History - net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

26.3

Names

Fields

Constructors

Methods

RenderLayer (Identifier): getPlayerSkinRenderTypeCutout, getPlayerSkinRenderTypeCutout, method_1_7109, getSulfurCubeRenderLayer

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

hsa

net.minecraft.client.renderer.blockentity.SkullBlockRenderer

net.minecraft.class_836

net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

Fields

Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, f_112519_

Map<SkullBlock$SkullType, Identifier>: SKIN_BY_TYPE, SKIN_BY_TYPE, field_4390, TEXTURES

Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, modelGetter, f_173658_

Function<SkullBlock$SkullType, SkullBlockEntityModel>: modelByType, modelByType, field_4391, models

PlayerSkinCache: c, playerSkinRenderCache, field_62253, skinCache, f_ekkksyar, f_412311_

PlayerSkinCache: playerSkinRenderCache, playerSkinRenderCache, field_62253, skinCache

OrientationMap<AffineTransformation>: TRANSFORMATIONS, TRANSFORMATIONS, field_1_2390, TRANSFORMATIONS

Constructors

Methods

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, loadModel, m_373854_

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): createModel, createModel, method_32160, getModels

SkullBlockEntityRenderState (): a, createRenderState, method_74385, createRenderState, m_nsyhxkdu, m_iuesdrvc, m_414927_

SkullBlockEntityRenderState (): createRenderState, createRenderState, method_74335, createRenderState

void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): a, extractRenderState, method_74386, updateRenderState, m_qrtedihc, m_fevwnmcl, m_414963_

void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, extractRenderState, method_74386, updateRenderState

void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): a, submit, method_3577, render, m_miolaxdf, m_ixzodvlp, m_6922_

void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitSkull, method_72958, render, m_wgpvcctg, m_wgpvcctg, m_416453_

RenderLayer (SkullBlock$SkullType, SkullBlockEntity): a, resolveSkullRenderType, method_32161, renderSkull, m_rtlvzper, m_rtlvzper, m_418277_

RenderLayer (SkullBlock$SkullType, SkullBlockEntity): resolveSkullRenderType, resolveSkullRenderType, method_32161, renderSkull

RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_401721_

RenderLayer (SkullBlock$SkullType, Identifier): getSkullRenderType, getSkullRenderType, method_3578, getCutoutRenderLayer

RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_403324_

RenderLayer (Identifier): getPlayerSkinRenderType, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer

void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, submit, method_3577, render

void (float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, submitSkull, method_72958, render

AffineTransformation (Direction): createWallTransformation, createWallTransformation, method_1_2846, getWallTransformation

AffineTransformation (int): createGroundTransformation, createGroundTransformation, method_1_2845, getGroundTransformation

1.21.11

Names

hjk

hsa

Fields

Constructors

Methods

RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_hhtvalhj, m_401721_

RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_lzwfezrc, m_403324_

RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_401721_

RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_403324_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

has

hjk

Fields

PlayerSkinCache: c, playerSkinRenderCache, field_62253, skinCache, f_ekkksyar, f_412311_

Constructors

Methods

void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, renderSkull, m_173663_

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_xutpyjpm, m_112523_

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int, Vec3d): a, render, method_3577, render, m_fvigpjvu, render, m_6922_

SkullBlockEntityRenderState (): a, createRenderState, method_74385, createRenderState, m_nsyhxkdu, m_iuesdrvc, m_414927_

void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): a, extractRenderState, method_74386, updateRenderState, m_qrtedihc, m_fevwnmcl, m_414963_

void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): a, submit, method_3577, render, m_miolaxdf, m_ixzodvlp, m_6922_

void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitSkull, method_72958, render, m_wgpvcctg, m_wgpvcctg, m_416453_

RenderLayer (SkullBlock$SkullType, SkullBlockEntity): a, resolveSkullRenderType, method_32161, renderSkull, m_rtlvzper, m_rtlvzper, m_418277_

1.21.8

Names

har

has

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

guq

har

Fields

Constructors

Methods

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, getLayer, m_112523_

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_xutpyjpm, m_112523_

RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, getLayer, m_373861_

RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_hhtvalhj, m_401721_

RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_lzwfezrc, m_403324_

1.21.5

Names

gpa

guq

Fields

Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, models, f_173658_

Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, modelGetter, f_173658_

Constructors

Methods

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, render, m_6922_

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, m_112523_

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, getLayer, m_112523_

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, m_373854_

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, loadModel, m_373854_

RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, m_jjibiymx, m_373861_

RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, getLayer, m_373861_

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int, Vec3d): a, render, method_3577, render, m_fvigpjvu, render, m_6922_

1.21.4

Names

gol

gpa

Fields

Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, models, f_173658_

Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, models, f_173658_

Constructors

Methods

Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, getModels, m_173661_

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, m_112523_

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, m_373854_

RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, m_jjibiymx, m_373861_

1.21.3

Names

gho

gol

Fields

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

ggf

gho

Fields

Constructors

Methods

1.20.6

Names

fvw

ggf

Fields

Constructors

Methods

RenderLayer (SkullBlock$SkullType, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_

RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_

1.20.4

Names

fqt

fvw

Fields

Constructors

Methods

1.20.2

Names

fmj

fqt

Fields

Constructors

Methods

1.20.1

Names

fkr

fmj

Fields

Constructors

Methods

1.19.4

Names

fgf

fkr

Fields

Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, MODELS, f_173658_

Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, models, f_173658_

Constructors

Methods

1.19.3

Names

fcb

fgf

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

fad

fcb

Fields

Constructors

Methods

1.19

Names

etb

fad

Fields

Constructors

Methods

1.18.2

Names

eru

etb

net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

Fields

Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, f_112519_

Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, f_112519_

Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, f_173658_

Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, MODELS, f_173658_

Constructors

Methods

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, m_6922_

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, render, m_6922_

RenderLayer (SkullBlock$SkullType, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, m_112523_

RenderLayer (SkullBlock$SkullType, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_

Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, m_173661_

Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, getModels, m_173661_

void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, m_173663_

void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, renderSkull, m_173663_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

epr

eru

Fields

Constructors

Methods

1.17.1

Names

epq

epr

Fields

Constructors

Methods

1.17

Names

eco

epq

net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

net.minecraft.src.C_4255_

Fields

Map<SkullBlock$SkullType, SkullEntityModel>: a, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, field_199358_e, MODELS

Map<SkullBlock$SkullType, Identifier>: c, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, field_199357_d, SKINS

Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, f_112519_

Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, f_173658_

Constructors

(BlockEntityRenderDispatcher)

(BlockEntityRendererFactory$Context)

Methods

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, render

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, m_6922_

void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, render

RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, method_3578, m_xutpyjpm, func_228878_a_, getRenderType

RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, m_112523_

Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, m_173661_

void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, m_173663_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

ecg

eco

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

eeh

ecg

Fields

Constructors

Methods

1.16.1

Names

dtb

eeh

Fields

Constructors

Methods

RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, getRenderType

RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, method_3578, m_xutpyjpm, func_228878_a_, getRenderType

1.15.2

Names

dsy

dtb

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, func_225616_a_

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, render

void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, func_228879_a_

void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, render

RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, func_228878_a_

RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, getRenderType

1.15

Names

dpn

dsy

Fields

SkullBlockEntityRenderer: c, instance, field_4392, INSTANCE, f_stgrdycm, INSTANCE, field_147536_b, instance

Map<SkullBlock$SkullType, SkullEntityModel>: d, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, MODELS, field_199358_e, MODELS

Map<SkullBlock$SkullType, SkullEntityModel>: a, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, field_199358_e, MODELS

Map<SkullBlock$SkullType, Identifier>: e, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, field_199357_d, SKINS

Map<SkullBlock$SkullType, Identifier>: c, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, field_199357_d, SKINS

Constructors

()

(BlockEntityRenderDispatcher)

Methods

void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, m_uiarkoev, render, func_199341_a, render

void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, m_qqkgwvqw, init, func_147497_a, setRendererDispatcher

void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, renderSkull, method_3581, render, m_epolfgpw, render, func_199355_a, render

Identifier (SkullBlock$SkullType, GameProfile): a, getLocation, method_3578, m_ntouzfpi, getTexture, func_199356_a, func_199356_a

void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, func_225616_a_

void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, func_228879_a_

RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, func_228878_a_

1.14.4

Names

dmz

dpn

net.minecraft.client.renderer.blockentity.SkullBlockRenderer

net.minecraft.unmapped.C_nhhfdztn

Fields

SkullBlockEntityRenderer: c, field_4392, INSTANCE, INSTANCE, field_147536_b, instance

SkullBlockEntityRenderer: c, instance, field_4392, INSTANCE, f_stgrdycm, INSTANCE, field_147536_b, instance

Map<SkullBlock$SkullType, SkullEntityModel>: d, field_4391, MODELS, MODELS, field_199358_e, MODELS

Map<SkullBlock$SkullType, SkullEntityModel>: d, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, MODELS, field_199358_e, MODELS

Map<SkullBlock$SkullType, Identifier>: e, field_4390, TEXTURES, TEXTURES, field_199357_d, SKINS

Map<SkullBlock$SkullType, Identifier>: e, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, field_199357_d, SKINS

Constructors

Methods

void (SkullBlockEntity, double, double, double, float, int): a, method_3577, method_3577, render, func_199341_a, render

void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, m_uiarkoev, render, func_199341_a, render

void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, init, func_147497_a, setRendererDispatcher

void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, m_qqkgwvqw, init, func_147497_a, setRendererDispatcher

void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, method_3581, render, render, func_199355_a, render

void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, renderSkull, method_3581, render, m_epolfgpw, render, func_199355_a, render

Identifier (SkullBlock$SkullType, GameProfile): a, method_3578, method_3578, getTexture, func_199356_a, func_199356_a

Identifier (SkullBlock$SkullType, GameProfile): a, getLocation, method_3578, m_ntouzfpi, getTexture, func_199356_a, func_199356_a

1.14.3

Names

dmv

dmz

net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

Fields

SkullRenderer: c, field_4392, INSTANCE, field_147536_b, instance

SkullBlockEntityRenderer: c, field_4392, INSTANCE, INSTANCE, field_147536_b, instance

Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, MODELS

Map<SkullBlock$SkullType, SkullEntityModel>: d, field_4391, MODELS, MODELS, field_199358_e, MODELS

Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, SKINS

Map<SkullBlock$SkullType, Identifier>: e, field_4390, TEXTURES, TEXTURES, field_199357_d, SKINS

Constructors

Methods

void (SkullBlockEntity, double, double, double, float, int): a, method_3577, render, func_199341_a, render

void (SkullBlockEntity, double, double, double, float, int): a, method_3577, method_3577, render, func_199341_a, render

void (BlockEntityRenderDispatcher): a, method_3568, init, func_147497_a, setRendererDispatcher

void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, init, func_147497_a, setRendererDispatcher

void (float, float, float, Direction, float, FloorSkullBlock$Type, GameProfile, int, float): a, method_3581, render, func_199355_a, render

void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, method_3581, render, render, func_199355_a, render

Identifier (FloorSkullBlock$Type, GameProfile): a, method_3578, getTexture, func_199356_a, func_199356_a

Identifier (SkullBlock$SkullType, GameProfile): a, method_3578, method_3578, getTexture, func_199356_a, func_199356_a

1.14.2

Names

Fields

SkullRenderer: c, field_4392, INSTANCE, field_147536_b, field_147536_b

SkullRenderer: c, field_4392, INSTANCE, field_147536_b, instance

Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, field_199358_e

Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, MODELS

Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, field_199357_d

Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, SKINS

Constructors

Methods

1.14.1

Names

dmt

dmv

Fields

Constructors

Methods

1.14

Names

dmt

net.minecraft.class_836

net.minecraft.client.render.block.entity.SkullRenderer

net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

Fields

SkullRenderer: c, field_4392, INSTANCE, field_147536_b, field_147536_b

Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, field_199358_e

Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, field_199357_d

Constructors

()

Methods

void (SkullBlockEntity, double, double, double, float, int): a, method_3577, render, func_199341_a, render

void (BlockEntityRenderDispatcher): a, method_3568, init, func_147497_a, setRendererDispatcher

void (float, float, float, Direction, float, FloorSkullBlock$Type, GameProfile, int, float): a, method_3581, render, func_199355_a, render

Identifier (FloorSkullBlock$Type, GameProfile): a, method_3578, getTexture, func_199356_a, func_199356_a