History - net.minecraft.block.FarmlandBlock

26.3

Names

Fields

com.mojang.serialization.MapCodec<FarmlandBlock>: CODEC, CODEC, field_46349, CODEC

Block: baseBlock, baseBlock, field_1_7437, field_1_7437

Constructors

(AbstractBlock$Settings)

(Block, AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<FarmlandBlock> (): codec, codec, method_53969, getCodec

void (Entity, BlockState, World, BlockPos): turnToDirt, turnToDirt, method_10125, setToDirt

void (Entity, BlockState, World, BlockPos): turnToBaseBlock, turnToBaseBlock, method_10125, setToDirt

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.world.level.block.FarmlandBlock

net.minecraft.world.level.block.FarmlandBlock

net.minecraft.class_2344

net.minecraft.block.FarmlandBlock

Fields

com.mojang.serialization.MapCodec<FarmlandBlock>: CODEC, CODEC, field_46349, CODEC

IntProperty: MOISTURE, MOISTURE, field_11009, MOISTURE

VoxelShape: SHAPE, SHAPE, field_11010, SHAPE

int: MAX_MOISTURE, MAX_MOISTURE, field_31084, MAX_MOISTURE

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<FarmlandBlock> (): codec, codec, method_53969, getCodec

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, updateShape, method_9559, getStateForNeighborUpdate

boolean (BlockState, WorldView, BlockPos): canSurvive, canSurvive, method_9558, canPlaceAt

BlockState (ItemPlacementContext): getStateForPlacement, getStateForPlacement, method_9605, getPlacementState

boolean (BlockState): useShapeForLightOcclusion, useShapeForLightOcclusion, method_9526, hasSidedTransparency

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, getShape, method_9530, getOutlineShape

void (BlockState, ServerWorld, BlockPos, Random): tick, tick, method_9588, scheduledTick

void (BlockState, ServerWorld, BlockPos, Random): randomTick, randomTick, method_9514, randomTick

void (World, BlockState, BlockPos, Entity, double): fallOn, fallOn, method_9554, onLandedUpon

void (Entity, BlockState, World, BlockPos): turnToDirt, turnToDirt, method_10125, setToDirt

boolean (BlockView, BlockPos): shouldMaintainFarmland, shouldMaintainFarmland, method_10124, hasCrop

boolean (WorldView, BlockPos): isNearWater, isNearWater, method_10126, isWaterNearby

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState, NavigationType): isPathfindable, isPathfindable, method_9516, canPathfindThrough