History - com.mojang.blaze3d.pipeline.RenderPipeline
26.2
Names
Fields
List<String>: samplers, samplers
List<RenderPipeline$UniformDescription>: uniforms, uniforms
VertexFormat: vertexFormat, vertexFormat
VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode
ColorTargetState: colorTargetState, colorTargetState
List<BindGroupLayout>: bindGroupLayouts, bindGroupLayouts
ColorTargetState[]: colorTargetStates, colorTargetStates
VertexFormat[]: vertexFormatPerBuffer, vertexFormatPerBuffer
DrawMode: primitiveTopology, primitiveTopology
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)
(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)
Methods
VertexFormat (): getVertexFormat, getVertexFormat
VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode
List<String> (): getSamplers, getSamplers
List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms
ColorTargetState[] (): getColorTargetStates, getColorTargetStates
VertexFormat[] (): getVertexFormatBindings, getVertexFormatBindings
VertexFormat (int): getVertexFormatBinding, getVertexFormatBinding
DrawMode (): getPrimitiveTopology, getPrimitiveTopology
List<BindGroupLayout> (): getBindGroupLayouts, getBindGroupLayouts
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
Fields
Defines: shaderDefines, shaderDefines, shaderDefines
Defines: shaderDefines, shaderDefines
List<String>: samplers, samplers, samplers
List<String>: samplers, samplers
List<RenderPipeline$UniformDescription>: uniforms, uniforms, uniforms
List<RenderPipeline$UniformDescription>: uniforms, uniforms
DepthTestFunction: depthTestFunction, depthTestFunction, depthTestFunction
PolygonMode: polygonMode, polygonMode, polygonMode
PolygonMode: polygonMode, polygonMode
boolean: cull, cull, cull
boolean: cull, cull
LogicOp: colorLogic, colorLogic, colorLogic
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
boolean: writeColor, writeColor, writeColor
boolean: writeAlpha, writeAlpha, writeAlpha
boolean: writeDepth, writeDepth, writeDepth
VertexFormat: vertexFormat, vertexFormat, vertexFormat
VertexFormat: vertexFormat, vertexFormat
VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode, vertexFormatMode
VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode
float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor
float: depthBiasConstant, depthBiasConstant, depthBiasConstant
int: sortKey, sortKey, sortKey
int: sortKey, sortKey
int: sortKeySeed, sortKeySeed, sortKeySeed
int: sortKeySeed, sortKeySeed
Identifier: location, location, location
Identifier: location, location
Identifier: vertexShader, vertexShader, vertexShader
Identifier: vertexShader, vertexShader
Identifier: fragmentShader, fragmentShader, fragmentShader
Identifier: fragmentShader, fragmentShader
DepthStencilState: depthStencilState, depthStencilState
ColorTargetState: colorTargetState, colorTargetState
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)
Methods
DepthTestFunction (): getDepthTestFunction, getDepthTestFunction, getDepthTestFunction
PolygonMode (): getPolygonMode, getPolygonMode, getPolygonMode
PolygonMode (): getPolygonMode, getPolygonMode
boolean (): isCull, isCull, isCull
boolean (): isCull, isCull
LogicOp (): getColorLogic, getColorLogic, getColorLogic
Optional<BlendFunction> (): getBlendFunction, getBlendFunction, getBlendFunction
boolean (): isWriteColor, isWriteColor, isWriteColor
boolean (): isWriteAlpha, isWriteAlpha, isWriteAlpha
boolean (): isWriteDepth, isWriteDepth, isWriteDepth
float (): getDepthBiasScaleFactor, getDepthBiasScaleFactor, getDepthBiasScaleFactor
float (): getDepthBiasConstant, getDepthBiasConstant, getDepthBiasConstant
VertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat
VertexFormat (): getVertexFormat, getVertexFormat
VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode, getVertexFormatMode
VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode
Defines (): getShaderDefines, getShaderDefines, getShaderDefines
Defines (): getShaderDefines, getShaderDefines
List<String> (): getSamplers, getSamplers, getSamplers
List<String> (): getSamplers, getSamplers
List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms, getUniforms
List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms
boolean (): wantsDepthTexture, wantsDepthTexture, wantsDepthTexture
boolean (): wantsDepthTexture, wantsDepthTexture
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder, builder, builder
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder, builder
int (): getSortKey, getSortKey, getSortKey
int (): getSortKey, getSortKey
void (): updateSortKeySeed, updateSortKeySeed, updateSortKeySeed
void (): updateSortKeySeed, updateSortKeySeed
Identifier (): getLocation, getLocation, getLocation
Identifier (): getLocation, getLocation
Identifier (): getVertexShader, getVertexShader, getVertexShader
Identifier (): getVertexShader, getVertexShader
Identifier (): getFragmentShader, getFragmentShader, getFragmentShader
Identifier (): getFragmentShader, getFragmentShader
ColorTargetState (): getColorTargetState, getColorTargetState
DepthStencilState (): getDepthStencilState, getDepthStencilState
1.21.11
Names
Fields
Identifier: location, location, location
Identifier: vertexShader, vertexShader, vertexShader
Identifier: fragmentShader, fragmentShader, fragmentShader
Identifier: location, location, location
Identifier: vertexShader, vertexShader, vertexShader
Identifier: fragmentShader, fragmentShader, fragmentShader
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
Methods
Identifier (): getLocation, getLocation, getLocation
Identifier (): getVertexShader, getVertexShader, getVertexShader
Identifier (): getFragmentShader, getFragmentShader, getFragmentShader
Identifier (): getLocation, getLocation, getLocation
Identifier (): getVertexShader, getVertexShader, getVertexShader
Identifier (): getFragmentShader, getFragmentShader, getFragmentShader
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
Fields
Constructors
Methods
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
Fields
int: sortKey, sortKey, sortKey
int: sortKeySeed, sortKeySeed, sortKeySeed
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float)
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
Methods
int (): getSortKey, getSortKey, getSortKey
void (): updateSortKeySeed, updateSortKeySeed, updateSortKeySeed
1.21.5
Names
ezu
com.mojang.blaze3d.pipeline.RenderPipeline
net.minecraft.class_4491
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.systems.RenderCallStorage
com.mojang.blaze3d.pipeline.RenderPipeline
net.minecraft.unmapped.C_gxbhfeky
com.mojang.blaze3d.systems.RenderCallStorage
net.minecraft.src.C_3105_
com.mojang.blaze3d.pipeline.RenderPipeline
Fields
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, recordingQueues, f_83910_
int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, recordingIndex, f_83911_
int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, processingIndex, f_83912_
int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, lastProcessedIndex, f_83913_
boolean: b, isRecording, field_31899, recording, f_cmneiads, recording, f_166180_
boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, processing, f_166181_
Identifier: location, location, location
Identifier: vertexShader, vertexShader, vertexShader
Identifier: fragmentShader, fragmentShader, fragmentShader
Defines: shaderDefines, shaderDefines, shaderDefines
List<String>: samplers, samplers, samplers
List<RenderPipeline$UniformDescription>: uniforms, uniforms, uniforms
DepthTestFunction: depthTestFunction, depthTestFunction, depthTestFunction
PolygonMode: polygonMode, polygonMode, polygonMode
boolean: cull, cull, cull
LogicOp: colorLogic, colorLogic, colorLogic
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
boolean: writeColor, writeColor, writeColor
boolean: writeAlpha, writeAlpha, writeAlpha
boolean: writeDepth, writeDepth, writeDepth
VertexFormat: vertexFormat, vertexFormat, vertexFormat
VertexFormat$DrawMode: vertexFormatMode, vertexFormatMode, vertexFormatMode
float: depthBiasScaleFactor, depthBiasScaleFactor, depthBiasScaleFactor
float: depthBiasConstant, depthBiasConstant, depthBiasConstant
Constructors
()
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float)
Methods
boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, canRecord, m_166182_
boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, startRecording, m_166185_
void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, record, m_166183_
void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, stopRecording, m_166186_
boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, canProcess, m_166187_
boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, startProcessing, m_166188_
void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, process, m_166189_
void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, stopProcessing, m_166190_
ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, getLastProcessedQueue, m_166191_
ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, getRecordingQueue, m_166192_
ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, getProcessingQueue, m_166193_
DepthTestFunction (): getDepthTestFunction, getDepthTestFunction, getDepthTestFunction
PolygonMode (): getPolygonMode, getPolygonMode, getPolygonMode
boolean (): isCull, isCull, isCull
LogicOp (): getColorLogic, getColorLogic, getColorLogic
Optional<BlendFunction> (): getBlendFunction, getBlendFunction, getBlendFunction
boolean (): isWriteColor, isWriteColor, isWriteColor
boolean (): isWriteAlpha, isWriteAlpha, isWriteAlpha
boolean (): isWriteDepth, isWriteDepth, isWriteDepth
float (): getDepthBiasScaleFactor, getDepthBiasScaleFactor, getDepthBiasScaleFactor
float (): getDepthBiasConstant, getDepthBiasConstant, getDepthBiasConstant
Identifier (): getLocation, getLocation, getLocation
VertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat
VertexFormat$DrawMode (): getVertexFormatMode, getVertexFormatMode, getVertexFormatMode
Identifier (): getVertexShader, getVertexShader, getVertexShader
Identifier (): getFragmentShader, getFragmentShader, getFragmentShader
Defines (): getShaderDefines, getShaderDefines, getShaderDefines
List<String> (): getSamplers, getSamplers, getSamplers
List<RenderPipeline$UniformDescription> (): getUniforms, getUniforms, getUniforms
boolean (): wantsDepthTexture, wantsDepthTexture, wantsDepthTexture
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder, builder, builder
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
eyl
ezu
Fields
Constructors
Methods
1.20.6
Names
eom
eyl
Fields
Constructors
Methods
1.20.4
Names
eka
eom
Fields
Constructors
Methods
1.20.2
Names
egu
eka
Fields
Constructors
Methods
1.20.1
Names
efq
egu
Fields
Constructors
Methods
1.19.4
Names
ecp
efq
Fields
Constructors
Methods
1.19.3
Names
dzb
ecp
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
dye
dzb
Fields
Constructors
Methods
1.19
Names
dry
dye
Fields
Constructors
Methods
1.18.2
Names
dqw
dry
com.mojang.blaze3d.systems.RenderCallStorage
Fields
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, f_83910_
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, recordingQueues, f_83910_
int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, f_83911_
int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, recordingIndex, f_83911_
int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, f_83912_
int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, processingIndex, f_83912_
int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, f_83913_
int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, lastProcessedIndex, f_83913_
boolean: b, isRecording, field_31899, recording, f_cmneiads, f_166180_
boolean: b, isRecording, field_31899, recording, f_cmneiads, recording, f_166180_
boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, f_166181_
boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, processing, f_166181_
Constructors
Methods
boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, m_166182_
boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, canRecord, m_166182_
boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, m_166185_
boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, startRecording, m_166185_
void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, m_166183_
void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, record, m_166183_
void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, m_166186_
void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, stopRecording, m_166186_
boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, m_166187_
boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, canProcess, m_166187_
boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, m_166188_
boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, startProcessing, m_166188_
void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, m_166189_
void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, process, m_166189_
void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, m_166190_
void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, stopProcessing, m_166190_
ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, m_166191_
ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, getLastProcessedQueue, m_166191_
ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, m_166192_
ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, getRecordingQueue, m_166192_
ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, m_166193_
ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, getProcessingQueue, m_166193_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
dox
dqw
Fields
Constructors
Methods
1.17.1
Names
Fields
Constructors
Methods
1.17
Names
def
dox
com.mojang.blaze3d.Empty3i
net.minecraft.src.C_3105_
Fields
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, linkedRenderCalls
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, f_83910_
int: b, recordingBuffer, field_20454, field_20454, f_spfzhirr, field_227582_b_, x
int: c, recordingBuffer, field_20454, recordingIndex, f_spfzhirr, f_83911_
int: c, processedBuffer, field_20455, field_20455, f_ieyrzbtd, field_227583_c_, y
int: e, processedBuffer, field_20455, processingIndex, f_ieyrzbtd, f_83912_
int: d, renderingBuffer, field_20456, field_20456, f_ochgolte, field_227584_d_, z
int: f, renderingBuffer, field_20456, lastProcessedIndex, f_ochgolte, f_83913_
boolean: b, isRecording, field_31899, recording, f_cmneiads, f_166180_
boolean: d, isProcessing, field_31900, processing, f_ajurnmpu, f_166181_
Constructors
Methods
boolean (): a, canBeginRecording, method_35599, canRecord, m_hghusnta, m_166182_
boolean (): b, beginRecording, method_35601, startRecording, m_goeukppb, m_166185_
void (RenderCall): a, recordRenderCall, method_35600, record, m_mgdbdlof, m_166183_
void (): c, endRecording, method_35602, stopRecording, m_jxmnxrco, m_166186_
boolean (): d, canBeginProcessing, method_35603, canProcess, m_ezmqobno, m_166187_
boolean (): e, beginProcessing, method_35604, startProcessing, m_uetfekxg, m_166188_
void (): f, processRecordedQueue, method_35605, process, m_lgzedzxm, m_166189_
void (): g, endProcessing, method_35606, stopProcessing, m_fazpjhrm, m_166190_
ConcurrentLinkedQueue<RenderCall> (): h, startRendering, method_35607, getLastProcessedQueue, m_jxmhnkcf, m_166191_
ConcurrentLinkedQueue<RenderCall> (): i, getRecordingQueue, method_35608, getRecordingQueue, m_brobgdqt, m_166192_
ConcurrentLinkedQueue<RenderCall> (): j, getProcessedQueue, method_35609, getProcessingQueue, m_hduyuejb, m_166193_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
dec
def
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
dge
dec
Fields
Constructors
Methods
1.16.1
Names
cxd
dge
Fields
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, field_227581_a_
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, linkedRenderCalls
int: b, recordingBuffer, field_20454, f_spfzhirr, field_227582_b_, field_227582_b_
int: b, recordingBuffer, field_20454, field_20454, f_spfzhirr, field_227582_b_, x
int: c, processedBuffer, field_20455, f_ieyrzbtd, field_227583_c_, field_227583_c_
int: c, processedBuffer, field_20455, field_20455, f_ieyrzbtd, field_227583_c_, y
int: d, renderingBuffer, field_20456, f_ochgolte, field_227584_d_, field_227584_d_
int: d, renderingBuffer, field_20456, field_20456, f_ochgolte, field_227584_d_, z
Constructors
Methods
1.15.2
Names
cxa
cxd
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
cxa
com.mojang.blaze3d.pipeline.RenderPipeline
net.minecraft.class_4491
com.mojang.blaze3d.systems.RenderCallStorage
net.minecraft.unmapped.C_gxbhfeky
com.mojang.blaze3d.Empty3i
com.mojang.blaze3d.Empty3i
Fields
List<ConcurrentLinkedQueue<RenderCall>>: a, renderCalls, field_20453, recordingQueues, f_xxaqkkfg, field_227581_a_, field_227581_a_
int: b, recordingBuffer, field_20454, f_spfzhirr, field_227582_b_, field_227582_b_
int: c, processedBuffer, field_20455, f_ieyrzbtd, field_227583_c_, field_227583_c_
int: d, renderingBuffer, field_20456, f_ochgolte, field_227584_d_, field_227584_d_
Constructors
()
Methods