History - net.minecraft.client.render.StagingBuffer
26.3
Names
Fields
Constructors
Methods
StagingBuffer (String, GpuDevice, int): create, create, method_1_4144, create
void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo
StagingBuffer$Uploader (CommandEncoder): startUploading, startUploading, method_1_4145, uploader
StagingBuffer (String, GpuDevice, int): create, create, method_1_4144, create
void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo
StagingBuffer$Uploader (CommandEncoder): startUploading, startUploading, method_1_4145, uploader
26.2
Names
com.mojang.blaze3d.vertex.StagingBuffer
com.mojang.blaze3d.vertex.StagingBuffer
net.minecraft.class_1_686
net.minecraft.client.render.StagingBuffer
Fields
int: nextWriteOffset, nextWriteOffset, field_1_3522, nextOffset
int: usedBufferCount, usedBufferCount, field_1_3523, numActiveSlices
Constructors
()
Methods
StagingBuffer (String, GpuDevice, int): create, create, method_1_4144, create
StagingBuffer$Slice (ByteBuffer): tryAppend, tryAppend, method_1_4146, copyFrom
ByteBuffer (): getWriteBuffer, getWriteBuffer, method_1_2184, getData
void (CommandEncoder, GpuBuffer, long, long, long): copyTo, copyTo, method_1_2181, copyTo
void (): rotateBuffer, rotateBuffer, method_1_2180, reset
StagingBuffer$Uploader (CommandEncoder): startUploading, startUploading, method_1_4145, uploader
void (): tryClearAndRotate, tryClearAndRotate, method_1_4147, resetIfEmpty
void (): close, close