History - net.minecraft.client.render.command.BlockStateModelRenderer$Command

26.3

Names

Fields

Constructors

Methods

26.2

Names

net.minecraft.client.renderer.feature.BlockModelFeatureRenderer$Submit

net.minecraft.client.renderer.feature.BlockModelFeatureRenderer$Submit

net.minecraft.class_1_880$class_11662

net.minecraft.client.render.command.BlockStateModelRenderer$Command

Fields

MatrixStack$Entry: pose, pose, comp_4476, matricesEntry

RenderLayer: renderType, renderType, comp_4477, renderLayer

List<BlockModelPart>: modelParts, modelParts, comp_1_288, modelParts

int[]: tintLayers, tintLayers, comp_1_284, tintLayers

int: lightCoords, lightCoords, comp_4482, lightCoords

int: overlayCoords, overlayCoords, comp_4483, overlayCoords

int: tintColor, tintColor, comp_4659, tintColor

MatrixStack$Entry: sheetedDecalPose, sheetedDecalPose, comp_1_722, sheetedDecalPose

Constructors

(MatrixStack$Entry, RenderLayer, List<BlockModelPart>, int[], int, int, int, MatrixStack$Entry)

Methods

float (): distanceToCameraSq, distanceToCameraSq, method_1_5158, getDistance

RenderCommandType<BlockStateModelRenderer$Command> (): featureType, featureType, method_1_5269, getType

MatrixStack$Entry (): pose, pose, comp_4476, matricesEntry

RenderLayer (): renderType, renderType, comp_4477, renderLayer

List<BlockModelPart> (): modelParts, modelParts, comp_1_288, modelParts

int[] (): tintLayers, tintLayers, comp_1_284, tintLayers

int (): lightCoords, lightCoords, comp_4482, lightCoords

int (): overlayCoords, overlayCoords, comp_4483, overlayCoords

int (): tintColor, tintColor, comp_4659, tintColor

MatrixStack$Entry (): sheetedDecalPose, sheetedDecalPose, comp_1_722, sheetedDecalPose