History - net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks
26.3
Names
Fields
Constructors
Methods
26.2
Names
Fields
WorldRenderer: levelRenderer, levelRenderer, comp_4470, worldRenderer
AtomicBoolean: playerSectionReady, playerSectionReady, comp_1_671, playerSectionReady
Constructors
(ClientPlayerEntity, ClientWorld, WorldRenderer, long)
(ClientPlayerEntity, ClientWorld, AtomicBoolean, long)
Methods
WorldRenderer (): levelRenderer, levelRenderer, comp_4470, worldRenderer
AtomicBoolean (): playerSectionReady, playerSectionReady, comp_1_671, playerSectionReady
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
hin$c
net.minecraft.client.multiplayer.LevelLoadTracker$WaitingForPlayerChunk
net.minecraft.class_11653$class_11656
net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks
Fields
ClientPlayerEntity: a, player, comp_4468, player, f_dcdxudfu, player, f_412618_
ClientPlayerEntity: player, player, comp_4468, player
ClientWorld: b, level, comp_4469, world, f_pbibclze, level, f_411593_
ClientWorld: level, level, comp_4469, world
WorldRenderer: c, levelRenderer, comp_4470, worldRenderer, f_yfkkfrmj, levelRenderer, f_412335_
WorldRenderer: levelRenderer, levelRenderer, comp_4470, worldRenderer
long: d, timeoutAfter, comp_4471, timeoutAfter, f_kegkdzip, timeoutAfter, f_411599_
long: timeoutAfter, timeoutAfter, comp_4471, timeoutAfter
Constructors
Methods
ClientChunkLoadProgress$State (): b, tick, method_72907, next, m_ggknkzfp, m_418027_
ClientChunkLoadProgress$State (): tick, tick, method_72907, next
boolean (): g, isReady, method_72909, isReady, m_uaqjtnzm, m_415993_
boolean (): isReady, isReady, method_72909, isReady
ClientPlayerEntity (): a, player, comp_4468, player, m_iqfharjq, player, f_412618_
ClientPlayerEntity (): player, player, comp_4468, player
ClientWorld (): d, level, comp_4469, world, m_yrtvjqol, level, f_411593_
ClientWorld (): level, level, comp_4469, world
WorldRenderer (): e, levelRenderer, comp_4470, worldRenderer, m_jhsbkman, levelRenderer, f_412335_
WorldRenderer (): levelRenderer, levelRenderer, comp_4470, worldRenderer
long (): f, timeoutAfter, comp_4471, timeoutAfter, m_mzpfxhlx, timeoutAfter, f_411599_
long (): timeoutAfter, timeoutAfter, comp_4471, timeoutAfter
1.21.11
Names
gzv$c
hin$c
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
gzv$c
net.minecraft.client.multiplayer.LevelLoadTracker$WaitingForPlayerChunk
net.minecraft.class_11653$class_11656
net.minecraft.client.world.ClientChunkLoadProgress$LoadChunks
net.minecraft.unmapped.C_qgbfarev$C_yvmmcyss
net.minecraft.unmapped.C_qgbfarev$C_yvmmcyss
net.minecraft.src.C_411389_$C_411321_
Fields
ClientPlayerEntity: a, player, comp_4468, player, f_dcdxudfu, player, f_412618_
ClientWorld: b, level, comp_4469, world, f_pbibclze, level, f_411593_
WorldRenderer: c, levelRenderer, comp_4470, worldRenderer, f_yfkkfrmj, levelRenderer, f_412335_
long: d, timeoutAfter, comp_4471, timeoutAfter, f_kegkdzip, timeoutAfter, f_411599_
Constructors
(ClientPlayerEntity, ClientWorld, WorldRenderer, long)
Methods
ClientChunkLoadProgress$State (): b, tick, method_72907, next, m_ggknkzfp, m_418027_
boolean (): g, isReady, method_72909, isReady, m_uaqjtnzm, m_415993_
ClientPlayerEntity (): a, player, comp_4468, player, m_iqfharjq, player, f_412618_
ClientWorld (): d, level, comp_4469, world, m_yrtvjqol, level, f_411593_
WorldRenderer (): e, levelRenderer, comp_4470, worldRenderer, m_jhsbkman, levelRenderer, f_412335_
long (): f, timeoutAfter, comp_4471, timeoutAfter, m_mzpfxhlx, timeoutAfter, f_411599_