History - net.minecraft.loot.function.SetRandomPotionLootFunction

26.3

Names

Fields

Constructors

(List<LootCondition>, Optional<RegistryEntryList<Potion>>)

(Optional<RegistryEntry<LootCondition>>, Optional<RegistryEntryList<Potion>>)

Methods

26.2

Names

Fields

Constructors

Methods

ConditionalLootFunction$Builder<?> (Optional<RegistryEntryList<Potion>>): fromTagKey, fromTagKey, method_1_765, builder

ConditionalLootFunction$Builder<?> (RegistryEntryList<Potion>): fromTagKey, fromTagKey, method_1_765, builder

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.world.level.storage.loot.functions.SetRandomPotionFunction

net.minecraft.world.level.storage.loot.functions.SetRandomPotionFunction

net.minecraft.class_1_72

net.minecraft.loot.function.SetRandomPotionLootFunction

Fields

com.mojang.serialization.MapCodec<SetRandomPotionLootFunction>: MAP_CODEC, MAP_CODEC, field_1_820, CODEC

Optional<RegistryEntryList<Potion>>: options, options, field_1_821, potions

Constructors

(List<LootCondition>, Optional<RegistryEntryList<Potion>>)

Methods

com.mojang.serialization.MapCodec<SetRandomPotionLootFunction> (): codec, codec, method_1_738, getCodec

ItemStack (ItemStack, LootContext): run, run, method_522, process

ConditionalLootFunction$Builder<?> (Optional<RegistryEntryList<Potion>>): fromTagKey, fromTagKey, method_1_765, builder