History - net.minecraft.client.render.command.RenderCommandQueue

26.3

Names

Fields

Constructors

Methods

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73490, submitModel

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73489, submitModel

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): submitModelPart, submitModelPart, method_73491, submitModelPart

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModelPart, submitModelPart, method_73492, submitModelPart

<S> void (Model<? super S>, S, MatrixStack, Identifier, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3049, submitModel

<S> void (Model<S>, S, MatrixStack, int, int, int, SpriteIdentifier, SpriteHolder, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3048, submitModel

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73493, submitModelPart

void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, float, float, float, float, int, TextRenderer$TextLayerType, int): submitTextBackground, submitTextBackground, method_1_9662, submitTextRect

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, TextureRegion, int): submitModel, submitModel, method_73490, submitModel

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int): submitModel, submitModel, method_73489, submitModel

<S> void (Model<? super S>, S, MatrixStack, Identifier, int, int, int): submitModel, submitModel, method_1_3049, submitModel

<S> void (Model<S>, S, MatrixStack, int, int, int, SpriteIdentifier, SpriteHolder, int): submitModel, submitModel, method_1_3048, submitModel

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitCrumblingOverlay, submitCrumblingOverlay, method_1_7505, submitModel

void (ModelPart, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitCrumblingOverlay, submitCrumblingOverlay, method_1_7506, submitModel

void (ModelPart, MatrixStack, RenderLayer, int, int, TextureRegion): submitModelPart, submitModelPart, method_73491, submitModelPart

void (ModelPart, MatrixStack, RenderLayer, int, int, TextureRegion, int): submitModelPart, submitModelPart, method_73492, submitModelPart

void (ModelPart, MatrixStack, RenderLayer, int, int, TextureRegion, int, int): submitModelPart, submitModelPart, method_73493, submitModelPart

void (MatrixStack, List<BlockModelPart>, int, boolean): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, ItemDisplayContext, int, int, int, int[], ClassifiedQuadList, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem

26.2

Names

Fields

Constructors

Methods

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): submitModelPart, submitModelPart, method_73493, submitModelPart

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73494, submitModelPart

void (MatrixStack, MovingBlockRenderState): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock

void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, submitParticleGroup, method_74315, submitCustom

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel

void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, Vec3d, int, Text, boolean, int, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73493, submitModelPart

void (MatrixStack, MovingBlockRenderState, int): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock

void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, VoxelShape, RenderLayer, int, float, boolean): submitShapeOutline, submitShapeOutline, method_73494, submitModelPart

void (BillboardParticleCommand): submitQuadParticleGroup, submitQuadParticleGroup, method_1_5141, submitBillboardParticle

void (GizmoDrawerImpl$Division, CameraRenderState, boolean): submitGizmoPrimitives, submitGizmoPrimitives, method_1_5140, submitGizmos

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

hop

net.minecraft.client.renderer.OrderedSubmitNodeCollector

net.minecraft.class_11785

net.minecraft.client.render.command.RenderCommandQueue

Fields

Constructors

Methods

void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): a, submitShadow, method_73479, submitShadowPieces, m_thmscbie, m_thmscbie, m_415153_

void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): submitShadow, submitShadow, method_73479, submitShadowPieces

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): a, submitNameTag, method_73482, submitLabel, m_phvphuel, m_phvphuel, m_418804_

void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): a, submitText, method_73478, submitText, m_uiymymjt, m_uiymymjt, m_416714_

void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): submitText, submitText, method_73478, submitText

void (MatrixStack, EntityRenderState, org.joml.Quaternionf): a, submitFlame, method_73488, submitFire, m_kojibjyv, m_kojibjyv, m_416933_

void (MatrixStack, EntityRenderState, org.joml.Quaternionf): submitFlame, submitFlame, method_73488, submitFire

void (MatrixStack, EntityRenderState$LeashData): a, submitLeash, method_73486, submitLeash, m_aygiqgaj, m_aygiqgaj, m_417623_

void (MatrixStack, EntityRenderState$LeashData): submitLeash, submitLeash, method_73486, submitLeash

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_loliuwte, m_loliuwte, m_417110_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73490, submitModel

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_atgyrenp, m_atgyrenp, m_416533_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73489, submitModel

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_ewglzrjj, m_ewglzrjj, m_418839_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): submitModelPart, submitModelPart, method_73491, submitModelPart

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_suiklcse, m_suiklcse, m_416594_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModelPart, submitModelPart, method_73492, submitModelPart

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_ynmppwnb, m_ynmppwnb, m_418209_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): submitModelPart, submitModelPart, method_73493, submitModelPart

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_lxhfoxyi, m_lxhfoxyi, m_416062_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73494, submitModelPart

void (MatrixStack, BlockState, int, int, int): a, submitBlock, method_73481, submitBlock, m_omrlbjvl, m_omrlbjvl, m_415940_

void (MatrixStack, MovingBlockRenderState): a, submitMovingBlock, method_73485, submitMovingBlock, m_gegiuyet, m_gegiuyet, m_418364_

void (MatrixStack, MovingBlockRenderState): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock

void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): a, submitBlockModel, method_73484, submitBlockStateModel, m_pkpqsaxe, m_pkpqsaxe, m_417111_

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): a, submitItem, method_73480, submitItem, m_uakfwixj, m_uakfwixj, m_415602_

void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): a, submitCustomGeometry, method_73483, submitCustom, m_pqsbriyw, m_pqsbriyw, m_415038_

void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): submitCustomGeometry, submitCustomGeometry, method_73483, submitCustom

void (OrderedRenderCommandQueue$LayeredCustom): a, submitParticleGroup, method_74315, submitCustom, m_eexnzrqg, m_416170_

void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, submitParticleGroup, method_74315, submitCustom

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel

<S> void (Model<? super S>, S, MatrixStack, Identifier, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3049, submitModel

<S> void (Model<S>, S, MatrixStack, int, int, int, SpriteIdentifier, SpriteHolder, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3048, submitModel

void (MatrixStack, RenderLayer, List<BlockModelPart>, int[], int, int, int): submitBlockModel, submitBlockModel, method_73484, submitBlockStateModel

void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem

1.21.11

Names

hfy

hop

Fields

Constructors

Methods

void (MatrixStack, EntityRenderState, EntityHitboxAndView): a, submitHitbox, method_73487, submitDebugHitbox, m_edymssvw, m_edymssvw, m_415282_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_pjgijveq, m_pjgijveq, m_416533_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_loliuwte, m_loliuwte, m_417110_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_fvgozoeq, m_fvgozoeq, m_417773_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_atgyrenp, m_atgyrenp, m_416533_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_rxwmwlsl, m_rxwmwlsl, m_418209_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_ewglzrjj, m_ewglzrjj, m_418839_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_gpghjatv, m_gpghjatv, m_419798_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_suiklcse, m_suiklcse, m_416594_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_etgjukjd, m_etgjukjd, m_416594_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_ynmppwnb, m_ynmppwnb, m_418209_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_wrtemqai, m_wrtemqai, m_416062_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_lxhfoxyi, m_lxhfoxyi, m_416062_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

hfy

net.minecraft.client.renderer.OrderedSubmitNodeCollector

net.minecraft.class_11785

net.minecraft.client.render.command.RenderCommandQueue

net.minecraft.unmapped.C_pciodbhg

net.minecraft.unmapped.C_pciodbhg

net.minecraft.src.C_411332_

Fields

Constructors

Methods

void (MatrixStack, EntityRenderState, EntityHitboxAndView): a, submitHitbox, method_73487, submitDebugHitbox, m_edymssvw, m_edymssvw, m_415282_

void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): a, submitShadow, method_73479, submitShadowPieces, m_thmscbie, m_thmscbie, m_415153_

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): a, submitNameTag, method_73482, submitLabel, m_phvphuel, m_phvphuel, m_418804_

void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): a, submitText, method_73478, submitText, m_uiymymjt, m_uiymymjt, m_416714_

void (MatrixStack, EntityRenderState, org.joml.Quaternionf): a, submitFlame, method_73488, submitFire, m_kojibjyv, m_kojibjyv, m_416933_

void (MatrixStack, EntityRenderState$LeashData): a, submitLeash, method_73486, submitLeash, m_aygiqgaj, m_aygiqgaj, m_417623_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_pjgijveq, m_pjgijveq, m_416533_

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_fvgozoeq, m_fvgozoeq, m_417773_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_rxwmwlsl, m_rxwmwlsl, m_418209_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_gpghjatv, m_gpghjatv, m_419798_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_etgjukjd, m_etgjukjd, m_416594_

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_wrtemqai, m_wrtemqai, m_416062_

void (MatrixStack, BlockState, int, int, int): a, submitBlock, method_73481, submitBlock, m_omrlbjvl, m_omrlbjvl, m_415940_

void (MatrixStack, MovingBlockRenderState): a, submitMovingBlock, method_73485, submitMovingBlock, m_gegiuyet, m_gegiuyet, m_418364_

void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): a, submitBlockModel, method_73484, submitBlockStateModel, m_pkpqsaxe, m_pkpqsaxe, m_417111_

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): a, submitItem, method_73480, submitItem, m_uakfwixj, m_uakfwixj, m_415602_

void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): a, submitCustomGeometry, method_73483, submitCustom, m_pqsbriyw, m_pqsbriyw, m_415038_

void (OrderedRenderCommandQueue$LayeredCustom): a, submitParticleGroup, method_74315, submitCustom, m_eexnzrqg, m_416170_