History - net.minecraft.client.render.RenderPhase

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

gxy

hgj

Fields

Runnable: x, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: v, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: y, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: w, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$LineWidth: w, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: u, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Target: s, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: t, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: u, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: s, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: v, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: t, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

Constructors

Methods

1.21.8

Names

gxx

gxy

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

grx

gxx

Fields

Constructors

Methods

1.21.5

Names

gmi

grx

Fields

Runnable: aY, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: x, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aZ, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: y, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Transparency: c, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, NO_TRANSPARENCY, f_110134_

RenderPhase$Transparency: d, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, ADDITIVE_TRANSPARENCY, f_110135_

RenderPhase$Transparency: e, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, LIGHTNING_TRANSPARENCY, f_110136_

RenderPhase$Transparency: f, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, GLINT_TRANSPARENCY, f_110137_

RenderPhase$Transparency: g, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, CRUMBLING_TRANSPARENCY, f_110138_

RenderPhase$Transparency: i, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, TRANSLUCENT_TRANSPARENCY, f_110139_

RenderPhase$Texture: aq, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: c, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ar, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: d, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: at, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: f, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: au, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: g, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: av, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: h, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: aw, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: j, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: ax, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: k, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: ay, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: l, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: az, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: m, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: aA, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: aB, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: aC, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: aD, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: aE, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: aG, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aH, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aI, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: aJ, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: n, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aK, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aO, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: q, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aP, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: r, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aV, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: w, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aL, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: o, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aQ, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: s, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aR, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: t, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aS, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: u, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aT, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aU, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: v, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$ShaderProgram: n, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: o, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: p, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: q, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: r, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: s, POSITION_COLOR_SHADER, field_29442, POSITION_COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: v, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: w, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: x, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: y, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: z, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: A, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: G, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: K, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: M, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: N, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: O, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: P, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: R, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: S, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: T, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: U, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: V, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: W, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: X, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: Y, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: af, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ag, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ah, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ai, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ak, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: as, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: e, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: am, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: an, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: ao, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$DepthTest: aF, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$ColorLogic: aW, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aX, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ShaderProgram: ap, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: aj, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

RenderPhase$Transparency: j, VIGNETTE_TRANSPARENCY, field_53124, VIGNETTE_TRANSPARENCY, f_vithfwwe, VIGNETTE_TRANSPARENCY, f_347456_

RenderPhase$Transparency: k, CROSSHAIR_TRANSPARENCY, field_53125, CROSSHAIR_TRANSPARENCY, f_tqjxewzn, CROSSHAIR_TRANSPARENCY, f_349238_

RenderPhase$Transparency: l, MOJANG_LOGO_TRANSPARENCY, field_53126, MOJANG_LOGO_TRANSPARENCY, f_ncopheoz, MOJANG_LOGO_TRANSPARENCY, f_346841_

RenderPhase$Transparency: m, NAUSEA_OVERLAY_TRANSPARENCY, field_53127, NAUSEA_OVERLAY_TRANSPARENCY, f_ngylqgwn, NAUSEA_OVERLAY_TRANSPARENCY, f_349246_

RenderPhase$ShaderProgram: t, POSITION_TEXTURE_COLOR_SHADER, field_53128, POSITION_TEXTURE_COLOR_PROGRAM, f_giujjydx, POSITION_TEX_COLOR_SHADER, f_348539_

RenderPhase$ShaderProgram: B, RENDERTYPE_ARMOR_TRANSLUCENT_SHADER, field_54961, ARMOR_TRANSLUCENT, f_pwufaasf, f_346367_

RenderPhase$Layering: aM, VIEW_OFFSET_Z_LAYERING_FORWARD, field_53123, VIEW_OFFSET_Z_LAYERING_FORWARD, f_khopiknl, VIEW_OFFSET_Z_LAYERING_FORWARD, f_347557_

RenderPhase$Layering: p, VIEW_OFFSET_Z_LAYERING_FORWARD, field_53123, VIEW_OFFSET_Z_LAYERING_FORWARD, f_khopiknl, VIEW_OFFSET_Z_LAYERING_FORWARD, f_347557_

RenderPhase$Transparency: h, OVERLAY_TRANSPARENCY, field_55137, OVERLAY_TRANSPARENCY, f_lregwusu, f_371038_

RenderPhase$ShaderProgram: u, PARTICLE_SHADER, field_55138, PARTICLE, f_jgpioemc, f_370835_

RenderPhase$Layering: aN, WORLD_BORDER_LAYERING, field_55136, WORLD_BORDER_LAYERING, f_nlqrrkxj, f_371572_

RenderPhase$Texturing: i, ARMOR_ENTITY_GLINT_TEXTURING, field_58053, ARMOR_ENTITY_GLINT_TEXTURING, f_xcesngrj, f_381391_

Constructors

Methods

String (): c, getName, method_68484, getName, m_trqwrshy, m_385941_

1.21.4

Names

glu

gmi

Fields

Runnable: aV, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aY, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aW, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: aZ, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Transparency: h, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, TRANSLUCENT_TRANSPARENCY, f_110139_

RenderPhase$Transparency: i, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, TRANSLUCENT_TRANSPARENCY, f_110139_

RenderPhase$Texture: ao, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: aq, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ap, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: ar, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: ar, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: at, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: as, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: au, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: at, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: av, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: au, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: aw, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: av, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: ax, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: aw, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: ay, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: ax, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: az, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: ay, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: aA, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: az, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$Cull: aB, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: aA, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: aC, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: aB, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: aD, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: aC, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$DepthTest: aE, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: aE, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aG, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aF, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aH, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aG, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$WriteMaskState: aI, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: aH, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aJ, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aI, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Layering: aK, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aL, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aO, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aM, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: aP, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aS, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: aV, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aJ, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: aL, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aN, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aQ, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aO, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aR, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aP, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aS, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aQ, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aT, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aR, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: aU, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$ShaderProgram: m, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: n, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: n, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: o, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: o, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: p, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: p, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: q, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: q, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: r, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: r, POSITION_COLOR_SHADER, field_29442, POSITION_COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: s, POSITION_COLOR_SHADER, field_29442, POSITION_COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: t, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: v, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: u, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: w, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: v, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: x, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: w, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: y, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: x, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: z, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: y, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: A, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: E, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: G, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: I, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: K, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: M, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: N, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: M, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: O, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: N, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: P, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: O, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: P, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: R, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: Q, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: S, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: R, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: T, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: S, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: U, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: V, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: U, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: W, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: V, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: X, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: Y, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ad, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: af, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ag, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ah, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ag, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ai, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ai, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: ak, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: aq, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: as, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: am, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: an, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: am, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$ShaderProgram: ao, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$DepthTest: aD, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$DepthTest: aF, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$ColorLogic: aT, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aW, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aU, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ColorLogic: aX, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ShaderProgram: an, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: ap, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: ah, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

RenderPhase$ShaderProgram: aj, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

RenderPhase$Transparency: i, VIGNETTE_TRANSPARENCY, field_53124, VIGNETTE_TRANSPARENCY, f_vithfwwe, VIGNETTE_TRANSPARENCY, f_347456_

RenderPhase$Transparency: j, VIGNETTE_TRANSPARENCY, field_53124, VIGNETTE_TRANSPARENCY, f_vithfwwe, VIGNETTE_TRANSPARENCY, f_347456_

RenderPhase$Transparency: j, CROSSHAIR_TRANSPARENCY, field_53125, CROSSHAIR_TRANSPARENCY, f_tqjxewzn, CROSSHAIR_TRANSPARENCY, f_349238_

RenderPhase$Transparency: k, CROSSHAIR_TRANSPARENCY, field_53125, CROSSHAIR_TRANSPARENCY, f_tqjxewzn, CROSSHAIR_TRANSPARENCY, f_349238_

RenderPhase$Transparency: k, MOJANG_LOGO_TRANSPARENCY, field_53126, MOJANG_LOGO_TRANSPARENCY, f_ncopheoz, MOJANG_LOGO_TRANSPARENCY, f_346841_

RenderPhase$Transparency: l, MOJANG_LOGO_TRANSPARENCY, field_53126, MOJANG_LOGO_TRANSPARENCY, f_ncopheoz, MOJANG_LOGO_TRANSPARENCY, f_346841_

RenderPhase$Transparency: l, NAUSEA_OVERLAY_TRANSPARENCY, field_53127, NAUSEA_OVERLAY_TRANSPARENCY, f_ngylqgwn, NAUSEA_OVERLAY_TRANSPARENCY, f_349246_

RenderPhase$Transparency: m, NAUSEA_OVERLAY_TRANSPARENCY, field_53127, NAUSEA_OVERLAY_TRANSPARENCY, f_ngylqgwn, NAUSEA_OVERLAY_TRANSPARENCY, f_349246_

RenderPhase$ShaderProgram: s, POSITION_TEXTURE_COLOR_SHADER, field_53128, POSITION_TEXTURE_COLOR_PROGRAM, f_giujjydx, POSITION_TEX_COLOR_SHADER, f_348539_

RenderPhase$ShaderProgram: t, POSITION_TEXTURE_COLOR_SHADER, field_53128, POSITION_TEXTURE_COLOR_PROGRAM, f_giujjydx, POSITION_TEX_COLOR_SHADER, f_348539_

RenderPhase$ShaderProgram: z, RENDERTYPE_ARMOR_TRANSLUCENT_SHADER, field_54961, ARMOR_TRANSLUCENT, f_pwufaasf, f_346367_

RenderPhase$ShaderProgram: B, RENDERTYPE_ARMOR_TRANSLUCENT_SHADER, field_54961, ARMOR_TRANSLUCENT, f_pwufaasf, f_346367_

RenderPhase$Layering: aK, VIEW_OFFSET_Z_LAYERING_FORWARD, field_53123, VIEW_OFFSET_Z_LAYERING_FORWARD, f_khopiknl, VIEW_OFFSET_Z_LAYERING_FORWARD, f_347557_

RenderPhase$Layering: aM, VIEW_OFFSET_Z_LAYERING_FORWARD, field_53123, VIEW_OFFSET_Z_LAYERING_FORWARD, f_khopiknl, VIEW_OFFSET_Z_LAYERING_FORWARD, f_347557_

RenderPhase$Transparency: h, OVERLAY_TRANSPARENCY, field_55137, OVERLAY_TRANSPARENCY, f_lregwusu, f_371038_

RenderPhase$ShaderProgram: u, PARTICLE_SHADER, field_55138, PARTICLE, f_jgpioemc, f_370835_

RenderPhase$Layering: aN, WORLD_BORDER_LAYERING, field_55136, WORLD_BORDER_LAYERING, f_nlqrrkxj, f_371572_

Constructors

Methods

1.21.3

Names

gfg

glu

Fields

Runnable: aR, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aV, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aS, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: aW, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Texture: ak, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ao, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: al, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: ap, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: an, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ar, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ao, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: as, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: ap, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: at, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: aq, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: au, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: ar, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: av, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: as, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: aw, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: at, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: ax, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: au, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: ay, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: av, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$Cull: az, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: aw, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: aA, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: ax, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: aB, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: ay, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$DepthTest: aC, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: aA, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aE, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aB, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aF, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aC, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$WriteMaskState: aG, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: aD, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aH, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aE, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Layering: aI, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aG, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aL, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aH, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: aM, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aN, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: aS, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aF, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: aJ, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aI, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aN, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aJ, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aO, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aK, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aP, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aL, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aQ, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aM, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: aR, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

float: aQ, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

RenderPhase$ShaderProgram: i, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: m, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: j, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: n, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: k, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: o, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: l, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: p, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: m, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: q, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: n, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: r, POSITION_COLOR_SHADER, field_29442, POSITION_COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: o, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: t, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: p, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: u, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: q, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: v, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: r, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: w, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: s, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: x, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: t, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: y, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: u, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: v, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: w, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: y, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: E, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: D, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: I, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: M, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: I, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: N, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: O, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: K, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: P, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: L, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: Q, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: M, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: R, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: N, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: S, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: O, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: P, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: U, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: V, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: R, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: S, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: T, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: V, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: W, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: Z, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ad, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ab, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ac, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ag, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ae, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: ai, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: am, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: aq, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: U, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: af, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: ag, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: ah, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$ShaderProgram: am, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$DepthTest: az, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$DepthTest: aD, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$ColorLogic: aO, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aT, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aP, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ColorLogic: aU, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ShaderProgram: aj, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: an, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: ad, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

RenderPhase$ShaderProgram: ah, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

RenderPhase$Transparency: i, VIGNETTE_TRANSPARENCY, field_53124, VIGNETTE_TRANSPARENCY, f_vithfwwe, VIGNETTE_TRANSPARENCY, f_347456_

RenderPhase$Transparency: j, CROSSHAIR_TRANSPARENCY, field_53125, CROSSHAIR_TRANSPARENCY, f_tqjxewzn, CROSSHAIR_TRANSPARENCY, f_349238_

RenderPhase$Transparency: k, MOJANG_LOGO_TRANSPARENCY, field_53126, MOJANG_LOGO_TRANSPARENCY, f_ncopheoz, MOJANG_LOGO_TRANSPARENCY, f_346841_

RenderPhase$Transparency: l, NAUSEA_OVERLAY_TRANSPARENCY, field_53127, NAUSEA_OVERLAY_TRANSPARENCY, f_ngylqgwn, NAUSEA_OVERLAY_TRANSPARENCY, f_349246_

RenderPhase$ShaderProgram: s, POSITION_TEXTURE_COLOR_SHADER, field_53128, POSITION_TEXTURE_COLOR_PROGRAM, f_giujjydx, POSITION_TEX_COLOR_SHADER, f_348539_

RenderPhase$ShaderProgram: z, RENDERTYPE_ARMOR_TRANSLUCENT_SHADER, field_54961, ARMOR_TRANSLUCENT, f_pwufaasf, f_346367_

RenderPhase$Layering: aK, VIEW_OFFSET_Z_LAYERING_FORWARD, field_53123, VIEW_OFFSET_Z_LAYERING_FORWARD, f_khopiknl, VIEW_OFFSET_Z_LAYERING_FORWARD, f_347557_

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gdx

gfg

Fields

Runnable: aU, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aR, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aV, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: aS, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Texture: an, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ak, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ao, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: al, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: aq, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: an, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ar, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: ao, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: as, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: ap, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: at, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: aq, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: au, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: ar, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: av, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: as, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: aw, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: at, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: ax, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: au, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: ay, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$Cull: av, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: az, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: aw, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: aA, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: ax, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: aB, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$DepthTest: ay, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: aD, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aA, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aE, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aB, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aF, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$WriteMaskState: aC, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: aG, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aD, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aH, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Layering: aE, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aJ, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aG, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aK, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: aH, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aQ, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: aN, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aI, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: aF, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aL, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aI, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aM, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aJ, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aN, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aK, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aO, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aL, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aP, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: aM, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

float: aT, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

float: aQ, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

RenderPhase$ShaderProgram: l, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_PROGRAM, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$ShaderProgram: m, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: l, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: n, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: m, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: o, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: n, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: p, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: o, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: q, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: p, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: r, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: q, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: s, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: r, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: t, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: s, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: u, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: t, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: v, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: u, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: w, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: v, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: w, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: z, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: y, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: E, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: D, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: J, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: I, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: L, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: K, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: M, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: L, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: N, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: M, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: O, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: P, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: N, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: Q, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: O, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: R, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: P, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: S, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: T, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: U, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: R, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: V, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: S, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: W, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: T, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: V, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: W, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ac, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: Z, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ae, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ab, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ac, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ah, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: ae, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: ap, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: am, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: U, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: af, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: ag, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: ah, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$DepthTest: aC, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$DepthTest: az, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$ColorLogic: aR, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aO, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aS, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ColorLogic: aP, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ShaderProgram: am, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: aj, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: ag, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

RenderPhase$ShaderProgram: ad, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

Constructors

Methods

1.20.6

Names

fto

gdx

Fields

Runnable: aT, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aU, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aU, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: aV, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Texture: am, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: an, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: an, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: ao, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: ap, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: aq, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: aq, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: ar, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: ar, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: as, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: as, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: at, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: at, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: au, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: au, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: av, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: av, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: aw, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: aw, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: ax, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: ax, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$Cull: ay, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: ay, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: az, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: az, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: aA, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: aA, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$DepthTest: aB, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: aC, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aD, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aD, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aE, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aE, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$WriteMaskState: aF, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: aF, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aG, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aG, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Layering: aH, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aI, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aJ, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aJ, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: aK, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aP, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: aQ, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aH, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: aI, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aK, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aL, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aL, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aM, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aM, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aN, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aN, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aO, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aO, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: aP, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

float: aS, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

float: aT, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

RenderPhase$ShaderProgram: ag, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: ah, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: ao, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: ap, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$ShaderProgram: ah, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$DepthTest: aB, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$DepthTest: aC, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$ColorLogic: aQ, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aR, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aR, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ColorLogic: aS, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

RenderPhase$ShaderProgram: al, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, f_303180_

RenderPhase$ShaderProgram: am, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, BREEZE_WIND_SHADER, f_303180_

RenderPhase$ShaderProgram: ag, RENDERTYPE_CLOUDS_SHADER, field_48949, CLOUDS_PROGRAM, f_zahkfdvf, CLOUDS_SHADER, f_316212_

Constructors

Methods

1.20.4

Names

fol

fto

Fields

RenderPhase$ShaderProgram: u, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_PROGRAM, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$ShaderProgram: v, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: u, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: w, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: v, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: w, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: A, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: z, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: F, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: E, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: K, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: J, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: M, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: L, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: N, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: M, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: O, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: N, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: P, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: O, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: P, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: R, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: Q, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: S, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: R, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: S, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: U, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: T, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: V, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: U, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: V, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: W, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ad, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ac, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ae, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ag, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ah, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: ag, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: ah, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$ShaderProgram: al, RENDERTYPE_BREEZE_WIND_SHADER, field_47463, BREEZE_WIND_PROGRAM, f_mrjubetx, f_303180_

Constructors

Methods

1.20.2

Names

fke

fol

Fields

Constructors

Methods

1.20.1

Names

fin

fke

Fields

Runnable: aO, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aT, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aP, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: aU, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Texture: ak, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: am, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: al, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: an, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: an, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ap, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ao, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: aq, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: ap, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: ar, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: aq, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: as, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: ar, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: at, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: as, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: au, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: at, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: av, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: au, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: aw, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: av, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$Cull: ax, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: aw, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: ay, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: ax, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: az, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: ay, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$DepthTest: aA, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: az, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aC, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aA, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aD, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aB, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$WriteMaskState: aE, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: aC, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aF, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aD, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Layering: aG, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aF, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aI, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aG, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: aJ, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aM, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: aP, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aE, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: aH, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aH, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aK, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aI, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aL, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aJ, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aM, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aK, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aN, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aL, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: aO, ITEM_ENTITY_TARGET, field_25643, ITEM_ENTITY_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

float: aN, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

float: aS, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

RenderPhase$ShaderProgram: j, BLOCK_SHADER, field_29435, BLOCK_PROGRAM, f_lqqwczcn, BLOCK_SHADER, f_173097_

RenderPhase$ShaderProgram: k, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_PROGRAM, f_xsacuglh, NEW_ENTITY_SHADER, f_173098_

RenderPhase$ShaderProgram: l, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: j, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: m, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: k, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: n, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_PROGRAM, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$ShaderProgram: l, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_PROGRAM, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$ShaderProgram: o, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: m, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: p, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: n, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: q, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: o, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: r, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: p, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: s, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: q, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: t, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: r, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: u, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: s, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: v, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: t, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: w, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_PROGRAM, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$ShaderProgram: u, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_PROGRAM, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$ShaderProgram: x, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: v, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: w, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: C, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: A, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: H, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: F, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: M, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: K, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: N, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: O, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: M, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: P, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: N, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: Q, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: O, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: R, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: P, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: S, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: R, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: U, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: S, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: V, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: W, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: U, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: X, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: V, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: Y, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: af, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ad, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ag, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ah, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ai, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ag, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: aj, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: ah, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: am, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: ao, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

double: a, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, field_42230, field_42230, f_wvqlfkui, f_267492_

double: a, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, field_42230, field_42230, f_wvqlfkui, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, f_267492_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, f_268568_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, TEXT_BACKGROUND_SHADER, f_268568_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, f_268491_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, TRANSPARENT_TEXT_BACKGROUND_SHADER, f_268491_

RenderPhase$ShaderProgram: ai, RENDERTYPE_GUI_SHADER, field_44817, GUI_PROGRAM, f_ojzkccmm, GUI_SHADER, f_285573_

RenderPhase$ShaderProgram: aj, RENDERTYPE_GUI_OVERLAY_SHADER, field_44818, GUI_OVERLAY_PROGRAM, f_bjgtapjn, GUI_OVERLAY_SHADER, f_285619_

RenderPhase$ShaderProgram: ak, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, field_44819, GUI_TEXT_HIGHLIGHT_PROGRAM, f_gtdwrsvb, TEXT_HIGHLIGHT_SHADER, f_285642_

RenderPhase$ShaderProgram: al, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, field_44820, GUI_GHOST_RECIPE_OVERLAY_PROGRAM, f_vgubojyg, GUI_GHOST_RECIPE_OVERLAY_SHADER, f_285582_

RenderPhase$DepthTest: aB, GREATER_DEPTH_TEST, field_44814, BIGGER_DEPTH_TEST, f_vbcnpnjd, GREATER_THAN_DEPTH_TEST, f_285579_

RenderPhase$ColorLogic: aQ, NO_COLOR_LOGIC, field_44815, NO_COLOR_LOGIC, f_oebkawqq, NO_COLOR_LOGIC, f_285585_

RenderPhase$ColorLogic: aR, OR_REVERSE_COLOR_LOGIC, field_44816, OR_REVERSE, f_nxvzygqm, OR_REVERSE_COLOR_LOGIC, f_285603_

Constructors

Methods

1.19.4

Names

fec

fin

Fields

String: a, name, field_21363, name, f_hvarvghz, name, f_110133_

String: b, name, field_21363, name, f_hvarvghz, name, f_110133_

Runnable: aL, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aO, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aM, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: aP, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, NO_TRANSPARENCY, f_110134_

RenderPhase$Transparency: c, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, NO_TRANSPARENCY, f_110134_

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, ADDITIVE_TRANSPARENCY, f_110135_

RenderPhase$Transparency: d, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, ADDITIVE_TRANSPARENCY, f_110135_

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, LIGHTNING_TRANSPARENCY, f_110136_

RenderPhase$Transparency: e, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, LIGHTNING_TRANSPARENCY, f_110136_

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, GLINT_TRANSPARENCY, f_110137_

RenderPhase$Transparency: f, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, GLINT_TRANSPARENCY, f_110137_

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, CRUMBLING_TRANSPARENCY, f_110138_

RenderPhase$Transparency: g, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, CRUMBLING_TRANSPARENCY, f_110138_

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, TRANSLUCENT_TRANSPARENCY, f_110139_

RenderPhase$Transparency: h, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, TRANSLUCENT_TRANSPARENCY, f_110139_

RenderPhase$Texture: ah, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ak, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ai, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: al, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: ak, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: an, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: al, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: ao, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: am, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: ap, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: an, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: aq, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: ao, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: ar, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: ap, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: as, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: aq, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: at, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: ar, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: au, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: as, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$Cull: av, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: at, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: aw, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: au, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: ax, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: av, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$DepthTest: ay, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: aw, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: az, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: ax, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: aA, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: ay, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$WriteMaskState: aB, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: az, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aC, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: aA, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Layering: aD, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aC, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aF, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aD, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: aG, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aJ, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: aM, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aB, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: aE, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aE, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aH, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aF, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aI, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aG, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aJ, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aH, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aK, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aI, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: aL, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

float: aK, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

float: aN, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

RenderPhase$ShaderProgram: h, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: i, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: i, BLOCK_SHADER, field_29435, BLOCK_PROGRAM, f_lqqwczcn, BLOCK_SHADER, f_173097_

RenderPhase$ShaderProgram: j, BLOCK_SHADER, field_29435, BLOCK_PROGRAM, f_lqqwczcn, BLOCK_SHADER, f_173097_

RenderPhase$ShaderProgram: j, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_PROGRAM, f_xsacuglh, NEW_ENTITY_SHADER, f_173098_

RenderPhase$ShaderProgram: k, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_PROGRAM, f_xsacuglh, NEW_ENTITY_SHADER, f_173098_

RenderPhase$ShaderProgram: k, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: l, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: l, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: m, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: m, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_PROGRAM, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$ShaderProgram: n, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_PROGRAM, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$ShaderProgram: n, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: o, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: o, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: p, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: p, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: q, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: q, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: r, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: r, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: s, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: s, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: t, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: t, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: u, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: u, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: v, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: v, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_PROGRAM, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$ShaderProgram: w, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_PROGRAM, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$ShaderProgram: w, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: x, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: B, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: B, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: C, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: G, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: G, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: H, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: L, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: L, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: M, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: M, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: N, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: N, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: O, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: O, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: P, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: P, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: Q, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: R, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: R, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: S, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: S, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: U, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: U, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: V, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: V, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: W, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: W, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: X, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: X, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: Y, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ac, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ae, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ac, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: af, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ag, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ae, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ah, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ai, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: ag, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: aj, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: aj, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: am, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

double: a, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, field_42230, field_42230, f_wvqlfkui, f_267492_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_BACKGROUND_SHADER, field_42517, TEXT_BACKGROUND_PROGRAM, f_ihbzufoa, f_268568_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, field_42518, TRANSPARENT_TEXT_BACKGROUND_PROGRAM, f_fkfzzdrf, f_268491_

Constructors

Methods

1.19.3

Names

ezz

fec

Fields

RenderPhase$Shader: h, NO_SHADER, field_29434, NO_SHADER, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$ShaderProgram: h, NO_SHADER, field_29434, NO_PROGRAM, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$Shader: i, BLOCK_SHADER, field_29435, BLOCK_SHADER, f_lqqwczcn, BLOCK_SHADER, f_173097_

RenderPhase$ShaderProgram: i, BLOCK_SHADER, field_29435, BLOCK_PROGRAM, f_lqqwczcn, BLOCK_SHADER, f_173097_

RenderPhase$Shader: j, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_SHADER, f_xsacuglh, NEW_ENTITY_SHADER, f_173098_

RenderPhase$ShaderProgram: j, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_PROGRAM, f_xsacuglh, NEW_ENTITY_SHADER, f_173098_

RenderPhase$Shader: k, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_SHADER, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$ShaderProgram: k, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_PROGRAM, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$Shader: l, POSITION_SHADER, field_29438, POSITION_SHADER, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$ShaderProgram: l, POSITION_SHADER, field_29438, POSITION_PROGRAM, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$Shader: m, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_SHADER, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$ShaderProgram: m, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_PROGRAM, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$Shader: n, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_SHADER, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$ShaderProgram: n, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_PROGRAM, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$Shader: o, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$ShaderProgram: o, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_PROGRAM, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$Shader: p, POSITION_COLOR_SHADER, field_29442, COLOR_SHADER, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$ShaderProgram: p, POSITION_COLOR_SHADER, field_29442, COLOR_PROGRAM, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$Shader: q, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_SHADER, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$ShaderProgram: q, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_PROGRAM, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$Shader: r, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_SHADER, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$ShaderProgram: r, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_PROGRAM, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$Shader: s, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_SHADER, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$ShaderProgram: s, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_PROGRAM, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$Shader: t, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_SHADER, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$ShaderProgram: t, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_PROGRAM, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$Shader: u, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_SHADER, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$ShaderProgram: u, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_PROGRAM, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$Shader: v, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_SHADER, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$ShaderProgram: v, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_PROGRAM, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$Shader: w, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_SHADER, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$ShaderProgram: w, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_PROGRAM, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$Shader: x, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_SHADER, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$ShaderProgram: x, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_PROGRAM, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$Shader: y, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_SHADER, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$ShaderProgram: y, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_PROGRAM, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$Shader: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_SHADER, f_ktdwzumc, ENTITY_CUTOUT_NONULL_SHADER, f_173114_

RenderPhase$ShaderProgram: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_PROGRAM, f_ktdwzumc, ENTITY_CUTOUT_NONNULL_SHADER, f_173114_

RenderPhase$Shader: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, f_eblgwpqx, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$ShaderProgram: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_PROGRAM, f_eblgwpqx, ENTITY_CUTOUT_NONNULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$Shader: B, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$ShaderProgram: B, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_PROGRAM, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$Shader: C, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_SHADER, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$ShaderProgram: C, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_PROGRAM, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$Shader: D, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_SHADER, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$ShaderProgram: D, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_PROGRAM, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$Shader: F, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_SHADER, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$ShaderProgram: F, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_PROGRAM, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$Shader: G, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_SHADER, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$ShaderProgram: G, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_PROGRAM, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$Shader: H, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_SHADER, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$ShaderProgram: H, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_PROGRAM, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$Shader: I, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_SHADER, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$ShaderProgram: I, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_PROGRAM, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$Shader: J, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_SHADER, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$ShaderProgram: J, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_PROGRAM, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$Shader: K, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_SHADER, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$ShaderProgram: K, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_PROGRAM, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$Shader: L, RENDERTYPE_EYES_SHADER, field_29414, EYES_SHADER, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$ShaderProgram: L, RENDERTYPE_EYES_SHADER, field_29414, EYES_PROGRAM, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$Shader: M, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_SHADER, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$ShaderProgram: M, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_PROGRAM, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$Shader: N, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_SHADER, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$ShaderProgram: N, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_PROGRAM, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$Shader: O, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_SHADER, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$ShaderProgram: O, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_PROGRAM, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$Shader: P, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_SHADER, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$ShaderProgram: P, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_PROGRAM, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$Shader: Q, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_SHADER, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$ShaderProgram: Q, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_PROGRAM, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$Shader: R, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_SHADER, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$ShaderProgram: R, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_PROGRAM, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$Shader: S, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_SHADER, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$ShaderProgram: S, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_PROGRAM, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$Shader: T, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_SHADER, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$ShaderProgram: T, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_PROGRAM, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$Shader: U, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_SHADER, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$ShaderProgram: U, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_PROGRAM, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$Shader: V, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_SHADER, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$ShaderProgram: V, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_PROGRAM, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$Shader: W, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_SHADER, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$ShaderProgram: W, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_PROGRAM, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$Shader: X, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_SHADER, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$ShaderProgram: X, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_PROGRAM, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$Shader: Y, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_SHADER, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$ShaderProgram: Y, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_PROGRAM, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$Shader: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_SHADER, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$ShaderProgram: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_PROGRAM, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$Shader: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_SHADER, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$ShaderProgram: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_PROGRAM, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$Shader: ab, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_SHADER, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$ShaderProgram: ab, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_PROGRAM, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$Shader: ac, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_SHADER, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$ShaderProgram: ac, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_PROGRAM, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$Shader: ad, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_SHADER, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$ShaderProgram: ad, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_PROGRAM, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$Shader: ae, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_SHADER, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$ShaderProgram: ae, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_PROGRAM, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$Shader: af, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_SHADER, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$ShaderProgram: af, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_PROGRAM, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$Shader: ag, RENDERTYPE_LINES_SHADER, field_29433, LINES_SHADER, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$ShaderProgram: ag, RENDERTYPE_LINES_SHADER, field_29433, LINES_PROGRAM, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$Shader: E, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

RenderPhase$ShaderProgram: E, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_PROGRAM, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

eyb

ezz

Fields

Constructors

Methods

1.19

Names

eqz

eyb

Fields

Runnable: aK, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aL, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aL, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

Runnable: aM, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Texture: ag, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ah, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ah, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texture: ai, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: aj, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ak, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ak, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: al, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: al, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Texturing: am, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: am, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: an, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: an, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Lightmap: ao, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: ao, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: ap, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: ap, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Overlay: aq, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: aq, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: ar, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: ar, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$Cull: as, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: as, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: at, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: at, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: au, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: au, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$DepthTest: av, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: av, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aw, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aw, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: ax, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: ax, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$WriteMaskState: ay, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: ay, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: az, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: az, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Layering: aA, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aB, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aC, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aC, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$Target: aD, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aI, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$LineWidth: aJ, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aA, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Layering: aB, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aD, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aE, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aE, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aF, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aF, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aG, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aG, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aH, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aH, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

RenderPhase$Target: aI, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

float: aJ, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

float: aK, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

RenderPhase$Shader: E, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_SHADER, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$Shader: F, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_SHADER, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$Shader: F, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_SHADER, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$Shader: G, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_SHADER, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$Shader: G, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_SHADER, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$Shader: H, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_SHADER, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$Shader: H, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_SHADER, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$Shader: I, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_SHADER, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$Shader: I, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_SHADER, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$Shader: J, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_SHADER, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$Shader: J, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_SHADER, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$Shader: K, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_SHADER, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$Shader: K, RENDERTYPE_EYES_SHADER, field_29414, EYES_SHADER, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$Shader: L, RENDERTYPE_EYES_SHADER, field_29414, EYES_SHADER, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$Shader: L, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_SHADER, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$Shader: M, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_SHADER, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$Shader: M, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_SHADER, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$Shader: N, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_SHADER, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$Shader: N, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_SHADER, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$Shader: O, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_SHADER, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$Shader: O, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_SHADER, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$Shader: P, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_SHADER, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$Shader: P, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_SHADER, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$Shader: Q, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_SHADER, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$Shader: Q, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_SHADER, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$Shader: R, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_SHADER, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$Shader: R, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_SHADER, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$Shader: S, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_SHADER, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$Shader: S, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_SHADER, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$Shader: T, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_SHADER, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$Shader: T, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_SHADER, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$Shader: U, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_SHADER, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$Shader: U, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_SHADER, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$Shader: V, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_SHADER, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$Shader: V, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_SHADER, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$Shader: W, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_SHADER, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$Shader: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_SHADER, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$Shader: X, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_SHADER, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$Shader: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_SHADER, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$Shader: Y, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_SHADER, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$Shader: Y, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_SHADER, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$Shader: Z, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_SHADER, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$Shader: Z, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_SHADER, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$Shader: aa, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_SHADER, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$Shader: aa, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_SHADER, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$Shader: ab, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_SHADER, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$Shader: ab, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_SHADER, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$Shader: ac, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_SHADER, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$Shader: ac, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_SHADER, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$Shader: ad, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_SHADER, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$Shader: ad, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_SHADER, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$Shader: ae, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_SHADER, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$Shader: ae, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_SHADER, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$Shader: af, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_SHADER, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$Shader: af, RENDERTYPE_LINES_SHADER, field_29433, LINES_SHADER, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$Shader: ag, RENDERTYPE_LINES_SHADER, field_29433, LINES_SHADER, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: ai, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$TextureBase: aj, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

RenderPhase$Shader: E, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, field_38344, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_oljocdkl, ENTITY_TRANSLUCENT_EMISSIVE_SHADER, f_234323_

Constructors

Methods

1.18.2

Names

eps

eqz

net.minecraft.client.render.RenderPhase

Fields

String: a, name, field_21363, name, f_hvarvghz, f_110133_

String: a, name, field_21363, name, f_hvarvghz, name, f_110133_

Runnable: aK, setupState, field_21361, beginAction, f_dxehilaw, f_110131_

Runnable: aK, setupState, field_21361, beginAction, f_dxehilaw, beginAction, f_110131_

Runnable: aL, clearState, field_21362, endAction, f_przowfjw, f_110132_

Runnable: aL, clearState, field_21362, endAction, f_przowfjw, endAction, f_110132_

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, f_110134_

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, NO_TRANSPARENCY, f_110134_

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, f_110135_

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, ADDITIVE_TRANSPARENCY, f_110135_

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, f_110136_

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, LIGHTNING_TRANSPARENCY, f_110136_

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, f_110137_

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, GLINT_TRANSPARENCY, f_110137_

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, f_110138_

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, CRUMBLING_TRANSPARENCY, f_110138_

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, f_110139_

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, TRANSLUCENT_TRANSPARENCY, f_110139_

RenderPhase$Texture: ag, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, f_110145_

RenderPhase$Texture: ag, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, MIPMAP_BLOCK_ATLAS_TEXTURE, f_110145_

RenderPhase$Texture: ah, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, f_110146_

RenderPhase$Texture: ah, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, BLOCK_ATLAS_TEXTURE, f_110146_

RenderPhase$Texturing: aj, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, f_110148_

RenderPhase$Texturing: aj, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, DEFAULT_TEXTURING, f_110148_

RenderPhase$Texturing: ak, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, f_110150_

RenderPhase$Texturing: ak, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, GLINT_TEXTURING, f_110150_

RenderPhase$Texturing: al, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, f_110151_

RenderPhase$Texturing: al, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, ENTITY_GLINT_TEXTURING, f_110151_

RenderPhase$Lightmap: am, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, f_110152_

RenderPhase$Lightmap: am, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, ENABLE_LIGHTMAP, f_110152_

RenderPhase$Lightmap: an, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, f_110153_

RenderPhase$Lightmap: an, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, DISABLE_LIGHTMAP, f_110153_

RenderPhase$Overlay: ao, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, f_110154_

RenderPhase$Overlay: ao, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, ENABLE_OVERLAY_COLOR, f_110154_

RenderPhase$Overlay: ap, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, f_110155_

RenderPhase$Overlay: ap, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, DISABLE_OVERLAY_COLOR, f_110155_

RenderPhase$Cull: aq, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, f_110158_

RenderPhase$Cull: aq, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, ENABLE_CULLING, f_110158_

RenderPhase$Cull: ar, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, f_110110_

RenderPhase$Cull: ar, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, DISABLE_CULLING, f_110110_

RenderPhase$DepthTest: as, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, f_110111_

RenderPhase$DepthTest: as, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, ALWAYS_DEPTH_TEST, f_110111_

RenderPhase$DepthTest: at, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, f_110112_

RenderPhase$DepthTest: at, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, EQUAL_DEPTH_TEST, f_110112_

RenderPhase$DepthTest: au, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, f_110113_

RenderPhase$DepthTest: au, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, LEQUAL_DEPTH_TEST, f_110113_

RenderPhase$WriteMaskState: av, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, f_110114_

RenderPhase$WriteMaskState: av, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, ALL_MASK, f_110114_

RenderPhase$WriteMaskState: aw, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, f_110115_

RenderPhase$WriteMaskState: aw, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, COLOR_MASK, f_110115_

RenderPhase$WriteMaskState: ax, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, f_110116_

RenderPhase$WriteMaskState: ax, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, DEPTH_MASK, f_110116_

RenderPhase$Layering: ay, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, f_110117_

RenderPhase$Layering: ay, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, NO_LAYERING, f_110117_

RenderPhase$Layering: az, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, f_110118_

RenderPhase$Layering: az, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, POLYGON_OFFSET_LAYERING, f_110118_

RenderPhase$Target: aB, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, f_110123_

RenderPhase$Target: aB, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, MAIN_TARGET, f_110123_

RenderPhase$Target: aC, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, f_110124_

RenderPhase$Target: aC, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, OUTLINE_TARGET, f_110124_

RenderPhase$LineWidth: aI, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, f_110130_

RenderPhase$LineWidth: aI, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, FULL_LINE_WIDTH, f_110130_

RenderPhase$Layering: aA, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, f_110119_

RenderPhase$Layering: aA, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, VIEW_OFFSET_Z_LAYERING, f_110119_

RenderPhase$Target: aD, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, f_110125_

RenderPhase$Target: aD, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, TRANSLUCENT_TARGET, f_110125_

RenderPhase$Target: aE, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, f_110126_

RenderPhase$Target: aE, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, PARTICLES_TARGET, f_110126_

RenderPhase$Target: aF, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, f_110127_

RenderPhase$Target: aF, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, WEATHER_TARGET, f_110127_

RenderPhase$Target: aG, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, f_110128_

RenderPhase$Target: aG, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, CLOUDS_TARGET, f_110128_

RenderPhase$Target: aH, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, f_110129_

RenderPhase$Target: aH, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, ITEM_TARGET, f_110129_

float: aJ, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, f_173089_

float: aJ, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, VIEW_OFFSET_Z_LAYERING_SCALE, f_173089_

RenderPhase$Shader: h, NO_SHADER, field_29434, NO_SHADER, f_ldqiqewf, f_173096_

RenderPhase$Shader: h, NO_SHADER, field_29434, NO_SHADER, f_ldqiqewf, NO_SHADER, f_173096_

RenderPhase$Shader: i, BLOCK_SHADER, field_29435, BLOCK_SHADER, f_lqqwczcn, f_173097_

RenderPhase$Shader: i, BLOCK_SHADER, field_29435, BLOCK_SHADER, f_lqqwczcn, BLOCK_SHADER, f_173097_

RenderPhase$Shader: j, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_SHADER, f_xsacuglh, f_173098_

RenderPhase$Shader: j, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_SHADER, f_xsacuglh, NEW_ENTITY_SHADER, f_173098_

RenderPhase$Shader: k, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_SHADER, f_iaaeqymx, f_173099_

RenderPhase$Shader: k, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_SHADER, f_iaaeqymx, POSITION_COLOR_LIGHTMAP_SHADER, f_173099_

RenderPhase$Shader: l, POSITION_SHADER, field_29438, POSITION_SHADER, f_gfujzwxh, f_173100_

RenderPhase$Shader: l, POSITION_SHADER, field_29438, POSITION_SHADER, f_gfujzwxh, POSITION_SHADER, f_173100_

RenderPhase$Shader: m, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_SHADER, f_rcaohnpx, f_173101_

RenderPhase$Shader: m, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_SHADER, f_rcaohnpx, POSITION_COLOR_TEXTURE_SHADER, f_173101_

RenderPhase$Shader: n, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_SHADER, f_zswxvqud, f_173102_

RenderPhase$Shader: n, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_SHADER, f_zswxvqud, POSITION_TEXTURE_SHADER, f_173102_

RenderPhase$Shader: o, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_rbbjmejh, f_173103_

RenderPhase$Shader: o, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_rbbjmejh, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_173103_

RenderPhase$Shader: p, POSITION_COLOR_SHADER, field_29442, COLOR_SHADER, f_wkxrfwvp, f_173104_

RenderPhase$Shader: p, POSITION_COLOR_SHADER, field_29442, COLOR_SHADER, f_wkxrfwvp, COLOR_SHADER, f_173104_

RenderPhase$Shader: q, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_SHADER, f_gdlebyfn, f_173105_

RenderPhase$Shader: q, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_SHADER, f_gdlebyfn, SOLID_SHADER, f_173105_

RenderPhase$Shader: r, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_SHADER, f_hlwzsasq, f_173106_

RenderPhase$Shader: r, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_SHADER, f_hlwzsasq, CUTOUT_MIPPED_SHADER, f_173106_

RenderPhase$Shader: s, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_SHADER, f_xznzoqqi, f_173107_

RenderPhase$Shader: s, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_SHADER, f_xznzoqqi, CUTOUT_SHADER, f_173107_

RenderPhase$Shader: t, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_SHADER, f_wrajprdl, f_173108_

RenderPhase$Shader: t, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_SHADER, f_wrajprdl, TRANSLUCENT_SHADER, f_173108_

RenderPhase$Shader: u, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_SHADER, f_wijtqbne, f_173109_

RenderPhase$Shader: u, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_SHADER, f_wijtqbne, TRANSLUCENT_MOVING_BLOCK_SHADER, f_173109_

RenderPhase$Shader: v, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_SHADER, f_bswuxxlg, f_173110_

RenderPhase$Shader: v, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_SHADER, f_bswuxxlg, TRANSLUCENT_NO_CRUMBLING_SHADER, f_173110_

RenderPhase$Shader: w, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_SHADER, f_uqfcwhlo, f_173111_

RenderPhase$Shader: w, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_SHADER, f_uqfcwhlo, ARMOR_CUTOUT_NO_CULL_SHADER, f_173111_

RenderPhase$Shader: x, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_SHADER, f_tcyokamo, f_173112_

RenderPhase$Shader: x, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_SHADER, f_tcyokamo, ENTITY_SOLID_SHADER, f_173112_

RenderPhase$Shader: y, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_SHADER, f_fasruczq, f_173113_

RenderPhase$Shader: y, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_SHADER, f_fasruczq, ENTITY_CUTOUT_SHADER, f_173113_

RenderPhase$Shader: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_SHADER, f_ktdwzumc, f_173114_

RenderPhase$Shader: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_SHADER, f_ktdwzumc, ENTITY_CUTOUT_NONULL_SHADER, f_173114_

RenderPhase$Shader: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, f_eblgwpqx, f_173063_

RenderPhase$Shader: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, f_eblgwpqx, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, f_173063_

RenderPhase$Shader: B, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_cunbcqkh, f_173064_

RenderPhase$Shader: B, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_cunbcqkh, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_173064_

RenderPhase$Shader: C, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_SHADER, f_dcqeylex, f_173065_

RenderPhase$Shader: C, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_SHADER, f_dcqeylex, ENTITY_TRANSLUCENT_CULL_SHADER, f_173065_

RenderPhase$Shader: D, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_SHADER, f_maramdiv, f_173066_

RenderPhase$Shader: D, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_SHADER, f_maramdiv, ENTITY_TRANSLUCENT_SHADER, f_173066_

RenderPhase$Shader: E, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_SHADER, f_ynrwetdn, f_173067_

RenderPhase$Shader: E, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_SHADER, f_ynrwetdn, ENTITY_SMOOTH_CUTOUT_SHADER, f_173067_

RenderPhase$Shader: F, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_SHADER, f_xihdkzsh, f_173068_

RenderPhase$Shader: F, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_SHADER, f_xihdkzsh, BEACON_BEAM_SHADER, f_173068_

RenderPhase$Shader: G, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_SHADER, f_qpsxmnnm, f_173069_

RenderPhase$Shader: G, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_SHADER, f_qpsxmnnm, ENTITY_DECAL_SHADER, f_173069_

RenderPhase$Shader: H, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_SHADER, f_pjxgugqn, f_173070_

RenderPhase$Shader: H, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_SHADER, f_pjxgugqn, ENTITY_NO_OUTLINE_SHADER, f_173070_

RenderPhase$Shader: I, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_SHADER, f_ilxhkscr, f_173071_

RenderPhase$Shader: I, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_SHADER, f_ilxhkscr, ENTITY_SHADOW_SHADER, f_173071_

RenderPhase$Shader: J, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_SHADER, f_xvfbalnj, f_173072_

RenderPhase$Shader: J, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_SHADER, f_xvfbalnj, ENTITY_ALPHA_SHADER, f_173072_

RenderPhase$Shader: K, RENDERTYPE_EYES_SHADER, field_29414, EYES_SHADER, f_uhbwktkf, f_173073_

RenderPhase$Shader: K, RENDERTYPE_EYES_SHADER, field_29414, EYES_SHADER, f_uhbwktkf, EYES_SHADER, f_173073_

RenderPhase$Shader: L, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_SHADER, f_orsbbbfx, f_173074_

RenderPhase$Shader: L, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_SHADER, f_orsbbbfx, ENERGY_SWIRL_SHADER, f_173074_

RenderPhase$Shader: M, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_SHADER, f_nxzdtjyx, f_173075_

RenderPhase$Shader: M, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_SHADER, f_nxzdtjyx, LEASH_SHADER, f_173075_

RenderPhase$Shader: N, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_SHADER, f_jlfsulpi, f_173076_

RenderPhase$Shader: N, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_SHADER, f_jlfsulpi, WATER_MASK_SHADER, f_173076_

RenderPhase$Shader: O, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_SHADER, f_oegvyvjm, f_173077_

RenderPhase$Shader: O, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_SHADER, f_oegvyvjm, OUTLINE_SHADER, f_173077_

RenderPhase$Shader: P, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_SHADER, f_qigunqxq, f_173078_

RenderPhase$Shader: P, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_SHADER, f_qigunqxq, ARMOR_GLINT_SHADER, f_173078_

RenderPhase$Shader: Q, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_SHADER, f_jgbqvlly, f_173079_

RenderPhase$Shader: Q, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_SHADER, f_jgbqvlly, ARMOR_ENTITY_GLINT_SHADER, f_173079_

RenderPhase$Shader: R, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_SHADER, f_mdckjsej, f_173080_

RenderPhase$Shader: R, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_SHADER, f_mdckjsej, TRANSLUCENT_GLINT_SHADER, f_173080_

RenderPhase$Shader: S, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_SHADER, f_vatxagwx, f_173081_

RenderPhase$Shader: S, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_SHADER, f_vatxagwx, GLINT_SHADER, f_173081_

RenderPhase$Shader: T, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_SHADER, f_royflynv, f_173082_

RenderPhase$Shader: T, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_SHADER, f_royflynv, DIRECT_GLINT_SHADER, f_173082_

RenderPhase$Shader: U, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_SHADER, f_xeptmgwz, f_173083_

RenderPhase$Shader: U, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_SHADER, f_xeptmgwz, ENTITY_GLINT_SHADER, f_173083_

RenderPhase$Shader: V, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_SHADER, f_zsaiboxp, f_173084_

RenderPhase$Shader: V, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_SHADER, f_zsaiboxp, DIRECT_ENTITY_GLINT_SHADER, f_173084_

RenderPhase$Shader: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_SHADER, f_uyqwlpag, f_173085_

RenderPhase$Shader: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_SHADER, f_uyqwlpag, CRUMBLING_SHADER, f_173085_

RenderPhase$Shader: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_SHADER, f_ihlqmoqp, f_173086_

RenderPhase$Shader: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_SHADER, f_ihlqmoqp, TEXT_SHADER, f_173086_

RenderPhase$Shader: Y, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_SHADER, f_pgcibtaz, f_173087_

RenderPhase$Shader: Y, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_SHADER, f_pgcibtaz, TEXT_INTENSITY_SHADER, f_173087_

RenderPhase$Shader: Z, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_SHADER, f_kmmadlyc, f_173088_

RenderPhase$Shader: Z, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_SHADER, f_kmmadlyc, TRANSPARENT_TEXT_SHADER, f_173088_

RenderPhase$Shader: aa, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_SHADER, f_gdpugsmh, f_173090_

RenderPhase$Shader: aa, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_SHADER, f_gdpugsmh, TRANSPARENT_TEXT_INTENSITY_SHADER, f_173090_

RenderPhase$Shader: ab, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_SHADER, f_zihmazew, f_173091_

RenderPhase$Shader: ab, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_SHADER, f_zihmazew, LIGHTNING_SHADER, f_173091_

RenderPhase$Shader: ac, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_SHADER, f_fxveopvu, f_173092_

RenderPhase$Shader: ac, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_SHADER, f_fxveopvu, TRIPWIRE_SHADER, f_173092_

RenderPhase$Shader: ad, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_SHADER, f_gjujuzwz, f_173093_

RenderPhase$Shader: ad, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_SHADER, f_gjujuzwz, END_PORTAL_SHADER, f_173093_

RenderPhase$Shader: ae, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_SHADER, f_khlpfdow, f_173094_

RenderPhase$Shader: ae, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_SHADER, f_khlpfdow, END_GATEWAY_SHADER, f_173094_

RenderPhase$Shader: af, RENDERTYPE_LINES_SHADER, field_29433, LINES_SHADER, f_zffgidia, f_173095_

RenderPhase$Shader: af, RENDERTYPE_LINES_SHADER, field_29433, LINES_SHADER, f_zffgidia, LINES_SHADER, f_173095_

RenderPhase$TextureBase: ai, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, f_110147_

RenderPhase$TextureBase: ai, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, NO_TEXTURE, f_110147_

Constructors

Methods

void (): a, setupRenderState, method_23516, startDrawing, m_vnlxuwpp, m_110185_

void (): a, setupRenderState, method_23516, startDrawing, m_vnlxuwpp, startDrawing, m_110185_

void (): b, clearRenderState, method_23518, endDrawing, m_zkvqepae, m_110188_

void (): b, clearRenderState, method_23518, endDrawing, m_zkvqepae, endDrawing, m_110188_

void (float): a, setupGlintTexturing, method_23517, setupGlintTexturing, m_okvjjdam, m_110186_

void (float): a, setupGlintTexturing, method_23517, setupGlintTexturing, m_okvjjdam, setupGlintTexturing, m_110186_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

enp

eps

Fields

Constructors

Methods

1.17.1

Names

eno

enp

Fields

float: aJ, VIEW_SCALE_Z_EPSILON, field_32771, field_32771, f_ocfegdpq, f_173089_

float: aJ, VIEW_SCALE_Z_EPSILON, field_32771, VIEW_OFFSET_Z_LAYERING_SCALE, f_ocfegdpq, f_173089_

Constructors

Methods

1.17

Names

ean

eno

net.minecraft.client.renderer.RenderState

net.minecraft.src.C_4149_

Fields

String: a, name, field_21363, name, f_hvarvghz, field_228509_a_, name

String: a, name, field_21363, name, f_hvarvghz, f_110133_

Runnable: V, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, setupTask

Runnable: aK, setupState, field_21361, beginAction, f_dxehilaw, f_110131_

Runnable: W, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, clearTask

Runnable: aL, clearState, field_21362, endAction, f_przowfjw, f_110132_

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, field_228510_b_, NO_TRANSPARENCY

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, f_110134_

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, field_228511_c_, ADDITIVE_TRANSPARENCY

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, f_110135_

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, field_228512_d_, LIGHTNING_TRANSPARENCY

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, f_110136_

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, field_228513_e_, GLINT_TRANSPARENCY

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, f_110137_

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, CRUMBLING_TRANSPARENCY

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, f_110138_

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, TRANSLUCENT_TRANSPARENCY

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, f_110139_

RenderPhase$Alpha: h, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, ZERO_ALPHA

RenderPhase$Alpha: i, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, DEFAULT_ALPHA

RenderPhase$Alpha: j, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, HALF_ALPHA

RenderPhase$ShadeModel: k, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, SHADE_DISABLED

RenderPhase$ShadeModel: l, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, SHADE_ENABLED

RenderPhase$Texture: m, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, BLOCK_SHEET_MIPPED

RenderPhase$Texture: ag, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, f_110145_

RenderPhase$Texture: n, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, BLOCK_SHEET

RenderPhase$Texture: ah, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, f_110146_

RenderPhase$Texture: o, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, NO_TEXTURE

RenderPhase$Texturing: p, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, DEFAULT_TEXTURING

RenderPhase$Texturing: aj, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, f_110148_

RenderPhase$Texturing: q, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, OUTLINE_TEXTURING

RenderPhase$Texturing: r, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, GLINT_TEXTURING

RenderPhase$Texturing: ak, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, f_110150_

RenderPhase$Texturing: s, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, ENTITY_GLINT_TEXTURING

RenderPhase$Texturing: al, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, f_110151_

RenderPhase$Lightmap: t, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, LIGHTMAP_ENABLED

RenderPhase$Lightmap: am, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, f_110152_

RenderPhase$Lightmap: u, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, LIGHTMAP_DISABLED

RenderPhase$Lightmap: an, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, f_110153_

RenderPhase$Overlay: v, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, OVERLAY_ENABLED

RenderPhase$Overlay: ao, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, f_110154_

RenderPhase$Overlay: w, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, OVERLAY_DISABLED

RenderPhase$Overlay: ap, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, f_110155_

RenderPhase$DiffuseLighting: x, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, DIFFUSE_LIGHTING_ENABLED

RenderPhase$DiffuseLighting: y, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, DIFFUSE_LIGHTING_DISABLED

RenderPhase$Cull: z, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, CULL_ENABLED

RenderPhase$Cull: aq, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, f_110158_

RenderPhase$Cull: A, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, CULL_DISABLED

RenderPhase$Cull: ar, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, f_110110_

RenderPhase$DepthTest: B, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, DEPTH_ALWAYS

RenderPhase$DepthTest: as, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, f_110111_

RenderPhase$DepthTest: C, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, DEPTH_EQUAL

RenderPhase$DepthTest: at, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, f_110112_

RenderPhase$DepthTest: D, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, DEPTH_LEQUAL

RenderPhase$DepthTest: au, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, f_110113_

RenderPhase$WriteMaskState: E, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, COLOR_DEPTH_WRITE

RenderPhase$WriteMaskState: av, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, f_110114_

RenderPhase$WriteMaskState: F, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, COLOR_WRITE

RenderPhase$WriteMaskState: aw, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, f_110115_

RenderPhase$WriteMaskState: G, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, DEPTH_WRITE

RenderPhase$WriteMaskState: ax, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, f_110116_

RenderPhase$Layering: H, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, NO_LAYERING

RenderPhase$Layering: ay, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, f_110117_

RenderPhase$Layering: I, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, POLYGON_OFFSET_LAYERING

RenderPhase$Layering: az, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, f_110118_

RenderPhase$Fog: K, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, NO_FOG

RenderPhase$Fog: L, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, FOG

RenderPhase$Fog: M, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, BLACK_FOG

RenderPhase$Target: N, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, MAIN_TARGET

RenderPhase$Target: aB, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, f_110123_

RenderPhase$Target: O, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, OUTLINE_TARGET

RenderPhase$Target: aC, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, f_110124_

RenderPhase$LineWidth: U, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, field_228506_P_, DEFAULT_LINE

RenderPhase$LineWidth: aI, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, f_110130_

RenderPhase$Layering: J, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, field_239235_M_, VIEW_OFFSET_Z_LAYERING

RenderPhase$Layering: aA, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, f_110119_

RenderPhase$Target: P, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, field_239236_S_, TRANSLUCENT_TARGET

RenderPhase$Target: aD, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, f_110125_

RenderPhase$Target: Q, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, field_239237_T_, PARTICLES_TARGET

RenderPhase$Target: aE, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, f_110126_

RenderPhase$Target: R, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, field_239238_U_, WEATHER_TARGET

RenderPhase$Target: aF, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, f_110127_

RenderPhase$Target: S, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, field_239239_V_, CLOUDS_TARGET

RenderPhase$Target: aG, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, f_110128_

RenderPhase$Target: T, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, field_241712_U_, ITEM_ENTITY_TARGET

RenderPhase$Target: aH, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, f_110129_

float: aJ, VIEW_SCALE_Z_EPSILON, field_32771, field_32771, f_ocfegdpq, f_173089_

RenderPhase$Shader: h, NO_SHADER, field_29434, NO_SHADER, f_ldqiqewf, f_173096_

RenderPhase$Shader: i, BLOCK_SHADER, field_29435, BLOCK_SHADER, f_lqqwczcn, f_173097_

RenderPhase$Shader: j, NEW_ENTITY_SHADER, field_29436, NEW_ENTITY_SHADER, f_xsacuglh, f_173098_

RenderPhase$Shader: k, POSITION_COLOR_LIGHTMAP_SHADER, field_29437, POSITION_COLOR_LIGHTMAP_SHADER, f_iaaeqymx, f_173099_

RenderPhase$Shader: l, POSITION_SHADER, field_29438, POSITION_SHADER, f_gfujzwxh, f_173100_

RenderPhase$Shader: m, POSITION_COLOR_TEX_SHADER, field_29439, POSITION_COLOR_TEXTURE_SHADER, f_rcaohnpx, f_173101_

RenderPhase$Shader: n, POSITION_TEX_SHADER, field_29440, POSITION_TEXTURE_SHADER, f_zswxvqud, f_173102_

RenderPhase$Shader: o, POSITION_COLOR_TEX_LIGHTMAP_SHADER, field_29441, POSITION_COLOR_TEXTURE_LIGHTMAP_SHADER, f_rbbjmejh, f_173103_

RenderPhase$Shader: p, POSITION_COLOR_SHADER, field_29442, COLOR_SHADER, f_wkxrfwvp, f_173104_

RenderPhase$Shader: q, RENDERTYPE_SOLID_SHADER, field_29443, SOLID_SHADER, f_gdlebyfn, f_173105_

RenderPhase$Shader: r, RENDERTYPE_CUTOUT_MIPPED_SHADER, field_29444, CUTOUT_MIPPED_SHADER, f_hlwzsasq, f_173106_

RenderPhase$Shader: s, RENDERTYPE_CUTOUT_SHADER, field_29445, CUTOUT_SHADER, f_xznzoqqi, f_173107_

RenderPhase$Shader: t, RENDERTYPE_TRANSLUCENT_SHADER, field_29446, TRANSLUCENT_SHADER, f_wrajprdl, f_173108_

RenderPhase$Shader: u, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, field_29447, TRANSLUCENT_MOVING_BLOCK_SHADER, f_wijtqbne, f_173109_

RenderPhase$Shader: v, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, field_29448, TRANSLUCENT_NO_CRUMBLING_SHADER, f_bswuxxlg, f_173110_

RenderPhase$Shader: w, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, field_29449, ARMOR_CUTOUT_NO_CULL_SHADER, f_uqfcwhlo, f_173111_

RenderPhase$Shader: x, RENDERTYPE_ENTITY_SOLID_SHADER, field_29450, ENTITY_SOLID_SHADER, f_tcyokamo, f_173112_

RenderPhase$Shader: y, RENDERTYPE_ENTITY_CUTOUT_SHADER, field_29451, ENTITY_CUTOUT_SHADER, f_fasruczq, f_173113_

RenderPhase$Shader: z, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, field_29452, ENTITY_CUTOUT_NONULL_SHADER, f_ktdwzumc, f_173114_

RenderPhase$Shader: A, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, field_29404, ENTITY_CUTOUT_NONULL_OFFSET_Z_SHADER, f_eblgwpqx, f_173063_

RenderPhase$Shader: B, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, field_29405, ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, f_cunbcqkh, f_173064_

RenderPhase$Shader: C, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, field_29406, ENTITY_TRANSLUCENT_CULL_SHADER, f_dcqeylex, f_173065_

RenderPhase$Shader: D, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, field_29407, ENTITY_TRANSLUCENT_SHADER, f_maramdiv, f_173066_

RenderPhase$Shader: E, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, field_29408, ENTITY_SMOOTH_CUTOUT_SHADER, f_ynrwetdn, f_173067_

RenderPhase$Shader: F, RENDERTYPE_BEACON_BEAM_SHADER, field_29409, BEACON_BEAM_SHADER, f_xihdkzsh, f_173068_

RenderPhase$Shader: G, RENDERTYPE_ENTITY_DECAL_SHADER, field_29410, ENTITY_DECAL_SHADER, f_qpsxmnnm, f_173069_

RenderPhase$Shader: H, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, field_29411, ENTITY_NO_OUTLINE_SHADER, f_pjxgugqn, f_173070_

RenderPhase$Shader: I, RENDERTYPE_ENTITY_SHADOW_SHADER, field_29412, ENTITY_SHADOW_SHADER, f_ilxhkscr, f_173071_

RenderPhase$Shader: J, RENDERTYPE_ENTITY_ALPHA_SHADER, field_29413, ENTITY_ALPHA_SHADER, f_xvfbalnj, f_173072_

RenderPhase$Shader: K, RENDERTYPE_EYES_SHADER, field_29414, EYES_SHADER, f_uhbwktkf, f_173073_

RenderPhase$Shader: L, RENDERTYPE_ENERGY_SWIRL_SHADER, field_29415, ENERGY_SWIRL_SHADER, f_orsbbbfx, f_173074_

RenderPhase$Shader: M, RENDERTYPE_LEASH_SHADER, field_29416, LEASH_SHADER, f_nxzdtjyx, f_173075_

RenderPhase$Shader: N, RENDERTYPE_WATER_MASK_SHADER, field_29417, WATER_MASK_SHADER, f_jlfsulpi, f_173076_

RenderPhase$Shader: O, RENDERTYPE_OUTLINE_SHADER, field_29418, OUTLINE_SHADER, f_oegvyvjm, f_173077_

RenderPhase$Shader: P, RENDERTYPE_ARMOR_GLINT_SHADER, field_29419, ARMOR_GLINT_SHADER, f_qigunqxq, f_173078_

RenderPhase$Shader: Q, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, field_29420, ARMOR_ENTITY_GLINT_SHADER, f_jgbqvlly, f_173079_

RenderPhase$Shader: R, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, field_29421, TRANSLUCENT_GLINT_SHADER, f_mdckjsej, f_173080_

RenderPhase$Shader: S, RENDERTYPE_GLINT_SHADER, field_29422, GLINT_SHADER, f_vatxagwx, f_173081_

RenderPhase$Shader: T, RENDERTYPE_GLINT_DIRECT_SHADER, field_29423, DIRECT_GLINT_SHADER, f_royflynv, f_173082_

RenderPhase$Shader: U, RENDERTYPE_ENTITY_GLINT_SHADER, field_29424, ENTITY_GLINT_SHADER, f_xeptmgwz, f_173083_

RenderPhase$Shader: V, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, field_29425, DIRECT_ENTITY_GLINT_SHADER, f_zsaiboxp, f_173084_

RenderPhase$Shader: W, RENDERTYPE_CRUMBLING_SHADER, field_29426, CRUMBLING_SHADER, f_uyqwlpag, f_173085_

RenderPhase$Shader: X, RENDERTYPE_TEXT_SHADER, field_29427, TEXT_SHADER, f_ihlqmoqp, f_173086_

RenderPhase$Shader: Y, RENDERTYPE_TEXT_INTENSITY_SHADER, field_33628, TEXT_INTENSITY_SHADER, f_pgcibtaz, f_173087_

RenderPhase$Shader: Z, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, field_29428, TRANSPARENT_TEXT_SHADER, f_kmmadlyc, f_173088_

RenderPhase$Shader: aa, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, field_33629, TRANSPARENT_TEXT_INTENSITY_SHADER, f_gdpugsmh, f_173090_

RenderPhase$Shader: ab, RENDERTYPE_LIGHTNING_SHADER, field_29429, LIGHTNING_SHADER, f_zihmazew, f_173091_

RenderPhase$Shader: ac, RENDERTYPE_TRIPWIRE_SHADER, field_29430, TRIPWIRE_SHADER, f_fxveopvu, f_173092_

RenderPhase$Shader: ad, RENDERTYPE_END_PORTAL_SHADER, field_29431, END_PORTAL_SHADER, f_gjujuzwz, f_173093_

RenderPhase$Shader: ae, RENDERTYPE_END_GATEWAY_SHADER, field_29432, END_GATEWAY_SHADER, f_khlpfdow, f_173094_

RenderPhase$Shader: af, RENDERTYPE_LINES_SHADER, field_29433, LINES_SHADER, f_zffgidia, f_173095_

RenderPhase$TextureBase: ai, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, f_110147_

Constructors

Methods

void (): a, setupRenderState, method_23516, startDrawing, m_vnlxuwpp, func_228547_a_, setupRenderState

void (): a, setupRenderState, method_23516, startDrawing, m_vnlxuwpp, m_110185_

void (): b, clearRenderState, method_23518, endDrawing, m_zkvqepae, func_228549_b_, clearRenderState

void (): b, clearRenderState, method_23518, endDrawing, m_zkvqepae, m_110188_

void (float): a, setupGlintTexturing, method_23517, setupGlintTexturing, m_okvjjdam, func_228548_a_, setupGlintTexturing

void (float): a, setupGlintTexturing, method_23517, setupGlintTexturing, m_okvjjdam, m_110186_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

eaf

ean

Fields

RenderPhase$Layering: J, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, field_239235_M_, field_239235_M_

RenderPhase$Layering: J, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, field_239235_M_, VIEW_OFFSET_Z_LAYERING

RenderPhase$Target: P, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, field_239236_S_, field_239236_S_

RenderPhase$Target: P, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, field_239236_S_, TRANSLUCENT_TARGET

RenderPhase$Target: Q, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, field_239237_T_, field_239237_T_

RenderPhase$Target: Q, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, field_239237_T_, PARTICLES_TARGET

RenderPhase$Target: R, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, field_239238_U_, field_239238_U_

RenderPhase$Target: R, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, field_239238_U_, WEATHER_TARGET

RenderPhase$Target: S, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, field_239239_V_, field_239239_V_

RenderPhase$Target: S, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, field_239239_V_, CLOUDS_TARGET

RenderPhase$Target: T, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, field_241712_U_, field_241712_U_

RenderPhase$Target: T, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, field_241712_U_, ITEM_ENTITY_TARGET

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

ecg

eaf

Fields

Runnable: W, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, setupTask

Runnable: V, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, setupTask

Runnable: X, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, clearTask

Runnable: W, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, clearTask

RenderPhase$Transparency: g, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, CRUMBLING_TRANSPARENCY

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, CRUMBLING_TRANSPARENCY

RenderPhase$Transparency: h, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, TRANSLUCENT_TRANSPARENCY

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, TRANSLUCENT_TRANSPARENCY

RenderPhase$Alpha: i, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, ZERO_ALPHA

RenderPhase$Alpha: h, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, ZERO_ALPHA

RenderPhase$Alpha: j, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, DEFAULT_ALPHA

RenderPhase$Alpha: i, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, DEFAULT_ALPHA

RenderPhase$Alpha: k, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, HALF_ALPHA

RenderPhase$Alpha: j, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, HALF_ALPHA

RenderPhase$ShadeModel: l, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, SHADE_DISABLED

RenderPhase$ShadeModel: k, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, SHADE_DISABLED

RenderPhase$ShadeModel: m, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, SHADE_ENABLED

RenderPhase$ShadeModel: l, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, SHADE_ENABLED

RenderPhase$Texture: n, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, BLOCK_SHEET_MIPPED

RenderPhase$Texture: m, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, BLOCK_SHEET_MIPPED

RenderPhase$Texture: o, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, BLOCK_SHEET

RenderPhase$Texture: n, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, BLOCK_SHEET

RenderPhase$Texture: p, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, NO_TEXTURE

RenderPhase$Texture: o, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, NO_TEXTURE

RenderPhase$Texturing: q, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, DEFAULT_TEXTURING

RenderPhase$Texturing: p, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, DEFAULT_TEXTURING

RenderPhase$Texturing: r, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, OUTLINE_TEXTURING

RenderPhase$Texturing: q, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, OUTLINE_TEXTURING

RenderPhase$Texturing: s, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, GLINT_TEXTURING

RenderPhase$Texturing: r, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, GLINT_TEXTURING

RenderPhase$Texturing: t, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, ENTITY_GLINT_TEXTURING

RenderPhase$Texturing: s, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, ENTITY_GLINT_TEXTURING

RenderPhase$Lightmap: u, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, LIGHTMAP_ENABLED

RenderPhase$Lightmap: t, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, LIGHTMAP_ENABLED

RenderPhase$Lightmap: v, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, LIGHTMAP_DISABLED

RenderPhase$Lightmap: u, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, LIGHTMAP_DISABLED

RenderPhase$Overlay: w, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, OVERLAY_ENABLED

RenderPhase$Overlay: v, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, OVERLAY_ENABLED

RenderPhase$Overlay: x, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, OVERLAY_DISABLED

RenderPhase$Overlay: w, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, OVERLAY_DISABLED

RenderPhase$DiffuseLighting: y, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, DIFFUSE_LIGHTING_ENABLED

RenderPhase$DiffuseLighting: x, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, DIFFUSE_LIGHTING_ENABLED

RenderPhase$DiffuseLighting: z, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, DIFFUSE_LIGHTING_DISABLED

RenderPhase$DiffuseLighting: y, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, DIFFUSE_LIGHTING_DISABLED

RenderPhase$Cull: A, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, CULL_ENABLED

RenderPhase$Cull: z, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, CULL_ENABLED

RenderPhase$Cull: B, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, CULL_DISABLED

RenderPhase$Cull: A, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, CULL_DISABLED

RenderPhase$DepthTest: C, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, DEPTH_ALWAYS

RenderPhase$DepthTest: B, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, DEPTH_ALWAYS

RenderPhase$DepthTest: D, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, DEPTH_EQUAL

RenderPhase$DepthTest: C, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, DEPTH_EQUAL

RenderPhase$DepthTest: E, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, DEPTH_LEQUAL

RenderPhase$DepthTest: D, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, DEPTH_LEQUAL

RenderPhase$WriteMaskState: F, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, COLOR_DEPTH_WRITE

RenderPhase$WriteMaskState: E, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, COLOR_DEPTH_WRITE

RenderPhase$WriteMaskState: G, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, COLOR_WRITE

RenderPhase$WriteMaskState: F, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, COLOR_WRITE

RenderPhase$WriteMaskState: H, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, DEPTH_WRITE

RenderPhase$WriteMaskState: G, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, DEPTH_WRITE

RenderPhase$Layering: I, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, NO_LAYERING

RenderPhase$Layering: H, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, NO_LAYERING

RenderPhase$Layering: J, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, POLYGON_OFFSET_LAYERING

RenderPhase$Layering: I, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, POLYGON_OFFSET_LAYERING

RenderPhase$Fog: L, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, NO_FOG

RenderPhase$Fog: K, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, NO_FOG

RenderPhase$Fog: M, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, FOG

RenderPhase$Fog: L, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, FOG

RenderPhase$Fog: N, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, BLACK_FOG

RenderPhase$Fog: M, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, BLACK_FOG

RenderPhase$Target: O, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, MAIN_TARGET

RenderPhase$Target: N, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, MAIN_TARGET

RenderPhase$Target: P, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, OUTLINE_TARGET

RenderPhase$Target: O, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, OUTLINE_TARGET

RenderPhase$LineWidth: V, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, field_228506_P_, DEFAULT_LINE

RenderPhase$LineWidth: U, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, field_228506_P_, DEFAULT_LINE

RenderPhase$Transparency: f, GLINT_DIRECT_TRANSPARENCY, field_25485, GLINT_GUI_TRANSPARENCY, f_kjshzykk, field_239240_f_, field_239240_f_

RenderPhase$Layering: K, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, field_239235_M_, field_239235_M_

RenderPhase$Layering: J, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, field_239235_M_, field_239235_M_

RenderPhase$Target: Q, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, field_239236_S_, field_239236_S_

RenderPhase$Target: P, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, field_239236_S_, field_239236_S_

RenderPhase$Target: R, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, field_239237_T_, field_239237_T_

RenderPhase$Target: Q, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, field_239237_T_, field_239237_T_

RenderPhase$Target: S, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, field_239238_U_, field_239238_U_

RenderPhase$Target: R, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, field_239238_U_, field_239238_U_

RenderPhase$Target: T, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, field_239239_V_, field_239239_V_

RenderPhase$Target: S, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, field_239239_V_, field_239239_V_

RenderPhase$Target: U, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, field_241712_U_, field_241712_U_

RenderPhase$Target: T, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, field_241712_U_, field_241712_U_

Constructors

Methods

1.16.1

Names

dra

ecg

Fields

Runnable: Q, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, setupTask

Runnable: W, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, setupTask

Runnable: R, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, clearTask

Runnable: X, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, clearTask

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, CRUMBLING_TRANSPARENCY

RenderPhase$Transparency: g, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, CRUMBLING_TRANSPARENCY

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, TRANSLUCENT_TRANSPARENCY

RenderPhase$Transparency: h, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, TRANSLUCENT_TRANSPARENCY

RenderPhase$Alpha: h, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, ZERO_ALPHA

RenderPhase$Alpha: i, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, ZERO_ALPHA

RenderPhase$Alpha: i, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, DEFAULT_ALPHA

RenderPhase$Alpha: j, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, DEFAULT_ALPHA

RenderPhase$Alpha: j, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, HALF_ALPHA

RenderPhase$Alpha: k, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, HALF_ALPHA

RenderPhase$ShadeModel: k, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, SHADE_DISABLED

RenderPhase$ShadeModel: l, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, SHADE_DISABLED

RenderPhase$ShadeModel: l, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, SHADE_ENABLED

RenderPhase$ShadeModel: m, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, SHADE_ENABLED

RenderPhase$Texture: m, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, BLOCK_SHEET_MIPPED

RenderPhase$Texture: n, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, BLOCK_SHEET_MIPPED

RenderPhase$Texture: n, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, BLOCK_SHEET

RenderPhase$Texture: o, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, BLOCK_SHEET

RenderPhase$Texture: o, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, NO_TEXTURE

RenderPhase$Texture: p, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, NO_TEXTURE

RenderPhase$Texturing: p, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, DEFAULT_TEXTURING

RenderPhase$Texturing: q, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, DEFAULT_TEXTURING

RenderPhase$Texturing: q, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, OUTLINE_TEXTURING

RenderPhase$Texturing: r, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, OUTLINE_TEXTURING

RenderPhase$Texturing: r, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, GLINT_TEXTURING

RenderPhase$Texturing: s, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, GLINT_TEXTURING

RenderPhase$Texturing: s, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, ENTITY_GLINT_TEXTURING

RenderPhase$Texturing: t, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, ENTITY_GLINT_TEXTURING

RenderPhase$Lightmap: t, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, LIGHTMAP_ENABLED

RenderPhase$Lightmap: u, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, LIGHTMAP_ENABLED

RenderPhase$Lightmap: u, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, LIGHTMAP_DISABLED

RenderPhase$Lightmap: v, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, LIGHTMAP_DISABLED

RenderPhase$Overlay: v, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, OVERLAY_ENABLED

RenderPhase$Overlay: w, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, OVERLAY_ENABLED

RenderPhase$Overlay: w, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, OVERLAY_DISABLED

RenderPhase$Overlay: x, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, OVERLAY_DISABLED

RenderPhase$DiffuseLighting: x, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, DIFFUSE_LIGHTING_ENABLED

RenderPhase$DiffuseLighting: y, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, DIFFUSE_LIGHTING_ENABLED

RenderPhase$DiffuseLighting: y, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, DIFFUSE_LIGHTING_DISABLED

RenderPhase$DiffuseLighting: z, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, DIFFUSE_LIGHTING_DISABLED

RenderPhase$Cull: z, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, CULL_ENABLED

RenderPhase$Cull: A, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, CULL_ENABLED

RenderPhase$Cull: A, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, CULL_DISABLED

RenderPhase$Cull: B, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, CULL_DISABLED

RenderPhase$DepthTest: B, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, DEPTH_ALWAYS

RenderPhase$DepthTest: C, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, DEPTH_ALWAYS

RenderPhase$DepthTest: C, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, DEPTH_EQUAL

RenderPhase$DepthTest: D, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, DEPTH_EQUAL

RenderPhase$DepthTest: D, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, DEPTH_LEQUAL

RenderPhase$DepthTest: E, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, DEPTH_LEQUAL

RenderPhase$WriteMaskState: E, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, COLOR_DEPTH_WRITE

RenderPhase$WriteMaskState: F, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, COLOR_DEPTH_WRITE

RenderPhase$WriteMaskState: F, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, COLOR_WRITE

RenderPhase$WriteMaskState: G, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, COLOR_WRITE

RenderPhase$WriteMaskState: G, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, DEPTH_WRITE

RenderPhase$WriteMaskState: H, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, DEPTH_WRITE

RenderPhase$Layering: H, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, NO_LAYERING

RenderPhase$Layering: I, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, NO_LAYERING

RenderPhase$Layering: I, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, POLYGON_OFFSET_LAYERING

RenderPhase$Layering: J, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, POLYGON_OFFSET_LAYERING

RenderPhase$Layering: J, PROJECTION_LAYERING, field_21354, PROJECTION_LAYERING, f_dqbrkjoy, field_228500_J_, PROJECTION_LAYERING

RenderPhase$Fog: K, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, NO_FOG

RenderPhase$Fog: L, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, NO_FOG

RenderPhase$Fog: L, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, FOG

RenderPhase$Fog: M, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, FOG

RenderPhase$Fog: M, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, BLACK_FOG

RenderPhase$Fog: N, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, BLACK_FOG

RenderPhase$Target: N, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, MAIN_TARGET

RenderPhase$Target: O, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, MAIN_TARGET

RenderPhase$Target: O, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, OUTLINE_TARGET

RenderPhase$Target: P, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, OUTLINE_TARGET

RenderPhase$LineWidth: P, DEFAULT_LINE, field_21360, FULL_LINEWIDTH, f_xfovciyz, field_228506_P_, DEFAULT_LINE

RenderPhase$LineWidth: V, DEFAULT_LINE, field_21360, FULL_LINE_WIDTH, f_xfovciyz, field_228506_P_, DEFAULT_LINE

RenderPhase$Transparency: f, GLINT_DIRECT_TRANSPARENCY, field_25485, GLINT_GUI_TRANSPARENCY, f_kjshzykk, field_239240_f_, field_239240_f_

RenderPhase$Layering: K, VIEW_OFFSET_Z_LAYERING, field_22241, VIEW_OFFSET_Z_LAYERING, f_ldeygygr, field_239235_M_, field_239235_M_

RenderPhase$Target: Q, TRANSLUCENT_TARGET, field_25280, TRANSLUCENT_TARGET, f_tuvdoeae, field_239236_S_, field_239236_S_

RenderPhase$Target: R, PARTICLES_TARGET, field_25281, PARTICLES_TARGET, f_pzjitike, field_239237_T_, field_239237_T_

RenderPhase$Target: S, WEATHER_TARGET, field_25282, WEATHER_TARGET, f_bvdyztyh, field_239238_U_, field_239238_U_

RenderPhase$Target: T, CLOUDS_TARGET, field_25283, CLOUDS_TARGET, f_dimvlges, field_239239_V_, field_239239_V_

RenderPhase$Target: U, ITEM_ENTITY_TARGET, field_25643, ITEM_TARGET, f_xgadgaxy, field_241712_U_, field_241712_U_

Constructors

Methods

1.15.2

Names

dqx

dra

Fields

Constructors

Methods

1.15.1

Names

Fields

String: a, name, field_21363, name, f_hvarvghz, field_228509_a_, field_228509_a_

String: a, name, field_21363, name, f_hvarvghz, field_228509_a_, name

Runnable: Q, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, field_228507_Q_

Runnable: Q, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, setupTask

Runnable: R, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, field_228508_R_

Runnable: R, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, clearTask

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, field_228510_b_, field_228510_b_

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, field_228510_b_, NO_TRANSPARENCY

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, field_228511_c_, field_228511_c_

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, field_228511_c_, ADDITIVE_TRANSPARENCY

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, field_228512_d_, field_228512_d_

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, field_228512_d_, LIGHTNING_TRANSPARENCY

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, field_228513_e_, field_228513_e_

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, field_228513_e_, GLINT_TRANSPARENCY

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, field_228514_f_

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, CRUMBLING_TRANSPARENCY

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, field_228515_g_

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, TRANSLUCENT_TRANSPARENCY

RenderPhase$Alpha: h, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, field_228516_h_

RenderPhase$Alpha: h, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, ZERO_ALPHA

RenderPhase$Alpha: i, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, field_228517_i_

RenderPhase$Alpha: i, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, DEFAULT_ALPHA

RenderPhase$Alpha: j, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, field_228518_j_

RenderPhase$Alpha: j, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, HALF_ALPHA

RenderPhase$ShadeModel: k, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, field_228519_k_

RenderPhase$ShadeModel: k, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, SHADE_DISABLED

RenderPhase$ShadeModel: l, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, field_228520_l_

RenderPhase$ShadeModel: l, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, SHADE_ENABLED

RenderPhase$Texture: m, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, field_228521_m_

RenderPhase$Texture: m, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, BLOCK_SHEET_MIPPED

RenderPhase$Texture: n, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, field_228522_n_

RenderPhase$Texture: n, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, BLOCK_SHEET

RenderPhase$Texture: o, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, field_228523_o_

RenderPhase$Texture: o, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, NO_TEXTURE

RenderPhase$Texturing: p, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, field_228524_p_

RenderPhase$Texturing: p, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, DEFAULT_TEXTURING

RenderPhase$Texturing: q, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, field_228525_q_

RenderPhase$Texturing: q, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, OUTLINE_TEXTURING

RenderPhase$Texturing: r, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, field_228526_r_

RenderPhase$Texturing: r, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, GLINT_TEXTURING

RenderPhase$Texturing: s, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, field_228527_s_

RenderPhase$Texturing: s, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, ENTITY_GLINT_TEXTURING

RenderPhase$Lightmap: t, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, field_228528_t_

RenderPhase$Lightmap: t, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, LIGHTMAP_ENABLED

RenderPhase$Lightmap: u, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, field_228529_u_

RenderPhase$Lightmap: u, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, LIGHTMAP_DISABLED

RenderPhase$Overlay: v, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, field_228530_v_

RenderPhase$Overlay: v, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, OVERLAY_ENABLED

RenderPhase$Overlay: w, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, field_228531_w_

RenderPhase$Overlay: w, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, OVERLAY_DISABLED

RenderPhase$DiffuseLighting: x, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, field_228532_x_

RenderPhase$DiffuseLighting: x, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, DIFFUSE_LIGHTING_ENABLED

RenderPhase$DiffuseLighting: y, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, field_228533_y_

RenderPhase$DiffuseLighting: y, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, DIFFUSE_LIGHTING_DISABLED

RenderPhase$Cull: z, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, field_228534_z_

RenderPhase$Cull: z, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, CULL_ENABLED

RenderPhase$Cull: A, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, field_228491_A_

RenderPhase$Cull: A, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, CULL_DISABLED

RenderPhase$DepthTest: B, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, field_228492_B_

RenderPhase$DepthTest: B, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, DEPTH_ALWAYS

RenderPhase$DepthTest: C, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, field_228493_C_

RenderPhase$DepthTest: C, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, DEPTH_EQUAL

RenderPhase$DepthTest: D, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, field_228494_D_

RenderPhase$DepthTest: D, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, DEPTH_LEQUAL

RenderPhase$WriteMaskState: E, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, field_228495_E_

RenderPhase$WriteMaskState: E, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, COLOR_DEPTH_WRITE

RenderPhase$WriteMaskState: F, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, field_228496_F_

RenderPhase$WriteMaskState: F, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, COLOR_WRITE

RenderPhase$WriteMaskState: G, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, field_228497_G_

RenderPhase$WriteMaskState: G, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, DEPTH_WRITE

RenderPhase$Layering: H, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, field_228498_H_

RenderPhase$Layering: H, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, NO_LAYERING

RenderPhase$Layering: I, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, field_228499_I_

RenderPhase$Layering: I, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, POLYGON_OFFSET_LAYERING

RenderPhase$Layering: J, PROJECTION_LAYERING, field_21354, PROJECTION_LAYERING, f_dqbrkjoy, field_228500_J_, field_228500_J_

RenderPhase$Layering: J, PROJECTION_LAYERING, field_21354, PROJECTION_LAYERING, f_dqbrkjoy, field_228500_J_, PROJECTION_LAYERING

RenderPhase$Fog: K, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, field_228501_K_

RenderPhase$Fog: K, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, NO_FOG

RenderPhase$Fog: L, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, field_228502_L_

RenderPhase$Fog: L, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, FOG

RenderPhase$Fog: M, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, field_228503_M_

RenderPhase$Fog: M, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, BLACK_FOG

RenderPhase$Target: N, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, field_228504_N_

RenderPhase$Target: N, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, MAIN_TARGET

RenderPhase$Target: O, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, field_228505_O_

RenderPhase$Target: O, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, OUTLINE_TARGET

RenderPhase$LineWidth: P, DEFAULT_LINE, field_21360, FULL_LINEWIDTH, f_xfovciyz, field_228506_P_, field_228506_P_

RenderPhase$LineWidth: P, DEFAULT_LINE, field_21360, FULL_LINEWIDTH, f_xfovciyz, field_228506_P_, DEFAULT_LINE

Constructors

Methods

void (): a, setupRenderState, method_23516, startDrawing, m_vnlxuwpp, func_228547_a_, func_228547_a_

void (): a, setupRenderState, method_23516, startDrawing, m_vnlxuwpp, func_228547_a_, setupRenderState

void (): b, clearRenderState, method_23518, endDrawing, m_zkvqepae, func_228549_b_, func_228549_b_

void (): b, clearRenderState, method_23518, endDrawing, m_zkvqepae, func_228549_b_, clearRenderState

void (float): a, setupGlintTexturing, method_23517, setupGlintTexturing, m_okvjjdam, func_228548_a_, func_228548_a_

void (float): a, setupGlintTexturing, method_23517, setupGlintTexturing, m_okvjjdam, func_228548_a_, setupGlintTexturing

1.15

Names

dqx

net.minecraft.client.renderer.RenderStateShard

net.minecraft.class_4668

net.minecraft.client.render.RenderPhase

net.minecraft.unmapped.C_yzzfidwp

net.minecraft.client.renderer.RenderState

net.minecraft.client.renderer.RenderState

Fields

String: a, name, field_21363, name, f_hvarvghz, field_228509_a_, field_228509_a_

Runnable: Q, setupState, field_21361, beginAction, f_dxehilaw, field_228507_Q_, field_228507_Q_

Runnable: R, clearState, field_21362, endAction, f_przowfjw, field_228508_R_, field_228508_R_

RenderPhase$Transparency: b, NO_TRANSPARENCY, field_21364, NO_TRANSPARENCY, f_rsoqdpnu, field_228510_b_, field_228510_b_

RenderPhase$Transparency: c, ADDITIVE_TRANSPARENCY, field_21366, ADDITIVE_TRANSPARENCY, f_eudoksyd, field_228511_c_, field_228511_c_

RenderPhase$Transparency: d, LIGHTNING_TRANSPARENCY, field_21367, LIGHTNING_TRANSPARENCY, f_mguluthy, field_228512_d_, field_228512_d_

RenderPhase$Transparency: e, GLINT_TRANSPARENCY, field_21368, GLINT_TRANSPARENCY, f_ffbvbedm, field_228513_e_, field_228513_e_

RenderPhase$Transparency: f, CRUMBLING_TRANSPARENCY, field_21369, CRUMBLING_TRANSPARENCY, f_efslixtv, field_228514_f_, field_228514_f_

RenderPhase$Transparency: g, TRANSLUCENT_TRANSPARENCY, field_21370, TRANSLUCENT_TRANSPARENCY, f_wiskglnz, field_228515_g_, field_228515_g_

RenderPhase$Alpha: h, NO_ALPHA, field_21371, ZERO_ALPHA, f_gxiozgzm, field_228516_h_, field_228516_h_

RenderPhase$Alpha: i, DEFAULT_ALPHA, field_21372, ONE_TENTH_ALPHA, f_reddaxgd, field_228517_i_, field_228517_i_

RenderPhase$Alpha: j, MIDWAY_ALPHA, field_21373, HALF_ALPHA, f_ukiacnwj, field_228518_j_, field_228518_j_

RenderPhase$ShadeModel: k, FLAT_SHADE, field_21374, SHADE_MODEL, f_zccalupe, field_228519_k_, field_228519_k_

RenderPhase$ShadeModel: l, SMOOTH_SHADE, field_21375, SMOOTH_SHADE_MODEL, f_zrqpnkym, field_228520_l_, field_228520_l_

RenderPhase$Texture: m, BLOCK_SHEET_MIPPED, field_21376, MIPMAP_BLOCK_ATLAS_TEXTURE, f_kniahecq, field_228521_m_, field_228521_m_

RenderPhase$Texture: n, BLOCK_SHEET, field_21377, BLOCK_ATLAS_TEXTURE, f_assgobll, field_228522_n_, field_228522_n_

RenderPhase$Texture: o, NO_TEXTURE, field_21378, NO_TEXTURE, f_ymgrtcck, field_228523_o_, field_228523_o_

RenderPhase$Texturing: p, DEFAULT_TEXTURING, field_21379, DEFAULT_TEXTURING, f_dbneyjsr, field_228524_p_, field_228524_p_

RenderPhase$Texturing: q, OUTLINE_TEXTURING, field_21380, OUTLINE_TEXTURING, f_smmyknmv, field_228525_q_, field_228525_q_

RenderPhase$Texturing: r, GLINT_TEXTURING, field_21381, GLINT_TEXTURING, f_bqgfbkkz, field_228526_r_, field_228526_r_

RenderPhase$Texturing: s, ENTITY_GLINT_TEXTURING, field_21382, ENTITY_GLINT_TEXTURING, f_qehhscez, field_228527_s_, field_228527_s_

RenderPhase$Lightmap: t, LIGHTMAP, field_21383, ENABLE_LIGHTMAP, f_qacjaeqg, field_228528_t_, field_228528_t_

RenderPhase$Lightmap: u, NO_LIGHTMAP, field_21384, DISABLE_LIGHTMAP, f_sprziyku, field_228529_u_, field_228529_u_

RenderPhase$Overlay: v, OVERLAY, field_21385, ENABLE_OVERLAY_COLOR, f_urtlpiqa, field_228530_v_, field_228530_v_

RenderPhase$Overlay: w, NO_OVERLAY, field_21386, DISABLE_OVERLAY_COLOR, f_wgjudwqb, field_228531_w_, field_228531_w_

RenderPhase$DiffuseLighting: x, DIFFUSE_LIGHTING, field_21387, ENABLE_DIFFUSE_LIGHTING, f_orlcqivf, field_228532_x_, field_228532_x_

RenderPhase$DiffuseLighting: y, NO_DIFFUSE_LIGHTING, field_21388, DISABLE_DIFFUSE_LIGHTING, f_gxdyfivc, field_228533_y_, field_228533_y_

RenderPhase$Cull: z, CULL, field_21344, ENABLE_CULLING, f_yhvaxzcf, field_228534_z_, field_228534_z_

RenderPhase$Cull: A, NO_CULL, field_21345, DISABLE_CULLING, f_oeyidqgf, field_228491_A_, field_228491_A_

RenderPhase$DepthTest: B, NO_DEPTH_TEST, field_21346, ALWAYS_DEPTH_TEST, f_buocieso, field_228492_B_, field_228492_B_

RenderPhase$DepthTest: C, EQUAL_DEPTH_TEST, field_21347, EQUAL_DEPTH_TEST, f_plwydzqn, field_228493_C_, field_228493_C_

RenderPhase$DepthTest: D, LEQUAL_DEPTH_TEST, field_21348, LEQUAL_DEPTH_TEST, f_rstedaeq, field_228494_D_, field_228494_D_

RenderPhase$WriteMaskState: E, COLOR_DEPTH_WRITE, field_21349, ALL_MASK, f_mubabmfd, field_228495_E_, field_228495_E_

RenderPhase$WriteMaskState: F, COLOR_WRITE, field_21350, COLOR_MASK, f_zrtwdnnp, field_228496_F_, field_228496_F_

RenderPhase$WriteMaskState: G, DEPTH_WRITE, field_21351, DEPTH_MASK, f_xdxaaxei, field_228497_G_, field_228497_G_

RenderPhase$Layering: H, NO_LAYERING, field_21352, NO_LAYERING, f_pxtzgveh, field_228498_H_, field_228498_H_

RenderPhase$Layering: I, POLYGON_OFFSET_LAYERING, field_21353, POLYGON_OFFSET_LAYERING, f_aoqnylgy, field_228499_I_, field_228499_I_

RenderPhase$Layering: J, PROJECTION_LAYERING, field_21354, PROJECTION_LAYERING, f_dqbrkjoy, field_228500_J_, field_228500_J_

RenderPhase$Fog: K, NO_FOG, field_21355, NO_FOG, f_wofwkgkd, field_228501_K_, field_228501_K_

RenderPhase$Fog: L, FOG, field_21356, FOG, f_ipjrnfjl, field_228502_L_, field_228502_L_

RenderPhase$Fog: M, BLACK_FOG, field_21357, BLACK_FOG, f_oyohcchv, field_228503_M_, field_228503_M_

RenderPhase$Target: N, MAIN_TARGET, field_21358, MAIN_TARGET, f_kywgclyh, field_228504_N_, field_228504_N_

RenderPhase$Target: O, OUTLINE_TARGET, field_21359, OUTLINE_TARGET, f_heatifwo, field_228505_O_, field_228505_O_

RenderPhase$LineWidth: P, DEFAULT_LINE, field_21360, FULL_LINEWIDTH, f_xfovciyz, field_228506_P_, field_228506_P_

Constructors

(String, Runnable, Runnable)

Methods

void (): a, setupRenderState, method_23516, startDrawing, m_vnlxuwpp, func_228547_a_, func_228547_a_

void (): b, clearRenderState, method_23518, endDrawing, m_zkvqepae, func_228549_b_, func_228549_b_

void (float): a, setupGlintTexturing, method_23517, setupGlintTexturing, m_okvjjdam, func_228548_a_, func_228548_a_