History - net.minecraft.client.gui.screen.ingame.HorseScreen
26.3
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
guk
net.minecraft.client.gui.screens.inventory.HorseInventoryScreen
net.minecraft.class_491
net.minecraft.client.gui.screen.ingame.HorseScreen
Fields
Identifier: H, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Identifier: SLOT_SPRITE, SLOT_SPRITE, field_55106, SLOT_TEXTURE
Identifier: I, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: CHEST_SLOTS_SPRITE, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE
Identifier: J, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: HORSE_INVENTORY_LOCATION, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE
Constructors
Methods
Identifier (): I, getBackgroundTextureLocation, method_76623, getTexture, m_zvevuftk, m_438688_
Identifier (): getBackgroundTextureLocation, getBackgroundTextureLocation, method_76623, getTexture
Identifier (): J, getSlotSpriteLocation, method_76624, getSlotTexture, m_xkrhbgnw, m_440279_
Identifier (): getSlotSpriteLocation, getSlotSpriteLocation, method_76624, getSlotTexture
Identifier (): K, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture, m_jvhsbvvg, m_442769_
Identifier (): getChestSlotsSpriteLocation, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture
boolean (): L, shouldRenderSaddleSlot, method_76626, canEquipSaddle, m_cqslsuhh, m_440257_
boolean (): shouldRenderSaddleSlot, shouldRenderSaddleSlot, method_76626, canEquipSaddle
boolean (): M, shouldRenderArmorSlot, method_76627, canEquipArmor, m_joillsrz, m_439439_
boolean (): shouldRenderArmorSlot, shouldRenderArmorSlot, method_76627, canEquipArmor
1.21.11
Names
gor
guk
Fields
Identifier: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: G, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: I, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: J, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
int: H, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
Identifier: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Identifier: H, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Identifier: I, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: J, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Constructors
Methods
void (DrawContext, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_
void (DrawContext, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_88315_
void (DrawContext, int, int): d, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_
Identifier (): I, getBackgroundTextureLocation, method_76623, getTexture, m_zvevuftk, m_438688_
Identifier (): J, getSlotSpriteLocation, method_76624, getSlotTexture, m_xkrhbgnw, m_440279_
Identifier (): K, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture, m_jvhsbvvg, m_442769_
boolean (): L, shouldRenderSaddleSlot, method_76626, canEquipSaddle, m_cqslsuhh, m_440257_
boolean (): M, shouldRenderArmorSlot, method_76627, canEquipArmor, m_joillsrz, m_439439_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
gha
gor
Fields
Identifier: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: H, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: G, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: I, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: J, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
int: I, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
int: H, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
Identifier: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Identifier: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Constructors
Methods
1.21.8
Names
ggz
gha
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
gbf
ggz
Fields
Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: H, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
int: I, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
Identifier: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Identifier: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Constructors
Methods
void (DrawContext, int, int): c, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_
void (DrawContext, int, int): d, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_
1.21.5
Names
fwb
gbf
Fields
Constructors
Methods
1.21.4
Names
fvn
fwb
Fields
Identifier: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: L, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: N, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: O, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_
Identifier: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_
Identifier: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_
int: M, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
Identifier: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_
Constructors
Methods
void (DrawContext, int, int): c, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_
1.21.3
Names
fps
fvn
Fields
Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: L, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: N, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: O, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_
Identifier: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_
Identifier: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_
Identifier: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_
Identifier: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_
Identifier: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_
int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
int: M, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
fpd
fps
Fields
Identifier: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: I, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_
Identifier: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_
Identifier: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_
Identifier: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_
Identifier: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_
Identifier: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_
int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_
Constructors
(HorseScreenHandler, PlayerInventory, AbstractHorseEntity)
(HorseScreenHandler, PlayerInventory, AbstractHorseEntity, int)
Methods
1.20.6
Names
fez
fpd
Fields
Identifier: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: C, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: I, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: D, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: E, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, f_290705_
Identifier: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_
Identifier: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, f_290344_
Identifier: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_
Identifier: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, f_290913_
Identifier: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_
Identifier: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, f_291563_
Identifier: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_
Constructors
Methods
1.20.4
Names
fag
fez
Fields
Constructors
Methods
1.20.2
Names
ewn
fag
Fields
Identifier: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: x, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: C, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: y, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: D, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: z, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: E, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Identifier: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, f_290705_
Identifier: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, f_290344_
Identifier: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, f_290913_
Identifier: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, f_291563_
Constructors
Methods
1.20.1
Names
euz
ewn
Fields
Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: B, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: x, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: y, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: D, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: z, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Constructors
Methods
void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_
void (MatrixStack, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_86412_
void (DrawContext, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_
void (DrawContext, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_88315_
1.19.4
Names
eqw
euz
Fields
Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
AbstractHorseEntity: A, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
AbstractHorseEntity: B, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: C, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
float: D, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Constructors
Methods
1.19.3
Names
enf
eqw
Fields
Constructors
Methods
void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, render, m_6305_
void (MatrixStack, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_86412_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
emc
enf
Fields
Constructors
Methods
1.19
Names
efp
emc
Fields
Constructors
Methods
1.18.2
Names
eek
efp
net.minecraft.client.gui.screen.ingame.HorseScreen
Fields
Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, f_98811_
Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_
HorseBaseEntity: A, horse, field_2941, entity, f_ngiqspdm, f_98812_
HorseBaseEntity: A, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_
float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, f_98813_
float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_
float: C, yMouse, field_2938, mouseY, f_vgkxszds, f_98814_
float: C, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_
Constructors
Methods
void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, m_7286_
void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_
void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, m_6305_
void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, render, m_6305_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
eci
eek
Fields
Constructors
Methods
1.17.1
Names
ech
eci
Fields
Constructors
Methods
1.17
Names
dqk
ech
net.minecraft.client.gui.screen.inventory.HorseInventoryScreen
net.minecraft.src.C_3663_
Fields
Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES
Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, f_98811_
HorseBaseEntity: B, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity
HorseBaseEntity: A, horse, field_2941, entity, f_ngiqspdm, f_98812_
float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx
float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, f_98813_
float: D, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY
float: C, yMouse, field_2938, mouseY, f_vgkxszds, f_98814_
Constructors
Methods
void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_230450_a_, drawGuiContainerBackgroundLayer
void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, m_7286_
void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, func_230430_a_, render
void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, m_6305_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
dqh
dqk
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
dsi
dqh
Fields
Constructors
Methods
1.16.1
Names
dhq
dsi
Fields
Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES
Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES
HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity
HorseBaseEntity: B, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity
float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx
float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx
float: n, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY
float: D, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY
Constructors
Methods
void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, func_146979_b, drawGuiContainerForegroundLayer
void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_146976_a, drawGuiContainerBackgroundLayer
void (int, int, float): render, render, render, render, render, render
void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_230450_a_, drawGuiContainerBackgroundLayer
void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, func_230430_a_, render
1.15.2
Names
dho
dhq
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dea
dho
Fields
Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES
Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES
HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, horse, field_147034_x, horseEntity
HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity
float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, field_147033_y, mousePosx
float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx
float: n, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, field_147032_z, mousePosY
float: n, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY
Constructors
Methods
void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, renderLabels, func_146979_b, drawGuiContainerForegroundLayer
void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, func_146979_b, drawGuiContainerForegroundLayer
void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer
void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_146976_a, drawGuiContainerBackgroundLayer
void (int, int, float): render, render, render, render, render, render, render
void (int, int, float): render, render, render, render, render, render
1.14.4
Names
dbm
dea
net.minecraft.client.gui.screens.inventory.HorseInventoryScreen
net.minecraft.unmapped.C_ghofnnir
Fields
Identifier: k, field_2937, TEXTURE, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES
Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES
HorseBaseEntity: l, field_2941, entity, horse, field_147034_x, horseEntity
HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, horse, field_147034_x, horseEntity
float: m, field_2939, mouseX, mouseX, field_147033_y, mousePosx
float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, field_147033_y, mousePosx
float: n, field_2938, mouseY, mouseY, field_147032_z, mousePosY
float: n, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, field_147032_z, mousePosY
Constructors
Methods
void (int, int): b, method_2388, drawForeground, renderLabels, func_146979_b, drawGuiContainerForegroundLayer
void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, renderLabels, func_146979_b, drawGuiContainerForegroundLayer
void (float, int, int): a, method_2389, drawBackground, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer
void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer
void (int, int, float): render, render, render, render, render, render
void (int, int, float): render, render, render, render, render, render, render
1.14.3
Names
dbi
dbm
net.minecraft.client.gui.screen.ingame.HorseScreen
Fields
Identifier: k, field_2937, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES
Identifier: k, field_2937, TEXTURE, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES
HorseBaseEntity: l, field_2941, horse, field_147034_x, horseEntity
HorseBaseEntity: l, field_2941, entity, horse, field_147034_x, horseEntity
float: m, field_2939, mouseX, field_147033_y, mousePosx
float: m, field_2939, mouseX, mouseX, field_147033_y, mousePosx
float: n, field_2938, mouseY, field_147032_z, mousePosY
float: n, field_2938, mouseY, mouseY, field_147032_z, mousePosY
Constructors
Methods
void (int, int): b, method_2388, renderLabels, func_146979_b, drawGuiContainerForegroundLayer
void (int, int): b, method_2388, drawForeground, renderLabels, func_146979_b, drawGuiContainerForegroundLayer
void (float, int, int): a, method_2389, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer
void (float, int, int): a, method_2389, drawBackground, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer
void (int, int, float): render, m_93956703, render, render
void (int, int, float): render, render, render, render, render, render
1.14.2
Names
Fields
Identifier: k, field_2937, MENU_LOCATION, field_147031_u, field_147031_u
Identifier: k, field_2937, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES
HorseBaseEntity: l, field_2941, horse, field_147034_x, field_147034_x
HorseBaseEntity: l, field_2941, horse, field_147034_x, horseEntity
float: m, field_2939, mouseX, field_147033_y, field_147033_y
float: m, field_2939, mouseX, field_147033_y, mousePosx
float: n, field_2938, mouseY, field_147032_z, field_147032_z
float: n, field_2938, mouseY, field_147032_z, mousePosY
Constructors
Methods
1.14.1
Names
dbg
dbi
Fields
Constructors
Methods
1.14
Names
dbg
net.minecraft.class_491
net.minecraft.client.gui.screen.game.inventory.HorseScreen
net.minecraft.client.gui.screen.inventory.HorseInventoryScreen
net.minecraft.client.gui.screen.inventory.HorseInventoryScreen
Fields
Identifier: k, field_2937, MENU_LOCATION, field_147031_u, field_147031_u
HorseBaseEntity: l, field_2941, horse, field_147034_x, field_147034_x
float: m, field_2939, mouseX, field_147033_y, field_147033_y
float: n, field_2938, mouseY, field_147032_z, field_147032_z
Constructors
(HorseMenu, PlayerInventory, HorseBaseEntity)
Methods
void (int, int): b, method_2388, renderLabels, func_146979_b, drawGuiContainerForegroundLayer
void (float, int, int): a, method_2389, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer
void (int, int, float): render, m_93956703, render, render