History - net.minecraft.block.LiquidBlock
1.13.2
Names
bft
bfu
net.minecraft.unmapped.C_13709197
net.minecraft.class_3710
net.minecraft.block.BlockFlowingFluid
Fields
IntegerProperty: a, f_64120905, LEVEL, field_176367_b
IntegerProperty: a, field_18402, LEVEL, field_176367_b, LEVEL
FlowingFluid: b, f_65099143, liquid, field_204517_c
FlowingFluid: b, field_18403, liquid, field_204517_c, fluid
Map<BlockState, VoxelShape>: o, f_04997016, shapes, field_196481_b
Map<BlockState, VoxelShape>: o, field_18405, shapes, field_196481_b, stateToShapeCache
List<FluidState>: c, f_44216776, fluidStates, field_212565_c
List<FluidState>: c, field_18404, fluidStates, field_212565_c, field_212565_c
Constructors
Methods
void (BlockState, World, BlockPos, Random): b, m_89544961, randomTick, func_196265_a
void (BlockState, World, BlockPos, Random): b, method_16582, randomTick, func_196265_a, randomTick
boolean (BlockState, BlockView, BlockPos): a_, m_10735716, propagatesSkyLight, func_200123_i
boolean (BlockState, BlockView, BlockPos): a_, method_16581, propagatesSkyLight, func_200123_i, propagatesSkylightDown
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, m_93785535, canWalkThrough, func_196266_a
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_8663, canWalkThrough, func_196266_a, allowsMovement
FluidState (BlockState): h, m_41172137, getFluidState, func_204507_t
FluidState (BlockState): h, method_16594, getFluidState, func_204507_t, getFluidState
boolean (BlockState): a, m_76696200, isCube, func_149686_d
boolean (BlockState): a, method_11562, isCube, func_149686_d, isFullCube
boolean (BlockState): d, m_73649196, canRayTrace, func_200293_a
boolean (BlockState): d, method_400, canRayTrace, func_200293_a, isCollidable
VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b
VoxelShape (BlockState, BlockView, BlockPos): a, method_11554, getShape, func_196244_b, getShape
RenderType (BlockState): c, m_43136364, getRenderType, func_149645_b
RenderType (BlockState): c, method_11552, getRenderType, func_149645_b, getRenderType
ItemLike (BlockState, World, BlockPos, int): a, m_78174230, getDropItem, func_199769_a
ItemLike (BlockState, World, BlockPos, int): a, method_16568, getDropItem, func_199769_a, getItemDropped
int (WorldView): a, m_79518977, getTickRate, func_149738_a
int (WorldView): a, method_16565, getTickRate, func_149738_a, tickRate
void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b
void (BlockState, World, BlockPos, BlockState): a, method_8668, onAdded, func_196259_b, onBlockAdded
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, m_05745985, updateShape, func_196271_a
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_16575, updateShape, func_196271_a, updatePostPlacement
void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a
void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged
boolean (World, BlockPos, BlockState): a, m_49034384, checkSpreadCollisions, func_204515_c
boolean (World, BlockPos, BlockState): a, method_16697, checkSpreadCollisions, func_204515_c, reactWithNeighbors
void (WorldAccess, BlockPos): a, m_77303283, fizz, func_180688_d
void (WorldAccess, BlockPos): a, method_16698, fizz, func_180688_d, triggerMixEffects
void (StateDefinition$Builder<Block, BlockState>): a, m_74806612, buildStateDefinition, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, method_16576, buildStateDefinition, func_206840_a, fillStateContainer
FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a
FaceShape (BlockView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape
Fluid (WorldAccess, BlockPos, BlockState): a, m_26932205, takeLiquid, func_204508_a
Fluid (WorldAccess, BlockPos, BlockState): a, method_16631, takeLiquid, func_204508_a, pickupFluid
boolean (BlockState, BlockState, Direction): a, m_95670435, shouldNotRender, func_200122_a
boolean (BlockState, BlockState, Direction): a, method_16573, shouldNotRender, func_200122_a, isSideInvisible
1.13.1
Names
bfl
bft
Fields
Map<BlockState, VoxelShape>: c, f_04997016, shapes, field_196481_b
Map<BlockState, VoxelShape>: o, f_04997016, shapes, field_196481_b
List<FluidState>: c, f_44216776, fluidStates, field_212565_c
Constructors
(FlowingFluid, Block$Properties)
(FlowingFluid, Block$Properties)
Methods
1.13
Names
bfl
net.minecraft.unmapped.C_13709197
net.minecraft.block.LiquidBlock
net.minecraft.block.BlockFlowingFluid
Fields
IntegerProperty: a, f_64120905, LEVEL, field_176367_b
FlowingFluid: b, f_65099143, liquid, field_204517_c
Map<BlockState, VoxelShape>: c, f_04997016, shapes, field_196481_b
Constructors
(FlowingFluid, Block$Properties)
Methods
void (BlockState, World, BlockPos, Random): b, m_89544961, randomTick, func_196265_a
boolean (BlockState, BlockView, BlockPos): a_, m_10735716, propagatesSkyLight, func_200123_i
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, m_93785535, canWalkThrough, func_196266_a
FluidState (BlockState): h, m_41172137, getFluidState, func_204507_t
boolean (BlockState): a, m_76696200, isCube, func_149686_d
boolean (BlockState): d, m_73649196, canRayTrace, func_200293_a
VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b
RenderType (BlockState): c, m_43136364, getRenderType, func_149645_b
ItemLike (BlockState, World, BlockPos, int): a, m_78174230, getDropItem, func_199769_a
int (WorldView): a, m_79518977, getTickRate, func_149738_a
void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, m_05745985, updateShape, func_196271_a
void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a
boolean (World, BlockPos, BlockState): a, m_49034384, checkSpreadCollisions, func_204515_c
void (WorldAccess, BlockPos): a, m_77303283, fizz, func_180688_d
void (StateDefinition$Builder<Block, BlockState>): a, m_74806612, buildStateDefinition, func_206840_a
FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a
Fluid (WorldAccess, BlockPos, BlockState): a, m_26932205, takeLiquid, func_204508_a
boolean (BlockState, BlockState, Direction): a, m_95670435, shouldNotRender, func_200122_a