History - net.minecraft.block.LiquidBlock

1.13.2

Names

bft

bfu

net.minecraft.unmapped.C_13709197

net.minecraft.class_3710

net.minecraft.block.BlockFlowingFluid

Fields

IntegerProperty: a, f_64120905, LEVEL, field_176367_b

IntegerProperty: a, field_18402, LEVEL, field_176367_b, LEVEL

FlowingFluid: b, f_65099143, liquid, field_204517_c

FlowingFluid: b, field_18403, liquid, field_204517_c, fluid

Map<BlockState, VoxelShape>: o, f_04997016, shapes, field_196481_b

Map<BlockState, VoxelShape>: o, field_18405, shapes, field_196481_b, stateToShapeCache

List<FluidState>: c, f_44216776, fluidStates, field_212565_c

List<FluidState>: c, field_18404, fluidStates, field_212565_c, field_212565_c

Constructors

Methods

void (BlockState, World, BlockPos, Random): b, m_89544961, randomTick, func_196265_a

void (BlockState, World, BlockPos, Random): b, method_16582, randomTick, func_196265_a, randomTick

boolean (BlockState, BlockView, BlockPos): a_, m_10735716, propagatesSkyLight, func_200123_i

boolean (BlockState, BlockView, BlockPos): a_, method_16581, propagatesSkyLight, func_200123_i, propagatesSkylightDown

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, m_93785535, canWalkThrough, func_196266_a

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_8663, canWalkThrough, func_196266_a, allowsMovement

FluidState (BlockState): h, m_41172137, getFluidState, func_204507_t

FluidState (BlockState): h, method_16594, getFluidState, func_204507_t, getFluidState

boolean (BlockState): a, m_76696200, isCube, func_149686_d

boolean (BlockState): a, method_11562, isCube, func_149686_d, isFullCube

boolean (BlockState): d, m_73649196, canRayTrace, func_200293_a

boolean (BlockState): d, method_400, canRayTrace, func_200293_a, isCollidable

VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b

VoxelShape (BlockState, BlockView, BlockPos): a, method_11554, getShape, func_196244_b, getShape

RenderType (BlockState): c, m_43136364, getRenderType, func_149645_b

RenderType (BlockState): c, method_11552, getRenderType, func_149645_b, getRenderType

ItemLike (BlockState, World, BlockPos, int): a, m_78174230, getDropItem, func_199769_a

ItemLike (BlockState, World, BlockPos, int): a, method_16568, getDropItem, func_199769_a, getItemDropped

int (WorldView): a, m_79518977, getTickRate, func_149738_a

int (WorldView): a, method_16565, getTickRate, func_149738_a, tickRate

void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b

void (BlockState, World, BlockPos, BlockState): a, method_8668, onAdded, func_196259_b, onBlockAdded

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, m_05745985, updateShape, func_196271_a

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_16575, updateShape, func_196271_a, updatePostPlacement

void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a

void (BlockState, World, BlockPos, Block, BlockPos): a, method_8641, neighborChanged, func_189540_a, neighborChanged

boolean (World, BlockPos, BlockState): a, m_49034384, checkSpreadCollisions, func_204515_c

boolean (World, BlockPos, BlockState): a, method_16697, checkSpreadCollisions, func_204515_c, reactWithNeighbors

void (WorldAccess, BlockPos): a, m_77303283, fizz, func_180688_d

void (WorldAccess, BlockPos): a, method_16698, fizz, func_180688_d, triggerMixEffects

void (StateDefinition$Builder<Block, BlockState>): a, m_74806612, buildStateDefinition, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, method_16576, buildStateDefinition, func_206840_a, fillStateContainer

FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a

FaceShape (BlockView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape

Fluid (WorldAccess, BlockPos, BlockState): a, m_26932205, takeLiquid, func_204508_a

Fluid (WorldAccess, BlockPos, BlockState): a, method_16631, takeLiquid, func_204508_a, pickupFluid

boolean (BlockState, BlockState, Direction): a, m_95670435, shouldNotRender, func_200122_a

boolean (BlockState, BlockState, Direction): a, method_16573, shouldNotRender, func_200122_a, isSideInvisible

1.13.1

Names

bfl

bft

Fields

Map<BlockState, VoxelShape>: c, f_04997016, shapes, field_196481_b

Map<BlockState, VoxelShape>: o, f_04997016, shapes, field_196481_b

List<FluidState>: c, f_44216776, fluidStates, field_212565_c

Constructors

(FlowingFluid, Block$Properties)

(FlowingFluid, Block$Properties)

Methods

1.13

Names

bfl

net.minecraft.unmapped.C_13709197

net.minecraft.block.LiquidBlock

net.minecraft.block.BlockFlowingFluid

Fields

IntegerProperty: a, f_64120905, LEVEL, field_176367_b

FlowingFluid: b, f_65099143, liquid, field_204517_c

Map<BlockState, VoxelShape>: c, f_04997016, shapes, field_196481_b

Constructors

(FlowingFluid, Block$Properties)

Methods

void (BlockState, World, BlockPos, Random): b, m_89544961, randomTick, func_196265_a

boolean (BlockState, BlockView, BlockPos): a_, m_10735716, propagatesSkyLight, func_200123_i

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, m_93785535, canWalkThrough, func_196266_a

FluidState (BlockState): h, m_41172137, getFluidState, func_204507_t

boolean (BlockState): a, m_76696200, isCube, func_149686_d

boolean (BlockState): d, m_73649196, canRayTrace, func_200293_a

VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b

RenderType (BlockState): c, m_43136364, getRenderType, func_149645_b

ItemLike (BlockState, World, BlockPos, int): a, m_78174230, getDropItem, func_199769_a

int (WorldView): a, m_79518977, getTickRate, func_149738_a

void (BlockState, World, BlockPos, BlockState): a, m_69334720, onAdded, func_196259_b

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, m_05745985, updateShape, func_196271_a

void (BlockState, World, BlockPos, Block, BlockPos): a, m_91032811, neighborChanged, func_189540_a

boolean (World, BlockPos, BlockState): a, m_49034384, checkSpreadCollisions, func_204515_c

void (WorldAccess, BlockPos): a, m_77303283, fizz, func_180688_d

void (StateDefinition$Builder<Block, BlockState>): a, m_74806612, buildStateDefinition, func_206840_a

FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a

Fluid (WorldAccess, BlockPos, BlockState): a, m_26932205, takeLiquid, func_204508_a

boolean (BlockState, BlockState, Direction): a, m_95670435, shouldNotRender, func_200122_a