History - net.minecraft.client.render.StagingBuffer

26.3

Names

Fields

Constructors

Methods

StagingBuffer (String, GpuDevice, int): create, create, method_1_4144, create

void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo

StagingBuffer$Uploader (CommandEncoder): startUploading, startUploading, method_1_4145, uploader

StagingBuffer (String, GpuDevice, int): create, create, method_1_4144, create

void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo

StagingBuffer$Uploader (CommandEncoder): startUploading, startUploading, method_1_4145, uploader

26.2

Names

com.mojang.blaze3d.vertex.StagingBuffer

com.mojang.blaze3d.vertex.StagingBuffer

net.minecraft.class_1_686

net.minecraft.client.render.StagingBuffer

Fields

int: nextWriteOffset, nextWriteOffset, field_1_3522, nextOffset

int: usedBufferCount, usedBufferCount, field_1_3523, numActiveSlices

Constructors

()

Methods

StagingBuffer (String, GpuDevice, int): create, create, method_1_4144, create

StagingBuffer$Slice (ByteBuffer): tryAppend, tryAppend, method_1_4146, copyFrom

ByteBuffer (): getWriteBuffer, getWriteBuffer, method_1_2184, getData

void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo

void (): rotateBuffer, rotateBuffer, method_1_2180, reset

StagingBuffer$Uploader (CommandEncoder): startUploading, startUploading, method_1_4145, uploader

void (): tryClearAndRotate, tryClearAndRotate, method_1_4147, resetIfEmpty

void (): close, close