderState

Model$SinglePartModel (SignBlockEntityRenderState): getSignModel, getSignModel, method_1_2873, getModel

SpriteIdentifier (WoodType): getSignSprite, getSignSprite, method_45792, getTextureId

org.joml.Matrix4f (float, FixedSign$AttachmentType): baseTransformation, baseTransformation, method_1_2864, getBaseTransformation

AffineTransformation (FixedSign$AttachmentType, float): bodyTransformation, bodyTransformation, method_1_2865, getBodyTransformation

AffineTransformation (FixedSign$AttachmentType, float, boolean): textTransformation, textTransformation, method_1_2877, getTextTransformation

AbstractSignBlockEntityRenderState$Transformations (FixedSign$AttachmentType, float): createTransformations, createTransformations, method_1_2870, getTransformations

AbstractSignBlockEntityRenderState$Transformations (int): createGroundTransformation, createGroundTransformation, method_1_2866, getGroundTransformations

AbstractSignBlockEntityRenderState$Transformations (Direction): createWallTransformation, createWallTransformation, method_1_2871, getWallTransformations

void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model$SinglePartModel, SpriteIdentifier): submitSpecial, submitSpecial, method_1_2876, renderAsItem

Model$SinglePartModel (LoadedEntityModels, WoodType, FixedSign$AttachmentType): createSignModel, createSignModel, method_1_2869, create

TexturedModelData (boolean): createSignLayer, createSignLayer, method_1_2868, getTexturedModelData