History - net.minecraft.client.render.world.RenderChunk

1.7.10

Names

blo

net.minecraft.class_520

net.minecraft.client.render.world.RenderChunk

net.minecraft.client.renderer.WorldRenderer

Fields

TesselatorState: y, field_7957, transparencyState, vertexState

World: a, field_1779, world, worldObj

int: z, field_1803, glList, glRenderList

Tesselator: A, field_1804, TESSELATOR, tessellator

int: b, field_1780, updateCounter, chunksUpdated

int: c, field_1781, originX, posX

int: d, field_1782, originY, posY

int: e, field_1783, originZ, posZ

int: f, field_1784, renderX, posXMinus

int: g, field_1785, renderY, posYMinus

int: h, field_1786, renderZ, posZMinus

int: i, field_1787, renderOffsetX, posXClip

int: j, field_1788, renderOffsetY, posYClip

int: k, field_1789, renderOffsetZ, posZClip

boolean: l, field_1790, visible, isInFrustum

boolean[]: m, field_1791, layerEmpty, skipRenderPass

int: n, field_1792, centerX, posXPlus

int: o, field_1793, centerY, posYPlus

int: p, field_1794, centerZ, posZPlus

boolean: q, field_1795, dirty, needsUpdate

Box: r, field_1796, bounds, rendererBoundingBox

int: s, field_1797, id, chunkIndex

boolean: t, field_1798, occlusionVisible, isVisible

boolean: u, field_1799, occlusionQueryPending, isWaitingOnOcclusionQuery

int: v, field_1800, occlusionQuery, glOcclusionQuery

boolean: w, field_1801, hasSkyLight, isChunkLit

boolean: B, field_1776, compiled, isInitialized

List: x, field_1802, renderableBlockEntities, tileEntityRenderers

List: C, field_1777, blockEntitiesToBeRendered, tileEntities

int: D, field_1778, drawIndex, bytesDrawn

Constructors

(World, List, int, int, int, int)

Methods

void (int, int, int): a, method_1309, setOrigin, setPosition

void (): f, method_1317, glTranslate, setupGLTranslation

void (LivingEntity): a, method_6874, compile, updateRenderer

void (int): b, method_6875, beginLayer, preRenderBlocks

void (int, LivingEntity): a, method_6873, endLayer, postRenderBlocks

void (LivingEntity): b, method_6876, rebuildTranslucent, updateRendererSort

float (Entity): a, method_1311, squaredDistanceToCenter, distanceToEntitySquared

void (): a, method_1312, reset, setDontDraw

void (): b, method_1313, delete, stopRendering

int (int): a, method_1308, getGlList, getGLCallListForPass

void (Culler): a, method_1310, cull, updateInFrustum

void (): c, method_1314, renderOcclusionTest, callOcclusionQueryList

boolean (): d, method_1315, isEmpty, skipAllRenderPasses

void (): e, method_1316, markDirty, markDirty