History - net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
26.3
Names
Fields
Constructors
Methods
RenderLayer (Identifier): getPlayerSkinRenderTypeCutout, getPlayerSkinRenderTypeCutout, method_1_7109, getSulfurCubeRenderLayer
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
hsa
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
net.minecraft.class_836
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
Fields
Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, f_112519_
Map<SkullBlock$SkullType, Identifier>: SKIN_BY_TYPE, SKIN_BY_TYPE, field_4390, TEXTURES
Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, modelGetter, f_173658_
Function<SkullBlock$SkullType, SkullBlockEntityModel>: modelByType, modelByType, field_4391, models
PlayerSkinCache: c, playerSkinRenderCache, field_62253, skinCache, f_ekkksyar, f_412311_
PlayerSkinCache: playerSkinRenderCache, playerSkinRenderCache, field_62253, skinCache
OrientationMap<AffineTransformation>: TRANSFORMATIONS, TRANSFORMATIONS, field_1_2390, TRANSFORMATIONS
Constructors
Methods
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, loadModel, m_373854_
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): createModel, createModel, method_32160, getModels
SkullBlockEntityRenderState (): a, createRenderState, method_74385, createRenderState, m_nsyhxkdu, m_iuesdrvc, m_414927_
SkullBlockEntityRenderState (): createRenderState, createRenderState, method_74335, createRenderState
void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): a, extractRenderState, method_74386, updateRenderState, m_qrtedihc, m_fevwnmcl, m_414963_
void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, extractRenderState, method_74386, updateRenderState
void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): a, submit, method_3577, render, m_miolaxdf, m_ixzodvlp, m_6922_
void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitSkull, method_72958, render, m_wgpvcctg, m_wgpvcctg, m_416453_
RenderLayer (SkullBlock$SkullType, SkullBlockEntity): a, resolveSkullRenderType, method_32161, renderSkull, m_rtlvzper, m_rtlvzper, m_418277_
RenderLayer (SkullBlock$SkullType, SkullBlockEntity): resolveSkullRenderType, resolveSkullRenderType, method_32161, renderSkull
RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_401721_
RenderLayer (SkullBlock$SkullType, Identifier): getSkullRenderType, getSkullRenderType, method_3578, getCutoutRenderLayer
RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_403324_
RenderLayer (Identifier): getPlayerSkinRenderType, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer
void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, submit, method_3577, render
void (float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, submitSkull, method_72958, render
AffineTransformation (Direction): createWallTransformation, createWallTransformation, method_1_2846, getWallTransformation
AffineTransformation (int): createGroundTransformation, createGroundTransformation, method_1_2845, getGroundTransformation
1.21.11
Names
hjk
hsa
Fields
Constructors
Methods
RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_hhtvalhj, m_401721_
RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_lzwfezrc, m_403324_
RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_401721_
RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_403324_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
has
hjk
Fields
PlayerSkinCache: c, playerSkinRenderCache, field_62253, skinCache, f_ekkksyar, f_412311_
Constructors
Methods
void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, renderSkull, m_173663_
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_xutpyjpm, m_112523_
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int, Vec3d): a, render, method_3577, render, m_fvigpjvu, render, m_6922_
SkullBlockEntityRenderState (): a, createRenderState, method_74385, createRenderState, m_nsyhxkdu, m_iuesdrvc, m_414927_
void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): a, extractRenderState, method_74386, updateRenderState, m_qrtedihc, m_fevwnmcl, m_414963_
void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): a, submit, method_3577, render, m_miolaxdf, m_ixzodvlp, m_6922_
void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitSkull, method_72958, render, m_wgpvcctg, m_wgpvcctg, m_416453_
RenderLayer (SkullBlock$SkullType, SkullBlockEntity): a, resolveSkullRenderType, method_32161, renderSkull, m_rtlvzper, m_rtlvzper, m_418277_
1.21.8
Names
har
has
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
guq
har
Fields
Constructors
Methods
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, getLayer, m_112523_
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_xutpyjpm, m_112523_
RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, getLayer, m_373861_
RenderLayer (SkullBlock$SkullType, Identifier): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_hhtvalhj, m_hhtvalhj, m_401721_
RenderLayer (Identifier): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_lzwfezrc, m_lzwfezrc, m_403324_
1.21.5
Names
gpa
guq
Fields
Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, models, f_173658_
Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, modelGetter, f_173658_
Constructors
Methods
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, render, m_6922_
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, m_112523_
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, getLayer, m_112523_
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, m_373854_
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, loadModel, m_373854_
RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, m_jjibiymx, m_373861_
RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, getLayer, m_373861_
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int, Vec3d): a, render, method_3577, render, m_fvigpjvu, render, m_6922_
1.21.4
Names
gol
gpa
Fields
Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, models, f_173658_
Function<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, models, f_vqejjkwg, models, f_173658_
Constructors
Methods
Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, getModels, m_173661_
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_65832, getRenderLayer, m_kbvqxddk, m_112523_
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): a, createModel, method_32160, getModels, m_yseqzxod, m_373854_
RenderLayer (SkullBlock$SkullType, ProfileComponent, Identifier): a, getRenderType, method_3578, getRenderLayer, m_jjibiymx, m_jjibiymx, m_373861_
1.21.3
Names
gho
gol
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
ggf
gho
Fields
Constructors
Methods
1.20.6
Names
fvw
ggf
Fields
Constructors
Methods
RenderLayer (SkullBlock$SkullType, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_
RenderLayer (SkullBlock$SkullType, ProfileComponent): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_
1.20.4
Names
fqt
fvw
Fields
Constructors
Methods
1.20.2
Names
fmj
fqt
Fields
Constructors
Methods
1.20.1
Names
fkr
fmj
Fields
Constructors
Methods
1.19.4
Names
fgf
fkr
Fields
Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, MODELS, f_173658_
Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, models, f_173658_
Constructors
Methods
1.19.3
Names
fcb
fgf
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
fad
fcb
Fields
Constructors
Methods
1.19
Names
etb
fad
Fields
Constructors
Methods
1.18.2
Names
eru
etb
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
Fields
Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, f_112519_
Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, f_112519_
Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, f_173658_
Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, MODELS, f_173658_
Constructors
Methods
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, m_6922_
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, render, m_6922_
RenderLayer (SkullBlock$SkullType, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, m_112523_
RenderLayer (SkullBlock$SkullType, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, getRenderLayer, m_112523_
Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, m_173661_
Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, getModels, m_173661_
void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, m_173663_
void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, renderSkull, m_173663_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
epr
eru
Fields
Constructors
Methods
1.17.1
Names
epq
epr
Fields
Constructors
Methods
1.17
Names
eco
epq
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer
net.minecraft.src.C_4255_
Fields
Map<SkullBlock$SkullType, SkullEntityModel>: a, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, field_199358_e, MODELS
Map<SkullBlock$SkullType, Identifier>: c, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, field_199357_d, SKINS
Map<SkullBlock$SkullType, Identifier>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, f_112519_
Map<SkullBlock$SkullType, SkullBlockEntityModel>: a, modelByType, field_4391, MODELS, f_vqejjkwg, f_173658_
Constructors
(BlockEntityRendererFactory$Context)
Methods
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, render
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, m_6922_
void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, render
RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, method_3578, m_xutpyjpm, func_228878_a_, getRenderType
RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, getRenderLayer, m_xutpyjpm, m_112523_
Map<SkullBlock$SkullType, SkullBlockEntityModel> (EntityModelLoader): a, createSkullRenderers, method_32160, getModels, m_awypligm, m_173661_
void (Direction, float, float, MatrixStack, VertexConsumerProvider, int, SkullBlockEntityModel, RenderLayer): a, renderSkull, method_32161, renderSkull, m_epolfgpw, m_173663_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
ecg
eco
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
eeh
ecg
Fields
Constructors
Methods
1.16.1
Names
dtb
eeh
Fields
Constructors
Methods
RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, getRenderType
RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, method_3578, m_xutpyjpm, func_228878_a_, getRenderType
1.15.2
Names
dsy
dtb
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, func_225616_a_
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, render
void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, func_228879_a_
void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, render
RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, func_228878_a_
RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, getRenderType
1.15
Names
dpn
dsy
Fields
SkullBlockEntityRenderer: c, instance, field_4392, INSTANCE, f_stgrdycm, INSTANCE, field_147536_b, instance
Map<SkullBlock$SkullType, SkullEntityModel>: d, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, MODELS, field_199358_e, MODELS
Map<SkullBlock$SkullType, SkullEntityModel>: a, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, field_199358_e, MODELS
Map<SkullBlock$SkullType, Identifier>: e, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, field_199357_d, SKINS
Map<SkullBlock$SkullType, Identifier>: c, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, field_199357_d, SKINS
Constructors
()
Methods
void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, m_uiarkoev, render, func_199341_a, render
void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, m_qqkgwvqw, init, func_147497_a, setRendererDispatcher
void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, renderSkull, method_3581, render, m_epolfgpw, render, func_199355_a, render
Identifier (SkullBlock$SkullType, GameProfile): a, getLocation, method_3578, m_ntouzfpi, getTexture, func_199356_a, func_199356_a
void (SkullBlockEntity, float, MatrixStack, VertexConsumerProvider, int, int): a, render, method_3577, render, m_wxcgijyk, func_225616_a_, func_225616_a_
void (Direction, float, SkullBlock$SkullType, GameProfile, float, MatrixStack, VertexConsumerProvider, int): a, renderSkull, method_3581, render, m_epolfgpw, func_228879_a_, func_228879_a_
RenderLayer (SkullBlock$SkullType, GameProfile): a, getRenderType, method_3578, m_xutpyjpm, func_228878_a_, func_228878_a_
1.14.4
Names
dmz
dpn
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
net.minecraft.unmapped.C_nhhfdztn
Fields
SkullBlockEntityRenderer: c, field_4392, INSTANCE, INSTANCE, field_147536_b, instance
SkullBlockEntityRenderer: c, instance, field_4392, INSTANCE, f_stgrdycm, INSTANCE, field_147536_b, instance
Map<SkullBlock$SkullType, SkullEntityModel>: d, field_4391, MODELS, MODELS, field_199358_e, MODELS
Map<SkullBlock$SkullType, SkullEntityModel>: d, MODEL_BY_TYPE, field_4391, MODELS, f_pxjemzuw, MODELS, field_199358_e, MODELS
Map<SkullBlock$SkullType, Identifier>: e, field_4390, TEXTURES, TEXTURES, field_199357_d, SKINS
Map<SkullBlock$SkullType, Identifier>: e, SKIN_BY_TYPE, field_4390, TEXTURES, f_zjgpzids, TEXTURES, field_199357_d, SKINS
Constructors
Methods
void (SkullBlockEntity, double, double, double, float, int): a, method_3577, method_3577, render, func_199341_a, render
void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, m_uiarkoev, render, func_199341_a, render
void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, init, func_147497_a, setRendererDispatcher
void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, m_qqkgwvqw, init, func_147497_a, setRendererDispatcher
void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, method_3581, render, render, func_199355_a, render
void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, renderSkull, method_3581, render, m_epolfgpw, render, func_199355_a, render
Identifier (SkullBlock$SkullType, GameProfile): a, method_3578, method_3578, getTexture, func_199356_a, func_199356_a
Identifier (SkullBlock$SkullType, GameProfile): a, getLocation, method_3578, m_ntouzfpi, getTexture, func_199356_a, func_199356_a
1.14.3
Names
dmv
dmz
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
Fields
SkullRenderer: c, field_4392, INSTANCE, field_147536_b, instance
SkullBlockEntityRenderer: c, field_4392, INSTANCE, INSTANCE, field_147536_b, instance
Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, MODELS
Map<SkullBlock$SkullType, SkullEntityModel>: d, field_4391, MODELS, MODELS, field_199358_e, MODELS
Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, SKINS
Map<SkullBlock$SkullType, Identifier>: e, field_4390, TEXTURES, TEXTURES, field_199357_d, SKINS
Constructors
Methods
void (SkullBlockEntity, double, double, double, float, int): a, method_3577, render, func_199341_a, render
void (SkullBlockEntity, double, double, double, float, int): a, method_3577, method_3577, render, func_199341_a, render
void (BlockEntityRenderDispatcher): a, method_3568, init, func_147497_a, setRendererDispatcher
void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, init, func_147497_a, setRendererDispatcher
void (float, float, float, Direction, float, FloorSkullBlock$Type, GameProfile, int, float): a, method_3581, render, func_199355_a, render
void (float, float, float, Direction, float, SkullBlock$SkullType, GameProfile, int, float): a, method_3581, render, render, func_199355_a, render
Identifier (FloorSkullBlock$Type, GameProfile): a, method_3578, getTexture, func_199356_a, func_199356_a
Identifier (SkullBlock$SkullType, GameProfile): a, method_3578, method_3578, getTexture, func_199356_a, func_199356_a
1.14.2
Names
Fields
SkullRenderer: c, field_4392, INSTANCE, field_147536_b, field_147536_b
SkullRenderer: c, field_4392, INSTANCE, field_147536_b, instance
Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, field_199358_e
Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, MODELS
Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, field_199357_d
Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, SKINS
Constructors
Methods
1.14.1
Names
dmt
dmv
Fields
Constructors
Methods
1.14
Names
dmt
net.minecraft.class_836
net.minecraft.client.render.block.entity.SkullRenderer
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer
Fields
SkullRenderer: c, field_4392, INSTANCE, field_147536_b, field_147536_b
Map<FloorSkullBlock$Type, SkullModel>: d, field_4391, MODELS, field_199358_e, field_199358_e
Map<FloorSkullBlock$Type, Identifier>: e, field_4390, TEXTURES, field_199357_d, field_199357_d
Constructors
()
Methods
void (SkullBlockEntity, double, double, double, float, int): a, method_3577, render, func_199341_a, render
void (BlockEntityRenderDispatcher): a, method_3568, init, func_147497_a, setRendererDispatcher
void (float, float, float, Direction, float, FloorSkullBlock$Type, GameProfile, int, float): a, method_3581, render, func_199355_a, render
Identifier (FloorSkullBlock$Type, GameProfile): a, method_3578, getTexture, func_199356_a, func_199356_a