History - net.minecraft.client.render.command.ModelCommandRenderer$ModelCommand

26.3

Names

Fields

Sprite: sprite, sprite, comp_4510, sprite

TextureRegion: uvMapping, uvMapping, comp_1_1005, uvMapping

Constructors

(RenderLayer, MatrixStack$Entry, Model<? super S>, S, int, int, int, Sprite, MatrixStack$Entry)

(RenderLayer, MatrixStack$Entry, Model<? super S>, S, int, int, int, TextureRegion, MatrixStack$Entry)

Methods

Sprite (): sprite, sprite, comp_4510, sprite

TextureRegion (): uvMapping, uvMapping, comp_1_1005, uvMapping

26.2

Names

net.minecraft.client.renderer.feature.ModelFeatureRenderer$Submit

net.minecraft.client.renderer.feature.ModelFeatureRenderer$Submit

net.minecraft.class_11683$class_11670

net.minecraft.client.render.command.ModelCommandRenderer$ModelCommand

Fields

RenderLayer: renderType, renderType, comp_1_721, renderType

MatrixStack$Entry: pose, pose, comp_4504, matricesEntry

Model<? super S>: model, model, comp_4505, model

S: state, state, comp_4506, state

int: lightCoords, lightCoords, comp_4507, lightCoords

int: overlayCoords, overlayCoords, comp_4508, overlayCoords

int: tintedColor, tintedColor, comp_4509, tintedColor

Sprite: sprite, sprite, comp_4510, sprite

MatrixStack$Entry: sheetedDecalPose, sheetedDecalPose, comp_1_737, sheetedDecalPose

Constructors

(RenderLayer, MatrixStack$Entry, Model<? super S>, S, int, int, int, Sprite, MatrixStack$Entry)

Methods

Object (): batchKey, batchKey, method_1_5294, getRenderLayer

float (): distanceToCameraSq, distanceToCameraSq, method_1_5158, getDistance

RenderCommandType<ModelCommandRenderer$ModelCommand<S>> (): featureType, featureType, method_1_5269, getType

RenderLayer (): renderType, renderType, comp_1_721, renderType

MatrixStack$Entry (): pose, pose, comp_4504, matricesEntry

Model<? super S> (): model, model, comp_4505, model

S (): state, state, comp_4506, state

int (): lightCoords, lightCoords, comp_4507, lightCoords

int (): overlayCoords, overlayCoords, comp_4508, overlayCoords

int (): tintedColor, tintedColor, comp_4509, tintedColor

Sprite (): sprite, sprite, comp_4510, sprite

MatrixStack$Entry (): sheetedDecalPose, sheetedDecalPose, comp_1_737, sheetedDecalPose