History - com.mojang.blaze3d.pipeline.RenderPipeline

26.2

Names

Fields

List<String>: samplers, samplers

List<RenderPipeline$UniformDescription>: uniforms, uniforms

VertexFormat: vertexFormat, vertexFormat

VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode

ColorTargetState: colorTargetState, colorTargetState

List<BindGroupLayout>: bindGroupLayouts, bindGroupLayouts

ColorTargetState[]: colorTargetStates, colorTargetStates

VertexFormat[]: vertexFormatPerBuffer, vertexFormatPerBuffer

DrawMode: primitiveTopology, primitiveTopology

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)

(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)

Methods

VertexFormat (): getVertexFormat, getVertexFormat

VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode

List<String> (): getSamplers, getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms

ColorTargetState[] (): getColorTargetStates, getColorTargetStates

VertexFormat[] (): getVertexFormatBindings, getVertexFormatBindings

VertexFormat (int): getVertexFormatBinding, getVertexFormatBinding

DrawMode (): getPrimitiveTopology, getPrimitiveTopology

List<BindGroupLayout> (): getBindGroupLayouts, getBindGroupLayouts

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

com.mojang.blaze3d.pipeline.RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline

Fields

Defines: shaderDefines, shaderDefines, shaderDefines

Defines: shaderDefines, shaderDefines

List<String>: samplers, samplers, samplers

List<String>: samplers, samplers

List<RenderPipeline$UniformDescription>: uniforms, uniforms, uniforms

List<RenderPipeline$UniformDescription>: uniforms, uniforms

DepthTestFunction: depthTestFunction, depthTestFunction, depthTestFunction

PolygonMode: polygonMode, polygonMode, polygonMode

PolygonMode: polygonMode, polygonMode

boolean: cull, cull, cull

boolean: cull, cull

LogicOp: colorLogic, colorLogic, colorLogic

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

boolean: writeColor, writeColor, writeColor

boolean: writeAlpha, writeAlpha, writeAlpha

boolean: writeDepth, writeDepth, writeDepth

VertexFormat: vertexFormat, vertexFormat, vertexFormat

VertexFormat: vertexFormat, vertexFormat

VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode, vertexFormatMode

VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode

float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor

float: depthBiasConstant, depthBiasConstant, depthBiasConstant

int: sortKey, sortKey, sortKey

int: sortKey, sortKey

int: sortKeySeed, sortKeySeed, sortKeySeed

int: sortKeySeed, sortKeySeed

Identifier: location, location, location

Identifier: location, location

Identifier: vertexShader, vertexShader, vertexShader

Identifier: vertexShader, vertexShader

Identifier: fragmentShader, fragmentShader, fragmentShader

Identifier: fragmentShader, fragmentShader

DepthStencilState: depthStencilState, depthStencilState

ColorTargetState: colorTargetState, colorTargetState

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)

Methods

DepthTestFunction (): getDepthTestFunction, getDepthTestFunction, getDepthTestFunction

PolygonMode (): getPolygonMode, getPolygonMode, getPolygonMode

PolygonMode (): getPolygonMode, getPolygonMode

boolean (): isCull, isCull, isCull

boolean (): isCull, isCull

LogicOp (): getColorLogic, getColorLogic, getColorLogic

Optional<BlendFunction> (): getBlendFunction, getBlendFunction, getBlendFunction

boolean (): isWriteColor, isWriteColor, isWriteColor

boolean (): isWriteAlpha, isWriteAlpha, isWriteAlpha

boolean (): isWriteDepth, isWriteDepth, isWriteDepth

float (): getDepthBiasScaleFactor, getDepthBiasScaleFactor, getDepthBiasScaleFactor

float (): getDepthBiasConstant, getDepthBiasConstant, getDepthBiasConstant

VertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat

VertexFormat (): getVertexFormat, getVertexFormat

VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode, getVertexFormatMode

VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode

Defines (): getShaderDefines, getShaderDefines, getShaderDefines

Defines (): getShaderDefines, getShaderDefines

List<String> (): getSamplers, getSamplers, getSamplers

List<String> (): getSamplers, getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms, getUniforms

List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms

boolean (): wantsDepthTexture, wantsDepthTexture, wantsDepthTexture

boolean (): wantsDepthTexture, wantsDepthTexture

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder, builder, builder

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder, builder

int (): getSortKey, getSortKey, getSortKey

int (): getSortKey, getSortKey

void (): updateSortKeySeed, updateSortKeySeed, updateSortKeySeed

void (): updateSortKeySeed, updateSortKeySeed

Identifier (): getLocation, getLocation, getLocation

Identifier (): getLocation, getLocation

Identifier (): getVertexShader, getVertexShader, getVertexShader

Identifier (): getVertexShader, getVertexShader

Identifier (): getFragmentShader, getFragmentShader, getFragmentShader

Identifier (): getFragmentShader, getFragmentShader

ColorTargetState (): getColorTargetState, getColorTargetState

DepthStencilState (): getDepthStencilState, getDepthStencilState

1.21.11

Names

Fields

Identifier: location, location, location

Identifier: vertexShader, vertexShader, vertexShader

Identifier: fragmentShader, fragmentShader, fragmentShader

Identifier: location, location, location

Identifier: vertexShader, vertexShader, vertexShader

Identifier: fragmentShader, fragmentShader, fragmentShader

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

Methods

Identifier (): getLocation, getLocation, getLocation

Identifier (): getVertexShader, getVertexShader, getVertexShader

Identifier (): getFragmentShader, getFragmentShader, getFragmentShader

Identifier (): getLocation, getLocation, getLocation

Identifier (): getVertexShader, getVertexShader, getVertexShader

Identifier (): getFragmentShader, getFragmentShader, getFragmentShader

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

Fields

Constructors

Methods

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

Fields

int: sortKey, sortKey, sortKey

int: sortKeySeed, sortKeySeed, sortKeySeed

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float)

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

Methods

int (): getSortKey, getSortKey, getSortKey

void (): updateSortKeySeed, updateSortKeySeed, updateSortKeySeed

1.21.5

Names

ezu

com.mojang.blaze3d.pipeline.RenderPipeline

net.minecraft.class_4491

com.mojang.blaze3d.pipeline.RenderPipeline

com.mojang.blaze3d.systems.RenderCallStorage

com.mojang.blaze3d.pipeline.RenderPipeline

net.minecraft.unmapped.C_gxbhfeky

com.mojang.blaze3d.systems.RenderCallStorage

net.minecraft.src.C_3105_

com.mojang.blaze3d.pipeline.RenderPipeline

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, recordingQueues, f_83910_

int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, recordingIndex, f_83911_

int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, processingIndex, f_83912_

int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, lastProcessedIndex, f_83913_

boolean: b, isRecording, field_31899, recording, f_cmneiads, recording, f_166180_

boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, processing, f_166181_

Identifier: location, location, location

Identifier: vertexShader, vertexShader, vertexShader

Identifier: fragmentShader, fragmentShader, fragmentShader

Defines: shaderDefines, shaderDefines, shaderDefines

List<String>: samplers, samplers, samplers

List<RenderPipeline$UniformDescription>: uniforms, uniforms, uniforms

DepthTestFunction: depthTestFunction, depthTestFunction, depthTestFunction

PolygonMode: polygonMode, polygonMode, polygonMode

boolean: cull, cull, cull

LogicOp: colorLogic, colorLogic, colorLogic

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

boolean: writeColor, writeColor, writeColor

boolean: writeAlpha, writeAlpha, writeAlpha

boolean: writeDepth, writeDepth, writeDepth

VertexFormat: vertexFormat, vertexFormat, vertexFormat

VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode, vertexFormatMode

float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor

float: depthBiasConstant, depthBiasConstant, depthBiasConstant

Constructors

()

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float)

Methods

boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, canRecord, m_166182_

boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, startRecording, m_166185_

void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, record, m_166183_

void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, stopRecording, m_166186_

boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, canProcess, m_166187_

boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, startProcessing, m_166188_

void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, process, m_166189_

void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, stopProcessing, m_166190_

ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, getLastProcessedQueue, m_166191_

ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, getRecordingQueue, m_166192_

ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, getProcessingQueue, m_166193_

DepthTestFunction (): getDepthTestFunction, getDepthTestFunction, getDepthTestFunction

PolygonMode (): getPolygonMode, getPolygonMode, getPolygonMode

boolean (): isCull, isCull, isCull

LogicOp (): getColorLogic, getColorLogic, getColorLogic

Optional<BlendFunction> (): getBlendFunction, getBlendFunction, getBlendFunction

boolean (): isWriteColor, isWriteColor, isWriteColor

boolean (): isWriteAlpha, isWriteAlpha, isWriteAlpha

boolean (): isWriteDepth, isWriteDepth, isWriteDepth

float (): getDepthBiasScaleFactor, getDepthBiasScaleFactor, getDepthBiasScaleFactor

float (): getDepthBiasConstant, getDepthBiasConstant, getDepthBiasConstant

Identifier (): getLocation, getLocation, getLocation

VertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat

VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode, getVertexFormatMode

Identifier (): getVertexShader, getVertexShader, getVertexShader

Identifier (): getFragmentShader, getFragmentShader, getFragmentShader

Defines (): getShaderDefines, getShaderDefines, getShaderDefines

List<String> (): getSamplers, getSamplers, getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms, getUniforms

boolean (): wantsDepthTexture, wantsDepthTexture, wantsDepthTexture

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder, builder, builder

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

eyl

ezu

Fields

Constructors

Methods

1.20.6

Names

eom

eyl

Fields

Constructors

Methods

1.20.4

Names

eka

eom

Fields

Constructors

Methods

1.20.2

Names

egu

eka

Fields

Constructors

Methods

1.20.1

Names

efq

egu

Fields

Constructors

Methods

1.19.4

Names

ecp

efq

Fields

Constructors

Methods

1.19.3

Names

dzb

ecp

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

dye

dzb

Fields

Constructors

Methods

1.19

Names

dry

dye

Fields

Constructors

Methods

1.18.2

Names

dqw

dry

com.mojang.blaze3d.systems.RenderCallStorage

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, f_83910_

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, recordingQueues, f_83910_

int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, f_83911_

int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, recordingIndex, f_83911_

int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, f_83912_

int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, processingIndex, f_83912_

int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, f_83913_

int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, lastProcessedIndex, f_83913_

boolean: b, isRecording, field_31899, recording, f_cmneiads, f_166180_

boolean: b, isRecording, field_31899, recording, f_cmneiads, recording, f_166180_

boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, f_166181_

boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, processing, f_166181_

Constructors

Methods

boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, m_166182_

boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, canRecord, m_166182_

boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, m_166185_

boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, startRecording, m_166185_

void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, m_166183_

void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, record, m_166183_

void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, m_166186_

void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, stopRecording, m_166186_

boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, m_166187_

boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, canProcess, m_166187_

boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, m_166188_

boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, startProcessing, m_166188_

void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, m_166189_

void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, process, m_166189_

void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, m_166190_

void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, stopProcessing, m_166190_

ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, m_166191_

ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, getLastProcessedQueue, m_166191_

ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, m_166192_

ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, getRecordingQueue, m_166192_

ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, m_166193_

ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, getProcessingQueue, m_166193_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

dox

dqw

Fields

Constructors

Methods

1.17.1

Names

Fields

Constructors

Methods

1.17

Names

def

dox

com.mojang.blaze3d.Empty3i

net.minecraft.src.C_3105_

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, linkedRenderCalls

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, f_83910_

int: b, recordingBuffer, field_20454, field_20454, f_spfzhirr, field_227582_b_, x

int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, f_83911_

int: c, processedBuffer, field_20455, field_20455, f_ieyrzbtd, field_227583_c_, y

int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, f_83912_

int: d, renderingBuffer, field_20456, field_20456, f_ochgolte, field_227584_d_, z

int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, f_83913_

boolean: b, isRecording, field_31899, recording, f_cmneiads, f_166180_

boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, f_166181_

Constructors

Methods

boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, m_166182_

boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, m_166185_

void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, m_166183_

void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, m_166186_

boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, m_166187_

boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, m_166188_

void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, m_166189_

void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, m_166190_

ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, m_166191_

ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, m_166192_

ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, m_166193_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

dec

def

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

dge

dec

Fields

Constructors

Methods

1.16.1

Names

cxd

dge

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, field_227581_a_

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, linkedRenderCalls

int: b, recordingBuffer, field_20454, f_spfzhirr, field_227582_b_, field_227582_b_

int: b, recordingBuffer, field_20454, field_20454, f_spfzhirr, field_227582_b_, x

int: c, processedBuffer, field_20455, f_ieyrzbtd, field_227583_c_, field_227583_c_

int: c, processedBuffer, field_20455, field_20455, f_ieyrzbtd, field_227583_c_, y

int: d, renderingBuffer, field_20456, f_ochgolte, field_227584_d_, field_227584_d_

int: d, renderingBuffer, field_20456, field_20456, f_ochgolte, field_227584_d_, z

Constructors

Methods

1.15.2

Names

cxa

cxd

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

cxa

com.mojang.blaze3d.pipeline.RenderPipeline

net.minecraft.class_4491

com.mojang.blaze3d.systems.RenderCallStorage

net.minecraft.unmapped.C_gxbhfeky

com.mojang.blaze3d.Empty3i

com.mojang.blaze3d.Empty3i

Fields

List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, field_227581_a_

int: b, recordingBuffer, field_20454, f_spfzhirr, field_227582_b_, field_227582_b_

int: c, processedBuffer, field_20455, f_ieyrzbtd, field_227583_c_, field_227583_c_

int: d, renderingBuffer, field_20456, f_ochgolte, field_227584_d_, field_227584_d_

Constructors

()

Methods