History - net.minecraft.client.render.WeatherRenderer
26.3
Names
Fields
GpuBuffer: vertexBuffer, vertexBuffer, field_1_5784, vertexBuffer
GameRenderer: gameRenderer, gameRenderer, field_1_8175, gameRenderer
TextureManager: textureManager, textureManager, field_1_8180, textureManager
AbstractTexture: rainTexture, rainTexture, field_1_8178, rainTexture
AbstractTexture: snowTexture, snowTexture, field_1_8179, snowTexture
GpuBuffer: vertexBuffer, vertexBuffer, field_1_5784, vertexBuffer
DrawMode: primitiveTopology, primitiveTopology, field_1_8177, drawMode
int: indexCount, indexCount, field_1_8176, indexCount
Constructors
Methods
void (VertexConsumer, List<WeatherRenderer$Piece>, Vec3d, float, int, float): renderInstances, renderInstances, method_62318, renderPieces
void (VertexConsumer, List<WeatherRenderer$Piece>, Vec3d, float, int, float): prepareInstances, prepareInstances, method_62318, renderPieces
void (RenderPass, AbstractTexture, int, int): renderWeather, renderWeather, method_1_1041, issueDraw
void (Vec3d, WeatherRenderState): render, render, method_1_1040, render
GpuBuffer (ByteBuffer): uploadVertexBuffer, uploadVertexBuffer, method_1_4992, upload
void (RenderPass, AbstractTexture, int, int): renderWeather, renderWeather, method_1_1041, issueDraw
void (ByteBuffer): uploadVertexBuffer, uploadVertexBuffer, method_1_4992, upload
void (Vec3d, WeatherRenderState): prepare, prepare, method_1_7458, prepare
void (WeatherRenderState, RenderPass): render, render, method_1_7459, draw
void (OitStage, WeatherRenderState, RenderPass): renderOit, renderOit, method_1_7461, drawOit
void (WeatherRenderState, RenderPass, RenderPipeline): render, render, method_1_7460, draw
26.2
Names
net.minecraft.client.render.WeatherRendering
net.minecraft.client.render.WeatherRenderer
Fields
int: RAIN_RADIUS, RAIN_RADIUS, field_53148, field_53148
int: RAIN_TABLE_SIZE, RAIN_TABLE_SIZE, field_53152, field_53152
int: RAIN_TABLE_SIZE, RAIN_TABLE_SIZE, field_53152, NORMAL_TABLE_DIMENSION
int: HALF_RAIN_TABLE_SIZE, HALF_RAIN_TABLE_SIZE, field_53153, field_53153
int: HALF_RAIN_TABLE_SIZE, HALF_RAIN_TABLE_SIZE, field_53153, NORMAL_TABLE_BIAS
int: rainSoundTime, rainSoundTime, field_53154, soundChance
float: RAIN_PARTICLES_PER_BLOCK, RAIN_PARTICLES_PER_BLOCK, field_63581, PRECIPITATION_DENSITY
int: INDICES_PER_COLUMN, INDICES_PER_COLUMN, field_1_1035, field_1_1035
int: INDICES_PER_COLUMN, INDICES_PER_COLUMN, field_1_1035, INDICES_PER_PIECE
GpuBuffer: vertexBuffer, vertexBuffer, field_1_5784, vertexBuffer
Constructors
Methods
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createRainColumnInstance, createRainColumnInstance, method_62314, createRainPiece
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createSnowColumnInstance, createSnowColumnInstance, method_62321, createSnowPiece
Biome$Precipitation (World, BlockPos): getPrecipitationAt, getPrecipitationAt, method_62317, getPrecipitationAt
void (ClientWorld, Camera, int, ParticlesMode, int): tickRainParticles, tickRainParticles, method_62319, addParticlesAndSound
void (World, int, float, Vec3d, WeatherRenderState): extractRenderState, extractRenderState, method_62315, buildPrecipitationPieces
void (ClientWorld, float, Vec3d, WeatherRenderState): extractRenderState, extractRenderState, method_62315, buildPrecipitationPieces
GpuBuffer (ByteBuffer): uploadVertexBuffer, uploadVertexBuffer, method_1_4992, upload
WeatherRenderer$Piece (Random, long, int, int, int, int, int, float): createRainColumnInstance, createRainColumnInstance, method_62314, createRainPiece
WeatherRenderer$Piece (Random, long, int, int, int, int, int, float): createSnowColumnInstance, createSnowColumnInstance, method_62321, createSnowPiece
void (): close, close
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
hpt
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering
Fields
int: b, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_
int: RAIN_RADIUS, RAIN_RADIUS, field_53148, field_53148
int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_bxkehcoy, RAIN_TABLE_SIZE, f_346344_
int: RAIN_TABLE_SIZE, RAIN_TABLE_SIZE, field_53152, field_53152
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_lmxjhreq, HALF_RAIN_TABLE_SIZE, f_349585_
int: HALF_RAIN_TABLE_SIZE, HALF_RAIN_TABLE_SIZE, field_53153, field_53153
int: g, rainSoundTime, field_53154, soundChance, f_lpzxgmyh, ticksSinceLastSound, f_348275_
int: rainSoundTime, rainSoundTime, field_53154, soundChance
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_afwegdum, columnSizeX, f_349116_
float[]: columnSizeX, columnSizeX, field_53155, NORMAL_LINE_DX
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_kpaequcb, columnSizeY, f_348552_
float[]: columnSizeZ, columnSizeZ, field_53156, NORMAL_LINE_DZ
float: a, RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581, f_bftbbbax, f_436756_
float: RAIN_PARTICLES_PER_BLOCK, RAIN_PARTICLES_PER_BLOCK, field_63581, PRECIPITATION_DENSITY
Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_
Identifier: RAIN_LOCATION, RAIN_LOCATION, field_53150, RAIN_TEXTURE
Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_
Identifier: SNOW_LOCATION, SNOW_LOCATION, field_53151, SNOW_TEXTURE
int: INDICES_PER_COLUMN, INDICES_PER_COLUMN, field_1_1035, field_1_1035
Constructors
Methods
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_fzqfkepg, buildRainColumn, m_356683_
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createRainColumnInstance, createRainColumnInstance, method_62314, createRainPiece
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_uknmonso, buildSnowColumn, m_353345_
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createSnowColumnInstance, createSnowColumnInstance, method_62321, createSnowPiece
Biome$Precipitation (World, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_isullewe, getPrecipitation, m_356757_
Biome$Precipitation (World, BlockPos): getPrecipitationAt, getPrecipitationAt, method_62317, getPrecipitationAt
void (VertexConsumer, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_
void (VertexConsumer, List<WeatherRendering$Piece>, Vec3d, float, int, float): renderInstances, renderInstances, method_62318, renderPieces
void (World, int, float, Vec3d, WeatherRenderState): a, extractRenderState, method_62315, buildPrecipitationPieces, m_kbzzewdu, m_kbzzewdu, m_420427_
void (VertexConsumerProvider, Vec3d, WeatherRenderState): a, render, method_62320, renderPrecipitation, m_hhfgwnjv, m_hhfgwnjv, m_353629_
void (ClientWorld, Camera, int, ParticlesMode, int): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_
void (ClientWorld, Camera, int, ParticlesMode, int): tickRainParticles, tickRainParticles, method_62319, addParticlesAndSound
void (World, int, float, Vec3d, WeatherRenderState): extractRenderState, extractRenderState, method_62315, buildPrecipitationPieces
void (RenderPass, AbstractTexture, int, int): renderWeather, renderWeather, method_1_1041, issueDraw
void (Vec3d, WeatherRenderState): render, render, method_1_1040, render
1.21.11
Names
hhd
hpt
Fields
int: a, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_
int: b, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_
int: b, RAIN_DIAMETER, field_53149, field_53149, f_dphltahl, RAIN_DIAMETER, f_346776_
Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_
Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_
float: a, RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581, f_bftbbbax, f_436756_
Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_
Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_
Constructors
Methods
void (ClientWorld, Camera, int, ParticlesMode): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_
void (ClientWorld, Camera, int, ParticlesMode, int): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
gyp
hhd
Fields
Constructors
Methods
void (World, int, float, Vec3d, int, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_gagyohep, buildColumns, m_351867_
void (World, VertexConsumerProvider, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jpksxwlz, m_jpksxwlz, m_354304_
void (VertexConsumerProvider, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_jizilvka, m_jizilvka, m_353629_
void (World, int, float, Vec3d, WeatherRenderState): a, extractRenderState, method_62315, buildPrecipitationPieces, m_kbzzewdu, m_kbzzewdu, m_420427_
void (VertexConsumerProvider, Vec3d, WeatherRenderState): a, render, method_62320, renderPrecipitation, m_hhfgwnjv, m_hhfgwnjv, m_353629_
1.21.8
Names
gyo
gyp
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
gsn
gyo
Fields
Constructors
Methods
1.21.5
Names
gna
gsn
Fields
Constructors
Methods
1.21.4
Names
gml
gna
Fields
int: g, rainSoundTime, field_53154, field_53154, f_lpzxgmyh, ticksSinceLastSound, f_348275_
int: g, rainSoundTime, field_53154, soundChance, f_lpzxgmyh, ticksSinceLastSound, f_348275_
Constructors
Methods
void (World, LightmapTextureManager, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jezatzbt, render, m_354304_
void (LightmapTextureManager, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_scsfhwxn, render, m_353629_
void (Tessellator, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_
void (World, VertexConsumerProvider, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jpksxwlz, m_jpksxwlz, m_354304_
void (VertexConsumerProvider, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_jizilvka, m_jizilvka, m_353629_
void (VertexConsumer, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_
1.21.3
Names
gml
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering
net.minecraft.unmapped.C_iyksaosz
net.minecraft.client.render.WeatherRenderer
net.minecraft.src.C_345896_
Fields
int: a, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_
int: b, RAIN_DIAMETER, field_53149, field_53149, f_dphltahl, RAIN_DIAMETER, f_346776_
Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_
Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_
int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_bxkehcoy, RAIN_TABLE_SIZE, f_346344_
int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_lmxjhreq, HALF_RAIN_TABLE_SIZE, f_349585_
int: g, rainSoundTime, field_53154, field_53154, f_lpzxgmyh, ticksSinceLastSound, f_348275_
float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_afwegdum, columnSizeX, f_349116_
float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_kpaequcb, columnSizeY, f_348552_
Constructors
()
Methods
void (World, LightmapTextureManager, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jezatzbt, render, m_354304_
void (World, int, float, Vec3d, int, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_gagyohep, buildColumns, m_351867_
void (LightmapTextureManager, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_scsfhwxn, render, m_353629_
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_fzqfkepg, buildRainColumn, m_356683_
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_uknmonso, buildSnowColumn, m_353345_
void (Tessellator, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_
void (ClientWorld, Camera, int, ParticlesMode): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_
Biome$Precipitation (World, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_isullewe, getPrecipitation, m_356757_