History - net.minecraft.entity.movement.PathingPositionInterpolator$Destination
26.3
Names
net.minecraft.world.entity.SteppedInterpolationHandler$InterpolationData
net.minecraft.world.entity.SteppedInterpolationHandler$InterpolationData
net.minecraft.class_1_1279$class_1_1280
net.minecraft.entity.movement.PathingPositionInterpolator$Destination
Fields
LinkedList<PathingPositionInterpolator$Step>: remainingSteps, remainingSteps, field_1_8710, steps
EntityStance$Mutable: lastStepPosRot, lastStepPosRot, field_1_9193, lastStance
float: currentStepTicks, currentStepTicks, field_1_8707, progress
float: remainingTicks, remainingTicks, field_1_9194, totalDuration
float: interpolationSpeed, interpolationSpeed, field_1_9192, ticksLeft
Constructors
()
Methods
void (float, int): advance, advance, method_1_8854, updateTimes
void (): reset, reset, method_1_8857, clear
void (Vec3d): addDelta, addDelta, method_1_7635, move
void (float, float): addRotation, addRotation, method_1_7636, turn
void (Vec3d, float, float): setStartingPoint, setStartingPoint, method_1_8858, teleport
void (Vec3d, float, float, int): addStep, addStep, method_1_8853, addMotionStep
void (MotionPath, float, float, int): addSteps, addSteps, method_1_8149, setMotionPath
int (List<MotionStep>): getInterpolationTicks, getInterpolationTicks, method_1_8855, getTotalTickOffset
EntityStance (): getNewPositionAndRotation, getNewPositionAndRotation, method_1_8856, getInterpolatedStance