History - net.minecraft.block.FenceBlock

26.3

Names

Fields

com.mojang.serialization.MapCodec<FenceBlock>: CODEC, CODEC, field_46350, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<FenceBlock> (): codec, codec, method_53969, getCodec

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

ect

net.minecraft.world.level.block.FenceBlock

net.minecraft.class_2354

net.minecraft.block.FenceBlock

Fields

com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_

com.mojang.serialization.MapCodec<FenceBlock>: CODEC, CODEC, field_46350, CODEC

Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_pahmggww, cullingShapes, f_380668_

Function<BlockState, VoxelShape>: occlusionShapes, occlusionShapes, field_11066, cullingShapeFunction

Constructors

Methods

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, canConnect, m_53329_

boolean (BlockState, boolean, Direction): connectsTo, connectsTo, method_10184, canConnect

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_

BlockState (ItemPlacementContext): getStateForPlacement, getStateForPlacement, method_9605, getPlacementState

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getVisualShape, getVisualShape, method_26159, getCameraCollisionShape

boolean (BlockState): p, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

boolean (BlockState): isSameFence, isSameFence, method_26375, canConnectToFence

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_

com.mojang.serialization.MapCodec<FenceBlock> (): codec, codec, method_53969, getCodec

boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

boolean (BlockState, NavigationType): isPathfindable, isPathfindable, method_9516, canPathfindThrough

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): useWithoutItem, useWithoutItem, method_55766, onUse

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

VoxelShape (BlockState): getOcclusionShape, getOcclusionShape, method_9571, getCullingShape

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, updateShape, method_9559, getStateForNeighborUpdate

1.21.11

Names

dxy

ect

Fields

Constructors

Methods

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

dta

dxy

Fields

Constructors

Methods

boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

boolean (BlockState): p, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

dqo

dta

Fields

Constructors

Methods

1.21.5

Names

dmm

dqo

Fields

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_

com.mojang.serialization.MapCodec<FenceBlock>: g, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_

Function<BlockState, VoxelShape>: h, occlusionShapes, field_11066, cullingShapeFunction, f_pahmggww, cullingShapes, f_380668_

Constructors

Methods

1.21.4

Names

dnl

dmm

Fields

Constructors

Methods

1.21.3

Names

diw

dnl

Fields

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

boolean (BlockState): o, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

ItemActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_jzhgkbwu, onInteract, m_51273_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhz

diw

Fields

Constructors

Methods

1.20.6

Names

czo

dhz

Fields

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, f_302192_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, CODEC, f_302192_

Constructors

Methods

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

boolean (BlockState, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

ItemActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_jzhgkbwu, onInteract, m_51273_

ActionResult (BlockState, World, BlockPos, PlayerEntity, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_pguoxmgn, onUse, m_6227_

1.20.4

Names

cvp

czo

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_mlyyeinh, f_302192_

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_wrnxumjr, getCodec, m_304657_

1.20.2

Names

csh

cvp

Fields

Constructors

Methods

1.20.1

Names

crz

csh

Fields

Constructors

Methods

1.19.4

Names

cpj

crz

Fields

Constructors

Methods

1.19.3

Names

cmg

cpj

Fields

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

VoxelShape (BlockState, BlockView, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

clj

cmg

Fields

Constructors

Methods

1.19

Names

cgc

clj

Fields

Constructors

Methods

1.18.2

Names

cfk

cgc

net.minecraft.block.FenceBlock

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, f_53300_

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, cullingShapes, f_53300_

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, m_7952_

VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, getCullingShape, m_7952_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, canPathfindThrough, m_7357_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, m_53329_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, canConnect, m_53329_

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, getStateForNeighborUpdate, m_7417_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, appendProperties, m_7926_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, onUse, m_6227_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, m_5909_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, getCameraCollisionShape, m_5909_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, m_153254_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, canConnectToFence, m_153254_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ccb

cfk

Fields

Constructors

Methods

1.17.1

Names

cca

ccb

Fields

Constructors

Methods

1.17

Names

bwq

cca

net.minecraft.block.FenceBlock

net.minecraft.src.C_1787_

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, field_199609_B, renderShapes

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, f_53300_

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, func_196247_c, getRenderShape

VoxelShape (BlockState, BlockView, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, m_7952_

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, m_7357_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, canConnect

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, m_53329_

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, m_5573_

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, m_7417_

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, m_7926_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, m_6227_

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, func_230322_a_, getRayTraceShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, m_5909_

boolean (Block): c, isSameFence, method_26375, isFence, m_iqenxody, func_235493_c_, isWoodenFence

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_iqenxody, m_153254_

1.16.5

Names

Fields

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getVisualShape, m_zqsszxeb, func_230322_a_, getRayTraceShape

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getCameraCollisionShape, m_zqsszxeb, func_230322_a_, getRayTraceShape

1.16.4

Names

bwn

bwq

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxt

bwn

Fields

Constructors

Methods

1.16.1

Names

brh

bxt

Fields

Constructors

(Block$Settings)

(AbstractBlock$Settings)

Methods

VoxelShape (BlockState, BlockView, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, func_196247_c, getRenderShape

VoxelShape (BlockState, BlockView, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, m_fsimvkxt, func_196247_c, getRenderShape

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, NavigationType): a, isPathfindable, method_9516, canPathfindThrough, m_rwctfady, func_196266_a, allowsMovement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_yvunqpeq, func_196271_a, updatePostPlacement

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_rocdemyx, func_225533_a_, onBlockActivated

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): a, getVisualShape, method_26159, getVisualShape, m_zqsszxeb, func_230322_a_, getRayTraceShape

boolean (Block): c, isSameFence, method_26375, isFence, m_iqenxody, func_235493_c_, isWoodenFence

1.15.2

Names

bre

brh

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, canConnect

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, onBlockActivated

1.15

Names

bou

bre

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, shapes, field_199609_B, renderShapes

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, field_199609_B, renderShapes

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, getOcclusionShape, func_196247_c, getRenderShape

VoxelShape (BlockState, BlockView, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, func_196247_c, getRenderShape

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, func_196266_a, allowsMovement

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, shouldConnectTo, func_220111_a, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, func_220111_a, func_220111_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, func_196258_a, getStateForPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, func_196271_a, updatePostPlacement

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, func_206840_a, fillStateContainer

ActionResult (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, onUse, m_oynnfzzh, func_225533_a_, func_225533_a_

1.14.4

Names

bop

bou

net.minecraft.world.level.block.FenceBlock

net.minecraft.unmapped.C_vhbyklfu

Fields

VoxelShape[]: i, field_11066, SHAPES, shapes, field_199609_B, renderShapes

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_ltmpgcot, shapes, field_199609_B, renderShapes

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, getOcclusionShape, func_196247_c, getRenderShape

VoxelShape (BlockState, BlockView, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, m_rhtssehb, getOcclusionShape, func_196247_c, getRenderShape

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, isPathfindable, method_9516, canPlaceAtSide, m_jzazquea, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, boolean, Direction): a, method_10184, canConnect, shouldConnectTo, func_220111_a, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_gywiugbf, shouldConnectTo, func_220111_a, func_220111_a

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, use, method_9534, activate, m_oynnfzzh, use, func_220051_a, onBlockActivated

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, getStateForPlacement, method_9605, getPlacementState, m_iwedynhy, getPlacementState, func_196258_a, getStateForPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_mzeifinm, updateShape, func_196271_a, updatePostPlacement

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

void (StateManager$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_yujtcnah, buildStateDefinition, func_206840_a, fillStateContainer

1.14.3

Names

bol

bop

net.minecraft.block.FenceBlock

Fields

VoxelShape[]: i, field_11066, shapes, field_199609_B, renderShapes

VoxelShape[]: i, field_11066, SHAPES, shapes, field_199609_B, renderShapes

Constructors

Methods

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, getOcclusionShape, func_196247_c, getRenderShape

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, method_9571, getOcclusionShape, func_196247_c, getRenderShape

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, BlockView, BlockPos, BlockPlacementEnvironment): a, method_9516, canPlaceAtSide, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, boolean, Direction): a, method_10184, shouldConnectTo, func_220111_a, func_220111_a

boolean (BlockState, boolean, Direction): a, method_10184, canConnect, shouldConnectTo, func_220111_a, func_220111_a

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated

boolean (BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): a, method_9534, activate, use, func_220051_a, onBlockActivated

BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement

BlockState (ItemPlacementContext): a, method_9605, getPlacementState, getPlacementState, func_196258_a, getStateForPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement

BlockState (BlockState, Direction, BlockState, IWorld, BlockPos, BlockPos): a, method_9559, getStateForNeighborUpdate, updateShape, func_196271_a, updatePostPlacement

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer

void (StateFactory$Builder<Block, BlockState>): a, method_9515, appendProperties, buildStateDefinition, func_206840_a, fillStateContainer

1.14.2

Names

Fields

VoxelShape[]: i, field_11066, shapes, field_199609_B, field_199609_B

VoxelShape[]: i, field_11066, shapes, field_199609_B, renderShapes

Constructors

Methods

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, onBlockActivated

1.14.1

Names

bok

bol

Fields

Constructors

Methods

1.14

Names

bok

net.minecraft.class_2354

net.minecraft.block.FenceBlock

net.minecraft.block.FenceBlock

net.minecraft.block.FenceBlock

Fields

VoxelShape[]: i, field_11066, shapes, field_199609_B, field_199609_B

Constructors

(Block$Properties)

Methods

VoxelShape (BlockState, BlockView, BlockPos): h, method_9571, getOcclusionShape, func_196247_c, getRenderShape

boolean (BlockState, BlockView, BlockPos, EntityNavigationType): a, method_9516, canWalkThrough, func_196266_a, allowsMovement

boolean (BlockState, boolean, Direction): a, method_10184, shouldConnectTo, func_220111_a, func_220111_a

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, BlockHitResult): a, method_9534, use, func_220051_a, func_220051_a

BlockState (BlockPlaceContext): a, method_9605, getPlacementState, func_196258_a, getStateForPlacement

BlockState (BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos): a, method_9559, updateShape, func_196271_a, updatePostPlacement

void (StateDefinition$Builder<Block, BlockState>): a, method_9515, buildStateDefinition, func_206840_a, fillStateContainer