History - net.minecraft.client.gui.screen.ingame.HorseScreen

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

guk

net.minecraft.client.gui.screens.inventory.HorseInventoryScreen

net.minecraft.class_491

net.minecraft.client.gui.screen.ingame.HorseScreen

Fields

Identifier: H, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Identifier: SLOT_SPRITE, SLOT_SPRITE, field_55106, SLOT_TEXTURE

Identifier: I, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: CHEST_SLOTS_SPRITE, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE

Identifier: J, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: HORSE_INVENTORY_LOCATION, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE

Constructors

Methods

Identifier (): I, getBackgroundTextureLocation, method_76623, getTexture, m_zvevuftk, m_438688_

Identifier (): getBackgroundTextureLocation, getBackgroundTextureLocation, method_76623, getTexture

Identifier (): J, getSlotSpriteLocation, method_76624, getSlotTexture, m_xkrhbgnw, m_440279_

Identifier (): getSlotSpriteLocation, getSlotSpriteLocation, method_76624, getSlotTexture

Identifier (): K, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture, m_jvhsbvvg, m_442769_

Identifier (): getChestSlotsSpriteLocation, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture

boolean (): L, shouldRenderSaddleSlot, method_76626, canEquipSaddle, m_cqslsuhh, m_440257_

boolean (): shouldRenderSaddleSlot, shouldRenderSaddleSlot, method_76626, canEquipSaddle

boolean (): M, shouldRenderArmorSlot, method_76627, canEquipArmor, m_joillsrz, m_439439_

boolean (): shouldRenderArmorSlot, shouldRenderArmorSlot, method_76627, canEquipArmor

1.21.11

Names

gor

guk

Fields

Identifier: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: G, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: I, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: J, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

int: H, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

Identifier: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Identifier: H, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Identifier: I, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: J, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Constructors

Methods

void (DrawContext, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_

void (DrawContext, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_88315_

void (DrawContext, int, int): d, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_

Identifier (): I, getBackgroundTextureLocation, method_76623, getTexture, m_zvevuftk, m_438688_

Identifier (): J, getSlotSpriteLocation, method_76624, getSlotTexture, m_xkrhbgnw, m_440279_

Identifier (): K, getChestSlotsSpriteLocation, method_76625, getChestSlotsTexture, m_jvhsbvvg, m_442769_

boolean (): L, shouldRenderSaddleSlot, method_76626, canEquipSaddle, m_cqslsuhh, m_440257_

boolean (): M, shouldRenderArmorSlot, method_76627, canEquipArmor, m_joillsrz, m_439439_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

gha

gor

Fields

Identifier: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: F, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: H, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: G, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: I, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: J, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

int: I, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

int: H, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

Identifier: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Identifier: D, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Constructors

Methods

1.21.8

Names

ggz

gha

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

gbf

ggz

Fields

Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: G, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: H, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: F, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

int: I, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

Identifier: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Identifier: E, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Constructors

Methods

void (DrawContext, int, int): c, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_

void (DrawContext, int, int): d, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_

1.21.5

Names

fwb

gbf

Fields

Constructors

Methods

1.21.4

Names

fvn

fwb

Fields

Identifier: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: L, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: N, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: O, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: H, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_

Identifier: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_

Identifier: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_

int: M, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

Identifier: G, SLOT_SPRITE, field_55106, SLOT_TEXTURE, f_mtahlltb, f_371320_

Constructors

Methods

void (DrawContext, int, int): c, drawSlot, method_65187, drawSlot, m_ydhmglrv, m_ydhmglrv, m_372323_

1.21.3

Names

fps

fvn

Fields

Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: K, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: L, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: N, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: O, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: G, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_

Identifier: H, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_

Identifier: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_

Identifier: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_

Identifier: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_

Identifier: J, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_

int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

int: M, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

fpd

fps

Fields

Identifier: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: I, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: I, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: J, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: L, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: M, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: E, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_

Identifier: F, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_

Identifier: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_

Identifier: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_

Identifier: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_

Identifier: H, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_

int: K, inventoryColumns, field_52253, slotColumnCount, f_ofeabtqy, slotCount, f_337403_

Constructors

(HorseScreenHandler, PlayerInventory, AbstractHorseEntity)

(HorseScreenHandler, PlayerInventory, AbstractHorseEntity, int)

Methods

1.20.6

Names

fez

fpd

Fields

Identifier: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: H, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: C, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: I, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: D, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: J, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: E, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: K, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, f_290705_

Identifier: D, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, CHEST_SLOTS, f_290705_

Identifier: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, f_290344_

Identifier: E, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, SADDLE_SLOT, f_290344_

Identifier: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, f_290913_

Identifier: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, LLAMA_ARMOR_SLOT, f_290913_

Identifier: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, f_291563_

Identifier: G, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, ARMOR_SLOT, f_291563_

Constructors

Methods

1.20.4

Names

fag

fez

Fields

Constructors

Methods

1.20.2

Names

ewn

fag

Fields

Identifier: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: B, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: x, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: C, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: y, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: D, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: z, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: E, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Identifier: x, CHEST_SLOTS_SPRITE, field_45473, CHEST_SLOTS_TEXTURE, f_fsjkvqgx, f_290705_

Identifier: y, SADDLE_SLOT_SPRITE, field_45474, SADDLE_SLOT_TEXTURE, f_chessimq, f_290344_

Identifier: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, LLAMA_ARMOR_SLOT_TEXTURE, f_xmamuaod, f_290913_

Identifier: A, ARMOR_SLOT_SPRITE, field_45472, ARMOR_SLOT_TEXTURE, f_cygpwhbl, f_291563_

Constructors

Methods

1.20.1

Names

euz

ewn

Fields

Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: w, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: B, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: x, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: y, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: D, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: z, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Constructors

Methods

void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_

void (MatrixStack, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_86412_

void (DrawContext, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_

void (DrawContext, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_88315_

1.19.4

Names

eqw

euz

Fields

Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

AbstractHorseEntity: A, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

AbstractHorseEntity: B, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: C, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

float: D, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Constructors

Methods

1.19.3

Names

enf

eqw

Fields

Constructors

Methods

void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, render, m_6305_

void (MatrixStack, int, int, float): a, render, method_25394, render, m_ljhpujrm, render, m_86412_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

emc

enf

Fields

Constructors

Methods

1.19

Names

efp

emc

Fields

Constructors

Methods

1.18.2

Names

eek

efp

net.minecraft.client.gui.screen.ingame.HorseScreen

Fields

Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, f_98811_

Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, TEXTURE, f_98811_

HorseBaseEntity: A, horse, field_2941, entity, f_ngiqspdm, f_98812_

HorseBaseEntity: A, horse, field_2941, entity, f_ngiqspdm, entity, f_98812_

float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, f_98813_

float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, f_98813_

float: C, yMouse, field_2938, mouseY, f_vgkxszds, f_98814_

float: C, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, f_98814_

Constructors

Methods

void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, m_7286_

void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, drawBackground, m_7286_

void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, m_6305_

void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, render, m_6305_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

eci

eek

Fields

Constructors

Methods

1.17.1

Names

ech

eci

Fields

Constructors

Methods

1.17

Names

dqk

ech

net.minecraft.client.gui.screen.inventory.HorseInventoryScreen

net.minecraft.src.C_3663_

Fields

Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES

Identifier: z, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, f_98811_

HorseBaseEntity: B, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity

HorseBaseEntity: A, horse, field_2941, entity, f_ngiqspdm, f_98812_

float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx

float: B, xMouse, field_2939, mouseX, f_mnyjmfvj, f_98813_

float: D, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY

float: C, yMouse, field_2938, mouseY, f_vgkxszds, f_98814_

Constructors

Methods

void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_230450_a_, drawGuiContainerBackgroundLayer

void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, m_7286_

void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, func_230430_a_, render

void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, m_6305_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

dqh

dqk

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

dsi

dqh

Fields

Constructors

Methods

1.16.1

Names

dhq

dsi

Fields

Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES

Identifier: A, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES

HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity

HorseBaseEntity: B, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity

float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx

float: C, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx

float: n, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY

float: D, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY

Constructors

Methods

void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, func_146979_b, drawGuiContainerForegroundLayer

void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_146976_a, drawGuiContainerBackgroundLayer

void (int, int, float): render, render, render, render, render, render

void (MatrixStack, float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_230450_a_, drawGuiContainerBackgroundLayer

void (MatrixStack, int, int, float): a, render, method_25394, render, m_exyypwjw, func_230430_a_, render

1.15.2

Names

dho

dhq

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dea

dho

Fields

Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES

Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, field_147031_u, HORSE_GUI_TEXTURES

HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, horse, field_147034_x, horseEntity

HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, field_147034_x, horseEntity

float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, field_147033_y, mousePosx

float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, field_147033_y, mousePosx

float: n, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, field_147032_z, mousePosY

float: n, yMouse, field_2938, mouseY, f_vgkxszds, field_147032_z, mousePosY

Constructors

Methods

void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, renderLabels, func_146979_b, drawGuiContainerForegroundLayer

void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, func_146979_b, drawGuiContainerForegroundLayer

void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer

void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, func_146976_a, drawGuiContainerBackgroundLayer

void (int, int, float): render, render, render, render, render, render, render

void (int, int, float): render, render, render, render, render, render

1.14.4

Names

dbm

dea

net.minecraft.client.gui.screens.inventory.HorseInventoryScreen

net.minecraft.unmapped.C_ghofnnir

Fields

Identifier: k, field_2937, TEXTURE, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES

Identifier: k, HORSE_INVENTORY_LOCATION, field_2937, TEXTURE, f_odcvttgl, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES

HorseBaseEntity: l, field_2941, entity, horse, field_147034_x, horseEntity

HorseBaseEntity: l, horse, field_2941, entity, f_ngiqspdm, horse, field_147034_x, horseEntity

float: m, field_2939, mouseX, mouseX, field_147033_y, mousePosx

float: m, xMouse, field_2939, mouseX, f_mnyjmfvj, mouseX, field_147033_y, mousePosx

float: n, field_2938, mouseY, mouseY, field_147032_z, mousePosY

float: n, yMouse, field_2938, mouseY, f_vgkxszds, mouseY, field_147032_z, mousePosY

Constructors

Methods

void (int, int): b, method_2388, drawForeground, renderLabels, func_146979_b, drawGuiContainerForegroundLayer

void (int, int): b, renderLabels, method_2388, drawForeground, m_lypenorc, renderLabels, func_146979_b, drawGuiContainerForegroundLayer

void (float, int, int): a, method_2389, drawBackground, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer

void (float, int, int): a, renderBg, method_2389, drawBackground, m_plsdjslm, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer

void (int, int, float): render, render, render, render, render, render

void (int, int, float): render, render, render, render, render, render, render

1.14.3

Names

dbi

dbm

net.minecraft.client.gui.screen.ingame.HorseScreen

Fields

Identifier: k, field_2937, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES

Identifier: k, field_2937, TEXTURE, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES

HorseBaseEntity: l, field_2941, horse, field_147034_x, horseEntity

HorseBaseEntity: l, field_2941, entity, horse, field_147034_x, horseEntity

float: m, field_2939, mouseX, field_147033_y, mousePosx

float: m, field_2939, mouseX, mouseX, field_147033_y, mousePosx

float: n, field_2938, mouseY, field_147032_z, mousePosY

float: n, field_2938, mouseY, mouseY, field_147032_z, mousePosY

Constructors

Methods

void (int, int): b, method_2388, renderLabels, func_146979_b, drawGuiContainerForegroundLayer

void (int, int): b, method_2388, drawForeground, renderLabels, func_146979_b, drawGuiContainerForegroundLayer

void (float, int, int): a, method_2389, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer

void (float, int, int): a, method_2389, drawBackground, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer

void (int, int, float): render, m_93956703, render, render

void (int, int, float): render, render, render, render, render, render

1.14.2

Names

Fields

Identifier: k, field_2937, MENU_LOCATION, field_147031_u, field_147031_u

Identifier: k, field_2937, MENU_LOCATION, field_147031_u, HORSE_GUI_TEXTURES

HorseBaseEntity: l, field_2941, horse, field_147034_x, field_147034_x

HorseBaseEntity: l, field_2941, horse, field_147034_x, horseEntity

float: m, field_2939, mouseX, field_147033_y, field_147033_y

float: m, field_2939, mouseX, field_147033_y, mousePosx

float: n, field_2938, mouseY, field_147032_z, field_147032_z

float: n, field_2938, mouseY, field_147032_z, mousePosY

Constructors

Methods

1.14.1

Names

dbg

dbi

Fields

Constructors

Methods

1.14

Names

dbg

net.minecraft.class_491

net.minecraft.client.gui.screen.game.inventory.HorseScreen

net.minecraft.client.gui.screen.inventory.HorseInventoryScreen

net.minecraft.client.gui.screen.inventory.HorseInventoryScreen

Fields

Identifier: k, field_2937, MENU_LOCATION, field_147031_u, field_147031_u

HorseBaseEntity: l, field_2941, horse, field_147034_x, field_147034_x

float: m, field_2939, mouseX, field_147033_y, field_147033_y

float: n, field_2938, mouseY, field_147032_z, field_147032_z

Constructors

(HorseMenu, PlayerInventory, HorseBaseEntity)

Methods

void (int, int): b, method_2388, renderLabels, func_146979_b, drawGuiContainerForegroundLayer

void (float, int, int): a, method_2389, renderMenuBackground, func_146976_a, drawGuiContainerBackgroundLayer

void (int, int, float): render, m_93956703, render, render