History - net.minecraft.server.network.PrepareSpawnTask$LoadPlayerChunks

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

ayq$a

net.minecraft.server.network.config.PrepareSpawnTask$Preparing

net.minecraft.class_11549$class_11550

net.minecraft.server.network.PrepareSpawnTask$LoadPlayerChunks

Fields

ServerWorld: b, spawnLevel, field_61136, world, f_soaxuwxp, world, f_413165_

ServerWorld: spawnLevel, spawnLevel, field_61136, world

CompletableFuture<Vec3d>: c, spawnPosition, field_61137, spawnPos, f_ztexlexz, f_414031_

CompletableFuture<Vec3d>: spawnPosition, spawnPosition, field_61137, spawnPos

Vec2f: d, spawnAngle, field_61138, rotation, f_vnyfbwxw, f_413365_

Vec2f: spawnAngle, spawnAngle, field_61138, rotation

CompletableFuture<?>: e, chunkLoadFuture, field_61139, chunkLoadingFuture, f_vmociazq, f_413221_

CompletableFuture<?>: chunkLoadFuture, chunkLoadFuture, field_61139, chunkLoadingFuture

ChunkLoadingCounter: f, chunkLoadCounter, field_61140, chunkCounter, f_hgpderga, f_411625_

ChunkLoadingCounter: chunkLoadCounter, chunkLoadCounter, field_61140, chunkCounter

Constructors

Methods

void (): a, cancel, method_72299, cancel, m_glwobqat, m_414988_

void (): cancel, cancel, method_72299, cancel

PrepareSpawnTask$PlayerSpawn (): b, tick, method_72301, tryFinish, m_fpojqwfu, m_418667_

PrepareSpawnTask$PlayerSpawn (): tick, tick, method_72301, tryFinish

1.21.11

Names

ayh$a

ayq$a

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

ayh$a

net.minecraft.server.network.config.PrepareSpawnTask$Preparing

net.minecraft.class_11549$class_11550

net.minecraft.server.network.PrepareSpawnTask$LoadPlayerChunks

net.minecraft.unmapped.C_idqtlvtj$C_rpmfmifl

net.minecraft.unmapped.C_idqtlvtj$C_rpmfmifl

net.minecraft.src.C_411416_$C_410858_

Fields

ServerWorld: b, spawnLevel, field_61136, world, f_soaxuwxp, world, f_413165_

CompletableFuture<Vec3d>: c, spawnPosition, field_61137, spawnPos, f_ztexlexz, f_414031_

Vec2f: d, spawnAngle, field_61138, rotation, f_vnyfbwxw, f_413365_

CompletableFuture<?>: e, chunkLoadFuture, field_61139, chunkLoadingFuture, f_vmociazq, f_413221_

ChunkLoadingCounter: f, chunkLoadCounter, field_61140, chunkCounter, f_hgpderga, f_411625_

Constructors

(ServerWorld, CompletableFuture<Vec3d>, Vec2f)

Methods

void (): a, cancel, method_72299, cancel, m_glwobqat, m_414988_

PrepareSpawnTask$PlayerSpawn (): b, tick, method_72301, tryFinish, m_fpojqwfu, m_418667_