History - net.minecraft.block.DaylightDetectorBlock

26.3

Names

Fields

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: CODEC, CODEC, field_46331, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): codec, codec, method_53969, getCodec

26.2

Names

Fields

Constructors

Methods

int (BlockState, BlockView, BlockPos, Direction): getSignal, getSignal, method_9524, getWeakRedstonePower

int (BlockState, BlockView, BlockPos): ownSignal, ownSignal, method_1_5240, getWeakRedstonePower

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

ebs

net.minecraft.world.level.block.DaylightDetectorBlock

net.minecraft.class_2309

net.minecraft.block.DaylightDetectorBlock

Fields

IntProperty: b, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_

IntProperty: POWER, POWER, field_10897, POWER

BooleanProperty: c, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_

BooleanProperty: INVERTED, INVERTED, field_10899, INVERTED

VoxelShape: d, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_

VoxelShape: SHAPE, SHAPE, field_10898, SHAPE

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, CODEC, f_302510_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: CODEC, CODEC, field_46331, CODEC

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, getShape, method_9530, getOutlineShape

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

boolean (BlockState): useShapeForLightOcclusion, useShapeForLightOcclusion, method_9526, hasSidedTransparency

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, getWeakRedstonePower, m_6378_

int (BlockState, BlockView, BlockPos, Direction): getSignal, getSignal, method_9524, getWeakRedstonePower

void (BlockState, World, BlockPos): c, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

void (BlockState, World, BlockPos): updateSignalStrength, updateSignalStrength, method_9983, updateState

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

boolean (BlockState): isSignalSource, isSignalSource, method_9506, emitsRedstonePower

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): newBlockEntity, newBlockEntity, method_10123, createBlockEntity

<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): getTicker, getTicker, method_31645, getTicker

void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, tick, m_153112_

void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): tickEntity, tickEntity, method_31642, tick

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): codec, codec, method_53969, getCodec

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, useWithoutItem, method_55766, onUse

1.21.11

Names

dwx

ebs

Fields

Constructors

Methods

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

drz

dwx

Fields

Constructors

Methods

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

void (BlockState, World, BlockPos): c, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

dpo

drz

Fields

Constructors

Methods

1.21.5

Names

dlm

dpo

Fields

Constructors

Methods

void (BlockState, World, BlockPos): e, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

1.21.4

Names

dmm

dlm

Fields

Constructors

Methods

BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

1.21.3

Names

dhw

dmm

Fields

Constructors

Methods

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

void (BlockState, World, BlockPos): e, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dgz

dhw

Fields

Constructors

Methods

1.20.6

Names

cyo

dgz

Fields

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, f_302510_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, CODEC, f_302510_

Constructors

Methods

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_

1.20.4

Names

cup

cyo

Fields

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_

IntProperty: b, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_

BooleanProperty: c, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_

VoxelShape: d, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, f_302510_

Constructors

Methods

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_

1.20.2

Names

crh

cup

Fields

Constructors

Methods

1.20.1

Names

cra

crh

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_

1.19.4

Names

cok

cra

Fields

Constructors

Methods

1.19.3

Names

cli

cok

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

ckl

cli

Fields

Constructors

Methods

1.19

Names

cff

ckl

Fields

Constructors

Methods

1.18.2

Names

cen

cff

net.minecraft.block.DaylightDetectorBlock

Fields

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, f_52377_

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, f_52378_

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, f_52379_

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, m_6378_

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, getWeakRedstonePower, m_6378_

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, m_52410_

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, emitsRedstonePower, m_7899_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, m_142194_

<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, getTicker, m_142354_

void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, m_153112_

void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, tick, m_153112_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cbe

cen

Fields

Constructors

Methods

1.17.1

Names

cbd

cbe

Fields

Constructors

Methods

1.17

Names

bvv

cbd

net.minecraft.block.DaylightDetectorBlock

net.minecraft.src.C_1755_

Fields

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, field_176436_a, POWER

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, field_196320_b, INVERTED

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, field_196321_c, SHAPE

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, f_52379_

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, func_180656_a, getWeakPower

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, m_6378_

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, func_196319_d, updatePower

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, m_52410_

BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, func_149744_f, canProvidePower

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, m_7899_

BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, func_196283_a_, createNewTileEntity

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, m_142194_

<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, m_142354_

void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, m_153112_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bvs

bvv

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bwy

bvs

Fields

Constructors

Methods

1.16.1

Names

bqm

bwy

Fields

Constructors

(Block$Settings)

(AbstractBlock$Settings)

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, func_180656_a, getWeakPower

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, func_180656_a, getWeakPower

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType

BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, func_149744_f, canProvidePower

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, func_149744_f, canProvidePower

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated

1.15.2

Names

bqj

bqm

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated

1.15

Names

boa

bqj

Fields

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, field_176436_a, POWER

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, field_176436_a, POWER

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, field_196320_b, INVERTED

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, field_196320_b, INVERTED

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, field_196321_c, SHAPE

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, field_196321_c, SHAPE

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, getSignal, func_180656_a, getWeakPower

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, func_180656_a, getWeakPower

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateOutputState, func_196319_d, updatePower

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, func_196319_d, updatePower

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, isSignalSource, func_149744_f, canProvidePower

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, func_149744_f, canProvidePower

BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, func_196283_a_, createNewTileEntity

BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, func_196283_a_, createNewTileEntity

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_

1.14.4

Names

bnv

boa

net.minecraft.world.level.block.DaylightDetectorBlock

net.minecraft.unmapped.C_luyyatyc

Fields

IntProperty: a, field_10897, POWER, POWER, field_176436_a, POWER

IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, field_176436_a, POWER

BooleanProperty: b, field_10899, INVERTED, INVERTED, field_196320_b, INVERTED

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, field_196320_b, INVERTED

VoxelShape: c, field_10898, SHAPE, SHAPE, field_196321_c, SHAPE

VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, field_196321_c, SHAPE

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape

boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, getSignal, func_180656_a, getWeakPower

int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, getSignal, func_180656_a, getWeakPower

void (BlockState, World, BlockPos): d, method_9983, updateState, updateOutputState, func_196319_d, updatePower

void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateOutputState, func_196319_d, updatePower

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated

BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType

boolean (BlockState): h, method_9506, emitsRedstonePower, isSignalSource, func_149744_f, canProvidePower

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, isSignalSource, func_149744_f, canProvidePower

BlockEntity (BlockView): a, method_10123, createBlockEntity, createBlockEntity, func_196283_a_, createNewTileEntity

BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, func_196283_a_, createNewTileEntity

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

1.14.3

Names

bnr

bnv

net.minecraft.block.DaylightDetectorBlock

Fields

IntegerProperty: a, field_10897, POWER, field_176436_a, POWER

IntProperty: a, field_10897, POWER, POWER, field_176436_a, POWER

BooleanProperty: b, field_10899, INVERTED, field_196320_b, INVERTED

BooleanProperty: b, field_10899, INVERTED, INVERTED, field_196320_b, INVERTED

VoxelShape: c, field_10898, SHAPE, field_196321_c, SHAPE

VoxelShape: c, field_10898, SHAPE, SHAPE, field_196321_c, SHAPE

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape

boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n

boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getSignal, func_180656_a, getWeakPower

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, getSignal, func_180656_a, getWeakPower

void (BlockState, World, BlockPos): d, method_9983, updateOutputState, func_196319_d, updatePower

void (BlockState, World, BlockPos): d, method_9983, updateState, updateOutputState, func_196319_d, updatePower

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated

RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType

BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType

boolean (BlockState): h, method_9506, isSignalSource, func_149744_f, canProvidePower

boolean (BlockState): h, method_9506, emitsRedstonePower, isSignalSource, func_149744_f, canProvidePower

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_, createNewTileEntity

BlockEntity (BlockView): a, method_10123, createBlockEntity, createBlockEntity, func_196283_a_, createNewTileEntity

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

1.14.2

Names

Fields

IntegerProperty: a, field_10897, POWER, field_176436_a, field_176436_a

IntegerProperty: a, field_10897, POWER, field_176436_a, POWER

BooleanProperty: b, field_10899, INVERTED, field_196320_b, field_196320_b

BooleanProperty: b, field_10899, INVERTED, field_196320_b, INVERTED

VoxelShape: c, field_10898, SHAPE, field_196321_c, field_196321_c

VoxelShape: c, field_10898, SHAPE, field_196321_c, SHAPE

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated

1.14.1

Names

bnq

bnr

Fields

Constructors

Methods

1.14

Names

bnq

net.minecraft.class_2309

net.minecraft.block.DaylightDetectorBlock

net.minecraft.block.DaylightDetectorBlock

net.minecraft.block.DaylightDetectorBlock

Fields

IntegerProperty: a, field_10897, POWER, field_176436_a, field_176436_a

BooleanProperty: b, field_10899, INVERTED, field_196320_b, field_196320_b

VoxelShape: c, field_10898, SHAPE, field_196321_c, field_196321_c

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a

boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n

int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getSignal, func_180656_a, getWeakPower

void (BlockState, World, BlockPos): d, method_9983, updateOutputState, func_196319_d, updatePower

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a

RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType

boolean (BlockState): h, method_9506, isSignalSource, func_149744_f, canProvidePower

BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_, createNewTileEntity

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer