History - com.mojang.blaze3d.opengl.GlStateManager
26.3
Names
com.mojang.renderpearl.backend.opengl.GlStateManager
com.mojang.renderpearl.backend.opengl.GlStateManager
net.minecraft.class_1_1267
com.mojang.blaze3d.opengl.GlStateManager
Fields
com.mojang.jtracy.Plot: PLOT_TEXTURES, PLOT_TEXTURES, field_1_8674, TEXTURES_PLOT
int: numTextures, numTextures, field_1_8681, numTextures
com.mojang.jtracy.Plot: PLOT_BUFFERS, PLOT_BUFFERS, field_1_8673, BUFFERS_PLOT
int: numBuffers, numBuffers, field_1_8680, numBuffers
boolean: IS_MACOS, IS_MACOS, field_1_9168, IS_MAC_OS
GlStateManager$BlendFuncState: BLEND, BLEND, field_1_8668, blendFunc
boolean[]: BLEND_ENABLE, BLEND_ENABLE, field_1_9629, blend
GlStateManager$DepthTestState: DEPTH, DEPTH, field_1_8672, depthTest
GlStateManager$CullFaceState: CULL, CULL, field_1_8671, cullFace
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, field_1_8675, polygonOffset
GlStateManager$LogicOpState: COLOR_LOGIC, COLOR_LOGIC, field_1_8669, logicOp
GlStateManager$ScissorTestState: SCISSOR, SCISSOR, field_1_8676, scissorTest
int: activeTexture, activeTexture, field_1_8679, activeTexture
int: TEXTURE_COUNT, TEXTURE_COUNT, field_1_8678, field_1_8678
GlStateManager$Texture2DState[]: TEXTURES, TEXTURES, field_1_8677, texture
int[]: COLOR_MASK, COLOR_MASK, field_1_8670, writeMasks
int: readFbo, readFbo, field_1_8682, currentReadFramebuffer
int: writeFbo, writeFbo, field_1_8683, currentDrawFramebuffer
Constructors
()
Methods
void (): _disableScissorTest, _disableScissorTest, method_1_8039, disableScissor
void (): _enableScissorTest, _enableScissorTest, method_1_8047, enableScissor
void (int, int, int, int): _scissorBox, _scissorBox, method_1_8080, scissor
void (): _disableDepthTest, _disableDepthTest, method_1_8037, disableDepthTest
void (): _enableDepthTest, _enableDepthTest, method_1_8045, enableDepthTest
void (int): _depthFunc, _depthFunc, method_1_8032, depthFunc
void (boolean): _depthMask, _depthMask, method_1_8033, depthMask
void (int): _disableBlend, _disableBlend, method_1_8034, disableBlend
void (int): _enableBlend, _enableBlend, method_1_8042, enableBlend
void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, method_1_8025, blendFuncSeparate
void (int, int): _blendEquationSeparate, _blendEquationSeparate, method_1_8024, blendEquationSeparate
int (int, int): glGetProgrami, glGetProgrami, method_1_8100, getProgram
void (int, int): glAttachShader, glAttachShader, method_1_8090, attachShader
void (int): glDeleteShader, glDeleteShader, method_1_8097, deleteShadder
int (int): glCreateShader, glCreateShader, method_1_8095, createShader
void (int, String): glShaderSource, glShaderSource, method_1_8104, shaderSource
void (int): glCompileShader, glCompileShader, method_1_8093, compileShader
int (int, int): glGetShaderi, glGetShaderi, method_1_8102, getShader
void (int): _glUseProgram, _glUseProgram, method_1_8074, useProgram
int (): glCreateProgram, glCreateProgram, method_1_8094, createProgram
void (int): glDeleteProgram, glDeleteProgram, method_1_8096, deleteProgram
void (int): glLinkProgram, glLinkProgram, method_1_8103, linkProgram
int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, method_1_8070, getUniformLocation
void (int, int): _glUniform1i, _glUniform1i, method_1_8072, uniform1i
void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, method_1_8054, bindAttribLocation
void (): incrementTrackedBuffers, incrementTrackedBuffers, method_1_8105, onCreateBuffer
int (): _glGenBuffers, _glGenBuffers, method_1_8068, genBuffer
int (): _glGenVertexArrays, _glGenVertexArrays, method_1_8069, genVertexArray
void (int, int): _glBindBuffer, _glBindBuffer, method_1_8055, bindBuffer
void (int): _glBindVertexArray, _glBindVertexArray, method_1_8057, bindVertexArray
void (int, ByteBuffer, int): _glBufferData, _glBufferData, method_1_8060, bufferData
void (int, long, ByteBuffer): _glBufferSubData, _glBufferSubData, method_1_8061, bufferSubData
void (int, long, int): _glBufferData, _glBufferData, method_1_8059, bufferData
ByteBuffer (int, long, long, int): _glMapBufferRange, _glMapBufferRange, method_1_8071, mapBufferRange
void (int): _glUnmapBuffer, _glUnmapBuffer, method_1_8073, unmapBuffer
void (int): _glDeleteBuffers, _glDeleteBuffers, method_1_8063, deleteBuffer
void (int, int): _glBindFramebuffer, _glBindFramebuffer, method_1_8056, bindFramebuffer
int (int): getFrameBuffer, getFrameBuffer, method_1_8089, getFrameBuffer
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, method_1_8058, blitFrameBuffer
void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, method_1_8064, deleteFramebuffer
int (): glGenFramebuffers, glGenFramebuffers, method_1_8098, genFramebuffers
void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, method_1_8067, framebufferTexture2D
void (int): _glReadBuffer, _glReadBuffer, method_1_10022, readBuffer
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, method_1_8092, glBlendFuncSeparate
void (int, int): glBlendEquationSeparate, glBlendEquationSeparate, method_1_8091, glBlendEquationSeparate
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, method_1_8101, getShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, method_1_8099, getProgramInfoLog
void (): _enableCull, _enableCull, method_1_8044, enableCull
void (): _disableCull, _disableCull, method_1_8036, disableCull
void (int, int): _polygonMode, _polygonMode, method_1_8077, polygonMode
void (): _enablePolygonOffset, _enablePolygonOffset, method_1_8046, enablePolygonOffset
void (): _disablePolygonOffset, _disablePolygonOffset, method_1_8038, disablePolygonOffset
void (float, float): _polygonOffset, _polygonOffset, method_1_8078, polygonOffset
void (): _enableColorLogicOp, _enableColorLogicOp, method_1_8043, enableLogicOp
void (): _disableColorLogicOp, _disableColorLogicOp, method_1_8035, disableLogicOp
void (int): _logicOp, _logicOp, method_1_8075, logicOp
void (int): _activeTexture, _activeTexture, method_1_8022, activeTexture
void (int, int, int): _texParameter, _texParameter, method_1_8082, texParameter
int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, method_1_8053, getTexLevelParameter
int (): _genTexture, _genTexture, method_1_8049, genTexture
void (int): _deleteTexture, _deleteTexture, method_1_8031, deleteTexture
void (int): _bindTexture, _bindTexture, method_1_8023, bindTexture
void (int, int, int, int, int, int, int, int, ByteBuffer): _texImage2D, _texImage2D, method_1_8081, texImage2D
void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, method_1_8083, texSubImage2D
void (int, int, int, int, int, int, int, int, ByteBuffer): _texSubImage2D, _texSubImage2D, method_1_8084, texSubImage2D
void (int, int, int, int): _viewport, _viewport, method_1_8087, viewport
void (int): _colorMask, _colorMask, method_1_8029, colorMask
void (int, int): _colorMask, _colorMask, method_1_8030, colorMask
void (int): _clear, _clear, method_1_8026, clear
void (int, org.joml.Vector4fc): _clearBuffer, _clearBuffer, method_1_8028, clear
void (double): _clearBuffer, _clearBuffer, method_1_8027, clear
void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, method_1_8086, vertexAttribPointer
void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, method_1_8085, vertexAttribIPointer
void (int): _enableVertexAttribArray, _enableVertexAttribArray, method_1_8048, enableVertexAttribArray
void (int, int, int, long): _drawElements, _drawElements, method_1_8041, drawElements
void (int, int, int): _drawArrays, _drawArrays, method_1_8040, drawArrays
void (int, int): _pixelStore, _pixelStore, method_1_8076, pixelStore
void (int, int, int, int, int, int, long): _readPixels, _readPixels, method_1_8079, readPixels
int (): _getError, _getError, method_1_8050, getError
void (): clearGlErrors, clearGlErrors, method_1_8088, clearErrors
String (int): _getString, _getString, method_1_8052, getString
int (int): _getInteger, _getInteger, method_1_8051, getInteger
long (int, int): _glFenceSync, _glFenceSync, method_1_8066, fenceSync
int (long, int, long): _glClientWaitSync, _glClientWaitSync, method_1_8062, clientWaitSync
void (long): _glDeleteSync, _glDeleteSync, method_1_8065, deleteSync