History - net.minecraft.block.FarmlandBlock
26.3
Names
Fields
com.mojang.serialization.MapCodec<FarmlandBlock>: CODEC, CODEC, field_46349, CODEC
Block: baseBlock, baseBlock, field_1_7437, field_1_7437
Constructors
(Block, AbstractBlock$Settings)
Methods
com.mojang.serialization.MapCodec<FarmlandBlock> (): codec, codec, method_53969, getCodec
void (Entity, BlockState, World, BlockPos): turnToDirt, turnToDirt, method_10125, setToDirt
void (Entity, BlockState, World, BlockPos): turnToBaseBlock, turnToBaseBlock, method_10125, setToDirt
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.world.level.block.FarmlandBlock
net.minecraft.world.level.block.FarmlandBlock
net.minecraft.class_2344
net.minecraft.block.FarmlandBlock
Fields
com.mojang.serialization.MapCodec<FarmlandBlock>: CODEC, CODEC, field_46349, CODEC
IntProperty: MOISTURE, MOISTURE, field_11009, MOISTURE
VoxelShape: SHAPE, SHAPE, field_11010, SHAPE
int: MAX_MOISTURE, MAX_MOISTURE, field_31084, MAX_MOISTURE
Constructors
Methods
com.mojang.serialization.MapCodec<FarmlandBlock> (): codec, codec, method_53969, getCodec
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, updateShape, method_9559, getStateForNeighborUpdate
boolean (BlockState, WorldView, BlockPos): canSurvive, canSurvive, method_9558, canPlaceAt
BlockState (ItemPlacementContext): getStateForPlacement, getStateForPlacement, method_9605, getPlacementState
boolean (BlockState): useShapeForLightOcclusion, useShapeForLightOcclusion, method_9526, hasSidedTransparency
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, getShape, method_9530, getOutlineShape
void (BlockState, ServerWorld, BlockPos, Random): tick, tick, method_9588, scheduledTick
void (BlockState, ServerWorld, BlockPos, Random): randomTick, randomTick, method_9514, randomTick
void (World, BlockState, BlockPos, Entity, double): fallOn, fallOn, method_9554, onLandedUpon
void (Entity, BlockState, World, BlockPos): turnToDirt, turnToDirt, method_10125, setToDirt
boolean (BlockView, BlockPos): shouldMaintainFarmland, shouldMaintainFarmland, method_10124, hasCrop
boolean (WorldView, BlockPos): isNearWater, isNearWater, method_10126, isWaterNearby
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState, NavigationType): isPathfindable, isPathfindable, method_9516, canPathfindThrough