History - net.minecraft.block.DaylightDetectorBlock

1.13.2

Names

bdw

bdx

net.minecraft.unmapped.C_39027719

net.minecraft.class_1448

Fields

IntegerProperty: a, f_43451931, POWER, field_176436_a

IntegerProperty: a, field_18275, POWER, field_176436_a, POWER

BooleanProperty: b, f_01012262, INVERTED, field_196320_b

BooleanProperty: b, field_18276, INVERTED, field_196320_b, INVERTED

VoxelShape: c, f_04078617, SHAPE, field_196321_c

VoxelShape: c, field_18277, SHAPE, field_196321_c, SHAPE

Constructors

Methods

boolean (BlockState): a, m_76696200, isCube, func_149686_d

boolean (BlockState): a, method_11562, isCube, func_149686_d, isFullCube

RenderType (BlockState): c, m_43136364, getRenderType, func_149645_b

RenderType (BlockState): c, method_11552, getRenderType, func_149645_b, getRenderType

boolean (BlockState): i, m_12904302, isSignalSource, func_149744_f

boolean (BlockState): i, method_11566, isSignalSource, func_149744_f, canProvidePower

VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b

VoxelShape (BlockState, BlockView, BlockPos): a, method_11554, getShape, func_196244_b, getShape

int (BlockState, BlockView, BlockPos, Direction): a, m_03217104, getSignal, func_180656_a

int (BlockState, BlockView, BlockPos, Direction): a, method_8653, getSignal, func_180656_a, getWeakPower

void (BlockState, World, BlockPos): b, m_30320532, updateOutputState, func_196319_d

void (BlockState, World, BlockPos): b, method_16660, updateOutputState, func_196319_d, updatePower

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, Direction, float, float, float): a, m_39069644, use, func_196250_a

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, Direction, float, float, float): a, method_421, use, func_196250_a, onBlockActivated

BlockEntity (BlockView): a, m_22794655, createBlockEntity, func_196283_a_

BlockEntity (BlockView): a, method_16671, createBlockEntity, func_196283_a_, createNewTileEntity

void (StateDefinition$Builder<Block, BlockState>): a, m_74806612, buildStateDefinition, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, method_16576, buildStateDefinition, func_206840_a, fillStateContainer

FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a

FaceShape (BlockView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape

1.13.1

Names

bdo

bdw

Fields

Constructors

(Block$Properties)

(Block$Properties)

Methods

1.13

Names

apt

bdo

net.minecraft.class_1448

net.minecraft.unmapped.C_39027719

Fields

IntegerProperty: a, field_9350, POWER, field_176436_a, POWER

Box: b, field_12639, SHAPE, field_185566_b, DAYLIGHT_DETECTOR_AABB

boolean: c, field_9351, inverted, field_176435_b, inverted

IntegerProperty: a, f_43451931, POWER, field_176436_a

BooleanProperty: b, f_01012262, INVERTED, field_196320_b

VoxelShape: c, f_04078617, SHAPE, field_196321_c

Constructors

(boolean)

(Block$Properties)

Methods

Box (BlockState, WorldView, BlockPos): b, method_11554, getShape, func_185496_a, getBoundingBox

int (BlockState, WorldView, BlockPos, Direction): b, method_8653, getSignal, func_180656_a, getWeakPower

void (World, BlockPos): c, method_8716, updateOutputState, func_180677_d, updatePower

boolean (World, BlockPos, BlockState, PlayerEntity, InteractionHand, Direction, float, float, float): a, method_421, use, func_180639_a, onBlockActivated

Item (BlockState, Random, int): a, method_398, getDropItem, func_180660_a, getItemDropped

ItemStack (World, BlockPos, BlockState): a, method_8640, getPickItem, func_185473_a, getItem

boolean (BlockState): c, method_11562, isCube, func_149686_d, isFullCube

boolean (BlockState): a, m_76696200, isCube, func_149686_d

boolean (BlockState): b, method_11560, isSolidRender, func_149662_c, isOpaqueCube

RenderType (BlockState): a, method_11552, getRenderType, func_149645_b, getRenderType

RenderType (BlockState): c, m_43136364, getRenderType, func_149645_b

boolean (BlockState): g, method_11566, isSignalSource, func_149744_f, canProvidePower

boolean (BlockState): i, m_12904302, isSignalSource, func_149744_f

BlockEntity (World, int): a, method_309, createBlockEntity, func_149915_a, createNewTileEntity

BlockState (int): a, method_8635, getStateFromMetadata, func_176203_a, getStateFromMeta

int (BlockState): e, method_8671, getMetadataFromState, func_176201_c, getMetaFromState

StateDefinition (): b, method_8676, createStateDefinition, func_180661_e, createBlockState

void (CreativeModeTab, DefaultedList<ItemStack>): a, method_14305, addToCreativeMenu, func_149666_a, getSubBlocks

FaceShape (WorldView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape

VoxelShape (BlockState, BlockView, BlockPos): a, m_29383112, getShape, func_196244_b

int (BlockState, BlockView, BlockPos, Direction): a, m_03217104, getSignal, func_180656_a

void (BlockState, World, BlockPos): b, m_30320532, updateOutputState, func_196319_d

boolean (BlockState, World, BlockPos, PlayerEntity, InteractionHand, Direction, float, float, float): a, m_39069644, use, func_196250_a

BlockEntity (BlockView): a, m_22794655, createBlockEntity, func_196283_a_

void (StateDefinition$Builder<Block, BlockState>): a, m_74806612, buildStateDefinition, func_206840_a

FaceShape (BlockView, BlockState, BlockPos, Direction): a, m_19944446, getFaceShape, func_193383_a

1.12.2

Names

apt

net.minecraft.class_1448

net.minecraft.block.DaylightDetectorBlock

net.minecraft.block.BlockDaylightDetector

net.minecraft.block.BlockDaylightDetector

Fields

IntegerProperty: a, field_9350, POWER, field_176436_a, POWER

Box: b, field_12639, SHAPE, field_185566_b, DAYLIGHT_DETECTOR_AABB

boolean: c, field_9351, inverted, field_176435_b, inverted

Constructors

(boolean)

Methods

Box (BlockState, WorldView, BlockPos): b, method_11554, getShape, func_185496_a, getBoundingBox

int (BlockState, WorldView, BlockPos, Direction): b, method_8653, getSignal, func_180656_a, getWeakPower

void (World, BlockPos): c, method_8716, updateOutputState, func_180677_d, updatePower

boolean (World, BlockPos, BlockState, PlayerEntity, InteractionHand, Direction, float, float, float): a, method_421, use, func_180639_a, onBlockActivated

Item (BlockState, Random, int): a, method_398, getDropItem, func_180660_a, getItemDropped

ItemStack (World, BlockPos, BlockState): a, method_8640, getPickItem, func_185473_a, getItem

boolean (BlockState): c, method_11562, isCube, func_149686_d, isFullCube

boolean (BlockState): b, method_11560, isSolidRender, func_149662_c, isOpaqueCube

RenderType (BlockState): a, method_11552, getRenderType, func_149645_b, getRenderType

boolean (BlockState): g, method_11566, isSignalSource, func_149744_f, canProvidePower

BlockEntity (World, int): a, method_309, createBlockEntity, func_149915_a, createNewTileEntity

BlockState (int): a, method_8635, getStateFromMetadata, func_176203_a, getStateFromMeta

int (BlockState): e, method_8671, getMetadataFromState, func_176201_c, getMetaFromState

StateDefinition (): b, method_8676, createStateDefinition, func_180661_e, createBlockState

void (CreativeModeTab, DefaultedList<ItemStack>): a, method_14305, addToCreativeMenu, func_149666_a, getSubBlocks

FaceShape (WorldView, BlockState, BlockPos, Direction): a, method_14307, getFaceShape, func_193383_a, getBlockFaceShape