History - net.minecraft.block.DaylightDetectorBlock
26.3
Names
Fields
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: CODEC, CODEC, field_46331, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): codec, codec, method_53969, getCodec
26.2
Names
Fields
Constructors
Methods
int (BlockState, BlockView, BlockPos, Direction): getSignal, getSignal, method_9524, getWeakRedstonePower
int (BlockState, BlockView, BlockPos): ownSignal, ownSignal, method_1_5240, getWeakRedstonePower
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
ebs
net.minecraft.world.level.block.DaylightDetectorBlock
net.minecraft.class_2309
net.minecraft.block.DaylightDetectorBlock
Fields
IntProperty: b, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_
IntProperty: POWER, POWER, field_10897, POWER
BooleanProperty: c, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_
BooleanProperty: INVERTED, INVERTED, field_10899, INVERTED
VoxelShape: d, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_
VoxelShape: SHAPE, SHAPE, field_10898, SHAPE
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, CODEC, f_302510_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: CODEC, CODEC, field_46331, CODEC
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, getShape, method_9530, getOutlineShape
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
boolean (BlockState): useShapeForLightOcclusion, useShapeForLightOcclusion, method_9526, hasSidedTransparency
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, getWeakRedstonePower, m_6378_
int (BlockState, BlockView, BlockPos, Direction): getSignal, getSignal, method_9524, getWeakRedstonePower
void (BlockState, World, BlockPos): c, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
void (BlockState, World, BlockPos): updateSignalStrength, updateSignalStrength, method_9983, updateState
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
boolean (BlockState): isSignalSource, isSignalSource, method_9506, emitsRedstonePower
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): newBlockEntity, newBlockEntity, method_10123, createBlockEntity
<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, getTicker, m_142354_
<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): getTicker, getTicker, method_31645, getTicker
void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, tick, m_153112_
void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): tickEntity, tickEntity, method_31642, tick
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): codec, codec, method_53969, getCodec
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, useWithoutItem, method_55766, onUse
1.21.11
Names
dwx
ebs
Fields
Constructors
Methods
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
drz
dwx
Fields
Constructors
Methods
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
void (BlockState, World, BlockPos): c, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
dpo
drz
Fields
Constructors
Methods
1.21.5
Names
dlm
dpo
Fields
Constructors
Methods
void (BlockState, World, BlockPos): e, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
1.21.4
Names
dmm
dlm
Fields
Constructors
Methods
BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
1.21.3
Names
dhw
dmm
Fields
Constructors
Methods
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
void (BlockState, World, BlockPos): e, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dgz
dhw
Fields
Constructors
Methods
1.20.6
Names
cyo
dgz
Fields
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, f_302510_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, CODEC, f_302510_
Constructors
Methods
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_
1.20.4
Names
cup
cyo
Fields
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_
IntProperty: b, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_
BooleanProperty: c, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_
VoxelShape: d, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_uekzgtmr, f_302510_
Constructors
Methods
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
1.20.2
Names
crh
cup
Fields
Constructors
Methods
1.20.1
Names
cra
crh
Fields
Constructors
Methods
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, isRedstonePowerSource, m_7899_
1.19.4
Names
cok
cra
Fields
Constructors
Methods
1.19.3
Names
cli
cok
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
ckl
cli
Fields
Constructors
Methods
1.19
Names
cff
ckl
Fields
Constructors
Methods
1.18.2
Names
cen
cff
net.minecraft.block.DaylightDetectorBlock
Fields
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, f_52377_
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, f_52378_
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, f_52379_
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, f_52379_
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, hasSidedTransparency, m_7923_
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, m_6378_
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, getWeakRedstonePower, m_6378_
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, m_52410_
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateState, m_52410_
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, emitsRedstonePower, m_7899_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, m_142194_
<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, m_142354_
<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, getTicker, m_142354_
void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, m_153112_
void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, tick, m_153112_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cbe
cen
Fields
Constructors
Methods
1.17.1
Names
cbd
cbe
Fields
Constructors
Methods
1.17
Names
bvv
cbd
net.minecraft.block.DaylightDetectorBlock
net.minecraft.src.C_1755_
Fields
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, field_176436_a, POWER
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, field_196320_b, INVERTED
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, field_196321_c, SHAPE
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, f_52379_
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, m_7923_
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, func_180656_a, getWeakPower
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, m_6378_
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, func_196319_d, updatePower
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, m_52410_
BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, func_149744_f, canProvidePower
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, m_7899_
BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, func_196283_a_, createNewTileEntity
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, m_142194_
<T extends BlockEntity> BlockEntityTicker<T> (World, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_ujgennlh, m_142354_
void (World, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_qehkbymn, m_153112_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bvs
bvv
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bwy
bvs
Fields
Constructors
Methods
1.16.1
Names
bqm
bwy
Fields
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_mfmohedo, func_220074_n, isTransparent
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, func_180656_a, getWeakPower
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_bhohbmwk, func_180656_a, getWeakPower
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType
BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, func_149744_f, canProvidePower
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, m_fjkbizwn, func_149744_f, canProvidePower
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated
1.15.2
Names
bqj
bqm
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, isTransparent
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated
1.15
Names
boa
bqj
Fields
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, field_176436_a, POWER
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, field_176436_a, POWER
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, field_196320_b, INVERTED
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, field_196320_b, INVERTED
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, field_196321_c, SHAPE
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, field_196321_c, SHAPE
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, func_220074_n, func_220074_n
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, getSignal, func_180656_a, getWeakPower
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, func_180656_a, getWeakPower
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateOutputState, func_196319_d, updatePower
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, func_196319_d, updatePower
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, isSignalSource, func_149744_f, canProvidePower
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, func_149744_f, canProvidePower
BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, func_196283_a_, createNewTileEntity
BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, func_196283_a_, createNewTileEntity
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_
1.14.4
Names
bnv
boa
net.minecraft.world.level.block.DaylightDetectorBlock
net.minecraft.unmapped.C_luyyatyc
Fields
IntProperty: a, field_10897, POWER, POWER, field_176436_a, POWER
IntProperty: a, POWER, field_10897, POWER, f_ruzdkcvg, POWER, field_176436_a, POWER
BooleanProperty: b, field_10899, INVERTED, INVERTED, field_196320_b, INVERTED
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_gsfwvxtd, INVERTED, field_196320_b, INVERTED
VoxelShape: c, field_10898, SHAPE, SHAPE, field_196321_c, SHAPE
VoxelShape: c, SHAPE, field_10898, SHAPE, f_fsdkwtuu, SHAPE, field_196321_c, SHAPE
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_balljozs, isCube, func_220074_n, func_220074_n
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, getSignal, func_180656_a, getWeakPower
int (BlockState, BlockView, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_coomxzmo, getSignal, func_180656_a, getWeakPower
void (BlockState, World, BlockPos): d, method_9983, updateState, updateOutputState, func_196319_d, updatePower
void (BlockState, World, BlockPos): d, updateSignalStrength, method_9983, updateState, m_zljwxipp, updateOutputState, func_196319_d, updatePower
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated
BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType
boolean (BlockState): h, method_9506, emitsRedstonePower, isSignalSource, func_149744_f, canProvidePower
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, m_ltrwlrww, isSignalSource, func_149744_f, canProvidePower
BlockEntity (BlockView): a, method_10123, createBlockEntity, createBlockEntity, func_196283_a_, createNewTileEntity
BlockEntity (BlockView): a, newBlockEntity, method_10123, createBlockEntity, m_zupvpdxk, createBlockEntity, func_196283_a_, createNewTileEntity
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
1.14.3
Names
bnr
bnv
net.minecraft.block.DaylightDetectorBlock
Fields
IntegerProperty: a, field_10897, POWER, field_176436_a, POWER
IntProperty: a, field_10897, POWER, POWER, field_176436_a, POWER
BooleanProperty: b, field_10899, INVERTED, field_196320_b, INVERTED
BooleanProperty: b, field_10899, INVERTED, INVERTED, field_196320_b, INVERTED
VoxelShape: c, field_10898, SHAPE, field_196321_c, SHAPE
VoxelShape: c, field_10898, SHAPE, SHAPE, field_196321_c, SHAPE
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n
boolean (BlockState): n, method_9526, hasSidedTransparency, isCube, func_220074_n, func_220074_n
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getSignal, func_180656_a, getWeakPower
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getWeakRedstonePower, getSignal, func_180656_a, getWeakPower
void (BlockState, World, BlockPos): d, method_9983, updateOutputState, func_196319_d, updatePower
void (BlockState, World, BlockPos): d, method_9983, updateState, updateOutputState, func_196319_d, updatePower
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated
RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType
BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType
boolean (BlockState): h, method_9506, isSignalSource, func_149744_f, canProvidePower
boolean (BlockState): h, method_9506, emitsRedstonePower, isSignalSource, func_149744_f, canProvidePower
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_, createNewTileEntity
BlockEntity (BlockView): a, method_10123, createBlockEntity, createBlockEntity, func_196283_a_, createNewTileEntity
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
1.14.2
Names
Fields
IntegerProperty: a, field_10897, POWER, field_176436_a, field_176436_a
IntegerProperty: a, field_10897, POWER, field_176436_a, POWER
BooleanProperty: b, field_10899, INVERTED, field_196320_b, field_196320_b
BooleanProperty: b, field_10899, INVERTED, field_196320_b, INVERTED
VoxelShape: c, field_10898, SHAPE, field_196321_c, field_196321_c
VoxelShape: c, field_10898, SHAPE, field_196321_c, SHAPE
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated
1.14.1
Names
bnq
bnr
Fields
Constructors
Methods
1.14
Names
bnq
net.minecraft.class_2309
net.minecraft.block.DaylightDetectorBlock
net.minecraft.block.DaylightDetectorBlock
net.minecraft.block.DaylightDetectorBlock
Fields
IntegerProperty: a, field_10897, POWER, field_176436_a, field_176436_a
BooleanProperty: b, field_10899, INVERTED, field_196320_b, field_196320_b
VoxelShape: c, field_10898, SHAPE, field_196321_c, field_196321_c
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
boolean (BlockState): n, method_9526, isCube, func_220074_n, func_220074_n
int (BlockState, BlockView, BlockPos, Direction): a, method_9524, getSignal, func_180656_a, getWeakPower
void (BlockState, World, BlockPos): d, method_9983, updateOutputState, func_196319_d, updatePower
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a
RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType
boolean (BlockState): h, method_9506, isSignalSource, func_149744_f, canProvidePower
BlockEntity (BlockView): a, method_10123, createBlockEntity, func_196283_a_, createNewTileEntity
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer