History - net.minecraft.structure.VillageGenerator$Piece
1.16.1
Names
cfr$a
cms$a
Fields
Constructors
Methods
1.15.2
Names
cfo$a
cfr$a
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
cfe$a
cfo$a
Fields
Constructors
Methods
1.14.4
Names
cez$a
cfe$a
net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece
net.minecraft.unmapped.C_idrpqwhr$C_nunqrlzc
Fields
Constructors
Methods
1.14.3
Names
cev$a
cez$a
net.minecraft.structure.VillageGenerator$Piece
Fields
Constructors
Methods
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
cet$a
cev$a
Fields
Constructors
Methods
1.14
Names
bxh$o
cet$a
net.minecraft.class_39$class_53
net.minecraft.class_3813$class_3814
net.minecraft.world.gen.structure.VillagePieces$VillagePiece
net.minecraft.unmapped.C_14859655$C_32401198
Fields
int: f, field_6249, hpos, field_143015_k, averageGroundLvl
int: a, field_101, villageCount, field_74896_a, villagersSpawned
VillagePieces$Variant: g, field_19427, variant, field_189928_h, structureType
boolean: h, field_14872, zombie, field_189929_i, isZombieInfested
Constructors
()
(VillagePieces$Start, int)
(StructureManager, C_63984096, BlockPos, int, BlockRotation, StructureBox)
(StructureManager, NbtCompound)
Methods
void (NbtCompound): a, method_5528, writeNbt, func_143012_a, writeAdditional
void (NbtCompound, StructureManager): a, method_5530, readNbt, func_143011_b, readAdditional
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, method_9280, generatePieceLeft, func_74891_a, getNextComponentNN
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, method_9282, generatePieceRight, func_74894_b, getNextComponentPP
int (WorldAccess, StructureBox): a, method_17676, updateHeight, func_74889_b, getAverageGroundLevel
boolean (StructureBox): a, method_110, isValidBounds, func_74895_a, canVillageGoDeeper
void (WorldAccess, StructureBox, int, int, int, int): a, method_109, spawnVillagers, func_74893_a, spawnVillagers
int (int, int): c, method_111, getVillagerProfession, func_180779_c, chooseProfession
BlockState (BlockState): a, method_9279, getBlockForVariant, func_175847_a, getBiomeSpecificBlockState
DoorBlock (): b, method_13382, getDoorBlock, func_189925_i, biomeDoor
void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, method_13380, placeDoorIfNotZombie, func_189927_a, createVillageDoor
void (WorldAccess, Direction, int, int, int, StructureBox): a, method_17677, placeTorchIfNotZombie, func_189926_a, placeTorch
void (WorldAccess, BlockState, int, int, int, StructureBox): b, method_72, fillColumnDown, func_175808_b, replaceAirAndLiquidDownwards
void (VillagePieces$Variant): a, method_17678, setVariant, func_202579_a, func_202579_a
1.13.2
Names
bxg$o
bxh$o
net.minecraft.unmapped.C_90958282$C_01159686
net.minecraft.class_39$class_53
net.minecraft.world.gen.feature.structure.VillagePieces$Village
Fields
int: f, f_39860764, hpos, field_143015_k
int: f, field_6249, hpos, field_143015_k, averageGroundLvl
int: a, f_28888994, villageCount, field_74896_a
int: a, field_101, villageCount, field_74896_a, villagersSpawned
VillagePieces$Variant: g, f_91505619, variant, field_189928_h
VillagePieces$Variant: g, field_19427, variant, field_189928_h, structureType
boolean: h, f_96743205, zombie, field_189929_i
boolean: h, field_14872, zombie, field_189929_i, isZombieInfested
Constructors
Methods
void (NbtCompound): a, m_36880336, writeNbt, func_143012_a
void (NbtCompound): a, method_5528, writeNbt, func_143012_a, writeAdditional
void (NbtCompound, StructureManager): a, m_45494737, readNbt, func_143011_b
void (NbtCompound, StructureManager): a, method_5530, readNbt, func_143011_b, readAdditional
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, m_80319159, generatePieceLeft, func_74891_a
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, method_9280, generatePieceLeft, func_74891_a, getNextComponentNN
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, m_91705220, generatePieceRight, func_74894_b
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, method_9282, generatePieceRight, func_74894_b, getNextComponentPP
int (WorldAccess, StructureBox): a, m_40814876, updateHeight, func_74889_b
int (WorldAccess, StructureBox): a, method_17676, updateHeight, func_74889_b, getAverageGroundLevel
boolean (StructureBox): a, m_53525359, isValidBounds, func_74895_a
boolean (StructureBox): a, method_110, isValidBounds, func_74895_a, canVillageGoDeeper
void (WorldAccess, StructureBox, int, int, int, int): a, m_61903479, spawnVillagers, func_74893_a
void (WorldAccess, StructureBox, int, int, int, int): a, method_109, spawnVillagers, func_74893_a, spawnVillagers
int (int, int): c, m_40652192, getVillagerProfession, func_180779_c
int (int, int): c, method_111, getVillagerProfession, func_180779_c, chooseProfession
BlockState (BlockState): a, m_98882691, getBlockForVariant, func_175847_a
BlockState (BlockState): a, method_9279, getBlockForVariant, func_175847_a, getBiomeSpecificBlockState
DoorBlock (): b, m_89987012, getDoorBlock, func_189925_i
DoorBlock (): b, method_13382, getDoorBlock, func_189925_i, biomeDoor
void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, m_01936434, placeDoorIfNotZombie, func_189927_a
void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, method_13380, placeDoorIfNotZombie, func_189927_a, createVillageDoor
void (WorldAccess, Direction, int, int, int, StructureBox): a, m_92747188, placeTorchIfNotZombie, func_189926_a
void (WorldAccess, Direction, int, int, int, StructureBox): a, method_17677, placeTorchIfNotZombie, func_189926_a, placeTorch
void (WorldAccess, BlockState, int, int, int, StructureBox): b, m_08746215, fillColumnDown, func_175808_b
void (WorldAccess, BlockState, int, int, int, StructureBox): b, method_72, fillColumnDown, func_175808_b, replaceAirAndLiquidDownwards
void (VillagePieces$Variant): a, m_01000598, setVariant, func_202579_a
void (VillagePieces$Variant): a, method_17678, setVariant, func_202579_a, func_202579_a
1.13.1
Names
bwy$o
bxg$o
Fields
Constructors
Methods
1.13
Names
bwy$o
net.minecraft.unmapped.C_90958282$C_01159686
net.minecraft.world.gen.structure.VillagePieces$VillagePiece
net.minecraft.world.gen.feature.structure.VillagePieces$Village
Fields
int: f, f_39860764, hpos, field_143015_k
int: a, f_28888994, villageCount, field_74896_a
VillagePieces$Variant: g, f_91505619, variant, field_189928_h
boolean: h, f_96743205, zombie, field_189929_i
Constructors
()
(VillagePieces$Start, int)
Methods
void (NbtCompound): a, m_36880336, writeNbt, func_143012_a
void (NbtCompound, StructureManager): a, m_45494737, readNbt, func_143011_b
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, m_80319159, generatePieceLeft, func_74891_a
StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, m_91705220, generatePieceRight, func_74894_b
int (WorldAccess, StructureBox): a, m_40814876, updateHeight, func_74889_b
boolean (StructureBox): a, m_53525359, isValidBounds, func_74895_a
void (WorldAccess, StructureBox, int, int, int, int): a, m_61903479, spawnVillagers, func_74893_a
int (int, int): c, m_40652192, getVillagerProfession, func_180779_c
BlockState (BlockState): a, m_98882691, getBlockForVariant, func_175847_a
DoorBlock (): b, m_89987012, getDoorBlock, func_189925_i
void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, m_01936434, placeDoorIfNotZombie, func_189927_a
void (WorldAccess, Direction, int, int, int, StructureBox): a, m_92747188, placeTorchIfNotZombie, func_189926_a
void (WorldAccess, BlockState, int, int, int, StructureBox): b, m_08746215, fillColumnDown, func_175808_b
void (VillagePieces$Variant): a, m_01000598, setVariant, func_202579_a