History - net.minecraft.block.FenceBlock
26.3
Names
Fields
com.mojang.serialization.MapCodec<FenceBlock>: CODEC, CODEC, field_46350, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<FenceBlock> (): codec, codec, method_53969, getCodec
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
ect
net.minecraft.world.level.block.FenceBlock
net.minecraft.class_2354
net.minecraft.block.FenceBlock
Fields
com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_
com.mojang.serialization.MapCodec<FenceBlock>: CODEC, CODEC, field_46350, CODEC
Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_pahmggww, cullingShapes, f_380668_
Function<BlockState, VoxelShape>: occlusionShapes, occlusionShapes, field_11066, cullingShapeFunction
Constructors
Methods
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, canConnect, m_53329_
boolean (BlockState, boolean, Direction): connectsTo, connectsTo, method_10184, canConnect
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_
BlockState (ItemPlacementContext): getStateForPlacement, getStateForPlacement, method_9605, getPlacementState
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getVisualShape, getVisualShape, method_26159, getCameraCollisionShape
boolean (BlockState): p, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
boolean (BlockState): isSameFence, isSameFence, method_26375, canConnectToFence
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
com.mojang.serialization.MapCodec<FenceBlock> (): codec, codec, method_53969, getCodec
boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
boolean (BlockState, NavigationType): isPathfindable, isPathfindable, method_9516, canPathfindThrough
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, useWithoutItem, method_55766, onUse
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState): getOcclusionShape, getOcclusionShape, method_9571, getCullingShape
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, updateShape, method_9559, getStateForNeighborUpdate
1.21.11
Names
dxy
ect
Fields
Constructors
Methods
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
dta
dxy
Fields
Constructors
Methods
boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
boolean (BlockState): p, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
dqo
dta
Fields
Constructors
Methods
1.21.5
Names
dmm
dqo
Fields
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_
com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_
Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_pahmggww, cullingShapes, f_380668_
Constructors
Methods
1.21.4
Names
dnl
dmm
Fields
Constructors
Methods
1.21.3
Names
diw
dnl
Fields
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
ItemActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_jzhgkbwu, onInteract, m_51273_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhz
diw
Fields
Constructors
Methods
1.20.6
Names
czo
dhz
Fields
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, f_302192_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_
Constructors
Methods
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
ItemActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_jzhgkbwu, onInteract, m_51273_
ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_
1.20.4
Names
cvp
czo
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, f_302192_
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_
1.20.2
Names
csh
cvp
Fields
Constructors
Methods
1.20.1
Names
crz
csh
Fields
Constructors
Methods
1.19.4
Names
cpj
crz
Fields
Constructors
Methods
1.19.3
Names
cmg
cpj
Fields
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
VoxelShape (BlockState, BlockView, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
clj
cmg
Fields
Constructors
Methods
1.19
Names
cgc
clj
Fields
Constructors
Methods
1.18.2
Names
cfk
cgc
net.minecraft.block.FenceBlock
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, f_53300_
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, m_7952_
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, m_53329_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, canConnect, m_53329_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, m_5909_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, m_153254_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccb
cfk
Fields
Constructors
Methods
1.17.1
Names
cca
ccb
Fields
Constructors
Methods
1.17
Names
bwq
cca
net.minecraft.block.FenceBlock
net.minecraft.src.C_1787_
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, field_199609_B, renderShapes
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, f_53300_
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, m_7952_
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, canConnect
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, m_53329_
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, func_230322_a_, getRayTraceShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, m_5909_
boolean (Block): c, isSameFence, method_26375, isFence, m_iqenxody, func_235493_c_, isWoodenFence
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, m_153254_
1.16.5
Names
Fields
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getVisualShape, m_zqsszxeb, func_230322_a_, getRayTraceShape
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, func_230322_a_, getRayTraceShape
1.16.4
Names
bwn
bwq
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxt
bwn
Fields
Constructors
Methods
1.16.1
Names
brh
bxt
Fields
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getVisualShape, m_zqsszxeb, func_230322_a_, getRayTraceShape
boolean (Block): c, isSameFence, method_26375, isFence, m_iqenxody, func_235493_c_, isWoodenFence
1.15.2
Names
bre
brh
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, canConnect
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated
1.15
Names
bou
bre
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, shapes, field_199609_B, renderShapes
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, field_199609_B, renderShapes
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, getOcclusionShape, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, shouldConnectTo, func_220111_a, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, func_220111_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer
ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_
1.14.4
Names
bop
bou
net.minecraft.world.level.block.FenceBlock
net.minecraft.unmapped.C_vhbyklfu
Fields
VoxelShape[]: i, field_11066, SHAPES, shapes, field_199609_B, renderShapes
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, shapes, field_199609_B, renderShapes
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, getOcclusionShape, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, getOcclusionShape, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, boolean, Direction): a, method_10184, canConnect, shouldConnectTo, func_220111_a, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, shouldConnectTo, func_220111_a, func_220111_a
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer
1.14.3
Names
bol
bop
net.minecraft.block.FenceBlock
Fields
VoxelShape[]: i, field_11066, shapes, field_199609_B, renderShapes
VoxelShape[]: i, field_11066, SHAPES, shapes, field_199609_B, renderShapes
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, getOcclusionShape, func_196247_c, getRenderShape
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, getOcclusionShape, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, boolean, Direction): a, method_10184, shouldConnectTo, func_220111_a, func_220111_a
boolean (BlockState, boolean, Direction): a, method_10184, canConnect, shouldConnectTo, func_220111_a, func_220111_a
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated
boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated
BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement
BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer
void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer
1.14.2
Names
Fields
VoxelShape[]: i, field_11066, shapes, field_199609_B, field_199609_B
VoxelShape[]: i, field_11066, shapes, field_199609_B, renderShapes
Constructors
Methods
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated
1.14.1
Names
bok
bol
Fields
Constructors
Methods
1.14
Names
bok
net.minecraft.class_2354
net.minecraft.block.FenceBlock
net.minecraft.block.FenceBlock
net.minecraft.block.FenceBlock
Fields
VoxelShape[]: i, field_11066, shapes, field_199609_B, field_199609_B
Constructors
Methods
VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, getOcclusionShape, func_196247_c, getRenderShape
boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement
boolean (BlockState, boolean, Direction): a, method_10184, shouldConnectTo, func_220111_a, func_220111_a
boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a
BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement
BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement
void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer