History - net.minecraft.world.gen.structure.MansionPieces$MansionGrid

1.12.2

Names

bcd$c

net.minecraft.class_3072$class_3075

net.minecraft.world.gen.structure.MansionPieces$MansionGrid

net.minecraft.world.gen.structure.WoodlandMansionPieces$Grid

net.minecraft.world.gen.structure.WoodlandMansionPieces$Grid

Fields

Random: a, field_15197, random, field_191117_a, random

MansionPieces$SimpleGrid: b, field_15198, base, field_191118_b, baseGrid

MansionPieces$SimpleGrid: c, field_15199, thirdFloor, field_191119_c, thirdFloorGrid

MansionPieces$SimpleGrid[]: d, field_15200, floorRooms, field_191120_d, floorRooms

int: e, field_15201, entranceX, field_191121_e, entranceX

int: f, field_15202, entranceY, field_191122_f, entranceY

Constructors

(Random)

Methods

boolean (MansionPieces$SimpleGrid, int, int): a, method_13788, isHouse, func_191109_a, isHouse

boolean (MansionPieces$SimpleGrid, int, int, int, int): a, method_13789, isRoomId, func_191114_a, isRoomId

Direction (MansionPieces$SimpleGrid, int, int, int, int): b, method_13794, get1x2Direction, func_191113_b, get1x2RoomDirection

void (MansionPieces$SimpleGrid, int, int, Direction, int): a, method_13790, generateCorridor, func_191110_a, recursiveCorridor

boolean (MansionPieces$SimpleGrid): a, method_13787, cleanEdges, func_191111_a, cleanEdges

void (): b, method_13792, setupThirdFloor, func_191115_b, setupThirdFloor

void (MansionPieces$SimpleGrid, MansionPieces$SimpleGrid): a, method_13791, findRooms, func_191116_a, identifyRooms