History - net.minecraft.world.gen.structure.MansionPieces$MansionGrid
1.12.2
Names
bcd$c
net.minecraft.class_3072$class_3075
net.minecraft.world.gen.structure.MansionPieces$MansionGrid
net.minecraft.world.gen.structure.WoodlandMansionPieces$Grid
net.minecraft.world.gen.structure.WoodlandMansionPieces$Grid
Fields
Random: a, field_15197, random, field_191117_a, random
MansionPieces$SimpleGrid: b, field_15198, base, field_191118_b, baseGrid
MansionPieces$SimpleGrid: c, field_15199, thirdFloor, field_191119_c, thirdFloorGrid
MansionPieces$SimpleGrid[]: d, field_15200, floorRooms, field_191120_d, floorRooms
int: e, field_15201, entranceX, field_191121_e, entranceX
int: f, field_15202, entranceY, field_191122_f, entranceY
Constructors
(Random)
Methods
boolean (MansionPieces$SimpleGrid, int, int): a, method_13788, isHouse, func_191109_a, isHouse
boolean (MansionPieces$SimpleGrid, int, int, int, int): a, method_13789, isRoomId, func_191114_a, isRoomId
Direction (MansionPieces$SimpleGrid, int, int, int, int): b, method_13794, get1x2Direction, func_191113_b, get1x2RoomDirection
void (MansionPieces$SimpleGrid, int, int, Direction, int): a, method_13790, generateCorridor, func_191110_a, recursiveCorridor
boolean (MansionPieces$SimpleGrid): a, method_13787, cleanEdges, func_191111_a, cleanEdges
void (): b, method_13792, setupThirdFloor, func_191115_b, setupThirdFloor
void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13791, findRooms, func_191116_a, identifyRooms