History - net.minecraft.server.network.handler.ServerLoginNetworkHandler
1.7.10
Names
nn
net.minecraft.class_2112
net.minecraft.server.network.handler.ServerLoginNetworkHandler
net.minecraft.server.network.NetHandlerLoginServer
Fields
AtomicInteger: b, field_8952, authenticatorThreadId, AUTHENTICATOR_THREAD_ID
org.apache.logging.log4j.Logger: c, field_8953, LOGGER, logger
Random: d, field_8954, RANDOM, RANDOM
byte[]: e, field_8955, nonce, field_147330_e
MinecraftServer: f, field_8956, server, server
Connection: a, field_8951, connection, networkManager
ServerLoginNetworkHandler__Stage: g, field_8957, stage, currentLoginState
int: h, field_8958, ticks, connectionTimer
GameProfile: i, field_8959, profile, loginGameProfile
String: j, field_8960, key, serverId
SecretKey: k, field_8961, secretKey, secretKey
Constructors
Methods
void (): a, method_7454, tick, onNetworkTick
void (String): a, method_8172, disconnect, closeConnection
void (): c, method_8177, acceptLogin, func_147326_c
void (Text): a, method_7456, onDisconnect, onDisconnect
String (): d, method_8179, getConnectionInfo, func_147317_d
void (NetworkProtocol, NetworkProtocol): a, method_7455, changeProtocol, onConnectionStateTransition
void (HelloC2SPacket): a, method_8056, handleHello, processLoginStart
void (KeyC2SPacket): a, method_8057, handleKey, processEncryptionResponse
GameProfile (GameProfile): a, method_8171, m_32322765, getOfflineProfile