History - net.minecraft.client.gl.VertexArray$Arb
26.3
Names
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
com.mojang.renderpearl.backend.opengl.VertexArray$Separate
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
com.mojang.renderpearl.backend.opengl.VertexArray$Separate
net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager
net.minecraft.client.gl.VertexArray$Arb
Fields
Map<List<VertexFormat>, VertexBufferManager$AllocatedBuffer>: cache, cache, field_57891, cache
DebugLabelManager: debugLabels, debugLabels, field_57892, labeler
int[]: strides, strides, field_1_9429, vertexStrides
Constructors
(GlShaderProgram, BackendRenderPipeline$Layout)
Methods
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, bindVertexArray, method_68428, setupBuffer
void (GpuBufferSlice[]): bind, bind, method_68428, setupBuffer
26.2
Names
Fields
Constructors
Methods
void (VertexFormat, GlGpuBuffer): bindVertexArray, bindVertexArray, method_68428, setupBuffer
VertexBufferManager$AllocatedBuffer (VertexFormat[], GpuBufferSlice[], VertexBufferManager$AllocatedBuffer): bindVertexArray, bindVertexArray, method_68428, setupBuffer
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
fxp$b
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
net.minecraft.class_10869$class_10871
net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager
Fields
Map<VertexFormat, VertexBufferManager$AllocatedBuffer>: a, cache, field_57891, cache, f_qygxziqc, f_380765_
Map<VertexFormat, VertexBufferManager$AllocatedBuffer>: cache, cache, field_57891, cache
DebugLabelManager: b, debugLabels, field_57892, labeler, f_morhtezq, f_381971_
DebugLabelManager: debugLabels, debugLabels, field_57892, labeler
boolean: c, needsMesaWorkaround, field_60021, applyMesaWorkaround, f_vyvxvzkx, f_400411_
boolean: needsMesaWorkaround, needsMesaWorkaround, field_60021, applyMesaWorkaround
Constructors
Methods
void (VertexFormat, GlGpuBuffer): a, bindVertexArray, method_68428, setupBuffer, m_axvrbzsh, m_384628_
void (VertexFormat, GlGpuBuffer): bindVertexArray, bindVertexArray, method_68428, setupBuffer
1.21.11
Names
fsg$b
fxp$b
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
fmn$b
fsg$b
Fields
Constructors
Methods
1.21.8
Names
fmm$b
fmn$b
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
fjn$b
fmm$b
net.minecraft.client.gl.BufferManager$ARBBufferManager
net.minecraft.client.gl.VertexBufferManager$ARBVertexBufferManager
Fields
boolean: c, needsMesaWorkaround, field_60021, applyMesaWorkaround, f_vyvxvzkx, f_400411_
Constructors
Methods
1.21.5
Names
fjn$b
com.mojang.blaze3d.opengl.VertexArrayCache$Separate
net.minecraft.class_10869$class_10871
net.minecraft.client.gl.BufferManager$ARBBufferManager
net.minecraft.unmapped.C_bkxluznn$C_xcspofco
net.minecraft.src.C_378917_$C_379092_
Fields
Map<VertexFormat, BufferManager$AllocatedBuffer>: a, cache, field_57891, cache, f_qygxziqc, f_380765_
DebugLabelManager: b, debugLabels, field_57892, labeler, f_morhtezq, f_381971_
Constructors
Methods
void (VertexFormat, GlGpuBuffer): a, bindVertexArray, method_68428, setupBuffer, m_axvrbzsh, m_384628_