History - net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks

26.3

Names

Fields

Constructors

Methods

26.2

Names

Fields

WorldRenderer: levelRenderer, levelRenderer, comp_4470, worldRenderer

AtomicBoolean: playerSectionReady, playerSectionReady, comp_1_671, playerSectionReady

Constructors

(ClientPlayerEntity, ClientWorld, WorldRenderer, long)

(ClientPlayerEntity, ClientWorld, AtomicBoolean, long)

Methods

WorldRenderer (): levelRenderer, levelRenderer, comp_4470, worldRenderer

AtomicBoolean (): playerSectionReady, playerSectionReady, comp_1_671, playerSectionReady

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

hin$c

net.minecraft.client.multiplayer.LevelLoadTracker$WaitingForPlayerChunk

net.minecraft.class_11653$class_11656

net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks

Fields

ClientPlayerEntity: a, player, comp_4468, player, f_dcdxudfu, player, f_412618_

ClientPlayerEntity: player, player, comp_4468, player

ClientWorld: b, level, comp_4469, world, f_pbibclze, level, f_411593_

ClientWorld: level, level, comp_4469, world

WorldRenderer: c, levelRenderer, comp_4470, worldRenderer, f_yfkkfrmj, levelRenderer, f_412335_

WorldRenderer: levelRenderer, levelRenderer, comp_4470, worldRenderer

long: d, timeoutAfter, comp_4471, timeoutAfter, f_kegkdzip, timeoutAfter, f_411599_

long: timeoutAfter, timeoutAfter, comp_4471, timeoutAfter

Constructors

Methods

ClientChunkLoadProgress$State (): b, tick, method_72907, next, m_ggknkzfp, m_418027_

ClientChunkLoadProgress$State (): tick, tick, method_72907, next

boolean (): g, isReady, method_72909, isReady, m_uaqjtnzm, m_415993_

boolean (): isReady, isReady, method_72909, isReady

ClientPlayerEntity (): a, player, comp_4468, player, m_iqfharjq, player, f_412618_

ClientPlayerEntity (): player, player, comp_4468, player

ClientWorld (): d, level, comp_4469, world, m_yrtvjqol, level, f_411593_

ClientWorld (): level, level, comp_4469, world

WorldRenderer (): e, levelRenderer, comp_4470, worldRenderer, m_jhsbkman, levelRenderer, f_412335_

WorldRenderer (): levelRenderer, levelRenderer, comp_4470, worldRenderer

long (): f, timeoutAfter, comp_4471, timeoutAfter, m_mzpfxhlx, timeoutAfter, f_411599_

long (): timeoutAfter, timeoutAfter, comp_4471, timeoutAfter

1.21.11

Names

gzv$c

hin$c

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

gzv$c

net.minecraft.client.multiplayer.LevelLoadTracker$WaitingForPlayerChunk

net.minecraft.class_11653$class_11656

net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks

net.minecraft.unmapped.C_qgbfarev$C_yvmmcyss

net.minecraft.unmapped.C_qgbfarev$C_yvmmcyss

net.minecraft.src.C_411389_$C_411321_

Fields

ClientPlayerEntity: a, player, comp_4468, player, f_dcdxudfu, player, f_412618_

ClientWorld: b, level, comp_4469, world, f_pbibclze, level, f_411593_

WorldRenderer: c, levelRenderer, comp_4470, worldRenderer, f_yfkkfrmj, levelRenderer, f_412335_

long: d, timeoutAfter, comp_4471, timeoutAfter, f_kegkdzip, timeoutAfter, f_411599_

Constructors

(ClientPlayerEntity, ClientWorld, WorldRenderer, long)

Methods

ClientChunkLoadProgress$State (): b, tick, method_72907, next, m_ggknkzfp, m_418027_

boolean (): g, isReady, method_72909, isReady, m_uaqjtnzm, m_415993_

ClientPlayerEntity (): a, player, comp_4468, player, m_iqfharjq, player, f_412618_

ClientWorld (): d, level, comp_4469, world, m_yrtvjqol, level, f_411593_

WorldRenderer (): e, levelRenderer, comp_4470, worldRenderer, m_jhsbkman, levelRenderer, f_412335_

long (): f, timeoutAfter, comp_4471, timeoutAfter, m_mzpfxhlx, timeoutAfter, f_411599_