History - net.minecraft.client.render.state.OverlayRenderState
26.3
Names
net.minecraft.client.renderer.state.level.PlayerRenderState
net.minecraft.client.renderer.state.level.PlayerRenderState
net.minecraft.class_1_1460
net.minecraft.client.render.state.OverlayRenderState
Fields
boolean: hasPlayer, hasPlayer, field_1_9924, hasPlayer
PlayerEntityRenderState: avatarRenderState, avatarRenderState, field_1_9920, player
ArmsRenderState: firstPersonHandsAndItems, firstPersonHandsAndItems, field_1_9923, arms
float: portalEffectIntensity, portalEffectIntensity, field_1_9930, nauseaIntensity
float: nauseaEffectIntensity, nauseaEffectIntensity, field_1_9929, nauseaFadeFactor
float: spinningEffectAngle, spinningEffectAngle, field_1_9931, nauseaWobbleAngle
boolean: isEyeInWater, isEyeInWater, field_1_9925, showUnderwaterOverlay
boolean: isOnFire, isOnFire, field_1_9926, onFire
boolean: isUnderWater, isUnderWater, field_1_9927, submergedInWater
double: eyePositionY, eyePositionY, field_1_9922, cameraY
OverlayRenderState$ObstructionOverlay: blockOverlay, blockOverlay, field_1_9921, obstructionOverlay
OverlayRenderState$UnderwaterOverlay: waterOverlay, waterOverlay, field_1_9932, underwaterOverlay
OverlayRenderState$FloatingItemOverlay: itemActivation, itemActivation, field_1_9928, floatingItem
Constructors
()
Methods
void (): reset, reset, method_1_9672, clear