History - net.minecraft.block.FluidBlock

26.3

Names

Fields

com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, FLOWING_FLUID, field_46391, FLUID_CODEC

com.mojang.serialization.MapCodec<FluidBlock>: CODEC, CODEC, field_46390, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<FluidBlock> (): codec, codec, method_53969, getCodec

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

eeo

net.minecraft.world.level.block.LiquidBlock

net.minecraft.class_2404

net.minecraft.block.FluidBlock

Fields

IntProperty: b, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_

IntProperty: LEVEL, LEVEL, field_11278, LEVEL

FlowableFluid: c, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_

FlowableFluid: fluid, fluid, field_11279, fluid

List<FluidState>: g, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_

List<FluidState>: stateCache, stateCache, field_11276, statesByLevel

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_

com.google.common.collect.ImmutableList<Direction>: POSSIBLE_FLOW_DIRECTIONS, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS

com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, FLUID_CODEC, f_303447_

com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, FLOWING_FLUID, field_46391, FLUID_CODEC

com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, CODEC, f_303698_

com.mojang.serialization.MapCodec<FluidBlock>: CODEC, CODEC, field_46390, CODEC

VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_xhreluuv, WALKABLE_COLLISION_SHAPE, f_381828_

int: BUBBLE_COLUMN_CHECK_DELAY, BUBBLE_COLUMN_CHECK_DELAY, field_1_1009, field_1_1009

Constructors

Methods

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_

FluidState (BlockState): getFluidState, getFluidState, method_9545, getFluidState

BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

BlockRenderType (BlockState): getRenderShape, getRenderShape, method_9604, getRenderType

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, getShape, method_9530, getOutlineShape

void (BlockState, World, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_

void (BlockState, World, BlockPos, BlockState, boolean): onPlace, onPlace, method_9615, onBlockAdded

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, receiveNeighborFluids, m_54696_

boolean (World, BlockPos, BlockState): shouldSpreadLiquid, shouldSpreadLiquid, method_10316, receiveNeighborFluids

void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, playExtinguishSound, m_54700_

void (WorldAccess, BlockPos): fizz, fizz, method_10318, playExtinguishSound

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): skipRendering, skipRendering, method_9522, isSideInvisible

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, getCollisionShape, method_9549, getCollisionShape

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_

boolean (BlockState): isRandomlyTicking, isRandomlyTicking, method_9542, hasRandomTicks

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): getPickupSound, getPickupSound, method_32351, getBucketFillSound

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_213898_

void (BlockState, ServerWorld, BlockPos, Random): randomTick, randomTick, method_9514, randomTick

List<ItemStack> (BlockState, LootWorldContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_49635_

List<ItemStack> (BlockState, LootWorldContext$Builder): getDrops, getDrops, method_9560, getDroppedStacks

com.mojang.serialization.MapCodec<FluidBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_

com.mojang.serialization.MapCodec<FluidBlock> (): codec, codec, method_53969, getCodec

boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

boolean (BlockState, NavigationType): isPathfindable, isPathfindable, method_9516, canPathfindThrough

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

boolean (BlockState): propagatesSkylightDown, propagatesSkylightDown, method_9579, isTransparent

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, updateShape, method_9559, getStateForNeighborUpdate

void (BlockState, World, BlockPos, Block, WireOrientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_

void (BlockState, World, BlockPos, Block, WireOrientation, boolean): neighborChanged, neighborChanged, method_9612, neighborUpdate

ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_

ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): pickupBlock, pickupBlock, method_9700, tryDrainFluid

Optional<LivingEntity> (ShapeContext): ifMobIsColliding, ifMobIsColliding, method_1_1177, getEntityFromContext

void (BlockState, ServerWorld, BlockPos, Random): tick, tick, method_9588, scheduledTick

boolean (BlockState): shouldBubbleColumnOccupy, shouldBubbleColumnOccupy, method_1_964, bubbleColumnCanOccupy

void (ScheduledTickView, BlockPos, BlockState): tryScheduleBubbleBlockColumn, tryScheduleBubbleBlockColumn, method_1_1179, scheduleTickForBubbleColumn

1.21.11

Names

dzt

eeo

Fields

Constructors

Methods

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

duw

dzt

Fields

Constructors

Methods

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

dsk

duw

Fields

Constructors

Methods

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

1.21.5

Names

dof

dsk

Fields

VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_

VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_xhreluuv, WALKABLE_COLLISION_SHAPE, f_381828_

Constructors

Methods

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_

void (BlockState, World, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

ItemStack (PlayerEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_

ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_

1.21.4

Names

dpe

dof

Fields

Constructors

Methods

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

1.21.3

Names

dko

dpe

Fields

Constructors

Methods

boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

void (BlockState, World, BlockPos, Block, WireOrientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

djr

dko

Fields

Constructors

Methods

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

1.20.6

Names

dbf

djr

Fields

com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, CODEC, f_303447_

com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, FLUID_CODEC, f_303447_

com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, f_303698_

com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, CODEC, f_303698_

Constructors

Methods

boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_

boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, hasRandomTicks, m_6724_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

1.20.4

Names

cxi

dbf

Fields

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_

IntProperty: b, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_

FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_

FlowableFluid: c, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_

List<FluidState>: g, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_

VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_

com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, CODEC, f_303447_

com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, f_303698_

Constructors

Methods

boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_

boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

com.mojang.serialization.MapCodec<FluidBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_

1.20.2

Names

cua

cxi

Fields

Constructors

Methods

ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

ItemStack (PlayerEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_

1.20.1

Names

cts

cua

Fields

Constructors

Methods

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_7381_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

List<ItemStack> (BlockState, LootContextParameterSet$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_49635_

1.19.4

Names

crc

cts

Fields

Constructors

Methods

boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, isTranslucent, m_7420_

boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

1.19.3

Names

cnz

crc

Fields

Constructors

Methods

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cnc

cnz

Fields

Constructors

Methods

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

1.19

Names

chu

cnc

Fields

Constructors

Methods

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_213898_

1.18.2

Names

chc

chu

net.minecraft.block.FluidBlock

Fields

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, f_54688_

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_

FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, f_54689_

FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, f_54691_

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, f_54690_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, f_181233_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_

Constructors

Methods

boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, m_7420_

boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, isTranslucent, m_7420_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, m_5888_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, m_7381_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_7381_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, m_6807_

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, m_6861_

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, m_54696_

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, receiveNeighborFluids, m_54696_

void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, m_54700_

void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, playExtinguishSound, m_54700_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, m_6104_

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, m_5939_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, m_6724_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, hasRandomTicks, m_6724_

ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, m_142598_

ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cdt

chc

Fields

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_juhqbaok, f_181233_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, f_181233_

Constructors

Methods

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_

1.17.1

Names

cds

cdt

Fields

Constructors

Methods

1.17

Names

byb

cds

net.minecraft.block.FlowingFluidBlock

net.minecraft.src.C_1833_

Fields

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, field_176367_b, LEVEL

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, f_54688_

FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, field_204517_c, fluid

FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, f_54689_

List<FluidState>: d, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, fluidStatesCache

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, f_54691_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, field_235510_c_, LAVA_COLLISION_SHAPE

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, f_54690_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_juhqbaok, f_181233_

Constructors

Methods

boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, m_7420_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, m_nlstkjhl, func_204507_t, getFluidState

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, m_5888_

BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType

BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, func_220076_a, getDrops

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, m_7381_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, func_220082_b, onBlockAdded

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, m_6807_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, func_220069_a, neighborChanged

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, m_6861_

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, func_204515_c, reactWithNeighbors

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, m_54696_

void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, func_180688_d, triggerMixEffects

void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, m_54700_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

Fluid (WorldAccess, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, func_204508_a, pickupFluid

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, func_200122_a, isSideInvisible

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, m_6104_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, func_220071_b, getCollisionShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, m_5939_

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, func_149653_t, ticksRandomly

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, m_6724_

ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, m_142598_

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bxy

byb

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bze

bxy

Fields

Constructors

Methods

void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_lmjnycyw, func_196262_a, onEntityCollision

1.16.1

Names

bso

bze

Fields

List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, field_212565_c

List<FluidState>: d, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, fluidStatesCache

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, field_235510_c_, LAVA_COLLISION_SHAPE

Constructors

(BaseFluid, Block$Settings)

(FlowableFluid, AbstractBlock$Settings)

Methods

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, m_ocjaodok, func_204507_t, getFluidState

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, m_nlstkjhl, func_204507_t, getFluidState

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType

BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, func_220076_a, getDrops

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, func_220076_a, getDrops

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape

int (WorldView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, func_149738_a, tickRate

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, func_220082_b, onBlockAdded

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, func_220082_b, onBlockAdded

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, func_220069_a, neighborChanged

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, func_220069_a, neighborChanged

void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, func_196262_a, onEntityCollision

void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_lmjnycyw, func_196262_a, onEntityCollision

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, func_200122_a, isSideInvisible

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, func_200122_a, isSideInvisible

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, randomTick

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, func_220071_b, getCollisionShape

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, func_149653_t, ticksRandomly

1.15.2

Names

bsl

bso

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, func_225542_b_

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, randomTick

1.15

Names

bqa

bsl

Fields

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, field_176367_b, LEVEL

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, field_176367_b, LEVEL

BaseFluid: b, fluid, field_11279, fluid, f_pbeellxw, liquid, field_204517_c, fluid

BaseFluid: b, fluid, field_11279, fluid, f_pbeellxw, field_204517_c, fluid

List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, fluidStates, field_212565_c, field_212565_c

List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, field_212565_c

Constructors

Methods

void (BlockState, World, BlockPos, Random): c, randomTick, method_9514, onRandomTick, m_geqgtkgy, randomTick, func_196265_a, randomTick

boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, propagatesSkyLight, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, m_ocjaodok, getFluidState, func_204507_t, getFluidState

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, m_ocjaodok, func_204507_t, getFluidState

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, getDropItems, func_220076_a, getDrops

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, func_220076_a, getDrops

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape

int (CollisionView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, getTickRate, func_149738_a, tickRate

int (WorldView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, func_149738_a, tickRate

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, onAdded, func_220082_b, onBlockAdded

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, func_220082_b, onBlockAdded

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, neighborChanged, func_220069_a, neighborChanged

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, func_220069_a, neighborChanged

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, checkSpreadCollisions, func_204515_c, reactWithNeighbors

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, func_204515_c, reactWithNeighbors

void (IWorld, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, fizz, func_180688_d, triggerMixEffects

void (IWorld, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, func_180688_d, triggerMixEffects

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

Fluid (IWorld, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, takeLiquid, func_204508_a, pickupFluid

Fluid (IWorld, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, func_204508_a, pickupFluid

void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, onEntityCollision, func_196262_a, onEntityCollision

void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, func_196262_a, onEntityCollision

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, shouldNotRender, func_200122_a, isSideInvisible

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, func_200122_a, isSideInvisible

void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, func_225542_b_

1.14.4

Names

bpv

bqa

net.minecraft.world.level.block.LiquidBlock

net.minecraft.unmapped.C_vxkgppzz

Fields

IntProperty: a, field_11278, LEVEL, LEVEL, field_176367_b, LEVEL

IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, field_176367_b, LEVEL

BaseFluid: b, field_11279, fluid, liquid, field_204517_c, fluid

BaseFluid: b, fluid, field_11279, fluid, f_pbeellxw, liquid, field_204517_c, fluid

List<FluidState>: c, field_11276, statesByLevel, fluidStates, field_212565_c, field_212565_c

List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, fluidStates, field_212565_c, field_212565_c

Constructors

Methods

void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, randomTick, func_196265_a, randomTick

void (BlockState, World, BlockPos, Random): c, randomTick, method_9514, onRandomTick, m_geqgtkgy, randomTick, func_196265_a, randomTick

boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, propagatesSkyLight, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, propagatesSkyLight, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement

FluidState (BlockState): g, method_9545, getFluidState, getFluidState, func_204507_t, getFluidState

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, m_ocjaodok, getFluidState, func_204507_t, getFluidState

BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType

BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, getDropItems, func_220076_a, getDrops

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, getDropItems, func_220076_a, getDrops

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape

int (ViewableWorld): a, method_9563, getTickRate, getTickRate, func_149738_a, tickRate

int (CollisionView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, getTickRate, func_149738_a, tickRate

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, onAdded, func_220082_b, onBlockAdded

void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, onAdded, func_220082_b, onBlockAdded

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, neighborChanged, func_220069_a, neighborChanged

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, neighborChanged, func_220069_a, neighborChanged

boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, checkSpreadCollisions, func_204515_c, reactWithNeighbors

boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, checkSpreadCollisions, func_204515_c, reactWithNeighbors

void (IWorld, BlockPos): a, method_10318, playExtinguishSound, fizz, func_180688_d, triggerMixEffects

void (IWorld, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, fizz, func_180688_d, triggerMixEffects

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, takeLiquid, func_204508_a, pickupFluid

Fluid (IWorld, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, takeLiquid, func_204508_a, pickupFluid

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, onEntityCollision, func_196262_a, onEntityCollision

void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, onEntityCollision, func_196262_a, onEntityCollision

boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, shouldNotRender, func_200122_a, isSideInvisible

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, shouldNotRender, func_200122_a, isSideInvisible

1.14.3

Names

bpr

bpv

net.minecraft.block.FluidBlock

Fields

IntegerProperty: a, field_11278, LEVEL, field_176367_b, LEVEL

IntProperty: a, field_11278, LEVEL, LEVEL, field_176367_b, LEVEL

FlowingFluid: b, field_11279, liquid, field_204517_c, fluid

BaseFluid: b, field_11279, fluid, liquid, field_204517_c, fluid

List<FluidState>: c, field_11276, fluidStates, field_212565_c, field_212565_c

List<FluidState>: c, field_11276, statesByLevel, fluidStates, field_212565_c, field_212565_c

Constructors

Methods

void (BlockState, World, BlockPos, Random): c, method_9514, randomTick, func_196265_a, randomTick

void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, randomTick, func_196265_a, randomTick

boolean (BlockState, BlockView, BlockPos): b, method_9579, propagatesSkyLight, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, propagatesSkyLight, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t, getFluidState

FluidState (BlockState): g, method_9545, getFluidState, getFluidState, func_204507_t, getFluidState

RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType

BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, getDrops

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, getDropItems, func_220076_a, getDrops

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape

VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape

int (WorldView): a, method_9563, getTickRate, func_149738_a, tickRate

int (ViewableWorld): a, method_9563, getTickRate, getTickRate, func_149738_a, tickRate

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, onBlockAdded

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, onAdded, func_220082_b, onBlockAdded

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, neighborChanged

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, neighborChanged, func_220069_a, neighborChanged

boolean (World, BlockPos, BlockState): a, method_10316, checkSpreadCollisions, func_204515_c, reactWithNeighbors

boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, checkSpreadCollisions, func_204515_c, reactWithNeighbors

void (WorldAccess, BlockPos): a, method_10318, fizz, func_180688_d, triggerMixEffects

void (IWorld, BlockPos): a, method_10318, playExtinguishSound, fizz, func_180688_d, triggerMixEffects

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

Fluid (WorldAccess, BlockPos, BlockState): b, method_9700, takeLiquid, func_204508_a, pickupFluid

Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, takeLiquid, func_204508_a, pickupFluid

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a, onEntityCollision

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, onEntityCollision, func_196262_a, onEntityCollision

boolean (BlockState, BlockState, Direction): a, method_9522, shouldNotRender, func_200122_a, isSideInvisible

boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, shouldNotRender, func_200122_a, isSideInvisible

1.14.2

Names

Fields

IntegerProperty: a, field_11278, LEVEL, field_176367_b, field_176367_b

IntegerProperty: a, field_11278, LEVEL, field_176367_b, LEVEL

FlowingFluid: b, field_11279, liquid, field_204517_c, field_204517_c

FlowingFluid: b, field_11279, liquid, field_204517_c, fluid

Constructors

Methods

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, getDrops

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, func_220082_b

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, onBlockAdded

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, func_220069_a

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, neighborChanged

1.14.1

Names

bpq

bpr

Fields

Constructors

Methods

1.14

Names

bpq

net.minecraft.class_2404

net.minecraft.block.LiquidBlock

net.minecraft.block.FlowingFluidBlock

net.minecraft.block.FlowingFluidBlock

Fields

IntegerProperty: a, field_11278, LEVEL, field_176367_b, field_176367_b

FlowingFluid: b, field_11279, liquid, field_204517_c, field_204517_c

List<FluidState>: c, field_11276, fluidStates, field_212565_c, field_212565_c

Constructors

(FlowingFluid, Block$Properties)

Methods

void (BlockState, World, BlockPos, Random): c, method_9514, randomTick, func_196265_a, randomTick

boolean (BlockState, BlockView, BlockPos): b, method_9579, propagatesSkyLight, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement

FluidState (BlockState): g, method_9545, getFluidState, func_204507_t, getFluidState

RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType

List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, func_220076_a

VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a

int (WorldView): a, method_9563, getTickRate, func_149738_a, tickRate

void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, func_220082_b

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement

void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, func_220069_a

boolean (World, BlockPos, BlockState): a, method_10316, checkSpreadCollisions, func_204515_c, reactWithNeighbors

void (WorldAccess, BlockPos): a, method_10318, fizz, func_180688_d, triggerMixEffects

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer

Fluid (WorldAccess, BlockPos, BlockState): b, method_9700, takeLiquid, func_204508_a, pickupFluid

void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a, onEntityCollision

boolean (BlockState, BlockState, Direction): a, method_9522, shouldNotRender, func_200122_a, isSideInvisible