History - net.minecraft.structure.VillageGenerator$Piece

1.16.1

Names

cfr$a

cms$a

Fields

Constructors

Methods

1.15.2

Names

cfo$a

cfr$a

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

cfe$a

cfo$a

Fields

Constructors

Methods

1.14.4

Names

cez$a

cfe$a

net.minecraft.world.level.levelgen.feature.VillagePieces$VillagePiece

net.minecraft.unmapped.C_idrpqwhr$C_nunqrlzc

Fields

Constructors

Methods

1.14.3

Names

cev$a

cez$a

net.minecraft.structure.VillageGenerator$Piece

Fields

Constructors

Methods

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

cet$a

cev$a

Fields

Constructors

Methods

1.14

Names

bxh$o

cet$a

net.minecraft.class_39$class_53

net.minecraft.class_3813$class_3814

net.minecraft.world.gen.structure.VillagePieces$VillagePiece

net.minecraft.unmapped.C_14859655$C_32401198

Fields

int: f, field_6249, hpos, field_143015_k, averageGroundLvl

int: a, field_101, villageCount, field_74896_a, villagersSpawned

VillagePieces$Variant: g, field_19427, variant, field_189928_h, structureType

boolean: h, field_14872, zombie, field_189929_i, isZombieInfested

Constructors

()

(VillagePieces$Start, int)

(StructureManager, C_63984096, BlockPos, int, BlockRotation, StructureBox)

(StructureManager, NbtCompound)

Methods

void (NbtCompound): a, method_5528, writeNbt, func_143012_a, writeAdditional

void (NbtCompound, StructureManager): a, method_5530, readNbt, func_143011_b, readAdditional

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, method_9280, generatePieceLeft, func_74891_a, getNextComponentNN

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, method_9282, generatePieceRight, func_74894_b, getNextComponentPP

int (WorldAccess, StructureBox): a, method_17676, updateHeight, func_74889_b, getAverageGroundLevel

boolean (StructureBox): a, method_110, isValidBounds, func_74895_a, canVillageGoDeeper

void (WorldAccess, StructureBox, int, int, int, int): a, method_109, spawnVillagers, func_74893_a, spawnVillagers

int (int, int): c, method_111, getVillagerProfession, func_180779_c, chooseProfession

BlockState (BlockState): a, method_9279, getBlockForVariant, func_175847_a, getBiomeSpecificBlockState

DoorBlock (): b, method_13382, getDoorBlock, func_189925_i, biomeDoor

void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, method_13380, placeDoorIfNotZombie, func_189927_a, createVillageDoor

void (WorldAccess, Direction, int, int, int, StructureBox): a, method_17677, placeTorchIfNotZombie, func_189926_a, placeTorch

void (WorldAccess, BlockState, int, int, int, StructureBox): b, method_72, fillColumnDown, func_175808_b, replaceAirAndLiquidDownwards

void (VillagePieces$Variant): a, method_17678, setVariant, func_202579_a, func_202579_a

1.13.2

Names

bxg$o

bxh$o

net.minecraft.unmapped.C_90958282$C_01159686

net.minecraft.class_39$class_53

net.minecraft.world.gen.feature.structure.VillagePieces$Village

Fields

int: f, f_39860764, hpos, field_143015_k

int: f, field_6249, hpos, field_143015_k, averageGroundLvl

int: a, f_28888994, villageCount, field_74896_a

int: a, field_101, villageCount, field_74896_a, villagersSpawned

VillagePieces$Variant: g, f_91505619, variant, field_189928_h

VillagePieces$Variant: g, field_19427, variant, field_189928_h, structureType

boolean: h, f_96743205, zombie, field_189929_i

boolean: h, field_14872, zombie, field_189929_i, isZombieInfested

Constructors

Methods

void (NbtCompound): a, m_36880336, writeNbt, func_143012_a

void (NbtCompound): a, method_5528, writeNbt, func_143012_a, writeAdditional

void (NbtCompound, StructureManager): a, m_45494737, readNbt, func_143011_b

void (NbtCompound, StructureManager): a, method_5530, readNbt, func_143011_b, readAdditional

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, m_80319159, generatePieceLeft, func_74891_a

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, method_9280, generatePieceLeft, func_74891_a, getNextComponentNN

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, m_91705220, generatePieceRight, func_74894_b

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, method_9282, generatePieceRight, func_74894_b, getNextComponentPP

int (WorldAccess, StructureBox): a, m_40814876, updateHeight, func_74889_b

int (WorldAccess, StructureBox): a, method_17676, updateHeight, func_74889_b, getAverageGroundLevel

boolean (StructureBox): a, m_53525359, isValidBounds, func_74895_a

boolean (StructureBox): a, method_110, isValidBounds, func_74895_a, canVillageGoDeeper

void (WorldAccess, StructureBox, int, int, int, int): a, m_61903479, spawnVillagers, func_74893_a

void (WorldAccess, StructureBox, int, int, int, int): a, method_109, spawnVillagers, func_74893_a, spawnVillagers

int (int, int): c, m_40652192, getVillagerProfession, func_180779_c

int (int, int): c, method_111, getVillagerProfession, func_180779_c, chooseProfession

BlockState (BlockState): a, m_98882691, getBlockForVariant, func_175847_a

BlockState (BlockState): a, method_9279, getBlockForVariant, func_175847_a, getBiomeSpecificBlockState

DoorBlock (): b, m_89987012, getDoorBlock, func_189925_i

DoorBlock (): b, method_13382, getDoorBlock, func_189925_i, biomeDoor

void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, m_01936434, placeDoorIfNotZombie, func_189927_a

void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, method_13380, placeDoorIfNotZombie, func_189927_a, createVillageDoor

void (WorldAccess, Direction, int, int, int, StructureBox): a, m_92747188, placeTorchIfNotZombie, func_189926_a

void (WorldAccess, Direction, int, int, int, StructureBox): a, method_17677, placeTorchIfNotZombie, func_189926_a, placeTorch

void (WorldAccess, BlockState, int, int, int, StructureBox): b, m_08746215, fillColumnDown, func_175808_b

void (WorldAccess, BlockState, int, int, int, StructureBox): b, method_72, fillColumnDown, func_175808_b, replaceAirAndLiquidDownwards

void (VillagePieces$Variant): a, m_01000598, setVariant, func_202579_a

void (VillagePieces$Variant): a, method_17678, setVariant, func_202579_a, func_202579_a

1.13.1

Names

bwy$o

bxg$o

Fields

Constructors

Methods

1.13

Names

bwy$o

net.minecraft.unmapped.C_90958282$C_01159686

net.minecraft.world.gen.structure.VillagePieces$VillagePiece

net.minecraft.world.gen.feature.structure.VillagePieces$Village

Fields

int: f, f_39860764, hpos, field_143015_k

int: a, f_28888994, villageCount, field_74896_a

VillagePieces$Variant: g, f_91505619, variant, field_189928_h

boolean: h, f_96743205, zombie, field_189929_i

Constructors

()

(VillagePieces$Start, int)

Methods

void (NbtCompound): a, m_36880336, writeNbt, func_143012_a

void (NbtCompound, StructureManager): a, m_45494737, readNbt, func_143011_b

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): a, m_80319159, generatePieceLeft, func_74891_a

StructurePiece (VillagePieces$Start, List<StructurePiece>, Random, int, int): b, m_91705220, generatePieceRight, func_74894_b

int (WorldAccess, StructureBox): a, m_40814876, updateHeight, func_74889_b

boolean (StructureBox): a, m_53525359, isValidBounds, func_74895_a

void (WorldAccess, StructureBox, int, int, int, int): a, m_61903479, spawnVillagers, func_74893_a

int (int, int): c, m_40652192, getVillagerProfession, func_180779_c

BlockState (BlockState): a, m_98882691, getBlockForVariant, func_175847_a

DoorBlock (): b, m_89987012, getDoorBlock, func_189925_i

void (WorldAccess, StructureBox, Random, int, int, int, Direction): a, m_01936434, placeDoorIfNotZombie, func_189927_a

void (WorldAccess, Direction, int, int, int, StructureBox): a, m_92747188, placeTorchIfNotZombie, func_189926_a

void (WorldAccess, BlockState, int, int, int, StructureBox): b, m_08746215, fillColumnDown, func_175808_b

void (VillagePieces$Variant): a, m_01000598, setVariant, func_202579_a