History - net.minecraft.client.render.command.RenderCommandQueue
26.3
Names
Fields
Constructors
Methods
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73490, submitModel
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73489, submitModel
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): submitModelPart, submitModelPart, method_73491, submitModelPart
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModelPart, submitModelPart, method_73492, submitModelPart
<S> void (Model<? super S>, S, MatrixStack, Identifier, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3049, submitModel
<S> void (Model<S>, S, MatrixStack, int, int, int, SpriteIdentifier, SpriteHolder, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3048, submitModel
void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73493, submitModelPart
void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock
void (MatrixStack, float, float, float, float, int, TextRenderer$TextLayerType, int): submitTextBackground, submitTextBackground, method_1_9662, submitTextRect
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, TextureRegion, int): submitModel, submitModel, method_73490, submitModel
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int): submitModel, submitModel, method_73489, submitModel
<S> void (Model<? super S>, S, MatrixStack, Identifier, int, int, int): submitModel, submitModel, method_1_3049, submitModel
<S> void (Model<S>, S, MatrixStack, int, int, int, SpriteIdentifier, SpriteHolder, int): submitModel, submitModel, method_1_3048, submitModel
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitCrumblingOverlay, submitCrumblingOverlay, method_1_7505, submitModel
void (ModelPart, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitCrumblingOverlay, submitCrumblingOverlay, method_1_7506, submitModel
void (ModelPart, MatrixStack, RenderLayer, int, int, TextureRegion): submitModelPart, submitModelPart, method_73491, submitModelPart
void (ModelPart, MatrixStack, RenderLayer, int, int, TextureRegion, int): submitModelPart, submitModelPart, method_73492, submitModelPart
void (ModelPart, MatrixStack, RenderLayer, int, int, TextureRegion, int, int): submitModelPart, submitModelPart, method_73493, submitModelPart
void (MatrixStack, List<BlockModelPart>, int, boolean): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock
void (MatrixStack, ItemDisplayContext, int, int, int, int[], ClassifiedQuadList, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem
26.2
Names
Fields
Constructors
Methods
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): submitModelPart, submitModelPart, method_73493, submitModelPart
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73494, submitModelPart
void (MatrixStack, MovingBlockRenderState): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock
void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, submitParticleGroup, method_74315, submitCustom
void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel
void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock
void (MatrixStack, Vec3d, int, Text, boolean, int, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73493, submitModelPart
void (MatrixStack, MovingBlockRenderState, int): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock
void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock
void (MatrixStack, VoxelShape, RenderLayer, int, float, boolean): submitShapeOutline, submitShapeOutline, method_73494, submitModelPart
void (BillboardParticleCommand): submitQuadParticleGroup, submitQuadParticleGroup, method_1_5141, submitBillboardParticle
void (GizmoDrawerImpl$Division, CameraRenderState, boolean): submitGizmoPrimitives, submitGizmoPrimitives, method_1_5140, submitGizmos
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
hop
net.minecraft.client.renderer.OrderedSubmitNodeCollector
net.minecraft.class_11785
net.minecraft.client.render.command.RenderCommandQueue
Fields
Constructors
Methods
void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): a, submitShadow, method_73479, submitShadowPieces, m_thmscbie, m_thmscbie, m_415153_
void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): submitShadow, submitShadow, method_73479, submitShadowPieces
void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): a, submitNameTag, method_73482, submitLabel, m_phvphuel, m_phvphuel, m_418804_
void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): a, submitText, method_73478, submitText, m_uiymymjt, m_uiymymjt, m_416714_
void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): submitText, submitText, method_73478, submitText
void (MatrixStack, EntityRenderState, org.joml.Quaternionf): a, submitFlame, method_73488, submitFire, m_kojibjyv, m_kojibjyv, m_416933_
void (MatrixStack, EntityRenderState, org.joml.Quaternionf): submitFlame, submitFlame, method_73488, submitFire
void (MatrixStack, EntityRenderState$LeashData): a, submitLeash, method_73486, submitLeash, m_aygiqgaj, m_aygiqgaj, m_417623_
void (MatrixStack, EntityRenderState$LeashData): submitLeash, submitLeash, method_73486, submitLeash
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_loliuwte, m_loliuwte, m_417110_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73490, submitModel
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_atgyrenp, m_atgyrenp, m_416533_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_73489, submitModel
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_ewglzrjj, m_ewglzrjj, m_418839_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): submitModelPart, submitModelPart, method_73491, submitModelPart
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_suiklcse, m_suiklcse, m_416594_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModelPart, submitModelPart, method_73492, submitModelPart
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_ynmppwnb, m_ynmppwnb, m_418209_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): submitModelPart, submitModelPart, method_73493, submitModelPart
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_lxhfoxyi, m_lxhfoxyi, m_416062_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, submitModelPart, method_73494, submitModelPart
void (MatrixStack, BlockState, int, int, int): a, submitBlock, method_73481, submitBlock, m_omrlbjvl, m_omrlbjvl, m_415940_
void (MatrixStack, MovingBlockRenderState): a, submitMovingBlock, method_73485, submitMovingBlock, m_gegiuyet, m_gegiuyet, m_418364_
void (MatrixStack, MovingBlockRenderState): submitMovingBlock, submitMovingBlock, method_73485, submitMovingBlock
void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): a, submitBlockModel, method_73484, submitBlockStateModel, m_pkpqsaxe, m_pkpqsaxe, m_417111_
void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): a, submitItem, method_73480, submitItem, m_uakfwixj, m_uakfwixj, m_415602_
void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): a, submitCustomGeometry, method_73483, submitCustom, m_pqsbriyw, m_pqsbriyw, m_415038_
void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): submitCustomGeometry, submitCustomGeometry, method_73483, submitCustom
void (OrderedRenderCommandQueue$LayeredCustom): a, submitParticleGroup, method_74315, submitCustom, m_eexnzrqg, m_416170_
void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, submitParticleGroup, method_74315, submitCustom
void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, submitNameTag, method_73482, submitLabel
<S> void (Model<? super S>, S, MatrixStack, Identifier, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3049, submitModel
<S> void (Model<S>, S, MatrixStack, int, int, int, SpriteIdentifier, SpriteHolder, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, submitModel, method_1_3048, submitModel
void (MatrixStack, RenderLayer, List<BlockModelPart>, int[], int, int, int): submitBlockModel, submitBlockModel, method_73484, submitBlockStateModel
void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, submitBreakingBlockModel, method_1_3047, submitFallingBlock
void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, ItemRenderState$Glint): submitItem, submitItem, method_73480, submitItem
1.21.11
Names
hfy
hop
Fields
Constructors
Methods
void (MatrixStack, EntityRenderState, EntityHitboxAndView): a, submitHitbox, method_73487, submitDebugHitbox, m_edymssvw, m_edymssvw, m_415282_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_pjgijveq, m_pjgijveq, m_416533_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_loliuwte, m_loliuwte, m_417110_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_fvgozoeq, m_fvgozoeq, m_417773_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_atgyrenp, m_atgyrenp, m_416533_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_rxwmwlsl, m_rxwmwlsl, m_418209_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_ewglzrjj, m_ewglzrjj, m_418839_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_gpghjatv, m_gpghjatv, m_419798_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_suiklcse, m_suiklcse, m_416594_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_etgjukjd, m_etgjukjd, m_416594_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_ynmppwnb, m_ynmppwnb, m_418209_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_wrtemqai, m_wrtemqai, m_416062_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_lxhfoxyi, m_lxhfoxyi, m_416062_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
hfy
net.minecraft.client.renderer.OrderedSubmitNodeCollector
net.minecraft.class_11785
net.minecraft.client.render.command.RenderCommandQueue
net.minecraft.unmapped.C_pciodbhg
net.minecraft.unmapped.C_pciodbhg
net.minecraft.src.C_411332_
Fields
Constructors
Methods
void (MatrixStack, EntityRenderState, EntityHitboxAndView): a, submitHitbox, method_73487, submitDebugHitbox, m_edymssvw, m_edymssvw, m_415282_
void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): a, submitShadow, method_73479, submitShadowPieces, m_thmscbie, m_thmscbie, m_415153_
void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): a, submitNameTag, method_73482, submitLabel, m_phvphuel, m_phvphuel, m_418804_
void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): a, submitText, method_73478, submitText, m_uiymymjt, m_uiymymjt, m_416714_
void (MatrixStack, EntityRenderState, org.joml.Quaternionf): a, submitFlame, method_73488, submitFire, m_kojibjyv, m_kojibjyv, m_416933_
void (MatrixStack, EntityRenderState$LeashData): a, submitLeash, method_73486, submitLeash, m_aygiqgaj, m_aygiqgaj, m_417623_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73490, submitModel, m_pjgijveq, m_pjgijveq, m_416533_
<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModel, method_73489, submitModel, m_fvgozoeq, m_fvgozoeq, m_417773_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite): a, submitModelPart, method_73491, submitModelPart, m_rxwmwlsl, m_rxwmwlsl, m_418209_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): a, submitModelPart, method_73492, submitModelPart, m_gpghjatv, m_gpghjatv, m_419798_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean): a, submitModelPart, method_73493, submitModelPart, m_etgjukjd, m_etgjukjd, m_416594_
void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): a, submitModelPart, method_73494, submitModelPart, m_wrtemqai, m_wrtemqai, m_416062_
void (MatrixStack, BlockState, int, int, int): a, submitBlock, method_73481, submitBlock, m_omrlbjvl, m_omrlbjvl, m_415940_
void (MatrixStack, MovingBlockRenderState): a, submitMovingBlock, method_73485, submitMovingBlock, m_gegiuyet, m_gegiuyet, m_418364_
void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): a, submitBlockModel, method_73484, submitBlockStateModel, m_pkpqsaxe, m_pkpqsaxe, m_417111_
void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): a, submitItem, method_73480, submitItem, m_uakfwixj, m_uakfwixj, m_415602_
void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): a, submitCustomGeometry, method_73483, submitCustom, m_pqsbriyw, m_pqsbriyw, m_415038_
void (OrderedRenderCommandQueue$LayeredCustom): a, submitParticleGroup, method_74315, submitCustom, m_eexnzrqg, m_416170_