History - net.minecraft.client.render.model.BakedQuad$SpriteInfo

26.3

Names

Fields

boolean: shade, shade, comp_1_393, shade

RenderLayer: itemGlintRenderType, itemGlintRenderType, comp_1_1181, itemGlintRenderType

RenderLayer: itemGlintSpecialRenderType, itemGlintSpecialRenderType, comp_1_1182, itemGlintSpecialRenderType

Direction: shadeDirectionOverride, shadeDirectionOverride, comp_1_1310, shadeDirectionOverride

Constructors

(Sprite, BlockRenderLayer, RenderLayer, int, boolean, int)

(Sprite, BlockRenderLayer, RenderLayer, RenderLayer, RenderLayer, int, Direction, int)

Methods

BakedQuad$SpriteInfo (ModelTexture$Baked, Transparency, int, boolean, int): of, of, method_1_2310, of

boolean (): shade, shade, comp_1_393, shade

BakedQuad$SpriteInfo (ModelTexture$Baked, Transparency, int, Direction, int): of, of, method_1_2310, of

RenderLayer (): itemGlintRenderType, itemGlintRenderType, comp_1_1181, itemGlintRenderType

RenderLayer (): itemGlintSpecialRenderType, itemGlintSpecialRenderType, comp_1_1182, itemGlintSpecialRenderType

Direction (): shadeDirectionOverride, shadeDirectionOverride, comp_1_1310, shadeDirectionOverride

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.resources.model.geometry.BakedQuad$MaterialInfo

net.minecraft.client.resources.model.geometry.BakedQuad$MaterialInfo

net.minecraft.class_777$class_1_320

net.minecraft.client.render.model.BakedQuad$SpriteInfo

Fields

Sprite: sprite, sprite, comp_1_212, sprite

BlockRenderLayer: layer, layer, comp_1_211, layer

RenderLayer: itemRenderType, itemRenderType, comp_1_210, itemRenderType

int: tintIndex, tintIndex, comp_1_394, tintIndex

boolean: shade, shade, comp_1_393, shade

int: lightEmission, lightEmission, comp_1_392, lightEmission

Constructors

(Sprite, BlockRenderLayer, RenderLayer, int, boolean, int)

Methods

BakedQuad$SpriteInfo (ModelTexture$Baked, Transparency, int, boolean, int): of, of, method_1_2310, of

boolean (): isTinted, isTinted, method_1_3044, hasTint

int (): flags, flags, method_1_3043, getFlags

Sprite (): sprite, sprite, comp_1_212, sprite

BlockRenderLayer (): layer, layer, comp_1_211, layer

RenderLayer (): itemRenderType, itemRenderType, comp_1_210, itemRenderType

int (): tintIndex, tintIndex, comp_1_394, tintIndex

boolean (): shade, shade, comp_1_393, shade

int (): lightEmission, lightEmission, comp_1_392, lightEmission