History - net.minecraft.client.render.block.entity.SignBlockEntityRenderer
26.3
Names
Fields
Constructors
Methods
26.2
Names
Fields
Map<WoodType, SignBlockEntityRenderer$Models>: signModels, signModels, field_1_2402, models
Constructors
Methods
Model$SinglePartModel (SignBlockEntityRenderState): getSignModel, getSignModel, method_1_2873, getModel
SpriteIdentifier (WoodType): getSignSprite, getSignSprite, method_45792, getTextureId
org.joml.Matrix4f (float, FixedSign$AttachmentType): baseTransformation, baseTransformation, method_1_2864, getBaseTransformation
AffineTransformation (FixedSign$AttachmentType, float): bodyTransformation, bodyTransformation, method_1_2865, getBodyTransformation
void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model$SinglePartModel, SpriteIdentifier): submitSpecial, submitSpecial, method_1_2876, renderAsItem
Model$SinglePartModel (LoadedEntityModels, WoodType, FixedSign$AttachmentType): createSignModel, createSignModel, method_1_2869, create
TexturedModelData (boolean): createSignLayer, createSignLayer, method_1_2868, getTexturedModelData
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.renderer.blockentity.StandingSignRenderer
net.minecraft.client.renderer.blockentity.StandingSignRenderer
net.minecraft.class_1_440
net.minecraft.client.render.block.entity.SignBlockEntityRenderer
Fields
float: RENDER_SCALE, RENDER_SCALE, field_1_2399, field_1_2399
org.joml.Vector3fc: TEXT_OFFSET, TEXT_OFFSET, field_1_2400, TEXT_OFFSET
OrientationMap<AbstractSignBlockEntityRenderState$Transformations>: TRANSFORMATIONS, TRANSFORMATIONS, field_1_2401, TRANSFORMATIONS
Map<WoodType, SignBlockEntityRenderer$Models>: signModels, signModels, field_1_2402, models
Constructors
(BlockEntityRendererFactory$Context)
Methods
SignBlockEntityRenderState (): createRenderState, createRenderState, method_74335, createRenderState
void (SignBlockEntity, SignBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, extractRenderState, method_1_2872, updateRenderState
Model$SinglePartModel (SignBlockEntityRenderState): getSignModel, getSignModel, method_1_2873, getModel
SpriteIdentifier (WoodType): getSignSprite, getSignSprite, method_45792, getTextureId
org.joml.Matrix4f (float, FixedSign$AttachmentType): baseTransformation, baseTransformation, method_1_2864, getBaseTransformation
AffineTransformation (FixedSign$AttachmentType, float): bodyTransformation, bodyTransformation, method_1_2865, getBodyTransformation
AffineTransformation (FixedSign$AttachmentType, float, boolean): textTransformation, textTransformation, method_1_2877, getTextTransformation
AbstractSignBlockEntityRenderState$Transformations (FixedSign$AttachmentType, float): createTransformations, createTransformations, method_1_2870, getTransformations
AbstractSignBlockEntityRenderState$Transformations (int): createGroundTransformation, createGroundTransformation, method_1_2866, getGroundTransformations
AbstractSignBlockEntityRenderState$Transformations (Direction): createWallTransformation, createWallTransformation, method_1_2871, getWallTransformations
void (SpriteHolder, MatrixStack, OrderedRenderCommandQueue, int, int, Model$SinglePartModel, SpriteIdentifier): submitSpecial, submitSpecial, method_1_2876, renderAsItem
Model$SinglePartModel (LoadedEntityModels, WoodType, FixedSign$AttachmentType): createSignModel, createSignModel, method_1_2869, create
TexturedModelData (boolean): createSignLayer, createSignLayer, method_1_2868, getTexturedModelData