History - net.minecraft.client.sound.BiomeEffectSoundPlayer
26.3
Names
Fields
RegistryEntry<SoundEvent>: previousLoopSound, previousLoopSound, field_63919, field_63919
RegistryEntry<SoundEvent>: previousLoopSound, previousLoopSound, field_63919, currentLoop
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
ioy
net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
net.minecraft.class_4897
net.minecraft.client.sound.BiomeEffectSoundPlayer
Fields
ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, player, f_119629_
ClientPlayerEntity: player, player, field_22796, player
SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, soundManager, f_119630_
SoundManager: soundManager, soundManager, field_22797, soundManager
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: f, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: loopSounds, loopSounds, field_22800, soundLoops
float: g, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_
float: moodiness, moodiness, field_23189, moodPercentage
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_
int: LOOP_SOUND_CROSS_FADE_TIME, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, SKY_MOOD_RECOVERY_RATE, f_174921_
float: SKY_MOOD_RECOVERY_RATE, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995
Random: e, random, field_22799, random, f_rwdfnnel, random, f_119632_
Random: random, random, field_22799, random
RegistryEntry<SoundEvent>: h, previousLoopSound, field_63919, field_63919, f_cguishuy, f_434717_
RegistryEntry<SoundEvent>: previousLoopSound, previousLoopSound, field_63919, field_63919
Constructors
Methods
float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, getMoodPercentage, m_119654_
float (): getMoodiness, getMoodiness, method_26272, getMoodPercentage
void (): a, tick, method_4756, tick, m_nvfgjosu, tick, m_7551_
void (): tick, tick, method_4756, tick
1.21.11
Names
ifw
ioy
Fields
BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, biomeAccess, f_119631_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: f, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_
Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, moodSound, f_119634_
Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, additionsSound, f_119635_
float: j, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_
float: g, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_
Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, activeBiome, f_119637_
Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_
Random: e, random, field_22799, random, f_rwdfnnel, random, f_119632_
RegistryEntry<SoundEvent>: h, previousLoopSound, field_63919, field_63919, f_cguishuy, f_434717_
Constructors
(ClientPlayerEntity, SoundManager, BiomeAccess)
(ClientPlayerEntity, SoundManager)
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
hve
ifw
Fields
Constructors
Methods
1.21.8
Names
hvd
hve
Fields
Constructors
Methods
1.21.7
Names
hvc
hvd
Fields
Constructors
Methods
1.21.6
Names
hob
hvc
Fields
Constructors
Methods
1.21.5
Names
hie
hob
Fields
Constructors
Methods
1.21.4
Names
hew
hie
Fields
Constructors
Methods
1.21.3
Names
gto
hew
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
gsd
gto
Fields
Constructors
Methods
1.20.6
Names
gho
gsd
Fields
Constructors
Methods
1.20.4
Names
gca
gho
Fields
Constructors
Methods
1.20.2
Names
fxm
gca
Fields
Constructors
Methods
1.20.1
Names
fvt
fxm
Fields
Constructors
Methods
1.19.4
Names
frc
fvt
Fields
Constructors
Methods
1.19.3
Names
fmk
frc
Fields
Constructors
Methods
1.19.2
Names
Fields
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_
Constructors
Methods
1.19.1
Names
fkm
fmk
Fields
Constructors
Methods
1.19
Names
fde
fkm
Fields
Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_
Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_
Constructors
Methods
1.18.2
Names
fbx
fde
net.minecraft.client.sound.BiomeEffectSoundPlayer
Fields
ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, f_119629_
ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, player, f_119629_
SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, f_119630_
SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, soundManager, f_119630_
BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, f_119631_
BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, biomeAccess, f_119631_
Random: f, random, field_22799, random, f_rwdfnnel, f_119632_
Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, f_119633_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_
Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, f_119634_
Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, moodSound, f_119634_
Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, f_119635_
Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, additionsSound, f_119635_
float: j, moodiness, field_23189, moodPercentage, f_idzdgame, f_119636_
float: j, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_
Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, f_119637_
Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, activeBiome, f_119637_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, f_174920_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, f_174921_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, SKY_MOOD_RECOVERY_RATE, f_174921_
Constructors
Methods
float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, m_119654_
float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, getMoodPercentage, m_119654_
void (): a, tick, method_4756, tick, m_nvfgjosu, m_7551_
void (): a, tick, method_4756, tick, m_nvfgjosu, tick, m_7551_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ezs
fbx
Fields
Constructors
Methods
1.17.1
Names
ezr
ezs
Fields
Constructors
Methods
1.17
Names
emi
ezr
net.minecraft.client.audio.BiomeSoundHandler
net.minecraft.src.C_4553_
Fields
ClientPlayerEntity: a, player, field_22796, player, f_mfuqyyql, field_239510_a_, player
ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, f_119629_
SoundManager: b, soundManager, field_22797, soundManager, f_rhwfbnwm, field_239511_b_, soundHandler
SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, f_119630_
BiomeAccess: c, biomeManager, field_22798, biomeAccess, f_bkkukizf, field_239512_c_, biomeManager
BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, f_119631_
Random: d, random, field_22799, random, f_rwdfnnel, field_239513_d_, random
Random: f, random, field_22799, random, f_rwdfnnel, f_119632_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: e, loopSounds, field_22800, soundLoops, f_gikkqnhc, field_239514_e_, activeBiomeSoundsMap
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, f_119633_
Optional<BiomeMoodSound>: f, moodSettings, field_22801, moodSound, f_eammwqic, field_239515_f_, currentAmbientMoodSound
Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, f_119634_
Optional<BiomeAdditionsSound>: g, additionsSettings, field_22802, additionsSound, f_wkxnhxto, field_239516_g_, currentAmbientAdditionalSound
Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, f_119635_
float: h, moodiness, field_23189, moodPercentage, f_idzdgame, field_239517_h_, darknessAmbienceChance
float: j, moodiness, field_23189, moodPercentage, f_idzdgame, f_119636_
Biome: i, previousBiome, field_22804, activeBiome, f_dweylspq, field_239518_i_, currentBiome
Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, f_119637_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, f_174920_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, f_174921_
Constructors
Methods
float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, func_239523_b_, getDarknessAmbienceChance
float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, m_119654_
void (): a, tick, method_4756, tick, m_nvfgjosu, func_204253_a, tick
void (): a, tick, method_4756, tick, m_nvfgjosu, m_7551_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
ema
emi
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
eob
ema
Fields
Constructors
Methods
1.16.1
Names
eob
net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
net.minecraft.class_4897
net.minecraft.client.sound.BiomeEffectSoundPlayer
net.minecraft.unmapped.C_ovpuyeoq
net.minecraft.client.audio.BiomeSoundHandler
net.minecraft.client.audio.BiomeSoundHandler
Fields
ClientPlayerEntity: a, player, field_22796, player, f_mfuqyyql, field_239510_a_, player
SoundManager: b, soundManager, field_22797, soundManager, f_rhwfbnwm, field_239511_b_, soundHandler
BiomeAccess: c, biomeManager, field_22798, biomeAccess, f_bkkukizf, field_239512_c_, biomeManager
Random: d, random, field_22799, random, f_rwdfnnel, field_239513_d_, random
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: e, loopSounds, field_22800, soundLoops, f_gikkqnhc, field_239514_e_, activeBiomeSoundsMap
Optional<BiomeMoodSound>: f, moodSettings, field_22801, moodSound, f_eammwqic, field_239515_f_, currentAmbientMoodSound
Optional<BiomeAdditionsSound>: g, additionsSettings, field_22802, additionsSound, f_wkxnhxto, field_239516_g_, currentAmbientAdditionalSound
float: h, moodiness, field_23189, moodPercentage, f_idzdgame, field_239517_h_, darknessAmbienceChance
Biome: i, previousBiome, field_22804, activeBiome, f_dweylspq, field_239518_i_, currentBiome
Constructors
(ClientPlayerEntity, SoundManager, BiomeAccess)
Methods
float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, func_239523_b_, getDarknessAmbienceChance
void (): a, tick, method_4756, tick, m_nvfgjosu, func_204253_a, tick