History - net.minecraft.client.gl.ShaderProgram
1.21.4
Names
gku
glj
Fields
Constructors
Methods
1.21.3
Names
gku
net.minecraft.client.renderer.CompiledShaderProgram
net.minecraft.class_5944
net.minecraft.client.gl.ShaderProgram
net.minecraft.unmapped.C_kfcjpoxm
net.minecraft.unmapped.C_kfcjpoxm
net.minecraft.src.C_346061_
Fields
Uniform: p, DUMMY_UNIFORM, field_29484, DEFAULT_UNIFORM, f_ixltwwbo, f_346380_
int: q, NO_SAMPLER_TEXTURE, field_53837, field_53837, f_iokkhdfd, f_346504_
List<ShaderProgramDefinition$Sampler>: r, samplers, field_53838, samplers, f_rmmlkxwz, f_348232_
it.unimi.dsi.fastutil.objects.Object2IntMap<String>: s, samplerTextures, field_53839, samplerTextures, f_vhlzxcce, f_349008_
it.unimi.dsi.fastutil.ints.IntList: t, samplerLocations, field_53840, samplerLocations, f_mteaergk, f_347350_
List<GlUniform>: u, uniforms, field_29490, uniforms, f_qxkbvuok, f_348563_
Map<String, GlUniform>: v, uniformsByName, field_53841, uniformsByName, f_zeulibos, f_348181_
Map<String, ShaderProgramDefinition$Uniform>: w, uniformConfigs, field_54926, uniformDefinitionsByName, f_pjwaznwm, f_347448_
int: x, programId, field_29493, glRef, f_yrpugyhe, f_347133_
GlUniform: a, MODEL_VIEW_MATRIX, field_29470, modelViewMat, f_cobcvddl, f_348386_
GlUniform: b, PROJECTION_MATRIX, field_29471, projectionMat, f_urdffrvz, f_348403_
GlUniform: c, TEXTURE_MATRIX, field_29472, textureMat, f_bwzlrqye, f_346617_
GlUniform: d, SCREEN_SIZE, field_29473, screenSize, f_enqiumlj, f_347328_
GlUniform: e, COLOR_MODULATOR, field_29474, colorModulator, f_krisgyus, f_346723_
GlUniform: f, LIGHT0_DIRECTION, field_29475, light0Direction, f_czrxxkla, f_349054_
GlUniform: g, LIGHT1_DIRECTION, field_29476, light1Direction, f_kwpeccuy, f_348207_
GlUniform: h, GLINT_ALPHA, field_42231, glintAlpha, f_zpwkhjzv, f_346803_
GlUniform: i, FOG_START, field_29477, fogStart, f_sopscwcc, f_346839_
GlUniform: j, FOG_END, field_29478, fogEnd, f_saplhoor, f_347147_
GlUniform: k, FOG_COLOR, field_29479, fogColor, f_oaqsyfex, f_347414_
GlUniform: l, FOG_SHAPE, field_36373, fogShape, f_vxjmencr, f_347372_
GlUniform: m, LINE_WIDTH, field_29480, lineWidth, f_ylaybyrm, f_349236_
GlUniform: n, GAME_TIME, field_29481, gameTime, f_fhlqwwpb, f_348368_
GlUniform: o, MODEL_OFFSET, field_53139, modelOffset, f_xmgodzzl, f_348172_
Constructors
(int)
Methods
ShaderProgram (CompiledShader, CompiledShader, VertexFormat): a, link, method_62896, create, m_vlbskhhm, m_352557_
void (List<ShaderProgramDefinition$Uniform>, List<ShaderProgramDefinition$Sampler>): a, setupUniforms, method_62900, set, m_fncocsrv, m_357241_
void (): close, close, close
void (): a, clear, method_34585, unbind, m_ikivptnx, m_354878_
void (): b, apply, method_34586, bind, m_mtzjyyax, m_352535_
GlUniform (String): a, getUniform, method_34582, getUniform, m_krkymkxd, m_352721_
ShaderProgramDefinition$Uniform (String): b, getUniformConfig, method_65028, getUniformDefinition, m_larrrtuw, m_353794_
Uniform (String): c, safeGetUniform, method_35785, getUniformOrDefault, m_vlwtsksf, m_356179_
void (String, int): a, bindSampler, method_62899, addSamplerTexture, m_drqrlose, m_356826_
GlUniform (ShaderProgramDefinition$Uniform): a, parseUniformNode, method_62898, createGlUniform, m_uxqwtlgc, m_357276_
void (VertexFormat$DrawMode, org.joml.Matrix4f, org.joml.Matrix4f, Window): a, setDefaultUniforms, method_60897, initializeUniforms, m_orahuvwx, m_353747_
void (GlUniform): a, registerUniform, method_62897, addUniform, m_jzrggsps, m_354295_
int (): c, getProgramId, method_1270, getGlRef, m_eawcftxm, m_353215_