History - net.minecraft.client.render.WeatherRenderer

26.3

Names

Fields

GpuBuffer: vertexBuffer, vertexBuffer, field_1_5784, vertexBuffer

GameRenderer: gameRenderer, gameRenderer, field_1_8175, gameRenderer

TextureManager: textureManager, textureManager, field_1_8180, textureManager

AbstractTexture: rainTexture, rainTexture, field_1_8178, rainTexture

AbstractTexture: snowTexture, snowTexture, field_1_8179, snowTexture

GpuBuffer: vertexBuffer, vertexBuffer, field_1_5784, vertexBuffer

DrawMode: primitiveTopology, primitiveTopology, field_1_8177, drawMode

int: indexCount, indexCount, field_1_8176, indexCount

Constructors

Methods

void (VertexConsumer, List<WeatherRenderer$Piece>, Vec3d, float, int, float): renderInstances, renderInstances, method_62318, renderPieces

void (VertexConsumer, List<WeatherRenderer$Piece>, Vec3d, float, int, float): prepareInstances, prepareInstances, method_62318, renderPieces

void (RenderPass, AbstractTexture, int, int): renderWeather, renderWeather, method_1_1041, issueDraw

void (Vec3d, WeatherRenderState): render, render, method_1_1040, render

GpuBuffer (ByteBuffer): uploadVertexBuffer, uploadVertexBuffer, method_1_4992, upload

void (RenderPass, AbstractTexture, int, int): renderWeather, renderWeather, method_1_1041, issueDraw

void (ByteBuffer): uploadVertexBuffer, uploadVertexBuffer, method_1_4992, upload

void (Vec3d, WeatherRenderState): prepare, prepare, method_1_7458, prepare

void (WeatherRenderState, RenderPass): render, render, method_1_7459, draw

void (OitStage, WeatherRenderState, RenderPass): renderOit, renderOit, method_1_7461, drawOit

void (WeatherRenderState, RenderPass, RenderPipeline): render, render, method_1_7460, draw

26.2

Names

net.minecraft.client.render.WeatherRendering

net.minecraft.client.render.WeatherRenderer

Fields

int: RAIN_RADIUS, RAIN_RADIUS, field_53148, field_53148

int: RAIN_TABLE_SIZE, RAIN_TABLE_SIZE, field_53152, field_53152

int: RAIN_TABLE_SIZE, RAIN_TABLE_SIZE, field_53152, NORMAL_TABLE_DIMENSION

int: HALF_RAIN_TABLE_SIZE, HALF_RAIN_TABLE_SIZE, field_53153, field_53153

int: HALF_RAIN_TABLE_SIZE, HALF_RAIN_TABLE_SIZE, field_53153, NORMAL_TABLE_BIAS

int: rainSoundTime, rainSoundTime, field_53154, soundChance

float: RAIN_PARTICLES_PER_BLOCK, RAIN_PARTICLES_PER_BLOCK, field_63581, PRECIPITATION_DENSITY

int: INDICES_PER_COLUMN, INDICES_PER_COLUMN, field_1_1035, field_1_1035

int: INDICES_PER_COLUMN, INDICES_PER_COLUMN, field_1_1035, INDICES_PER_PIECE

GpuBuffer: vertexBuffer, vertexBuffer, field_1_5784, vertexBuffer

Constructors

Methods

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createRainColumnInstance, createRainColumnInstance, method_62314, createRainPiece

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createSnowColumnInstance, createSnowColumnInstance, method_62321, createSnowPiece

Biome$Precipitation (World, BlockPos): getPrecipitationAt, getPrecipitationAt, method_62317, getPrecipitationAt

void (ClientWorld, Camera, int, ParticlesMode, int): tickRainParticles, tickRainParticles, method_62319, addParticlesAndSound

void (World, int, float, Vec3d, WeatherRenderState): extractRenderState, extractRenderState, method_62315, buildPrecipitationPieces

void (ClientWorld, float, Vec3d, WeatherRenderState): extractRenderState, extractRenderState, method_62315, buildPrecipitationPieces

GpuBuffer (ByteBuffer): uploadVertexBuffer, uploadVertexBuffer, method_1_4992, upload

WeatherRenderer$Piece (Random, long, int, int, int, int, int, float): createRainColumnInstance, createRainColumnInstance, method_62314, createRainPiece

WeatherRenderer$Piece (Random, long, int, int, int, int, int, float): createSnowColumnInstance, createSnowColumnInstance, method_62321, createSnowPiece

void (): close, close

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

hpt

net.minecraft.client.renderer.WeatherEffectRenderer

net.minecraft.class_9976

net.minecraft.client.render.WeatherRendering

Fields

int: b, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_

int: RAIN_RADIUS, RAIN_RADIUS, field_53148, field_53148

int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_bxkehcoy, RAIN_TABLE_SIZE, f_346344_

int: RAIN_TABLE_SIZE, RAIN_TABLE_SIZE, field_53152, field_53152

int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_lmxjhreq, HALF_RAIN_TABLE_SIZE, f_349585_

int: HALF_RAIN_TABLE_SIZE, HALF_RAIN_TABLE_SIZE, field_53153, field_53153

int: g, rainSoundTime, field_53154, soundChance, f_lpzxgmyh, ticksSinceLastSound, f_348275_

int: rainSoundTime, rainSoundTime, field_53154, soundChance

float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_afwegdum, columnSizeX, f_349116_

float[]: columnSizeX, columnSizeX, field_53155, NORMAL_LINE_DX

float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_kpaequcb, columnSizeY, f_348552_

float[]: columnSizeZ, columnSizeZ, field_53156, NORMAL_LINE_DZ

float: a, RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581, f_bftbbbax, f_436756_

float: RAIN_PARTICLES_PER_BLOCK, RAIN_PARTICLES_PER_BLOCK, field_63581, PRECIPITATION_DENSITY

Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_

Identifier: RAIN_LOCATION, RAIN_LOCATION, field_53150, RAIN_TEXTURE

Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_

Identifier: SNOW_LOCATION, SNOW_LOCATION, field_53151, SNOW_TEXTURE

int: INDICES_PER_COLUMN, INDICES_PER_COLUMN, field_1_1035, field_1_1035

Constructors

Methods

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_fzqfkepg, buildRainColumn, m_356683_

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createRainColumnInstance, createRainColumnInstance, method_62314, createRainPiece

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_uknmonso, buildSnowColumn, m_353345_

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createSnowColumnInstance, createSnowColumnInstance, method_62321, createSnowPiece

Biome$Precipitation (World, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_isullewe, getPrecipitation, m_356757_

Biome$Precipitation (World, BlockPos): getPrecipitationAt, getPrecipitationAt, method_62317, getPrecipitationAt

void (VertexConsumer, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_

void (VertexConsumer, List<WeatherRendering$Piece>, Vec3d, float, int, float): renderInstances, renderInstances, method_62318, renderPieces

void (World, int, float, Vec3d, WeatherRenderState): a, extractRenderState, method_62315, buildPrecipitationPieces, m_kbzzewdu, m_kbzzewdu, m_420427_

void (VertexConsumerProvider, Vec3d, WeatherRenderState): a, render, method_62320, renderPrecipitation, m_hhfgwnjv, m_hhfgwnjv, m_353629_

void (ClientWorld, Camera, int, ParticlesMode, int): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_

void (ClientWorld, Camera, int, ParticlesMode, int): tickRainParticles, tickRainParticles, method_62319, addParticlesAndSound

void (World, int, float, Vec3d, WeatherRenderState): extractRenderState, extractRenderState, method_62315, buildPrecipitationPieces

void (RenderPass, AbstractTexture, int, int): renderWeather, renderWeather, method_1_1041, issueDraw

void (Vec3d, WeatherRenderState): render, render, method_1_1040, render

1.21.11

Names

hhd

hpt

Fields

int: a, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_

int: b, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_

int: b, RAIN_DIAMETER, field_53149, field_53149, f_dphltahl, RAIN_DIAMETER, f_346776_

Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_

Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_

float: a, RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581, f_bftbbbax, f_436756_

Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_

Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_

Constructors

Methods

void (ClientWorld, Camera, int, ParticlesMode): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_

void (ClientWorld, Camera, int, ParticlesMode, int): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

gyp

hhd

Fields

Constructors

Methods

void (World, int, float, Vec3d, int, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_gagyohep, buildColumns, m_351867_

void (World, VertexConsumerProvider, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jpksxwlz, m_jpksxwlz, m_354304_

void (VertexConsumerProvider, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_jizilvka, m_jizilvka, m_353629_

void (World, int, float, Vec3d, WeatherRenderState): a, extractRenderState, method_62315, buildPrecipitationPieces, m_kbzzewdu, m_kbzzewdu, m_420427_

void (VertexConsumerProvider, Vec3d, WeatherRenderState): a, render, method_62320, renderPrecipitation, m_hhfgwnjv, m_hhfgwnjv, m_353629_

1.21.8

Names

gyo

gyp

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

gsn

gyo

Fields

Constructors

Methods

1.21.5

Names

gna

gsn

Fields

Constructors

Methods

1.21.4

Names

gml

gna

Fields

int: g, rainSoundTime, field_53154, field_53154, f_lpzxgmyh, ticksSinceLastSound, f_348275_

int: g, rainSoundTime, field_53154, soundChance, f_lpzxgmyh, ticksSinceLastSound, f_348275_

Constructors

Methods

void (World, LightmapTextureManager, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jezatzbt, render, m_354304_

void (LightmapTextureManager, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_scsfhwxn, render, m_353629_

void (Tessellator, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_

void (World, VertexConsumerProvider, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jpksxwlz, m_jpksxwlz, m_354304_

void (VertexConsumerProvider, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_jizilvka, m_jizilvka, m_353629_

void (VertexConsumer, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_

1.21.3

Names

gml

net.minecraft.client.renderer.WeatherEffectRenderer

net.minecraft.class_9976

net.minecraft.client.render.WeatherRendering

net.minecraft.unmapped.C_iyksaosz

net.minecraft.client.render.WeatherRenderer

net.minecraft.src.C_345896_

Fields

int: a, RAIN_RADIUS, field_53148, field_53148, f_gjbwfqqz, RAIN_RADUIS, f_347417_

int: b, RAIN_DIAMETER, field_53149, field_53149, f_dphltahl, RAIN_DIAMETER, f_346776_

Identifier: c, RAIN_LOCATION, field_53150, RAIN_TEXTURE, f_kufxeykr, RAIN, f_346432_

Identifier: d, SNOW_LOCATION, field_53151, SNOW_TEXTURE, f_lzgdsyob, SNOW, f_348006_

int: e, RAIN_TABLE_SIZE, field_53152, field_53152, f_bxkehcoy, RAIN_TABLE_SIZE, f_346344_

int: f, HALF_RAIN_TABLE_SIZE, field_53153, field_53153, f_lmxjhreq, HALF_RAIN_TABLE_SIZE, f_349585_

int: g, rainSoundTime, field_53154, field_53154, f_lpzxgmyh, ticksSinceLastSound, f_348275_

float[]: h, columnSizeX, field_53155, NORMAL_LINE_DX, f_afwegdum, columnSizeX, f_349116_

float[]: i, columnSizeZ, field_53156, NORMAL_LINE_DZ, f_kpaequcb, columnSizeY, f_348552_

Constructors

()

Methods

void (World, LightmapTextureManager, int, float, Vec3d): a, render, method_62316, renderPrecipitation, m_jezatzbt, render, m_354304_

void (World, int, float, Vec3d, int, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, collectColumnInstances, method_62315, buildPrecipitationPieces, m_gagyohep, buildColumns, m_351867_

void (LightmapTextureManager, Vec3d, int, float, List<WeatherRendering$Piece>, List<WeatherRendering$Piece>): a, render, method_62320, renderPrecipitation, m_scsfhwxn, render, m_353629_

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): a, createRainColumnInstance, method_62314, createRainPiece, m_fzqfkepg, buildRainColumn, m_356683_

WeatherRendering$Piece (Random, int, int, int, int, int, int, float): b, createSnowColumnInstance, method_62321, createSnowPiece, m_uknmonso, buildSnowColumn, m_353345_

void (Tessellator, List<WeatherRendering$Piece>, Vec3d, float, int, float): a, renderInstances, method_62318, renderPieces, m_mswqeqij, renderColumns, m_356075_

void (ClientWorld, Camera, int, ParticlesMode): a, tickRainParticles, method_62319, addParticlesAndSound, m_nofbnpci, tickParticles, m_354701_

Biome$Precipitation (World, BlockPos): a, getPrecipitationAt, method_62317, getPrecipitationAt, m_isullewe, getPrecipitation, m_356757_