History - net.minecraft.client.sound.BiomeEffectSoundPlayer

26.3

Names

Fields

RegistryEntry<SoundEvent>: previousLoopSound, previousLoopSound, field_63919, field_63919

RegistryEntry<SoundEvent>: previousLoopSound, previousLoopSound, field_63919, currentLoop

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

ioy

net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler

net.minecraft.class_4897

net.minecraft.client.sound.BiomeEffectSoundPlayer

Fields

ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, player, f_119629_

ClientPlayerEntity: player, player, field_22796, player

SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, soundManager, f_119630_

SoundManager: soundManager, soundManager, field_22797, soundManager

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: f, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: loopSounds, loopSounds, field_22800, soundLoops

float: g, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_

float: moodiness, moodiness, field_23189, moodPercentage

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_

int: LOOP_SOUND_CROSS_FADE_TIME, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH

float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, SKY_MOOD_RECOVERY_RATE, f_174921_

float: SKY_MOOD_RECOVERY_RATE, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995

Random: e, random, field_22799, random, f_rwdfnnel, random, f_119632_

Random: random, random, field_22799, random

RegistryEntry<SoundEvent>: h, previousLoopSound, field_63919, field_63919, f_cguishuy, f_434717_

RegistryEntry<SoundEvent>: previousLoopSound, previousLoopSound, field_63919, field_63919

Constructors

Methods

float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, getMoodPercentage, m_119654_

float (): getMoodiness, getMoodiness, method_26272, getMoodPercentage

void (): a, tick, method_4756, tick, m_nvfgjosu, tick, m_7551_

void (): tick, tick, method_4756, tick

1.21.11

Names

ifw

ioy

Fields

BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, biomeAccess, f_119631_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<RegistryEntry<SoundEvent>, BiomeEffectSoundPlayer$MusicLoop>: f, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_

Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, moodSound, f_119634_

Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, additionsSound, f_119635_

float: j, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_

float: g, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_

Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, activeBiome, f_119637_

Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_

Random: e, random, field_22799, random, f_rwdfnnel, random, f_119632_

RegistryEntry<SoundEvent>: h, previousLoopSound, field_63919, field_63919, f_cguishuy, f_434717_

Constructors

(ClientPlayerEntity, SoundManager, BiomeAccess)

(ClientPlayerEntity, SoundManager)

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

hve

ifw

Fields

Constructors

Methods

1.21.8

Names

hvd

hve

Fields

Constructors

Methods

1.21.7

Names

hvc

hvd

Fields

Constructors

Methods

1.21.6

Names

hob

hvc

Fields

Constructors

Methods

1.21.5

Names

hie

hob

Fields

Constructors

Methods

1.21.4

Names

hew

hie

Fields

Constructors

Methods

1.21.3

Names

gto

hew

Fields

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gsd

gto

Fields

Constructors

Methods

1.20.6

Names

gho

gsd

Fields

Constructors

Methods

1.20.4

Names

gca

gho

Fields

Constructors

Methods

1.20.2

Names

fxm

gca

Fields

Constructors

Methods

1.20.1

Names

fvt

fxm

Fields

Constructors

Methods

1.19.4

Names

frc

fvt

Fields

Constructors

Methods

1.19.3

Names

fmk

frc

Fields

Constructors

Methods

1.19.2

Names

Fields

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_

Constructors

Methods

1.19.1

Names

fkm

fmk

Fields

Constructors

Methods

1.19

Names

fde

fkm

Fields

Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_

Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_

Constructors

Methods

1.18.2

Names

fbx

fde

net.minecraft.client.sound.BiomeEffectSoundPlayer

Fields

ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, f_119629_

ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, player, f_119629_

SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, f_119630_

SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, soundManager, f_119630_

BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, f_119631_

BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, biomeAccess, f_119631_

Random: f, random, field_22799, random, f_rwdfnnel, f_119632_

Random: f, random, field_22799, random, f_rwdfnnel, random, f_119632_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, f_119633_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, soundLoops, f_119633_

Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, f_119634_

Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, moodSound, f_119634_

Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, f_119635_

Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, additionsSound, f_119635_

float: j, moodiness, field_23189, moodPercentage, f_idzdgame, f_119636_

float: j, moodiness, field_23189, moodPercentage, f_idzdgame, moodPercentage, f_119636_

Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, f_119637_

Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, activeBiome, f_119637_

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, f_174920_

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, LOOP_SOUND_CROSS_FADE_TIME, f_174920_

float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, f_174921_

float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, SKY_MOOD_RECOVERY_RATE, f_174921_

Constructors

Methods

float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, m_119654_

float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, getMoodPercentage, m_119654_

void (): a, tick, method_4756, tick, m_nvfgjosu, m_7551_

void (): a, tick, method_4756, tick, m_nvfgjosu, tick, m_7551_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ezs

fbx

Fields

Constructors

Methods

1.17.1

Names

ezr

ezs

Fields

Constructors

Methods

1.17

Names

emi

ezr

net.minecraft.client.audio.BiomeSoundHandler

net.minecraft.src.C_4553_

Fields

ClientPlayerEntity: a, player, field_22796, player, f_mfuqyyql, field_239510_a_, player

ClientPlayerEntity: c, player, field_22796, player, f_mfuqyyql, f_119629_

SoundManager: b, soundManager, field_22797, soundManager, f_rhwfbnwm, field_239511_b_, soundHandler

SoundManager: d, soundManager, field_22797, soundManager, f_rhwfbnwm, f_119630_

BiomeAccess: c, biomeManager, field_22798, biomeAccess, f_bkkukizf, field_239512_c_, biomeManager

BiomeAccess: e, biomeManager, field_22798, biomeAccess, f_bkkukizf, f_119631_

Random: d, random, field_22799, random, f_rwdfnnel, field_239513_d_, random

Random: f, random, field_22799, random, f_rwdfnnel, f_119632_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: e, loopSounds, field_22800, soundLoops, f_gikkqnhc, field_239514_e_, activeBiomeSoundsMap

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: g, loopSounds, field_22800, soundLoops, f_gikkqnhc, f_119633_

Optional<BiomeMoodSound>: f, moodSettings, field_22801, moodSound, f_eammwqic, field_239515_f_, currentAmbientMoodSound

Optional<BiomeMoodSound>: h, moodSettings, field_22801, moodSound, f_eammwqic, f_119634_

Optional<BiomeAdditionsSound>: g, additionsSettings, field_22802, additionsSound, f_wkxnhxto, field_239516_g_, currentAmbientAdditionalSound

Optional<BiomeAdditionsSound>: i, additionsSettings, field_22802, additionsSound, f_wkxnhxto, f_119635_

float: h, moodiness, field_23189, moodPercentage, f_idzdgame, field_239517_h_, darknessAmbienceChance

float: j, moodiness, field_23189, moodPercentage, f_idzdgame, f_119636_

Biome: i, previousBiome, field_22804, activeBiome, f_dweylspq, field_239518_i_, currentBiome

Biome: k, previousBiome, field_22804, activeBiome, f_dweylspq, f_119637_

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_evccjbiu, f_174920_

float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_fehklxbj, f_174921_

Constructors

Methods

float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, func_239523_b_, getDarknessAmbienceChance

float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, m_119654_

void (): a, tick, method_4756, tick, m_nvfgjosu, func_204253_a, tick

void (): a, tick, method_4756, tick, m_nvfgjosu, m_7551_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

ema

emi

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

eob

ema

Fields

Constructors

Methods

1.16.1

Names

eob

net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler

net.minecraft.class_4897

net.minecraft.client.sound.BiomeEffectSoundPlayer

net.minecraft.unmapped.C_ovpuyeoq

net.minecraft.client.audio.BiomeSoundHandler

net.minecraft.client.audio.BiomeSoundHandler

Fields

ClientPlayerEntity: a, player, field_22796, player, f_mfuqyyql, field_239510_a_, player

SoundManager: b, soundManager, field_22797, soundManager, f_rhwfbnwm, field_239511_b_, soundHandler

BiomeAccess: c, biomeManager, field_22798, biomeAccess, f_bkkukizf, field_239512_c_, biomeManager

Random: d, random, field_22799, random, f_rwdfnnel, field_239513_d_, random

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeEffectSoundPlayer$MusicLoop>: e, loopSounds, field_22800, soundLoops, f_gikkqnhc, field_239514_e_, activeBiomeSoundsMap

Optional<BiomeMoodSound>: f, moodSettings, field_22801, moodSound, f_eammwqic, field_239515_f_, currentAmbientMoodSound

Optional<BiomeAdditionsSound>: g, additionsSettings, field_22802, additionsSound, f_wkxnhxto, field_239516_g_, currentAmbientAdditionalSound

float: h, moodiness, field_23189, moodPercentage, f_idzdgame, field_239517_h_, darknessAmbienceChance

Biome: i, previousBiome, field_22804, activeBiome, f_dweylspq, field_239518_i_, currentBiome

Constructors

(ClientPlayerEntity, SoundManager, BiomeAccess)

Methods

float (): b, getMoodiness, method_26272, getMoodPercentage, m_acrjamnz, func_239523_b_, getDarknessAmbienceChance

void (): a, tick, method_4756, tick, m_nvfgjosu, func_204253_a, tick