History - net.minecraft.client.gui.render.state.GuiRenderState

26.3

Names

Fields

ScreenRect: windowRectangleForDebug, windowRectangleForDebug, field_1_8700, field_1_8700

Constructors

Methods

26.2

Names

Fields

int: clearColorOverride, clearColorOverride, field_1_2350, clearColor

org.joml.Vector4f: clearColorOverride, clearColorOverride, field_1_2350, clearColor

boolean: isHudHidden, isHudHidden, field_1_3796, hideGui

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

net.minecraft.client.renderer.state.gui.GuiRenderState

net.minecraft.client.renderer.state.gui.GuiRenderState

net.minecraft.class_11246

net.minecraft.client.gui.render.state.GuiRenderState

Fields

int: DEBUG_RECTANGLE_COLOR, DEBUG_RECTANGLE_COLOR, field_60454, DEBUG_RECTANGLE_COLOR

List<GuiRenderState$Layer>: strata, strata, field_60043, rootLayers

int: firstStratumAfterBlur, firstStratumAfterBlur, field_60314, blurLayer

GuiRenderState$Layer: current, current, field_60044, currentLayer

Set<Object>: itemModelIdentities, itemModelIdentities, field_60046, itemModelKeys

ScreenRect: lastElementBounds, lastElementBounds, field_60455, currentLayerBounds

RotatingCubeMapRenderState: panoramaRenderState, panoramaRenderState, field_1_2351, panorama

int: clearColorOverride, clearColorOverride, field_1_2350, clearColor

Constructors

()

Methods

void (): nextStratum, nextStratum, method_71059, createNewRootLayer

void (): blurBeforeThisStratum, blurBeforeThisStratum, method_71299, applyBlur

void (): up, up, method_71067, goUpLayer

void (ItemGuiElementRenderState): addItem, addItem, method_70920, addItem

void (TextGuiElementRenderState): addText, addText, method_70921, addText

void (SpecialGuiElementRenderState): addPicturesInPictureState, addPicturesInPictureState, method_70922, addSpecialElement

void (SimpleGuiElementRenderState): addGuiElement, addGuiElement, method_70919, addSimpleElement

void (ScreenRect): addDebugRectangleIfEnabled, addDebugRectangleIfEnabled, method_71529, onElementAdded

boolean (GuiElementRenderState): findAppropriateNode, findAppropriateNode, method_71531, findAndGoToLayerToAdd

void (ScreenRect): navigateToAboveHighestElementWithIntersectingBounds, navigateToAboveHighestElementWithIntersectingBounds, method_71532, findAndGoToLayerIntersecting

boolean (ScreenRect, List<? extends GuiElementRenderState>): hasIntersection, hasIntersection, method_71530, anyIntersect

void (TexturedQuadGuiElementRenderState): addBlitToCurrentLayer, addBlitToCurrentLayer, method_71996, addSimpleElementToCurrentLayer

void (SimpleGuiElementRenderState): addGlyphToCurrentLayer, addGlyphToCurrentLayer, method_71997, addPreparedTextElement

Set<Object> (): getItemModelIdentities, getItemModelIdentities, method_71078, getItemModelKeys

void (Consumer<SimpleGuiElementRenderState>, GuiRenderState$LayerFilter): forEachElement, forEachElement, method_71060, forEachSimpleElement

void (Consumer<ItemGuiElementRenderState>): forEachItem, forEachItem, method_71064, forEachItemElement

void (Consumer<TextGuiElementRenderState>): forEachText, forEachText, method_71068, forEachTextElement

void (Consumer<SpecialGuiElementRenderState>): forEachPictureInPicture, forEachPictureInPicture, method_71071, forEachSpecialElement

void (Comparator<SimpleGuiElementRenderState>): sortElements, sortElements, method_71062, sortSimpleElements

void (Consumer<GuiRenderState$Layer>, GuiRenderState$LayerFilter): traverse, traverse, method_71074, forEachLayer

void (GuiRenderState$Layer, Consumer<GuiRenderState$Layer>): traverse, traverse, method_71061, traverseLayers

void (): reset, reset, method_70926, clear