History - net.minecraft.entity.movement.PathingPositionInterpolator$Destination

26.3

Names

net.minecraft.world.entity.SteppedInterpolationHandler$InterpolationData

net.minecraft.world.entity.SteppedInterpolationHandler$InterpolationData

net.minecraft.class_1_1279$class_1_1280

net.minecraft.entity.movement.PathingPositionInterpolator$Destination

Fields

LinkedList<PathingPositionInterpolator$Step>: remainingSteps, remainingSteps, field_1_8710, steps

EntityStance$Mutable: lastStepPosRot, lastStepPosRot, field_1_9193, lastStance

float: currentStepTicks, currentStepTicks, field_1_8707, progress

float: remainingTicks, remainingTicks, field_1_9194, totalDuration

float: interpolationSpeed, interpolationSpeed, field_1_9192, ticksLeft

Constructors

()

Methods

void (float, int): advance, advance, method_1_8854, updateTimes

void (): reset, reset, method_1_8857, clear

void (Vec3d): addDelta, addDelta, method_1_7635, move

void (float, float): addRotation, addRotation, method_1_7636, turn

void (Vec3d, float, float): setStartingPoint, setStartingPoint, method_1_8858, teleport

void (Vec3d, float, float, int): addStep, addStep, method_1_8853, addMotionStep

void (MotionPath, float, float, int): addSteps, addSteps, method_1_8149, setMotionPath

int (List<MotionStep>): getInterpolationTicks, getInterpolationTicks, method_1_8855, getTotalTickOffset

EntityStance (): getNewPositionAndRotation, getNewPositionAndRotation, method_1_8856, getInterpolatedStance