History - net.minecraft.world.gen.structure.VillagePieces$Farm
1.13.2
Names
bxg$c
bxh$c
net.minecraft.unmapped.C_90958282$C_12598392
net.minecraft.class_39$class_42
net.minecraft.world.gen.feature.structure.VillagePieces$Field2
Fields
BlockState: a, f_28461948, crop1, field_82675_b
BlockState: a, field_19419, crop1, field_82675_b, cropTypeA
BlockState: b, f_39828837, crop2, field_82676_c
BlockState: b, field_19420, crop2, field_82676_c, cropTypeB
Constructors
Methods
void (NbtCompound): a, m_36880336, writeNbt, func_143012_a
void (NbtCompound): a, method_5528, writeNbt, func_143012_a, writeAdditional
void (NbtCompound, StructureManager): a, m_45494737, readNbt, func_143011_b
void (NbtCompound, StructureManager): a, method_5530, readNbt, func_143011_b, readAdditional
BlockState (Random): b, m_08836345, pickCrop, func_197529_b
BlockState (Random): b, method_17673, pickCrop, func_197529_b, func_197529_b
VillagePieces$Farm (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): a, m_84445649, create, func_175852_a
VillagePieces$Farm (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): a, method_96, create, func_175852_a, createPiece
boolean (WorldAccess, Random, StructureBox, ChunkPos): a, m_06274008, postProcess, func_74875_a
boolean (WorldAccess, Random, StructureBox, ChunkPos): a, method_58, postProcess, func_74875_a, addComponentParts
1.13.1
Names
bwy$c
bxg$c
Fields
Constructors
Methods
1.13
Names
bwy$c
net.minecraft.unmapped.C_90958282$C_12598392
net.minecraft.world.gen.structure.VillagePieces$Farm
net.minecraft.world.gen.feature.structure.VillagePieces$Field2
Fields
BlockState: a, f_28461948, crop1, field_82675_b
BlockState: b, f_39828837, crop2, field_82676_c
Constructors
()
(VillagePieces$Start, int, Random, StructureBox, Direction)
Methods
void (NbtCompound): a, m_36880336, writeNbt, func_143012_a
void (NbtCompound, StructureManager): a, m_45494737, readNbt, func_143011_b
BlockState (Random): b, m_08836345, pickCrop, func_197529_b
VillagePieces$Farm (VillagePieces$Start, List<StructurePiece>, Random, int, int, int, Direction, int): a, m_84445649, create, func_175852_a
boolean (WorldAccess, Random, StructureBox, ChunkPos): a, m_06274008, postProcess, func_74875_a