History - net.minecraft.client.gui.render.state.special.PlayerSkinGuiElementRenderState
26.3
Names
Fields
Constructors
Methods
26.2
Names
Fields
PlayerEntityModel: playerModel, playerModel, comp_4141, playerModel
Model$SinglePartModel: playerModel, playerModel, comp_4141, playerModel
Constructors
(PlayerEntityModel, Identifier, float, float, float, int, int, int, int, float, ScreenRect)
(PlayerEntityModel, Identifier, float, float, float, int, int, int, int, float, ScreenRect, ScreenRect)
(Model$SinglePartModel, Identifier, float, float, float, int, int, int, int, float, ScreenRect)
(Model$SinglePartModel, Identifier, float, float, float, int, int, int, int, float, ScreenRect, ScreenRect)
Methods
PlayerEntityModel (): playerModel, playerModel, comp_4141, playerModel
Model$SinglePartModel (): playerModel, playerModel, comp_4141, playerModel
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.renderer.state.gui.pip.GuiSkinRenderState
net.minecraft.client.renderer.state.gui.pip.GuiSkinRenderState
net.minecraft.class_11255
net.minecraft.client.gui.render.state.special.PlayerSkinGuiElementRenderState
Fields
PlayerEntityModel: playerModel, playerModel, comp_4141, playerModel
Identifier: texture, texture, comp_4142, texture
float: rotationX, rotationX, comp_4143, xRotation
float: rotationY, rotationY, comp_4144, yRotation
float: pivotY, pivotY, comp_4145, yPivot
int: x0, x0, comp_4122, x1
int: y0, y0, comp_4123, y1
int: x1, x1, comp_4124, x2
int: y1, y1, comp_4125, y2
float: scale, scale, comp_4133, scale
ScreenRect: scissorArea, scissorArea, comp_4128, scissorArea
ScreenRect: bounds, bounds, comp_4274, bounds
Constructors
(PlayerEntityModel, Identifier, float, float, float, int, int, int, int, float, ScreenRect)
(PlayerEntityModel, Identifier, float, float, float, int, int, int, int, float, ScreenRect, ScreenRect)
Methods
PlayerEntityModel (): playerModel, playerModel, comp_4141, playerModel
Identifier (): texture, texture, comp_4142, texture
float (): rotationX, rotationX, comp_4143, xRotation
float (): rotationY, rotationY, comp_4144, yRotation
float (): pivotY, pivotY, comp_4145, yPivot
int (): x0, x0, comp_4122, x1
int (): y0, y0, comp_4123, y1
int (): x1, x1, comp_4124, x2
int (): y1, y1, comp_4125, y2
float (): scale, scale, comp_4133, scale
ScreenRect (): scissorArea, scissorArea, comp_4128, scissorArea
ScreenRect (): bounds, bounds, comp_4274, bounds