History - com.mojang.blaze3d.systems.CommandEncoderImpl

26.3

Names

com.mojang.renderpearl.frontend.FrontendCommandEncoder

com.mojang.renderpearl.frontend.FrontendCommandEncoder

net.minecraft.class_1_1256

com.mojang.blaze3d.systems.CommandEncoderImpl

Fields

org.slf4j.Logger: LOGGER, LOGGER, field_1_8621, LOGGER

GpuBackend: device, device, field_1_8623, device

CommandEncoderBackend: backend, backend, field_1_8622, backend

boolean: isInRenderPass, isInRenderPass, field_1_8624, renderPassOpen

GpuProfiler: profiler, profiler, field_1_8625, profiler

Constructors

(GpuProfiler, GpuBackend, CommandEncoderBackend)

Methods

CommandEncoderBackend (): backend, backend, method_1_7933, getBackend

void (): submit, submit, method_1_7949, submit

GpuBufferAllocator (): transientMemory, transientMemory, method_1_7951, getBufferAllocator

boolean (): isInRenderPass, isInRenderPass, method_1_7948, isRenderPassOpen

RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>): createRenderPass, createRenderPass, method_1_7945, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble): createRenderPass, createRenderPass, method_1_7946, createRenderPass

RenderPass (Supplier<String>, GpuTextureView, Optional<org.joml.Vector4fc>, GpuTextureView, OptionalDouble, RenderPass$RenderArea): createRenderPass, createRenderPass, method_1_7947, createRenderPass

RenderPass (RenderPassDescription): createRenderPass, createRenderPass, method_1_7944, createRenderPass

void (): submitRenderPass, submitRenderPass, method_1_7950, finishRenderPass

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, clearColorTexture, method_1_7936, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_7934, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int, int): clearColorAndDepthTextures, clearColorAndDepthTextures, method_1_7935, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, clearDepthTexture, method_1_7937, clearDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, writeToBuffer, method_1_7956, writeToBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, copyToBuffer, method_1_7942, copyToBuffer

void (GpuTexture, NativeImage): writeToTexture, writeToTexture, method_1_7957, writeToTexture

void (GpuTexture, NativeImage, int, int, int, int): writeToTexture, writeToTexture, method_1_7958, writeToTexture

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, writeToTexture, method_1_7959, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, copyBufferToTexture, method_1_7938, writeToTexture

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, copyTextureToBuffer, method_1_7939, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, copyTextureToBuffer, method_1_7940, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, copyTextureToTexture, method_1_7941, copyTextureToTexture

GpuFence (): createFence, createFence, method_1_7943, createFence

void (TimestampQueryPool, int): writeTimestamp, writeTimestamp, method_1_7955, writeTimestamp

void (GpuTexture): verifyColorTexture, verifyColorTexture, method_1_7952, assertClearableColorTexture

void (GpuTexture): verifyDepthTexture, verifyDepthTexture, method_1_7953, assertClearableDepthTexture

void (GpuTexture, int, int, int, int, int): verifyRegion, verifyRegion, method_1_7954, assertValidRegion