History - net.minecraft.block.FluidBlock
26.3
Names
Fields
com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, FLOWING_FLUID, field_46391, FLUID_CODEC
com.mojang.serialization.MapCodec<FluidBlock>: CODEC, CODEC, field_46390, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<FluidBlock> (): codec, codec, method_53969, getCodec
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
eeo
net.minecraft.world.level.block.LiquidBlock
net.minecraft.class_2404
net.minecraft.block.FluidBlock
Fields
IntProperty: b, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_
IntProperty: LEVEL, LEVEL, field_11278, LEVEL
FlowableFluid: c, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_
FlowableFluid: fluid, fluid, field_11279, fluid
List<FluidState>: g, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_
List<FluidState>: stateCache, stateCache, field_11276, statesByLevel
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_
com.google.common.collect.ImmutableList<Direction>: POSSIBLE_FLOW_DIRECTIONS, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS
com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, FLUID_CODEC, f_303447_
com.mojang.serialization.Codec<FlowableFluid>: FLOWING_FLUID, FLOWING_FLUID, field_46391, FLUID_CODEC
com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, CODEC, f_303698_
com.mojang.serialization.MapCodec<FluidBlock>: CODEC, CODEC, field_46390, CODEC
VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_xhreluuv, WALKABLE_COLLISION_SHAPE, f_381828_
int: BUBBLE_COLUMN_CHECK_DELAY, BUBBLE_COLUMN_CHECK_DELAY, field_1_1009, field_1_1009
Constructors
Methods
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_
FluidState (BlockState): getFluidState, getFluidState, method_9545, getFluidState
BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
BlockRenderType (BlockState): getRenderShape, getRenderShape, method_9604, getRenderType
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, getShape, method_9530, getOutlineShape
void (BlockState, World, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_
void (BlockState, World, BlockPos, BlockState, boolean): onPlace, onPlace, method_9615, onBlockAdded
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, receiveNeighborFluids, m_54696_
boolean (World, BlockPos, BlockState): shouldSpreadLiquid, shouldSpreadLiquid, method_10316, receiveNeighborFluids
void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, playExtinguishSound, m_54700_
void (WorldAccess, BlockPos): fizz, fizz, method_10318, playExtinguishSound
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_
boolean (BlockState, BlockState, Direction): skipRendering, skipRendering, method_9522, isSideInvisible
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getCollisionShape, getCollisionShape, method_9549, getCollisionShape
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_
boolean (BlockState): isRandomlyTicking, isRandomlyTicking, method_9542, hasRandomTicks
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): getPickupSound, getPickupSound, method_32351, getBucketFillSound
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_213898_
void (BlockState, ServerWorld, BlockPos, Random): randomTick, randomTick, method_9514, randomTick
List<ItemStack> (BlockState, LootWorldContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_49635_
List<ItemStack> (BlockState, LootWorldContext$Builder): getDrops, getDrops, method_9560, getDroppedStacks
com.mojang.serialization.MapCodec<FluidBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
com.mojang.serialization.MapCodec<FluidBlock> (): codec, codec, method_53969, getCodec
boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
boolean (BlockState, NavigationType): isPathfindable, isPathfindable, method_9516, canPathfindThrough
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
boolean (BlockState): propagatesSkylightDown, propagatesSkylightDown, method_9579, isTransparent
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): neighborChanged, neighborChanged, method_9612, neighborUpdate
ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_
ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): pickupBlock, pickupBlock, method_9700, tryDrainFluid
Optional<LivingEntity> (ShapeContext): ifMobIsColliding, ifMobIsColliding, method_1_1177, getEntityFromContext
void (BlockState, ServerWorld, BlockPos, Random): tick, tick, method_9588, scheduledTick
boolean (BlockState): shouldBubbleColumnOccupy, shouldBubbleColumnOccupy, method_1_964, bubbleColumnCanOccupy
void (ScheduledTickView, BlockPos, BlockState): tryScheduleBubbleBlockColumn, tryScheduleBubbleBlockColumn, method_1_1179, scheduleTickForBubbleColumn
1.21.11
Names
dzt
eeo
Fields
Constructors
Methods
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
duw
dzt
Fields
Constructors
Methods
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
boolean (BlockState): d_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
dsk
duw
Fields
Constructors
Methods
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
1.21.5
Names
dof
dsk
Fields
VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_
VoxelShape: d, SHAPE_STABLE, field_24412, COLLISION_SHAPE, f_xhreluuv, WALKABLE_COLLISION_SHAPE, f_381828_
Constructors
Methods
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_
void (BlockState, World, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ap_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
ItemStack (PlayerEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_
ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_
1.21.4
Names
dpe
dof
Fields
Constructors
Methods
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): as_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
1.21.3
Names
dko
dpe
Fields
Constructors
Methods
boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
void (BlockState, World, BlockPos, Block, WireOrientation, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
djr
dko
Fields
Constructors
Methods
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
1.20.6
Names
dbf
djr
Fields
com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, CODEC, f_303447_
com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, FLUID_CODEC, f_303447_
com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, f_303698_
com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, CODEC, f_303698_
Constructors
Methods
boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_
boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_flnjgkno, isTransparent, m_49099_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
BlockRenderType (BlockState): a_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_rmjjhoiz, getRandomTicks, m_51695_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
1.20.4
Names
cxi
dbf
Fields
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_
IntProperty: b, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_
FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_
FlowableFluid: c, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_
List<FluidState>: g, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_
VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_
com.mojang.serialization.Codec<FlowableFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_htzdkhfn, CODEC, f_303447_
com.mojang.serialization.MapCodec<FluidBlock>: a, CODEC, field_46390, CODEC, f_llasnfwf, f_303698_
Constructors
Methods
boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_
boolean (BlockState, BlockView, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
com.mojang.serialization.MapCodec<FluidBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
1.20.2
Names
cua
cxi
Fields
Constructors
Methods
ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
ItemStack (PlayerEntity, WorldAccess, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_
1.20.1
Names
cts
cua
Fields
Constructors
Methods
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_7381_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
List<ItemStack> (BlockState, LootContextParameterSet$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_49635_
1.19.4
Names
crc
cts
Fields
Constructors
Methods
boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, isTranslucent, m_7420_
boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_ruuottmr, isTranslucent, m_7420_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
1.19.3
Names
cnz
crc
Fields
Constructors
Methods
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cnc
cnz
Fields
Constructors
Methods
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
1.19
Names
chu
cnc
Fields
Constructors
Methods
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_213898_
1.18.2
Names
chc
chu
net.minecraft.block.FluidBlock
Fields
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, f_54688_
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, f_54688_
FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, f_54689_
FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, fluid, f_54689_
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, f_54691_
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, statesByLevel, f_54691_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, f_54690_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, COLLISION_SHAPE, f_54690_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, f_181233_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, FLOW_DIRECTIONS, f_181233_
Constructors
Methods
boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, m_7420_
boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, isTranslucent, m_7420_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, m_5888_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, getFluidState, m_5888_
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, getRenderType, m_7514_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, m_7381_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, getDroppedStacks, m_7381_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, getOutlineShape, m_5940_
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, m_6807_
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, onBlockAdded, m_6807_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, m_6861_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, neighborUpdate, m_6861_
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, m_54696_
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, receiveNeighborFluids, m_54696_
void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, m_54700_
void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, playExtinguishSound, m_54700_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, m_6104_
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, isSideInvisible, m_6104_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, randomTick, m_7455_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, m_5939_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, getCollisionShape, m_5939_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, m_6724_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, hasRandomTicks, m_6724_
ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, m_142598_
ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, tryDrainFluid, m_142598_
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, getBucketFillSound, m_142298_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cdt
chc
Fields
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_juhqbaok, f_181233_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_juhqbaok, f_181233_
Constructors
Methods
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_
1.17.1
Names
cds
cdt
Fields
Constructors
Methods
1.17
Names
byb
cds
net.minecraft.block.FlowingFluidBlock
net.minecraft.src.C_1833_
Fields
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, field_176367_b, LEVEL
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, f_54688_
FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, field_204517_c, fluid
FlowableFluid: b, fluid, field_11279, fluid, f_pbeellxw, f_54689_
List<FluidState>: d, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, fluidStatesCache
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_zzgryjzt, f_54691_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, field_235510_c_, LAVA_COLLISION_SHAPE
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, f_54690_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_juhqbaok, f_181233_
Constructors
Methods
boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, m_7420_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, m_nlstkjhl, func_204507_t, getFluidState
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_nlstkjhl, m_5888_
BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType
BlockRenderType (BlockState): b_, getRenderShape, method_9604, getRenderType, m_mjglzdvu, m_7514_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, func_220076_a, getDrops
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, m_7381_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getShape, method_9530, getOutlineShape, m_fqngyjtr, m_5940_
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, func_220082_b, onBlockAdded
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, m_6807_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, m_6861_
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, func_204515_c, reactWithNeighbors
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, m_54696_
void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, func_180688_d, triggerMixEffects
void (WorldAccess, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, m_54700_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
Fluid (WorldAccess, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, func_204508_a, pickupFluid
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, func_200122_a, isSideInvisible
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, m_6104_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, m_7455_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, func_220071_b, getCollisionShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, m_5939_
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, func_149653_t, ticksRandomly
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, m_6724_
ItemStack (WorldAccess, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_rdqcopzd, m_142598_
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_nyaebcye, m_142298_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bxy
byb
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bze
bxy
Fields
Constructors
Methods
void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_lmjnycyw, func_196262_a, onEntityCollision
1.16.1
Names
bso
bze
Fields
List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, field_212565_c
List<FluidState>: d, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, fluidStatesCache
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_fsaltaqg, field_235510_c_, LAVA_COLLISION_SHAPE
Constructors
(FlowableFluid, AbstractBlock$Settings)
Methods
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, m_ocjaodok, func_204507_t, getFluidState
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, m_nlstkjhl, func_204507_t, getFluidState
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType
BlockRenderType (BlockState): b, getRenderShape, method_9604, getRenderType, m_mjglzdvu, func_149645_b, getRenderType
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, func_220076_a, getDrops
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_tgwcmyam, func_220076_a, getDrops
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getShape, method_9530, getOutlineShape, m_fqngyjtr, func_220053_a, getShape
int (WorldView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, func_149738_a, tickRate
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, func_220082_b, onBlockAdded
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_cojbgxjy, func_220082_b, onBlockAdded
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_tmlkosuh, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, func_196262_a, onEntityCollision
void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_lmjnycyw, func_196262_a, onEntityCollision
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, func_200122_a, isSideInvisible
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_nphexmxe, func_200122_a, isSideInvisible
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, randomTick
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_sdymngiw, func_225542_b_, randomTick
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getCollisionShape, method_9549, getCollisionShape, m_phzfypqf, func_220071_b, getCollisionShape
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, m_lluiwoji, func_149653_t, ticksRandomly
1.15.2
Names
bsl
bso
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, func_225542_b_
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, randomTick
1.15
Names
bqa
bsl
Fields
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, field_176367_b, LEVEL
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, field_176367_b, LEVEL
BaseFluid: b, fluid, field_11279, fluid, f_pbeellxw, liquid, field_204517_c, fluid
BaseFluid: b, fluid, field_11279, fluid, f_pbeellxw, field_204517_c, fluid
List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, fluidStates, field_212565_c, field_212565_c
List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, field_212565_c, field_212565_c
Constructors
Methods
void (BlockState, World, BlockPos, Random): c, randomTick, method_9514, onRandomTick, m_geqgtkgy, randomTick, func_196265_a, randomTick
boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, propagatesSkyLight, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, m_ocjaodok, getFluidState, func_204507_t, getFluidState
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, m_ocjaodok, func_204507_t, getFluidState
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, func_149645_b, getRenderType
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, getDropItems, func_220076_a, getDrops
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, func_220076_a, getDrops
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, func_220053_a, getShape
int (CollisionView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, getTickRate, func_149738_a, tickRate
int (WorldView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, func_149738_a, tickRate
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, onAdded, func_220082_b, onBlockAdded
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, func_220082_b, onBlockAdded
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, neighborChanged, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, func_220069_a, neighborChanged
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, checkSpreadCollisions, func_204515_c, reactWithNeighbors
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, func_204515_c, reactWithNeighbors
void (IWorld, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, fizz, func_180688_d, triggerMixEffects
void (IWorld, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, func_180688_d, triggerMixEffects
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
Fluid (IWorld, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, takeLiquid, func_204508_a, pickupFluid
Fluid (IWorld, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, func_204508_a, pickupFluid
void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, onEntityCollision, func_196262_a, onEntityCollision
void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, func_196262_a, onEntityCollision
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, shouldNotRender, func_200122_a, isSideInvisible
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, func_200122_a, isSideInvisible
void (BlockState, ServerWorld, BlockPos, Random): b, randomTick, method_9514, randomTick, m_geqgtkgy, func_225542_b_, func_225542_b_
1.14.4
Names
bpv
bqa
net.minecraft.world.level.block.LiquidBlock
net.minecraft.unmapped.C_vxkgppzz
Fields
IntProperty: a, field_11278, LEVEL, LEVEL, field_176367_b, LEVEL
IntProperty: a, LEVEL, field_11278, LEVEL, f_udqymsuo, LEVEL, field_176367_b, LEVEL
BaseFluid: b, field_11279, fluid, liquid, field_204517_c, fluid
BaseFluid: b, fluid, field_11279, fluid, f_pbeellxw, liquid, field_204517_c, fluid
List<FluidState>: c, field_11276, statesByLevel, fluidStates, field_212565_c, field_212565_c
List<FluidState>: c, stateCache, field_11276, statesByLevel, f_zzgryjzt, fluidStates, field_212565_c, field_212565_c
Constructors
Methods
void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, randomTick, func_196265_a, randomTick
void (BlockState, World, BlockPos, Random): c, randomTick, method_9514, onRandomTick, m_geqgtkgy, randomTick, func_196265_a, randomTick
boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, propagatesSkyLight, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, m_ruuottmr, propagatesSkyLight, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
FluidState (BlockState): g, method_9545, getFluidState, getFluidState, func_204507_t, getFluidState
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, m_ocjaodok, getFluidState, func_204507_t, getFluidState
BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType
BlockRenderType (BlockState): c, getRenderShape, method_9604, getRenderType, m_axrqspoo, getRenderType, func_149645_b, getRenderType
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, getDropItems, func_220076_a, getDrops
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_nwefqtwf, getDropItems, func_220076_a, getDrops
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, getShape, method_9530, getOutlineShape, m_ijgknxkn, getShape, func_220053_a, getShape
int (ViewableWorld): a, method_9563, getTickRate, getTickRate, func_149738_a, tickRate
int (CollisionView): a, getTickDelay, method_9563, getTickRate, m_bodhwnvp, getTickRate, func_149738_a, tickRate
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, onAdded, func_220082_b, onBlockAdded
void (BlockState, World, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_hirnkowl, onAdded, func_220082_b, onBlockAdded
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, neighborChanged, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_wqptvpbk, neighborChanged, func_220069_a, neighborChanged
boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, checkSpreadCollisions, func_204515_c, reactWithNeighbors
boolean (World, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_jbmcokcl, checkSpreadCollisions, func_204515_c, reactWithNeighbors
void (IWorld, BlockPos): a, method_10318, playExtinguishSound, fizz, func_180688_d, triggerMixEffects
void (IWorld, BlockPos): a, fizz, method_10318, playExtinguishSound, m_mmjvfxne, fizz, func_180688_d, triggerMixEffects
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, takeLiquid, func_204508_a, pickupFluid
Fluid (IWorld, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, m_lsputhem, takeLiquid, func_204508_a, pickupFluid
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, onEntityCollision, func_196262_a, onEntityCollision
void (BlockState, World, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_baudamsj, onEntityCollision, func_196262_a, onEntityCollision
boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, shouldNotRender, func_200122_a, isSideInvisible
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_dbasgusl, shouldNotRender, func_200122_a, isSideInvisible
1.14.3
Names
bpr
bpv
net.minecraft.block.FluidBlock
Fields
IntegerProperty: a, field_11278, LEVEL, field_176367_b, LEVEL
IntProperty: a, field_11278, LEVEL, LEVEL, field_176367_b, LEVEL
FlowingFluid: b, field_11279, liquid, field_204517_c, fluid
BaseFluid: b, field_11279, fluid, liquid, field_204517_c, fluid
List<FluidState>: c, field_11276, fluidStates, field_212565_c, field_212565_c
List<FluidState>: c, field_11276, statesByLevel, fluidStates, field_212565_c, field_212565_c
Constructors
Methods
void (BlockState, World, BlockPos, Random): c, method_9514, randomTick, func_196265_a, randomTick
void (BlockState, World, BlockPos, Random): c, method_9514, onRandomTick, randomTick, func_196265_a, randomTick
boolean (BlockState, BlockView, BlockPos): b, method_9579, propagatesSkyLight, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos): b, method_9579, isTranslucent, propagatesSkyLight, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t, getFluidState
FluidState (BlockState): g, method_9545, getFluidState, getFluidState, func_204507_t, getFluidState
RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType
BlockRenderType (BlockState): c, method_9604, getRenderType, getRenderType, func_149645_b, getRenderType
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, getDrops
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDroppedStacks, getDropItems, func_220076_a, getDrops
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
VoxelShape (BlockState, BlockView, BlockPos, EntityContext): a, method_9530, getOutlineShape, getShape, func_220053_a, getShape
int (WorldView): a, method_9563, getTickRate, func_149738_a, tickRate
int (ViewableWorld): a, method_9563, getTickRate, getTickRate, func_149738_a, tickRate
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, onBlockAdded
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onBlockAdded, onAdded, func_220082_b, onBlockAdded
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, neighborChanged
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborUpdate, neighborChanged, func_220069_a, neighborChanged
boolean (World, BlockPos, BlockState): a, method_10316, checkSpreadCollisions, func_204515_c, reactWithNeighbors
boolean (World, BlockPos, BlockState): a, method_10316, receiveNeighborFluids, checkSpreadCollisions, func_204515_c, reactWithNeighbors
void (WorldAccess, BlockPos): a, method_10318, fizz, func_180688_d, triggerMixEffects
void (IWorld, BlockPos): a, method_10318, playExtinguishSound, fizz, func_180688_d, triggerMixEffects
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
Fluid (WorldAccess, BlockPos, BlockState): b, method_9700, takeLiquid, func_204508_a, pickupFluid
Fluid (IWorld, BlockPos, BlockState): b, method_9700, tryDrainFluid, takeLiquid, func_204508_a, pickupFluid
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a, onEntityCollision
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, onEntityCollision, func_196262_a, onEntityCollision
boolean (BlockState, BlockState, Direction): a, method_9522, shouldNotRender, func_200122_a, isSideInvisible
boolean (BlockState, BlockState, Direction): a, method_9522, isSideInvisible, shouldNotRender, func_200122_a, isSideInvisible
1.14.2
Names
Fields
IntegerProperty: a, field_11278, LEVEL, field_176367_b, field_176367_b
IntegerProperty: a, field_11278, LEVEL, field_176367_b, LEVEL
FlowingFluid: b, field_11279, liquid, field_204517_c, field_204517_c
FlowingFluid: b, field_11279, liquid, field_204517_c, fluid
Constructors
Methods
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, getDrops
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, getShape
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, func_220082_b
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, onBlockAdded
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, func_220069_a
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, neighborChanged
1.14.1
Names
bpq
bpr
Fields
Constructors
Methods
1.14
Names
bpq
net.minecraft.class_2404
net.minecraft.block.LiquidBlock
net.minecraft.block.FlowingFluidBlock
net.minecraft.block.FlowingFluidBlock
Fields
IntegerProperty: a, field_11278, LEVEL, field_176367_b, field_176367_b
FlowingFluid: b, field_11279, liquid, field_204517_c, field_204517_c
List<FluidState>: c, field_11276, fluidStates, field_212565_c, field_212565_c
Constructors
(FlowingFluid, Block$Properties)
Methods
void (BlockState, World, BlockPos, Random): c, method_9514, randomTick, func_196265_a, randomTick
boolean (BlockState, BlockView, BlockPos): b, method_9579, propagatesSkyLight, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement
FluidState (BlockState): g, method_9545, getFluidState, func_204507_t, getFluidState
RenderType (BlockState): c, method_9604, getRenderType, func_149645_b, getRenderType
List<ItemStack> (BlockState, LootContext$Builder): a, method_9560, getDropItems, func_220076_a, func_220076_a
VoxelShape (BlockState, BlockView, BlockPos, CollisionContext): a, method_9530, getShape, func_220053_a, func_220053_a
int (WorldView): a, method_9563, getTickRate, func_149738_a, tickRate
void (BlockState, World, BlockPos, BlockState, boolean): b, method_9615, onAdded, func_220082_b, func_220082_b
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
void (BlockState, World, BlockPos, Block, BlockPos, boolean): a, method_9612, neighborChanged, func_220069_a, func_220069_a
boolean (World, BlockPos, BlockState): a, method_10316, checkSpreadCollisions, func_204515_c, reactWithNeighbors
void (WorldAccess, BlockPos): a, method_10318, fizz, func_180688_d, triggerMixEffects
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
Fluid (WorldAccess, BlockPos, BlockState): b, method_9700, takeLiquid, func_204508_a, pickupFluid
void (BlockState, World, BlockPos, Entity): a, method_9548, onEntityCollision, func_196262_a, onEntityCollision
boolean (BlockState, BlockState, Direction): a, method_9522, shouldNotRender, func_200122_a, isSideInvisible