History - net.minecraft.world.biome.MesaBiome
1.12.2
Names
anw
net.minecraft.class_1746
net.minecraft.world.biome.MesaBiome
net.minecraft.world.biome.BiomeMesa
net.minecraft.world.biome.BiomeMesa
Fields
BlockState: x, field_12545, COARSE_DIRT, field_185385_y, COARSE_DIRT
BlockState: y, field_12546, GRASS_BLOCK, field_185386_z, GRASS
BlockState: z, field_12541, HARDENED_CLAY, field_185381_A, HARDENED_CLAY
BlockState: A, field_12542, STAINED_HARDENED_CLAY, field_185382_B, STAINED_HARDENED_CLAY
BlockState: B, field_12543, ORANGE_TERRACOTTA, field_185383_C, ORANGE_STAINED_HARDENED_CLAY
BlockState: C, field_12544, RED_SAND, field_185384_D, RED_SAND
BlockState[]: D, field_9243, clayLayers, field_150621_aC, clayBands
long: E, field_7245, seed, field_150622_aD, worldSeed
PerlinSimplexNoise: F, field_7246, clayPillarNoise, field_150623_aE, pillarNoise
PerlinSimplexNoise: G, field_7247, claySurfaceNoise, field_150624_aF, pillarRoofNoise
PerlinSimplexNoise: H, field_7248, clayOffsetNoise, field_150625_aG, clayBandsOffsetNoise
boolean: I, field_7249, mutated, field_150626_aH, brycePillars
boolean: J, field_7250, hasTrees, field_150620_aI, hasForest
Constructors
(boolean, boolean, Biome$Settings)
Methods
FeatureDecorator (): a, method_3817, createDecorator, func_76729_a, createBiomeDecorator
AbstractTreeFeature (Random): a, method_3822, pickTree, func_150567_a, getRandomTreeFeature
void (World, Random, ProtoChunk, int, int, double): a, method_6420, prepareAndBuildSurfaces, func_180622_a, genTerrainBlocks
void (long): a, method_6437, placeClayLayers, func_150619_a, generateBands
BlockState (int, int, int): a, method_6438, getClayLayer, func_180629_a, getBand
int (BlockPos): c, method_8592, getFoliageColor, func_180625_c, getFoliageColorAtPos
int (BlockPos): b, method_8591, getGrassColor, func_180627_b, getGrassColorAtPos