History - net.minecraft.client.render.block.FluidRenderer

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.renderer.block.FluidRenderer

net.minecraft.client.renderer.block.FluidRenderer

net.minecraft.class_775

net.minecraft.client.render.block.FluidRenderer

Fields

float: MAX_FLUID_HEIGHT, MAX_FLUID_HEIGHT, field_32781, FLUID_HEIGHT

FluidModels: fluidModels, fluidModels, field_1_2476, models

Constructors

(FluidModels)

Methods

boolean (FluidState, FluidState): isNeighborSameFluid, isNeighborSameFluid, method_3348, isSameFluid

boolean (Direction, float, BlockState): isFaceOccludedByState, isFaceOccludedByState, method_29710, isSideCovered

boolean (Direction, float, BlockState): isFaceOccludedByNeighbor, isFaceOccludedByNeighbor, method_3344, shouldSkipRendering

boolean (BlockState, Direction): isFaceOccludedBySelf, isFaceOccludedBySelf, method_29709, isOppositeSideCovered

boolean (FluidState, BlockState, Direction, FluidState): shouldRenderFace, shouldRenderFace, method_29708, shouldRenderSide

void (BlockRenderView, BlockPos, FluidRenderer$BlockVertexConsumerProvider, BlockState, FluidState): tesselate, tesselate, method_3347, render

void (VertexConsumer, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int, boolean): addFace, addFace, method_1_2989, quad

float (BlockRenderView, Fluid, float, float, float, BlockPos): calculateAverageHeight, calculateAverageHeight, method_40077, calculateFluidHeight

void (float[], float): addWeightedHeight, addWeightedHeight, method_40080, addHeight

float (BlockRenderView, Fluid, BlockPos): getHeight, getHeight, method_40078, getFluidHeight

float (BlockRenderView, Fluid, BlockPos, BlockState, FluidState): getHeight, getHeight, method_40079, getFluidHeight

void (VertexConsumer, float, float, float, int, float, float, int): vertex, vertex, method_23072, vertex

int (BlockRenderView, BlockPos): getLightCoords, getLightCoords, method_3343, getLight